Touch and the X-Adolescent

When last we met, dear reader, Uncle Toby had just begun, at long last and after much prefatory hemming and hawing, to describe to the Widow Wadman where exactly he had been wounded in the Siege of Namur. 1 To recap:

Part 1: The centre of superhero comics is the fight scene — a  sequence of events caused by the aggressive and defensive (and other) actions of two or more combatants

Part 2: This constrains the range of all of the possible superpowers into the very limited dimensions we see in most superhero comics — viz. powers of touching and hurting, and not-being-touched and not-being-hurt

Part 3: You’re reading it now. The calls are coming from inside the house.

And so we come, at last, to Jack Kirby and the X-Men.

Source: unpublishedxmen.blogspot.com.au/2014/01/x-men-t-shirt.html. Jack Kirby and Chic Stone

The X-Men were, by my count, the third group of heroes Jack Kirby created or co-created that all wore the same costume — first the Challengers of the Unknown in 1958, then the Fantastic Four in 1961, and the X-Men in 1963. It’s an interesting design decision, and it tends to occur only in groups that are created (as it were) whole cloth.  You don’t generally find team uniforms in groups like the Avengers or the Justice League of America — unlike the X-Men or Fantastic Four, who first appeared as a group, guys like (say) Batman or Thor already have their own costumes from their own previous appearances.

 

http://grantbridgestreet1.blogspot.com.au/2011/09/who-who-in-dc-universe-jack-kirby.html

 

http://missionmarvel.tumblr.com/image/60086614702

A shared uniform makes things easy for the artist in one sense — there’s just one basic costume to design. But it makes things harder as well, precisely because the artist can’t distinguish one character from another with different costumes. The only way to distinguish characters in uniform — particularly when a mask is part of the uniform, as with the X-Men — is through body-type or minor costume flourishes.

Kirby failed on this front with the Challengers of the Unknown; other than the fact that one of them is a punchy tough guy type, who can remember anything whatsoever about the individual Challengers? But he learned his lesson and made sure to distinguish the Fantastic Four and X-Men more strongly. So in the X-Men, you’ve got: a guy with a visor, a guy who transforms into a kind of snowman, a stocky guy, a guy with wings, and the girl (sic). The designs are simple but effective; you can easily tell at a glance who’s who. (In the decades since, later X-Men artists have variously abandoned and reintroduced the uniforms in one form or another.)

In their shared uniform, then, the X-Men appeared as part of that first wave of Marvel characters from 1961-1965 or so. It’s by now a truism — repeated countless times by Stan Lee, who created every single one of those characters 2 — that what distinguished those dynamic superheroes from their more staid counterparts at DC, was that they had “real problems”. These problems were generally either psychological — the abiding survivor’s guilt of Spider-Man and (once he was reintroduced from the 1950s) Captain America; interpersonal — the Avengers and Fantastic Four were always bickering; or, most relevantly here, physical. Thus Thor’s alter ego was lame (sic), Daredevil was blind, Iron Man needed constant medical care through his armour, the Hulk couldn’t control his transformations, the Thing was trapped in his monstrous form, Dr Strange had his hands mangled in a car accident, and even Nick Fury, in his then-contemporary role as agent of S.H.I.E.L.D 3, wore an eyepatch. 4

So too with the X-Men: Angel’s wings made him unable to “pass” as a regular human (to a lesser extent, Beast suffered the same thing with his oversized hands and feet); Cyclops couldn’t control his laser-beam eyes, so he had to wear either his visor or special glasses at all times; and of course their leader and surrogate father, Professor X, was a paraplegic.

Fittingly for characters with such overtly physical disability, those same disabilities were also balanced by other superhuman ways of moving, touching, and not being touched. And those, of course, are the very same dimensions we saw in Part 2 of this essay, as the necessary foci of a genre devoted above all else to the fight scene (as discussed in Part 1). These foci are not unique to the Marvel comics of that period, of course; certainly at DC there were also characters, at roughly the same time, that were based specifically on ways of moving  — most notably Hawkman and the Flash.

Now, how could moving be a requirement of fight scenes, if fight scenes are all about touching and hurting? Answer: moving is one of the best ways of not being touched — to fly away, or run away, or bounce around to dodge your foe 5. And the ne plus ultra of moving and touching is Kirby’s X-Men.

***

Even though they’d later form the basis for one of Marvel’s biggest cash-cows, these comics are nobody’s favourite Kirby comics 6; the King stopped drawing after just eleven issues (although he continued to provide layouts for other artists to complete), and most of the villains are eminently forgettable. But they do contain Kirby’s most distilled expression of these core elements of moving, not moving, touching and not being touched, hurting and not being hurt.

Take a look at the cover of their very first issue:

comics.org

Cyclops and Ice-Man try to touch Magneto through action-at-a-distance; the Beast swings in on what looks like a circus trapeze; and the Angel uses his one and only power, to fly…with a bazooka. Naturally Marvel Girl — being, you know, a girl — can’t do anything except cower in the background.7

And what effect do these attacks have on their target? None, because Magneto uses his powers not to be touched.

Issue 2 sees the X-Men facing this guy:

comics.org

whose one and only power is teleportation. He’s unbeatable, as per the caption, because he can’t be touched — he just moves away by teleporting somewhere else.

In Issue #3, they face the Blob, whose pudgy flesh absorb all attacks, and who cannot be budged unwillingly. Touching is ineffective and he cannot be moved.

comics.org

Issue #4 introduces Magneto’s own team, the Brotherhood of Evil Mutants, comprising: head honcho Magneto, a ranting megalomaniac; obsequious sycophant, Toad; siblings and reluctant recruits Quicksilver and the Scarlet Witch; and supreme creep Mastermind — whose costume, incidentally, is basically that he looks like a sex offender. I mean, look at this guy 8:

http://www.reocities.com/x_villains/mastermind/mastermind.html

Of these new characters in the Brother(sic)hood, two are based on ways of moving — Toad, who jumps around like his namesake, and the super-fast Quicksilver.

comics.org

Kirby must have liked drawing the Brotherhood (or else had no better ideas for villains), because they reappear in #5, #6 (allied with Bill Everett’s creation, the Sub-Mariner — a swimmer and flier both)  and #7 (allied this time with the Blob).

# 8 sees the X-Men facing Unus the Untouchable.

comics.org

‘Nuff said

In #9, we learn how Professor X lost the use of his legs the first time around. (He’s regained and lost their use at least four times since then. 9)

http://www.google.com.au/url?sa=i&source=images&cd=&cad=rja&uact=8&docid=Z0a37b6raW8GbM&tbnid=ypIzazLdRB-OOM:&ved=0CAYQjhw&url=http%3A%2F%2Fthecarouselpodcast.com%2F2011%2F11%2F04%2Fx-men-10-facts-from-1-50%2F&ei=BOh2U427EoeIlAXRx4DICQ&psig=AFQjCNGL-LOanlNG-nBap-19pP25QxoU8A&ust=1400387972352276

#10 and #11 give us a break from the motifs. #10 reintroduces Ka-Zar, a — well, calling him a “character” is probably too generous, but — a character from the musty Marvel vaults of the 1930s, a risibly blatant Tarzan rip-off — actually, make that just plain risible. And #11 gives us the Stranger, an otherwise forgettable antagonist whose only point of interest is as a precursor to Kirby’s many later space gods. 10

#11 was Kirby’s last issue as primary artist, although he continued to contribute layouts, and covers, until #17. But I want to discuss one more of these early issues, indeed, the first issue he didn’t provide the complete art for — #12. Because this issue, with finished art by Alex Toth and Vince Colletta, introduces one of the seminal moving/touching/hurting characters in X-Men, the supervillain called the Juggernaut. 11

comics.org

The Juggernaut is the step-brother of Professor X — which fact, all by itself, sets us up to expect some kind of contrast with Xavier’s paraplegia. And the Juggernaut doesn’t disappoint:

http://www.oocities.org/area51/neptune/7060/UXM12.html

As for the power of the Juggernaut, I simply quote the dictionary…’A gigantic, inexorable force that moves onward irresistibly crushing anything it finds in its path!’

The Juggernaut’s power is unstoppability, in the most literal, kinetic sense. Once set on a path, he cannot be stopped or turned aside. Indeed, #11 itself embodies this concept. The issue starts with the blare of a warning alarm, signalling their “most deadly threat!” Xavier orders the team to fortify the school using their powers; Iceman makes an ice wall, and Cyclops blasts a trench which the others further strengthen. The Professor then talks us through a flashback into his history with the Juggernaut, which is repeatedly interrupted by the sound of the Juggernaut breaking through each of the school’s defences, one by one. All this time, the Juggernaut remains unseen except in fragments or through smoke, until on the final page he breaks through the final defence and appears unobscured in the very last panel.

He moves, he moves, and he moves, and nobody can stop him.

***

Now: I’m not trying to say that any of this is unique, that only the X-Men has this focus on moving/touching/hurting//not-moving/not-being-touched/not-being-hurt. On the contrary, it’s the basis of the whole genre. But I do think that it appears in its purest, most distilled form in those first dozen issues; villains who move, who can’t be stopped, who can’t be touched, they’re the greatest threat to these early X-Men.

Although Kirby and Lee created the original X-Men, the title was not a hit and struggled to maintain an audience. Sure, sure, it distilled the form, blah blah blah but take another look at those villains up there — hardly Kirby’s finest hour. No, X-Men only grew into success after Len Wein and Dave Cockrum relaunched the series in the mid-70s, replacing almost all of the cast with a slate of new characters; and, almost immediately after that relaunch, Wein was replaced by Chris Claremont, who — along with Cockrum and John Byrne — deserves, essentially, all of the credit for the X-Men’s later, massive popularity. Claremont wrote X-Men (later renamed Uncanny X-Men) for seventeen years, an exceedingly unusually long stretch for that kind of comic (i.e. a superhero comic published and owned by Marvel or DC), especially given that, along the way, he co-created and wrote various spin-offs for several dozen issues.

http://www.google.com.au/url?sa=i&source=images&cd=&cad=rja&uact=8&docid=9hLnNOayKGTe8M&tbnid=XSBMGM0mwdocxM:&ved=0CAYQjhw&url=http%3A%2F%2Fdiversionsofthegroovykind.blogspot.com%2F2011%2F03%2Fmaking-splash-dave-cockrums-x-men-part.html&ei=Iep2U-ClNouXkwXD4oDIDA&psig=AFQjCNFkxgk2nF4Ux_bYbaxIZeX37bYwvA&ust=1400388513964046

The standard reading of Claremont’s (and his successors’) X-Men is as metaphor for civil rights and minority oppression, a reading that’s actively encouraged at times by Claremont himself (e.g. the “graphic novel” God Loves, Man Kills, or the Holocaust backstory he gave to Magneto).

http://www.comicvine.com/articles/why-you-should-read-x-men-god-loves-man-kills/1100-146485/

The main problem with this reading is that it’s stupid. Being (say) African-American, or gay, generally doesn’t mean you can shoot laser beams out of your eyes. (Unless there’s something the NAACP hasn’t been telling the rest of us all these years.)

The real “meaning” of the X-Men comics by Claremont et al. is metaphor for adolescence — or, rather, for the adolescent’s self-mythologizing about the experience of adolescence. Mutants are the “children” of humanity, who “hate and fear” them for being different. The reason mutants are ostracised by society at large, the reason that society considers them freakish and dangerous, is most definitely not because that society considers them inferior, degenerate, sub-human. On the contrary, it’s because of their special, unique powers — which typically emerge only in puberty(!) — that set them above the average human; a conceit of the series is that mutants form a new “species” called Homo superior.12  The X-Men aren’t a symbol for the oppressed, they’re a symbol for teenagers who think they’re oppressed.

On top of this basic metaphoric structure that he gradually engineered for the series, Claremont further added his distinctive emo-avant-la-lettre scripting and histrionics; with the X-Men, just as with every teenager everywhere, it’s always, literally, The End Of The World. No wonder the whole thing became so titanically popular, it’s YA in extra-large capitals.

http://goodcomics.comicbookresources.com/2013/09/25/month-of-avengersx-men-top-fives-top-five-most-heroic-x-men-deaths/

I’ll close, then, by pointing out how well Claremont understood the importance of touching/moving/hurting. For these were things that Claremont would return to, again and again, over his seventeen-year tenure. In particular, the motifs of touching and not-being-touched form the basis for his two most popular co-creations, Kitty Pryde and Rogue. 13

Kitty Pryde’s power is to turn herself into a kind of living ghost — a person with no solidity, who can walk through walls, through whom bullets and punches pass without damage or so much as contact. She cannot be hurt, because she cannot be touched.

http://comicsalliance.com/best-art-ever-this-week-04-05-12/

Rogue, on the other hand, must touch for her powers to work — when she touches anybody, she temporarily absorbs their superpowers and memories, and they (usually) lose consciousness. But, in a twist typical of the Earth’s Angstiest Heroes, her own power is as much curse as blessing; since she cannot control her power, since it works automatically and instantly, she *choke* can never know the touch of another.

http://comicsalliance.com/ask-chris-44-the-worst-couples-in-comics/

Think about it: two of the most popular characters in the most popular superhero comic book in the 1980s were a girl who couldn’t be touched if she didn’t want to be, and a young woman who couldn’t touch someone, even if she wanted to, without causing them serious harm. This is where the planets aligned for Chris Claremont, Tom Orzechowski, et al. — where the structural necessity of moving/touching/hurting–not-moving/not-being-touched/not-being-hurt lined up perfectly with Claremont’s main themes of adolescent angst and self-mythologizing. For, if these powers exemplify  a way of fighting, they also serve as potent metaphor for the experience of adolescence — at least for a certain kind of adolescent, the kind, say, that might be buying a superhero comic called Uncanny X-Men.

***

There’s a lot more that could be said here about this triad in Kirby, Claremont, or any number of other artists — e.g. Claremont (et al.’s) New Mutants, or Steve Ditko’s ectoplasmic excrudescences — but, really, the poet said it best when he wrote:

It feels good, when you know you’re down
A super dope homeboy from the Oak town
And I’m known as such
And this is a beat, uh, you can’t touch

I told you, homeboy
(You can’t touch this)

Hammer Time!

***

1.SPOILER: It was in Namur.

2.Relax, internet, I’m kidding.

3. Supreme Headquarters International Espionage Law-enforcement Division.

4. It’s suggestive that, alone amongst that first wave, Ant-Man/Giant-Man was beset by no such problems — and has been generally unable to sustain his own comic book for long.

5. That said, this utilitarian function isn’t the whole story; there is also the basic wish-fulfilment aspect of (say) flying, not to mention that it just gives the artist another bunch of cool stuff to draw when the characters can fly, or run really fast, or swing through the air, or whatever. And of course there’s also loads of outlandish vehicles that are used for transport rather than combat — the X-Men’s own Lockheed jet (introduced well after Kirby had left), Wonder Woman’s invisible plane, Thor’s goat-driven chariot, Spider-Man’s Spider-Mobile, the Black Racer’s skis…

6.*sigh* All right, internet, prove me wrong.

7. Like the question “Who tied up Mr Fantastic on Jack Kirby’s cover for Fantastic Four #1?” the question “What is Beast’s swing attached to?” admits of no definite answer. Also — what exactly does Angel think is going to happen to him when he fires that bazooka? Brace yourself, son.

8.  And he would later become pretty a sex offender for real, in the hands of Chris Claremont and John Byrne. The image here is by Byrne and Terry Austin.

9. When he was cloned by the Shi’ar, after he was nearly assassinated by Stryfe, when Xorn healed him, and after House of M. And, no, I haven’t actually read all of the comics in question because jesus christ are you out of your mind?

10. The Stranger can fly and walk through walls, but these are small potatoes compared to his overall cosmic powers

11. There are at least two mind-boggling things about this collaboration — first, Toth pencilling over somebody else’s layouts, and, second, Toth being inked by Colletta. One imagines that Toth did not altogether appreciate the experience — although Colletta might have, since he wouldn’t have to erase as many lines with Toth.

12. This conceit doesn’t make a whole lot of sense; mutants wouldn’t count as a new species on any biological account of what makes a species (or, at least, any account I know of). Superhero comic book uses dubious science — stop the press.

13. As evidence for their popularity, see this 2011 poll at Comics Should Be Good of the Top 100 Marvel Comic Book Characters. CSBG is a generally reliable barometer of superhero fan opinion, and this poll ranked Kitty Pryde as #19 and Rogue as #23. Emma Frost is the only Claremont co-creation to rank higher, at #17, but much of that popularity is due to her reinvention by Grant Morrison, who gave her a new power, to turn into a super-tough, hard-to-hurt diamond form.

CREATOR CREDITS: Part 1 — Superman, Lex Luthor and Metropolis created by Jerry Siegel and Joe Shuster; Brainiac created by Al Plastino and Otto Binder; Thor, Loki and Asgard created by Jack Kirby, Stan Lee and Larry Lieber; Captain America created by Kirby and Joe Simon; the Hulk, Absorbing Man, Odin, the Avengers, Batroc zee Leapair created by Kirby and Lee; the Justice League of America created by Mike Sekowsky and Gardner Fox; Batman created by Bill Finger “and Bob Kane”; the Joker created by Jerry Robinson, Finger, “and Bob Kane”.

Part 2 — Dr Strange and Spider-Man created by Steve Ditko and Lee; Iron Man created by Don Heck, Kirby, Lee and Lieber; the Fantastic Four created by Kirby and Lee; Thulk, Wulk, Fwulk, Cfwulk, Rcfwulk, Rulk, Chulk and Dchulk created by Jones, one of the Jones boys; Doom Patrol created by Bruno Premiani and Arnold Drake; Brotherhood of Dada created by Richard Case and Grant Morrison; Nova created by John Buscema and Marv Wolfman; Captain Marvel created by Gene Colan and Roy Thomas; Superior and Ultimate Spider-Man created by, hell, let’s just say Ditko and Lee; Carnage created by Erik Larsen, Mark Bagley and David Michelinie; Venom created by Randy Schueller, Mike Zeck, Todd McFarlane and Michelinie; Scarlet Spider created by I couldn’t be bothered to decipher the wikipedia page; Morbius and Iron Fist created by Gil Kane and Thomas; Punisher created by Ross Andru, John Romita and Gerry Conway; Daredevil created by Bill Everett, Wally Wood and Stan Lee; Hawkeye created by Heck and Lee; Wolverine created by Romita, Herb Trimpe, and Len Wein; Gambit created by Jim Lee and Chris Claremont; Deadpool “created” by Rob Liefeld and Fabian Nicieza; Kick-Ass created by John Romita Jr and Mark Millar; Pandora created by Andy Kubert and Geoff Johns; Phantom Stranger created by Carmine Infantino and John Broome; John Constantine created by Steve Bissette, John Totleben and Alan Moore; Aquaman created by Paul Norris and Mort Weisinger; Green Arrow created by George Papp and Weisinger; Katana created by Jim Aparo and Mike W. Barr; Vibe created by Chuck Patton and Conway; Flash created by Infantino, Broome and Robert Kanigher; Wonder Woman created by Willam Moulton Marston and Harry Peter; Supergirl created by Curt Swan and Binder; Superboy created by Siegel and Shuster; Batgirl created by Infantino and Fox; Catwoman created by Finger “and Bob Kane”; Talon created by (I think) Greg Capullo and Scott Snyder; Batwing created by Chris Burnham and Morrison; Nightwing created by Robinson, Finger “and Bob Kane”, plus George Perez and Wolfman; Green Lantern created by (Gil) Kane and Broome; Larfleeze created by Ethan van Sciver and  Johns; Jonah Hex created by Tony deZuniga and John Albano; Animal Man created by Infantino and Dave Wood; Swamp Thing created by Bernie Wrightson and Wein; Legion of Super-heroes created by Plastino and Binder; Matter-Eater Lad created by John Forte and Siegel; Metamorpho created by Ramona Fradon and Bob Haney; Conan created by Robert E. Howard; the Atom created by (Gil) Kane and Fox; Adam Strange created by Murphy Anderson and Julius Schwartz; Hawkman created by Dennis Neville and Fox; the Haunted Tank created by Russ Heath and Kanigher; Enemy Ace, Unknown Soldier and Sgt Rock created by Joe Kubert and Kanigher.

Part 3 — Uncle Toby and the Widow Wadman created by Laurence Sterne; Challengers of the Unknown and the Black Racer created by Kirby; Nick Fury, Brotherhood of Evil Mutants, the Vanisher, Unus, Blob, Juggernaut, Stranger, S.H.I.E.L.D. created by Kirby and Lee;  Sub-Mariner created by Bill Everett; Ka-Zar “created” by Bob Byrd; Kitty Pryde and Emma Frost created by John Byrne and Claremont; Rogue created by Michael Golden and Claremont; Ant-Man created by Kirby, Lieber and Lee; the Shi’ar created by Dave Cockrum and Claremont; Stryfe “created” by Liefeld and Louise Simonson; Xorn created by Morrison and Frank Quitely.

The 8 Greatest Superheroes You’ve Never Heard Of

Ha ha, no, that title’s just clickbait

Fight Man

Jack Kirby and the Visual Logic of Superheroes

Part 2: Bif bam pow etc.

In Part 1, I talked about the fundamental structure of a fight scene. To recap, a fight scene is

a sequence of events caused by the aggressive and defensive (and other) actions of two or more combatants

To which the only sensible response can be: duh.

In this second part, I was going to get to Kirby, but that’s going to have to wait until Part 3. Here, I’m going to talk about how the demands of the fight scene constrain the imaginative space of superhero comics. So, a question: how many possible superpowers are there, and how many actual superpowers have appeared in comics?

To answer this, we first need to have a rough understanding of what makes a superpower, so:

a superpower is an agent’s ability which is (either explicitly or implicitly) the product of some non-natural cause

By “non-natural cause”, I mean some cause which either isn’t recognised by current science or is beyond current technological capability. That pretty much covers it, I think: Dr Strange uses magic to fly around and zap folks, the Hulk’s strength is caused by gamma rays, Thor is a god, Iron Man uses advanced technology, Spider-Man gets bitten by a radioactive spider and also invents his own advanced technology in the form of webbing, the Fantastic Four are transformed by cosmic rays, etc.

All right, so how many possible superpowers are there? Answer: infinitely many.

Let’s just start with one of the superpowers just mentioned — the Hulk’s superhuman strength. The Hulk is strong. Like, really, really strong. His strength is linked to how angry he is; the angrier he gets, the stronger. Various Marvel comics have even suggested that his strength is practically limitless (on the assumption that so is his anger). So that’s one superpower from one character.

Here’s another superpower, from a character that I just invented: he’s called the Thulk, and he’s just like the Hulk except that he only has superhuman strength on Thursdays.

Here’s another guy: the Wulk, who only has superhuman strength on Wednesdays.

Here’s another: the Fwulk, who only has superhuman strength on every fifth Wednesday.

And another: the Cfwulk, who only has superhuman strength on every fifth Wednesday, providing it was a crescent moon six nights ago.

And one more: the Rcfwulk, who only has superhuman strength on every fifth Wednesday, providing it was a crescent moon six nights ago, and the current US President is a Republican who has never eaten haloumi cheese.

Or we could generate possible superpowers a different way:

The Rulk, who has superhuman strength only when fighting Republicans

The Chulk, who has superhuman strength only when fighting chickens

The Dchulk, who has superhuman strength only when fighting chickens that are disco-dancing

I could go on all day, but you get the picture. We can generate infinitely many superpowers using just the idea of superhuman strength as our starting point. But most of these superpowers are also trivial and, well, silly. As a character, Rcwfulk probably has less storytelling potential than his more famous counterpart; Rcfwulk stories would quickly become as predictable as an episode of KnightboatMust defeat the evil plan of my arch-nemesis — but *choke* can I stop him before President Jeb Bush enters that cheese shop?!

So let’s try and open our minds in a different direction. The Doom Patrol of Grant Morrison and Richard Case (et al.) was one of the more outre superhero comics by a “mainstream” publisher, and featured plenty of offbeat powers. One of the more offbeat powers belonged to the Quiz, whose superpower was to have every superpower you haven’t thought of yet.  Among her powers were the power to turn people into toilets filled with flowers, and to make escape-proof spirit jars, but presumably she could also rewrite the complete works of Pierre Menard, read the minds of radiator heaters, and transform into a fifty-foot giant J. Wimpy Wellington with the wisdom of Stephen Hawkings and the strength of Nicolas Sarkozy. The Quiz belonged to the Brotherhood of Dada, which also included (inter alia) Mister Nobody — who could only ever be seen in the corner of people’s eyes, Alias the Blur — who ate time, and (my own favourite) Number None — who, in the words of Mister Nobody was “the person who bumps into you when you’re late for the train; the chair that collapses underneath you when you’re trying to make a good impression on your girlfriend’s parents; that man who seems thin but somehow you can’t get past him because he takes up the whole sidewalk”.

The worlds of superheroes are worlds that operate by different causal laws than our own universe. Sometimes those worlds have super-science, sometimes they have magic, but they all have characters that can do things we cannot. They can, potentially, do anything — so why do so few superheroes have the range of powers shown by the Brotherhood of Dada?

Let’s take a look at some superhero comics Marvel and DC will be publishing in August  — what superpowers do the protagonists in these comics have? (1)

***

Marvel

Nova — flies, shoots people with energy beams

Captain Marvel — flies, punches people, shoots people with energy beams

Superior Spider-Man — swings on webs, crawls on walls, punches people, shoots people with webs

Ultimate Spider-Man — ditto

Carnage — ditto, plus stabs people by changing his hands into knives

Venom — ditto, plus shoots people with normal guns

Scarlet Spider — as for the Spider-Men, plus burns people with his hands, stabs people with spikes in his arms

Morbius —  flies (kind of), punches people, bites people, scratches people

Captain America — punches people, throws shield at people, sometimes shoots people

Thor — flies, punches people, hits people with hammer, throws hammer at people, shoots lightning at people, fails to understand really quite simple principles of middle-English speech

Iron Man — flies, punches people, shoots people with repulsor rays

Hulk — punches people

Punisher — shoots people, sometimes stabs or explodes them

Daredevil — actually has interesting powers, usually just punches people anyway

Hawkeye — shoots people with arrows

Wolverine — stabs people with claws

Gambit — throws playing cards at people

Deadpool — stabs people with swords, shoots people

Kick-Ass — I assume ironically fails to do so

***

DC

Pandora — shoots people with magic guns

Phantom Stranger — does  ill-defined magic stuff

Constantine — ditto

Aquaman — swims, punches people, stabs people with a trident

Green Arrow — take a guess

Katana — see if you can guess this one, too

Justice League of America’s Vibe — shoots people with vibrations

The Flash — runs fast

Wonder Woman — flies in invisible plane, punches people

Superman — flies, punches people, shoots people with laser beams that come out of his eyes

Supergirl — ditto

Superboy — ditto

Batman — flies in Batcopter and Batplane, drives Batmobile, super-detective, still spends a lot of time punching people and throwing bat-shaped boomerangs at them

Batgirl — similar to Batman

Catwoman — punches people, scratches people

Talon — too much effort for me to find out, but I’d guess it’s the same as Catwoman

Batwing — similar to Batman

Nightwing — similar to Batman

Green Lantern — flies, has magic ring that can theoretically create anything from magic green energy, usually just shoots people with energy beams

Larfleeze — ditto, but coloured orange instead of green

Jonah Hex — shoots people

Animal Man — various animal powers, often does not punch or bite or stab people with them

Swamp Thing — as for Animal Man, but replace “animal” with “plant”

***

What do we learn from this brief survey? Three things:

(a) I have too much time on my hands, and am borderline OCD.

(b) Unexpectedly, DC’s superheroes are somewhat less punching-and-stabbing focussed than Marvel’s.

Then again, perhaps this is not so surprising when you consider some of the respective superhero highlights of the period that ultimately defined their respective worlds for later decades, the period from the late 50s through the 60s that myopic superhero fans generally call the “Silver Age” (2). Marvel has Kirby and Ditko, whose characters spend a lot of time punching each other. By contrast, DC has the Swan/Boring/Schaffenberger Superman group, whose hero does almost no punching, but instead spends an awful lot of time pulling elaborate hoaxes, working through gimmicky set-ups, or otherwise using his goofier superpowers such as super-ventriloquism and super-breath (3); the Forte/Swan Legion of Superheroes, whose members include Matter-Eater Lad — he does exactly what it says on the tin; and Infantino’s Flash, who also spends little time punching or hitting, instead using his powers in creative, non-aggressive ways. Then there’s DC’s second or third-tier (in terms of quality if not sales) comics from the period — e.g. the Haney/Fradon Metamorpho, “Bob Kane’s” Batman, and the Fradon Aquaman — a character so proverbially lame that his current writer felt the need to directly address this lameness in his new series, and who was made EXTREME in the 90s by chopping off his hand and replacing it with a kind of hook/trident thing.

He used it primarily to stab people.

On the other hand, let’s remember that two of their current comic books are about characters named after what they hit people with, part of a noble tradition of how to name your comic book — cf. Iron Fist, Savage Sword of Conan, Sword of the Atom, 100 Bullets... The TV show based on Green Arrow even drops the “Green” and is just plain Arrow. This is really quite weird when you think about it — why not call your comic book Punch or Gun?

And, even granting that there are some superheroes at DC whose powers are not primarily punching, zapping, or shooting, it’s worth noting that those are still the powers for most of them. And the highlights of “Silver Age” DC did also include the Anderson/Infantino Adam Strange, the Kubert/Anderson Hawkman, and Kane’s Atom and Green Lantern, all of whom spent a lot of time hitting people. Not to mention Kubert’s and Heath’s war characters such as the Haunted Tank, Enemy Ace, Unknown Soldier and Sgt. Rock.(4)

(c) Despite the theoretically infinite number of possible superpowers, the superpowers of most of the headlining characters are various ways to hit people. And if they’re not ways to hit people, they’re ways of not being hit, or not being hurt when they’re hit.

And this is just what we’d expect if we accept (the obvious fact) that the fight scene is the raison d’etre of superhero comics. For fight scenes, you need an Attacker who can

i) touch their opponent, in ways that

ii) hurt

and a Victim who can

iii) avoid being touched, and/or

iv) not be hurt

The vast majority of superheroes and supervillains have superpowers that fall into one of these four categories. And, generally, if they’re a superhero with their own comic book, they will have a combination of Attacker and Victim powers. If we take another quick look at the lists above, we generally have characters who, in addition to their attack powers, can also

  • avoid being touched by Attackers’ attacks, as per (iii). One method is to have some kind of protective force that stops attacks from directly hitting you: Iron Man’s suit of armour, Captain America’s shield, the force fields of Green Lantern and Larfleeze. Another is to have some special way of not being touched at all: the Flash’s superspeed, the acrobatic skills of the Spider-Man and Batman characters.
  • and/or not be harmed by attacks that would harm a normal human being, as per (iv). Many characters are just tough, impervious to even very powerful attacks: Thor, Superman, Hulk. Or they can recover quickly from attacks, with vastly accelerated healing, like Wolverine or Deadpool.

The fight scene determines everything in superhero comics, ultimately distilling all superpowers into two binaries: touching/not-touching and hurting/not-hurting. In the third, and final part of this essay, I’ll finally talk about how these two binaries dominate Kirby’s X-Men.

PS: No, fuck it, Thulk, Wulk, Fwulk, Cfwulk, Rcfwulk, Rulk, Chulk and Dchulk are the 8 greatest superheroes you’ve never heard of, copyright Jones, one of the Jones boys. Look for them soon in an upcoming series from Image Comics, where they’ll be, oh, let’s just say, retired assassins, or thieves who only steal from other thieves, or members of an age-old secret society, or spies for some marginally conceptually clever imaginary government agency.  Image Comics: where basic-cable pitches come to die.

PPS: This was only going to be a two-part series, but I thought I’d ape contemporary “mainstream” comics themselves and not show the guy whose name is in the title until the very last moment, nor explain what he has to do with it all. In other words, Part 3 is just going to be a final splash-page of Kirby showing up in a dramatic pose.

(1) I’m only using comics with a single protagonist here, because it would take way more extra effort to figure out who’s who and what they can do in the comics with more than one protagonist (e.g. Avengers, X-Men, Justice League).

(2) I discussed two obvious problems with this classification schema here.

(3) Really, super-ventriloquism is used as a major plot-point way more often than you’d think.

(4) Oddly, Rock and Easy Company — a unit in WWII — do much more punching than shooting, presumably due to the strictures of the Comics Code. The diegetic justifications for this are generally pretty feeble, along the lines of “Those goose-steppers can’t open fire for fear of hitting their own men, so let’s get ’em, Easy!”.

Image Attribution: Fight-Man, by Evan Dorkin, image from comics.org. Fight-Man created by Evan Dorkin, owned now and until the end of the universe by Marvel Entertainment, LLC, a subsidiary of The Walt Disney Company.

Lunch Hour on Parnassus

toga

[this critic] while[s] away his lunch hour with the immortals on Parnassus

Eddie Campbell

What comics give us most of all is the experience of comics. What I mean is the way a given cartoonist portrays the world- the particular kind of subjectivity that is the cartoonist’s special privilege- and the way the cartoonist tells his story from panel to panel. You can get this experience from comics whose intellectual content is fairly negligible.

R. Fiore

Waitaminnit!! This isn’t a normal library…it’s a graphic novel library!!! NOOOOOOOO!!

Sinus O’Gynus

Part One: Cicero Speaks

So there I was on Mount Parnassus, eating the usual lunchtime fare of cheese, honey, meal and Pramnian wine. Most of the Literary Greats throughout  history were there — yours truly of course, as well as Aristophanes, Plato, Dante, Shakespeare, Stan Lee, and so forth. Herodotus had just started on what he promised would be an especially salacious anecdote about Darius, when in sailed Rabelais, or Big Rab as we call him at the club. Strictly speaking, he’s not one of the Greats — one of the Moderately Larges, at best — but we let him hang around anyway, out of the sort of pity one might feel towards a chap born without any arms or legs, or somebody who writes about comics on the internet.

“What ho, chaps,” he cried.

“What ho,” we replied as one.

“You’ll never believe what a frightful brouhaha there’s been down amongst the plebs. It seems that some fellows or other have dared to label the majority of EC comics mediocre qua literature, which has made them, the fellows I mean,  a bit of an m. among all the nations. Now tons of other fellows have been sharpening the slings and arrows of fortune against them, the first fellows that did the daring, not the second lot.”

“Bit hard to ‘sharpen a sling’, I should think,” I said. “One of yours, Rab?”

“What’s an ‘EC comics’?” asked Cicero, who, being an old-fashioned type, had not kept across the exciting developments in modern mass media.

“Sort of a Grecian urn in papyrus form,” said Rabelais.

I was struggling inwardly with the temptation to begin a Pat and Mike routine about the identity of a Grecian urn, when Cicero burst forth again.

“Then let’s give these other fellows what for. Let us crush them; let us smite them; let us grind their bones to dust. For, just as Ulysses, the wily one, the Ithacan, the decade-wanderer, did, his boat at long last having reached home, with many ruses the suitors of faithful Penelope deceive, lest one amongst them, having known him for who he was, should cast his affairs into confusion, so too should we

Part Two: Lo, There Shall Cometh a Straw Man

But let’s cut the great orator off there, and get right to the heart of the issue: what’s wrong with “the literaries”? Eddie Campbell’s written  a combination j’accuse and manifesto against them, naming in particular Chris Mautner and Ng Suat Tong as exemplifying the type in their harsh criticism of EC comics. It’s far from clear, however, who’s really being j’accused and which manies are supposed to be fested.

Now, one way to proceed here would be to closely analyse Campbell’s piece and the reviews by Mautner and Ng, to analyse them all and tease out the different claims under contention.

That’s one way to proceed, but it would be incredibly boring for all concerned. Who cares what so-and-so said, and whether what they said was foolish under the natural interpretation, and whether their words have been taken out of context, and all the usual blah-de-blah crap that inevitably results from an internet back-and-forth?

So: let’s not try to score points or win the internet; let’s just try to figure out what’s the most reasonable position here.

With all that by way of elaborate throat-clearing, I’m going to offer a limited defence of the practice of measuring comics — at least some of the time and in certain respects — against the yardstick of literature, and, further, of sometimes judging some of them to fall short. I’ll do this by listing a set of aesthetic propositions, stated as clearly as possible, that seem to me either undeniable or at least highly plausible.

(One more throat-clear: I have zero expertise in philosophical aesthetics; I hardly know my Ars Poetica from my elbow. So what follows, the work of an arrogant dilletante, no doubt contains many fallacies and stupidities. If you know better, please rip me a new one in comments)

Here goes.

(1) Different artforms cover a cluster of different features.

Duh. Music has rhythm, melody…film has cinematography, editing…video games have playability, control schemes…and so on.

(2) Nonetheless, some of those features are shared across different artforms.

Narrative literature and film have plots, characterisation, &c. Film and painting have visual symmetry (or asymmetry), &c. &c. &c.

(3) To some extent, however limited, we can evaluate some of the features of any particular artwork independently of one another.

Thus, it makes sense to say of a comic: “the colour washes are great, but the lettering is terrible”. Or of a film: “the performances deserved a better script”. As I say, we can evaluate these features individually only to a limited extent, but even a limited extent is some extent.

Let’s now add:

(4) Some comics share some features with literature.

Specifically, narrative comics share narrative features with narrative literature — and, thereby with other narrative forms such as epic poetry, theatre or film. The Fourth World saga has a plot, as does As You Like It. Doonesbury has dialogue, as does Tristram Shandy. Lost Girls and Tropic of Cancer both have people fucking. Let’s just call these features “Narrative Features”, by which we’ll mean specifically “features shared between narrative comics and narrative literature”; and let’s call the other features of comics (wait for it…) the “Other Features”.

What counts as “narrative”?You know it when you see it, but we can perhaps say a little bit more than that. How about this: narrative content is stuff that you can describe verbally to create the same experience you would have in experiencing the artwork directly, and without losing important information. So I can say of a Fantastic Four comic that it’s set in a fictional European country called Latveria, that it features a guy in a metal suit called Dr Doom, ruler of Latveria and nemesis of the leader of the Fantastic Four.  I can also say that Jack Kirby draws Latveria as a sort of comic opera European country, complete with guys in lederhosen and those funny little hats with a feather stuck on the side. This is all narrative content.

What I can’t describe verbally are the specifics of exactly how Kirby designs and draws Latveria, its people or its architecture. I can’t describe verbally the cumulative effect of Kirby’s rhythmically steady layouts, or how the placement of word balloons and narration boxes contributes to, or detracts from, the way our eyes scan the page. And so on. It’s not that I can’t say anything about these things; rather, it’s that whatever I say will be inadequate to capturing the experience of reading them for yourself. So all this stuff is non-narrative content.

This is obviously far from water-tight, but hopefully even a leaky boat will be enough to sail on with.

(5) We can evaluate to some extent, however limited, the Narrative Features of a comic, independently of the Other Features

Again, to me this seems like a duh. We can evaluate the dialogue, plot, narrative suspense, psychological plausibility…of a comic to some extent independently of, say, overall page design, colour scheme, suggestion of movement from panel to panel, and all that. Certainly, the Narrative Features are expressed through the means of the Other Features, but the same is true, mutatis mutandis, for (e.g.) film. (That is, things like plot, dialogue and character — common to film and literature — are expressed in film through means specific to film, such as actors speaking the dialogue or shots showing the action and setting.)

Note that nothing I’ve said so far entails that the Other Features of comics are merely a means to an end. The Other Features are, certainly, the means through which Narrative Features are expressed, but we might also take to them to have intrinsic value as ends in themselves. Indeed, I think they have intrinsic value, and the reason I think that is because they do have intrinsic value.

Nor does anything I’ve said entail that the Narrative Features are more important than the Other Features.

Nor does anything I’ve said entail that the Narrative Features are more important than the features that comics shares with, say, non-narrative visual art.

All I’ve said is that…well, shit, you can read (5) again for yourself.

Now, everything that I’ve said seems to me to be incontrovertible — bearing in mind that, to borrow a line from the old windbag Cicero himself, there’s nothing so stupid but that someone has said it in a comments thread, especially at The Hooded Utilitarian or comicbookresources.com. So if you want to controvert any of what I’ve said so far, go right ahead. But, anyway, if (1)-(5) were the only things in play, there’d be no “controversy” or disagreement.

The controversy comes in, I think, with the following claim, or something much like it:

(6) The Narrative Features of a comic are really important

Here’s where I’ll repeat — it would be totes omg booooring to perform an elaborate hermeneutics on who  thinks what, and whether they actually think that or I’m merely putting sentiments into their mouths, or zzzzzzzzzzzzzzzzzzzzz…  But I do think it’s clear, from Mautner’s and Ng’s reviews, that they would agree to (6). And, if not, then I’ll put up my hand for it — I agree to (6). The Narrative Features of a comic are really important.

But of course, the question immediately arises: what the hell does “really important” mean?

The answer is: it depends, and what it depends on is who you’re asking. We can distinguish between stronger and weaker versions of “really important”.

(6.1) The Narrative Features of a comic are the only ones that matter

Another way of putting this: having good Narrative Features is a sufficient condition for being a good comic. Pretty much no one, I take it, will would sign on for this very, very strong claim.

(6.2) The Narrative Features of a comic are so important that they outweigh the Other Features — “outweigh” in the sense that a comic with average or below-average Other Features but very good Narratve Features is thereby a very good comic

Another way of putting this: having good Narrative Features is a sufficient condition for being a good comic, unless everything about the comic is really, really, really, and I mean really horrible.

Again, it would be hard to get anyone to admit to this somewhat weaker, but still quite strong claim. But, if you wanted to build some straw men, you might speculate that that’s what’s going on when certain middling comics get a lot of praise from the non-comics press and public: they’re judged as great comics because the stories they tell are decent (say) memoirs like other literary memoirs, never mind whether they’re good comics or not.

(I totally chose the example of memoir at random, and not at all because there are a bunch of best-selling comic memoirs that are, nonetheless, really shitty comics. I could also have chosen, again as a totally random example, just about every webcomic ever)

(6.3) The Narrative Features of a comic are so important that a good comic must at least have good Narrative Features.

Another way of putting this: having good Narrative Features is a necessary condition for being a good comic. Or: having a shitty plot, dialogue, etc. disqualifies you from being a good comic. Good Narrative Features aren’t enough by themselves, but they do have to be there.

This is finally something somebody might explicitly avow. But I want to throw in one more option, closely related, which seems still more reasonable.

(6.4) The Narrative Features of a comic are so important that a good comic with poor Narrative Features has to have really very good Other Features

I’ve saved the best for last, for this to me sounds exactly right. If a comic has a stupid plot, paper-thin characters, zero ambience and banal dialogue, relies on cliche, is pretentious, panders to its audience…and so forth, then it better be one hell of a good-fucking-looking comic, you know?

I’m almost inclined to just it at that, because it seems so obviously commonsense. Surely at least part of what makes a good comic are Narrative Features, and so comics that have  bad Narrative Features — in the very broad sense outlined above, where “Narrative” stretches beyond plot to include characterization, dialogue, etc. — need to have a lot of other good stuff going for them, or else they’re just crap.

So what goes on when someone like Ng or Mautner disses various EC comics? Again, I don’t want to get into hermeneutic disputes, so rather than putting words into their mouths, I’ll put myself forward as someone thoroughly unimpressed by at least the first two EC reprints in Fantagraphics’ new reprint series. These two are Corpse on the Imjin, a collection of Harvey Kurtzman’s war comics, drawn by himself or other artists, and Came the Dawn, a collection of Wally Wood’s horror and crime comics, and most of them, IMO, are claptrap unredeemed by visual virtuosity.

The main exceptions, for mine, are the two Kurtzman stories illustrated by Alex Toth, which are minimalist masterpieces. And what makes them such is precisely that the narrative elements are entirely superfluous. They might as well have no story whatsoever; indeed, in one sense they do have no story. These are comics that don’t need a plot or characters or anything else; they’re elevated into greatness through Toth’s design sense for the bare, the stark, the absence of everything but the absolute essential. But most of the other comics in these two volumes just don’t compare; whatever their many other virtues, the banal narratives drag them down.

Let me stress: the position here isn’t that a comic needs to have a great plot, dialogue etc. The position is that all stuff sure helps and, if you ain’t got it, then you’d better have everything. And it also implies that, when two comics are otherwise equal in all Other respects, the one with better Narrative — the one, in other words, that’s better “written”, whether that means written by a scripter or plotter independent of the cartoonist, or by the cartoonist herself — is the better comic.

Who could disagree?

But, if this is right, then it’s perfectly appropriate to measure a comic — at least in part — by the yardstick of literature and, perhaps, to judge it as falling short. I don’t care what you say, Kingdom Come just isn’t as well-written as The Brothers Karamazov.

Part Three: The Wet Fart Heard ‘Round the World

“But,” you might ask, “how could you possibly think that Narrative Features are so important? You like lots of Kirby’s comics, and he hardly wrote with Proustian modulation. You like Little Orphan Annie, which deals in the hoariest of crowd-pleasing coincidences, comeuppances and characters who barely have one dimension, let alone two. You like Little Nemo, which…dude, have you ever even tried to read the speech bubbles in those strips?”

Okay, first, you’re right. Second, it’s, um, a little creepy that you know that much about what I like and what I don’t like. I’m starting to feel uncomfortable here. Third, where did my underwear go, it was just here last night in the dirty clothes hamper, did — did you steal my worn underpants? Did you break into my house in the middle of the night, steal my underpants, and then go home to ask me mildly confrontational questions on the internet? Fourth oh shit the calls are coming from inside the house

Now, the natural response to this would be something along the lines of “don’t try to change the subject”.

All right, so yes — I like lots of comics that don’t have good Narrative Features, on a very impoverished and simple-minded notion of what counts as “good Narrative Features”.  But the relevant comparisons for Kirby are not Proust or Henry James; they’re, among others, Ariosto and  Homer; the comparisons for Annie are, among others, the great Middle English morality plays . There isn’t a single measure of what makes a great work of literature a great work of literature. Some of the greats are great because they’re XYZ, some are great because they’re ABC, some are great because they’re AQZ, and so on ad if not quite infinitum then at least ad quite-a-lot-of-um.

So we shouldn’t suppose that a comic needs to mimic Shakespeare or whoever to be great, any more than we should suppose that a novel or play needs to do the same. There’s lots of different ways for a Narrative to be great, and (say) depth of theme, or sophistication of dialogue — or whatever you think Austen and Trollope have that Kirby and Grey lack — are only one way to greatness.

Here’s where I really do feel the need to turn to Eddie Campbell directly. Forgot all that shit I said at the start of Part Two, about being all reasonable and all that baloney. Let’s win us the internet!

Campbell writes, a propos of Ng unfavourably comparing Kurtzman’s MAD to Aristophanes:

would we want to be stuck in [a room] with some guy who would ask: Since we already have Aristophanes, who needs Kurtzman? Since we have Erasmus of Rotterdam, why would we want Steve Martin? With Wagner still available, who cares about the Firehouse Five? Furthermore, would we let that guy organize the party music?

Granted, that build-up and punchline are lolworthy — S.J. Perelman would be proud. But, apart from that, this is an astoundingly dunder-headed characterisation of how “the literaries” feel — that, or astoundingly disingenuous. Does Campbell really think that this is why “the literaries” have come to think that, say, much of EC’s output was mediocre and a poor representative of “great comics”? Does he really think that it’s, essentially, because they’re all dickheads with a stick jammed up their arse?

To judge by his own fine comics, Campbell is no dunder-head, so this looks like it’s just an underhanded rhetorical flourish. Campbell is painting himself here as those fun-loving guys from Delta fraternity, and the “literaries” as the stuffed-shirt Dean; himself as Ferris Bueller and the literaries as the school principal; himself as Kevin Bacon and the literaries as John Lithgow. Why does the Man want to stop us having fun, man?

As self-appointed devil’s advocate for the literaries, let me say that I don’t, personally, care for Steve Martin, but: I think PG Wodehouse, and Johnny R., and Borat, and Dan Harmon’s Community, and John Stanley, and the golden years of The Simpsons, and EC Segar, and Eiji Nonaka, and Kiminori Wakasugi are as funny, if not funnier, than Aristophanes or Apuleius or, yes, Erasmus of frickin’ Rotterdam — and I think that they are therefore at least as great, as capital-G with bells on Great, as any of those guys or anything they ever did. But I also think that Ng is correct: most of MAD falls far short of that. And that’s not because I’m some snooty, hoity-toity, pointy-headed, nose-in-the-air, hifalutin, pretentious (&c. &c.) snob. It’s because, judged by the same standards that we apply to any work of comedy, it’s not that funny, nor is its satire as pointed.

Similarly, the reason I don’t think, say, Police Academy 4: Citizens on Patrol is a work for the ages isn’t that it’s too low-brow, too populist, too plebeian. My favourite comedies include gags about Eastern Europeans not understanding toilets, scat metal, and homosexual anal rape. Hell, let’s repeat this, with extra emphasis:

My favourite comedies include gags about Eastern Europeans not understanding toilets, a music genre called “scat metal”, and homosexual anal rape.

[Hello federal investigators monitoring the internet for potential sex offenders! SWM, 35, in search of SWM police officer pretending that he knows what a One Direction is and that he can’t remember September 11 because he wasn’t born yet. Must be disease/drug-free, BYO rubber chicken. No weirdos!]

[Also: toilets, scat metal and anal rape…do I detect a theme here?]

No, the reason I think Police Academy 4: Citizens on Patrol sucks is, well, that it sucks.

The issue is not high-brow versus low-brow, however much Campbell tries to make it into that. Granted, Kurtzman’s war comics and Wood’s preachies were created by not terribly well paid cartoonists in a profession whose prestige in the broader art community ranged all the way from middling to none, to be printed shoddily and sold to children of average intelligence and education, using their meagre disposable funds. But suppose instead those comics had been created by an incognito team of Ezra Pound, Max Ernst and, on inks, the ghost of Voltaire, lettered by 72 artisanal manuscript illuminators descended in a direct line from the great medieval illuminators and bred for that sole purpose, printed on priceless antique palimpsests in inks made from crushed caviar and truffles, to be sold only to MENSA members who could pass an eight-hour exam on the topic of Wagner’s use of minor chords in Die Meistersinger, at a price of seven million dollars apiece or the equivalent street-value in blood diamonds.

They’d still suck.

They’d still be dopey, ham-fisted, banal and simple-minded.

Certainly, you can disagree. About EC comics,  I mean, not Police Academy 4: Citizens on Patrol — there’s no room for disagreement on that one. But if anyone does want to step forth and defend [insert any strip from, say, the first dozen issues of MAD that is generally agreed to be weak tea] as a rib-tickling, thigh-slapping laugh riot that’ll leave you in stitches, go for your life. But to defend it, you have three options:

i) Defend the Narrative Features — that is, argue that I’m making a mistake when I say (for example) that its satire is unfunny and ineffective. But this is just to accept that Narrative Features matter.

ii) Defend the Other Features as redeeming the comic –that is, argue that the rendering (for example) redeems the lack of humour or bite. But, again, this is to accept that Narrative Features matter, and thus that the comic needs more in order to compensate

iii) Argue that we — the “literaries” shouldn’t value Narrative Features as highly as we do

Campbell seems to me to circle around this option without quite crossing that line. It sometimes gets insinuated — particularly in the comments thread after Campbell’s piece: the literaries aren’t comicky enough, that we don’t love comics for what they really are, that we’re phonies. To which I say: pffft. Is this really what it comes down to, that the literaries are just a bunch of fake geek girls? Really?

Part Four: Advertisements For Myself

I’ll close with some remarks about my own artistic efforts of late, inspired by R. Fiore’s account of what makes comics great, which Campbell approvingly cites. Over the past few years, I’ve pioneered a brand-new artform to be performed for an audience of one; it involves me smashing them in the face with a cricket bat, urinating on their trousers, blasting into their ears a 300 decibel recording of a million crates of beer bottles being smashed, tattooing obscenities on their genitals, and finally I take a dump on their mom’s grave while watching Police Academy 4: Citizens on Patrol. I call this new artform “smashing them in the face with a cricket bat, urinating on their trousers, blasting into their ears a 300 decibel recording of a million crates of beer bottles being smashed, tattooing obscenities on their genitals, and finally I take a dump on their mom’s grave while watching Police Academy 4: Citizens on Patrol“, or STITFWACBUOTTBITEA300dROAMCOBBBSTOOTGAFITADOTMGWWPA4:COP for short.

(I wanted to call it “The Aristocrats”, but apparently that was already taken)

Now, some critics don’t understand this new artform, this Tenth Art; they claim it cannot measure up to the artistic heights of something like The Big Bang Theory or Curb, the debut album by mainstream grunge superstars Nickelback. They say that it has no artistic merit; it’s not funny, or interesting, or clever, or illuminating, or skilful, or anything else that any work of art in any other medium has ever given us.

But these critics — the “Artistics” — miss the point entirely of STITFWACBUOTTBITEA300dROAMCOBBBSTOOTGAFITADOTMGWWPA4:COP.

STITFWACBUOTTBITEA300dROAMCOBBBSTOOTGAFITADOTMGWWPA4:COP cannot be reduced to its bare parts as if it were a mere combination of being smashed in the face with a cricket and having your trousers pissed on and the rest of it. STITFWACBUOTTBITEA300dROAMCOBBBSTOOTGAFITADOTMGWWPA4:COP is an alchemy of all those things to create something new under the sun; STITFWACBUOTTBITEA300dROAMCOBBBSTOOTGAFITADOTMGWWPA4:COP provides that ineffable something, the je ne sais quoi that is the BYUWACBUOYTBTSOAMBBBSA300DIYEAFIJOOYMGWWPA4COPist’s special privilege, the experience, most of all, of BYUWACBUOYTBTSOAMBBBSA300DIYEAFIJOOYMGWWPA4COP.

Besides, if I might borrow one last line from Cicero:

Your mom was totally into it.

…there, is that literary enough for ya?

Image attribution: John Belushi in Animal House. Image taken from here, although I don’t think they created it.

The entire Attack of the Literaries roundtable is here.

Whenever I hear the word “mash-up”, I reach for my revolver

Virality, here we come! Counting down the twenty-five worst mash-ups-cum-memes of all time:

25. Hitler’s rant in Downfall re-subtitled with a speech by Josef Stalin

24. The cast of Mama’s Family drawn as the cast of Growing Pains

23. The cast of Growing Pains drawn as the cast of Mama’s Family

22. IRS form 1040 Schedule A drawn as IRS form 1040 Schedule B

21. The domain of natural numbers drawn as the domain of irrational numbers

20. Crossover fan fiction between Grey’s Anatomy and Private Practice

19. Pride and Prejudice and Tax Accountants

18. Pride and Prejudice and Sensibility

17. Pride and Prejudice

16. Being and Time as if written by Immanuel Kant

15. Being and Time as if written by Martin Heidegger, but in a comedy French accent

14. Being and Time

13. Hamlet as if written by Francis Bacon/[alternate selection] Hamlet as if written by William Shakespeare

12. Fantastic Four, Thor, X-Men, Hulk, Spider-Man as if created by Stan Lee

11. Manga and other comics and comic strips as if created without an uncredited staff of quote-assistants-unquote

10. Damien Hirst

9. Modernism as if postmodernism

8. This list as if your mom

7. As if

6. Garfield without dialogue, Garfield, Jon, Odie, Jon’s supposed girlfriend, any other characters objects or places, panel borders, panels, lines, art, language, shapes, space, time, being, non-being, non-non-being, lasagne, Mondays or that one girl cat that was Garfield’s girlfriend

5. This space intentionally left blank

4. Humour in the form of lists, alleged humour in the form of lists, self-referential alleged humour in the form of lists, physician troll thyself,

3. humour in the form of flowcharts, 99% of webcomics, any blog that turns into a book deal, Boing Boing, Deviantart, Metafilter, 4chan, tumblr, Know your “meme”, TV Tropes,

2. actually, let’s just say the entire fucking internet

1. And, finally, ninja pirates who turn into gorilla werewolves riding skateboards with the robot head of zombie Abraham Lincoln and they’re also MODOKS mashed up with the cast of Lost dressed as the Beatles drawn as kittens dressed in oversized ALF suits rendered in LEGO if LEGO were an 8-bit Nintendo game in Victorian Steampunk times as a minimalist poster of a vintage paperback

Also, Cthulu is involved somehow.

…Oh no wait you guys #1 is the most quote AWESOME unquote idea ever AMIRITE

Image attribution: Dan Clowes, Eightball #4

Could there be a worst comic of all time?

No.

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Oh, you want to know why? Sheesh.

Part 1: 200 Years of Hate

When Noah first solicited articles for the Hatestravaganza 3000, I was delighted. At last, the Hooded Utilitarian would break its long-standing tradition of Pollyannaism and civil discourse, and vent one big collective spleen. At last, I thought to myself, this was my chance to take some cheap shots at comics like Acme Novelty Library, Love and Rockets and Maus.

Just kidding.

There’s no such thing as a cheap shot at Maus.

But what, I asked myself, would I write about for the Hatepocalypse? The brief was to write about the worst comics of all time, but what, I asked myself, were they? How, I asked myself, would I choose between them? Why, I asked myself, was I waking up in a hotel room next to a dead clown, a jar of petroleum jelly and a rubber chicken; and, while I was at it, whose vomit was that on my underpants, and why was it on the inside?

To choose the worst comic of all time — the triple-headed Lucifer at the heart of Universe Comics — I began to make the mental descent through my own personal hierarchy of comics, which goes something like this:

  • Comics I really like
  • Comics I like
  • Comics I’m neutral about
  • Comics I dislike
  • Comics I hate
  • Comics I hate so much that I want to throw them across the room
  • Comics I hate so much that I actually have thrown them across the room
  • Comics I hate so much that I want a refund
  • Comics I hate so much that I want to hang around in comics stores and give refunds, out of my own pocket, to anyone else who actually buys them, as a kind of Bad Comics Fairy (which is like a thing Joe Queenan once did for people coming out of Bad Movies)
  • Comics that belong to the emperor
  • Comics that, at a distance, resemble flies
  • Comics I hate so much that I want to punch the people that sold them to me in the face
  • Comics I hate so much that I want to punch the author in the face
  • Comics I hate so much that I want to punch the author, the author’s readers, the author’s publisher, the author’s reviewers, the author’s parents, the author’s grandparents, the author’s children, the author’s extended family including that creepy uncle that everyone tries not to think about, the author’s pets, the author’s friends, the author’s enemies, the author’s frenemies, the author’s enemends, the author’s past and present boyfriends and/or girlfriends, the author’s cute guy and/or gal that they have a secret crush on who works at the cafe/pub/bookshop/adult incontinence specialty store, the author’s that one guy and/or gal that they hung out with in college that in hindsight they could have hooked up with or maybe just fingerbanged/jerked off one time after they both got really drunk or at least that’s what they’d like to think even if they’re far off base and the guy and/or gal in question actually had no interest in them as such at least not that way, and, well, fuck it, I might as well punch myself for having read the thing in the first place. In the face.

Once I had mentally reached the very lowest circle, I began to look around. Perhaps the worst comic of all time was, fittingly, Daredevil: Guardian Devil (Joe Quesada, Kevin Smith et al.), a comic of such transcendentally concentrated bad that it creates its own gravity well, from which nothing can escape. (Sometimes I wonder whether I’m still trapped in there, my whole life since then one long hallucination as the black hole of Guardian Devil shittiness stretches out my dying hallucinations into infinity; reader, by the end of this essay you might know the feeling.) Or perhaps the worst comic of all time was that one over there, Nextwave (Stuart Immonen, Warren Ellis et al.) — a pandering insult not just to the reader’s intelligence, but their stupidity as well. Or, there, Jeffrey Brown’s autobio comics, a perfect pairing of style and subject-matter so inept and repulsive that I remain half-convinced that the whole exercise must be some kind of elaborate performance art parody of autobio comics.

You know, just like Marjane Satrapi.

But were these comics actually bad enough to be the worst comic of all time? How bad would they have to be to be the worst comic of all time? As I pondered these questions, there slowly, gradually, coalesced in my mind a fundamental insight:

I needed to bury that rubber chicken out in the woods, and fast.

Also, there couldn’t possibly be a worst comic of all time.

Part 2: The Hatest Show on Earth

Let’s think about what it would take for there to be a worst comic of all time.

In fact, let’s start with an even more general question — what does it take for there to be an X-est Y? For example, the smallest child, the youngest thing I’ve ever stolen candy from, the heaviest thing tied and gagged with electrical tape in the boot of my car, the entirely hypothetical example most likely to get the FBI interested in my recent activities particularly on the night of the 25th and do I recognise this rubber chicken?

At the very least, we need two things: a set of objects which we class together (the Ys) and a property we can rank them on (the X-est). For instance, we take all the children and order them by smallness, and the smallest child is…well, it’s the member of the set Y that has the most of property X.

I mean, duh.

So for there to be a worst comic of all time, we have to have two things: a set of things that we can classify as “comics” and a property we can rank them on — let’s just say it’s “badness” and agree that we’re talking specifically about aesthetic badness (as opposed to other kinds, like moral badness — and let’s also set aside the question of whether these properties are genuinely distinct).

Already several questions arise:

1) What counts as a comic?

2) Does everyone agree on what badness is when it comes to comics?

3) How do we make comparisons of badness between different works?

I will now address these questions in turn.

1) What counts as a comic?

Who cares?

2) Does everyone agree on what badness is?

No, really, who cares?

3) How do we make comparisons of badness between different works?

No, really, I’m not kidding, who cares?

In short, I can’t think of anything more boring than arguing about (1)-(3). Well, maybe re-reading The Black Dossier, but that’s a fate you shouldn’t wish on anyone, not even Jess Nevins. (2) in particular is just dire; discussing it at any length is the surest sign of a dullard and a bore.

In any case, it simply doesn’t matter how we answer (1)-(3). For even if these questions were readily settled, there still couldn’t be a worst comic of all time, for what is really a very simple reason: there is no common measure of badness for comics.

Part 3: But, really, all you need is love


Think about the myriad ways in which a comic can be bad.

It can have clumsy figurework, lazy rendering, too much rendering, no clarity of action from one panel to the next, rely on cliche, be pretentious, be too precious, be too serious, be too glib, be psychologically implausible, show inconsistent characterization, show no characterization to speak of, rely too heavily on plot coincidence, pander to its audience, talk down to its audience, assume too esoteric a knowledge base in its audience, be too cryptic, spell things out too much, be shallow, fail at its attempts to be deep, show too much contempt for its characters, show too little contempt for its characters, be too long, be too short, be unfunny but trying to be funny, be funny when trying to be tragic, wallow in suffering for its own sake, be blind to suffering, have unconvincing dialogue, have boring dialogue, have dialogue where all the characters sound the same, have art where every character looks the same, have gaping plot holes, have a confusing plot, have an internally inconsistent plot, rely on misunderstanding of e.g. science, be smug, be too convinced of its own greatness, be lazy, try too hard, be too bombastic, be too openly manipulative, fail to produce whatever mood it’s trying to achieve like e.g. an unscary horror comic, fail to make its would-be sympathetic characters be actually sympathetic, be nasty without pay off, be not nasty enough in its attempts at parody or satire, be too murky, be too garish, rely too much on swipes, use the font comic sans, no one’s reading this far right, fail to match verbal and visual content, be derivative, be whiney, be sexist, be racist, be otherwise ideologically noxious, be simple-minded, be too generic, be too stilted, rely too heavily on photo reference, rely too heavily on photoshopped effects, be boring, be too hectic, resolve its conflicts too abruptly, have characters and events act thus-and-so only because the plot demands it, be unconvincing, be parochial, be vague, be infuriating, be incompetently puzzling, show a poor understanding of light, ditto for anatomy, human emotion, the range of human body types and faces, fabric texture and everyday objects, i mean really surely everyone has given up by now, fail to direct the reader’s gaze to the relevant parts of a panel, fail to direct the reader’s gaze from one panel to another within the same page, fail to represent spatial relationships clearly, represent inconsistent spatial relationships, ditto for causal relationships, parse action poorly, show poor perspective, show indifferent framing, rely too much on verbal exposition, jesus christ you’re still here huh ten internet points for you, be too cynical, be too naive, impose an arbitrary structure, bury visual clarity beneath artistic tics, be mary-suish wish-fulfilment, be too explicit for the intended age group, be unexciting in action sequences, be stupid, be twee, be sloppy, be visually drab, be overladen with text, be Before Watchmen, have poorly placed word balloons and, uh, so on.

I mean, I’m not a negative guy, you know? But that seems to me like a lot of ways a comic can go wrong.

Part 4: Lo, there shall cometh an Avenger

And I’ve barely even started.

But people probably don’t want to hear all that negativity, yeah? Or, at least, they don’t want to read me blather on about it any more than they wanted to read my epic seventeen-part pitch to expand the Marvel Cinematic Universe franchise with a West Coast Avengers spinoff featuring these guys as villains:

As is well known, Parts One through to Sixteen of this series detail my plans for the solo films building up to The Walt Disney Company’s Marvel Entertainment’s The West Coast Avengers, showcasing the characters with most multi-platform crossover potential, viz. Wonder Man, Tigra and Jumpsuit Doctor Pym. In Part Seventeen, I turn to the main event, my spec script for The Walt Disney Company’s Marvel Entertainment’s The West Coast Avengers: we start with a flashforward to a future after the West Coast Avengers have disbanded!!! Tigra, Wonder Man, Jumpsuit Doctor Pym and new-in-this-film USAgent each finds themselves in a dark place, a place where they need to reconnect with what it means to be a West Coast Avenger. What could have disassembled The West Coast of the North American Continent’s Mightiest Heroes?! Flashback to the present! Big Sur is restless — the region stirs, unsettled by dark rumours of a sinister underground army! The police find a mutilated corpse in the sewers, pincushioned with cactus needles! At a trailer park on the edge of town, a pair of tourists run in from the desert, half-crazed and babbling about a giant monster lizard! Senior citizens start collapsing from heat exhaustion! There’s some sinister happening or other to do with an isolated hill, like someone falls down and breaks their crown or something! The authorities haven’t got a hope of dealing with this new breed of criminal — the only one who can is a brilliant yet devastatingly handsome blogger named Rick Jones, one of the Jones boys, who sends out a message on his ham radio universally beloved blog for anybody who can help defeat the creatures the media have dubbed the Desert Horrors

— but I digress. Suffice it to say: there are lots of ways a comic can go wrong in the “writing”, and a lot of ways in the “art”, and a lot more ways when you put those two things together. SYNERGY!

What I claim is that the ways a comic can be bad are irreducibly plural and literally incommensurable — there is no way to put all these different ways together so that you end up with a single dimension of badness (which, if you recall, is what we need in order to declare something the X-est Y, in this case the worst comic of all time).

Before I discuss this in more detail just what this means, however, it’s first worth considering whether badness is indeed irreducibly plural. The list I rattled off above is some evidence, but perhaps not conclusive; the fact that there are a whole bunch of different phrases in the vicinity doesn’t mean that they don’t all point to, in one way or another, the same property. In much the same way, I could use a whole bunch of different descriptions to refer to the same person, for instance, “former He-Man scripter”, “loathsome“, “hack”, or sociopath” — all of which describe the one man, J. Michael Straczynski.

Interlude: Two Minutes Hate

Now, the last time someone described that guy as a former He-Man scripter, parts of the comicsoblogosphere clutched at their pearls that anyone would have the temerity to to take a “cheap shot” at J. Michael Straczynski, the universally acclaimed and highly respected author of After Marvelman Supreme Power and those two issues of Superman and Wonder Woman before he quit.

To which I say: J. Michael Straczynski deserves every cheap shot you can throw at him. J. Michael Straczynski is so ugly that, when he was born, the doctor slapped his mother. J. Michael Straczynski is so fat that, when he sits around the house, he sits around the house. J. Michael Straczynski is writing some of the prequels to Watchmen.

Actually, that last one is a low blow. I apologise.

But maybe the original author of that quote was actually trying to be nice. Maybe he thought “He-Man scripter” was the nicest thing he could say about J. Michael Straczynski because, let’s face it, that probably is the most charitable reading of the dude’s entire career. Anyway, to chide someone for mentioning J. Michael Straczynski’s early career as He-Man scripter is like chiding someone for mentioning Hitler’s early career as Mein Kampf writer: it’s not that they’re being unkind, it’s that they’re not being unkind enough.

YES INTERNET I JUST COMPARED J. MICHAEL STRACZYNSKI TO HITLER.

YES I AM SAYING THAT WRITING MANY SHITTY COMICS AND BEING A PLAGIARIST AND A SCAB IS EXACTLY AS BAD AS BEING CHIEF ARCHITECT OF GENOCIDE

YES EXACTLY

PLUS I HAVE IT ON GOOD AUTHORITY THAT HE DOESN’T LIKE KITTENS

I know that, by the Official Rules of the Internet, invoking a comparison with Hitler means that I’ve “lost the argument“.

But, on the other hand, I want you to consider this:

Go fuck yourself

(BTW, I’m not hyperbolising about his sociopathy. Take a look at the ICD-10 criteria for sociopathy and, if you’ve followed his career and public statements over the last few years, you’ll see that J. Michael Straczynski scores at least a 5 out of 6)

Part 5: In Which I Run Out Of Jokes And Resort To Straight-Out Philosophy Instead, Or, If You Prefer, “Philosophy”, And, Let’s Be Honest, “Jokes”, Too

As I was saying, the fact that I can use a bunch of different descriptions for what makes a comic bad doesn’t mean that there are that correspondingly many different types of badness. Couldn’t there be fundamentally just one type of badness manifested in different ways? For some of the items on the list are obviously related and can be “reduced” to a more fundamental vice — e.g. relying on cliche and being derivative might be reduced to a more basic lack of originality. So mightn’t we go further and discover a single kind of badness underpinning all the buzzing, blooming confusion of suckitude — and, if so, wouldn’t we then be able to point to the comic with the most of that as being the worst comic of all time?

I’ll consider — and I’m not kidding this time — two candidates for rock-bottom badness. You can skim this if you want; it gets a bit technical in places. I’LL STILL RESPECT YOU.

i) Failure to achieve the effects the creator was aiming for

A first thought might be that what makes an artwork bad is that it fails to do whatever the artist wanted it to do. For instance, Alan Moore wanted the metaphysical discussions in Promethea to be gobbledegood, not gobbledegook, but, well, you know how that turned out (personally, whenever I hear the word “quantum” from anyone but a physicist, I reach for my revolver). Al Capp wanted his Li’l Abner strips to wittily satirise social folly well into the 60s and 70s. Alex Ross wants not to suck. On such an account, then, the worst comic of all time would simply be the one that failed most to achieve the effects the creator was aiming for.

That’s a first thought. A second thought might be that the first thought is stupid. Isn’t it obvious that an artwork can be great even for reasons unintended by its creator? Indeed, isn’t it obvious that sometimes an artwork can be great in spite of the creator’s intentions, can be great precisely to the extent that its creator’s intentions go unfulfilled? One of the things that makes Cerebus such an intriguing work, for instance, is the way it diverges from the stated aims of Dave Sim, often so far as to fulfil the very opposite of those aims; there are large chunks of Cerebus that succeed in spite of what Sim wants them to do. (This is not to slight Gerhard’s important role as co-creator — indeed, if we think about collaborations, we quickly see another reason that aesthetic quality couldn’t depend on fulfilling creators’ intentions, viz. that those intentions might well conflict in a collaborative work).

And there’s an even deeper problem with this suggestion, which is that it leaves entirely mysterious a central fact about how audiences respond to art: the fact that, in general, audiences don’t like bad art, or at least art that they take to be bad by their lights. Add a million caveats to that claim, or as many as you please — but it’s still a truism that, to at least some degree, bad art is, you know, bad. But why should audiences care about whether artists fulfil their intent — and, in particular, why should it be a good thing when they do, and a bad thing when they don’t, and why should our appreciation of the work follow suit?

One last point in passing: to rest our assessment of an artwork on the creator’s intentions is to commit the Intentional Fallacy, which is totally a fallacy for very good reasons and not just because I read on the internet that a couple of literary critics said so in the 40s, but I’m not going to go into the very good reasons here because hey look behind you is that a three-headed monkey?

ii)We just don’t like it

Here’s a different approach. So far we’ve been proceeding as if aesthetic goodness and badness are in some important sense mind-independent, as if there are objective facts of the matter here. But it’s just as plausible — indeed, perhaps even more so — that they are fundamentally based on our reactions to art, that all the different aesthetic failings I briefly listed, and the many others unlisted, are a matter of how we feel about various artworks. We can call this view aesthetic subjectivism.

Aesthetic subjectivism by itself does not entail a common measure of badness, however; it might still be that there are lots and lots of different subjective types of badness (just as there appear to be irreducibly many secondary properties which are each, nonetheless, subjective — and if that read like gibberish to you, don’t worry, it’s not important). So we would need to go further and suppose, not just that aesthetic badness is based on how we react to art, but that it can be simply boiled down to how much we dislike it. On such a theory, the list of vices above would merely be different ways of expressing the fact that we don’t like it.

If this were right, then the worst comic of all time would simply be the most disliked comic of all time. But there are problems here, too.

For a start, for all of the terrible, horrible, no good comics we have individually read, there are another hundred comics that are even worse, and another hundred that are even worse than that, and then there’s Paradise X. But, except for lunatics and sex perverts, most people don’t go out of their way to read comics that they think are going to be terrible, so there’s an inbuilt problem with trying to find the most disliked comic of all time: it may well not be the most dislikeable comic of all time.

So, all right, let’s make it dispositional: a bad comic is one that people would dislike, and the worst comic of all time is the one that people would dislike the most.

This does not get us out of trouble, however, for any comic is potentially dislikeable, under the right — or the wrong — circumstances. If you read a comic while distracted, or in a bad mood, or drunk, or sleep-deprived, you may have a worse opinion of it than otherwise; should we therefore call that comic bad, simply because people would dislike it in certain circumstances? Surely not. So we need to rule out those kinds of circumstances somehow, by saying that a bad comic is one that people would dislike under ideal circumstances, and the worst comic of all time is the one that people would dislike the most under ideal circumstances.

Here’s the question: which are the ideal circumstances? Because I’ve already tested everyone’s patience too long, I’m just going to make a bald assertion here (which we can hash out in the comments if anyone really, really, really, really wants to). There is no stable, principled way to specify ideal circumstances that does not beg one question or another — for instance, that has a good reason to discount the distaste of Nazis for “degenerate” art, or to favour dispassionate enjoyment of art over enjoyment in altered states of consciousness.

(Even more technical aside: there is a further, famous problem with aggregating individual preferences into a community-wide ranking, a problem which is known as Arrow’s impossibility theorem. I suspect this theorem scotches any hope of singling out any single comic as the most dislikeable of all time, but I don’t know enough about decision theory to be sure that the theorem is relevant here).

This does seem, I admit, to be the weakest part of my case, but, oh hey look behind you there’s that three-headed monkey again

and so, as I just conclusively proved while you were looking behind you, we can’t “reduce” the worst comic of all time to merely the most disliked comic of all time. Sorry you missed it; it was an awesome proof.

Part 6: The moral of the story

All right. Aesthetic badness is irreducibly plural and incommensurable. So what? So, basically, there is no way to rank all the comics along a single dimension of badness, and thus there is no way to single out any particular comic as the worst of all time.

Here’s an analogy. Suppose you’re in Palomar, and you’re thinking about where other cities and towns are in relation to you — Central City, let’s say, is 4 miles to the east and 3 to the north; and Keystone City is 6 miles to the south and 8 miles to the east. (A less lazy author might have provided a diagram here) . We can represent the locations of these cities, and anywhere else on the surface of the Earth, in a two-dimensional space with Palomar at the origin, one axis for the east-west dimension and the other for north-south. Although these are two different spatial dimensions, they are commensurable — in that one mile along the east-west axis is just as far as one mile along the north-south axis. We can thus construct from these two dimensions a separate single line representing total distance from Palomar. Central City is (if I’ve done my Pythagorean sums right) 5 miles along that line and Keystone City is 10 miles along. Thus Keystone City is further away from Palomar than Central City and, if these were the only cities on the planet, we could say that Keystone is the furthest city from Palomar.

Now imagine aesthetic space as a massively multi-dimensional space, with as many axes as there are different types of aesthetic badness. For instance, we might have one axis representing lack of spatial clarity, another representing implausible characterisation, another representing being written by Brian Michael Bendis, and so on. If I’m right that the different types of aesthetic badness are incommensurable, then there is no way to do anything similar for aesthetic badness.

Suppose we’re comparing just two comics, (say) Judgment Day and Blue Monday. Let’s suppose that we can all agree that Judgement Day is worse than Blue Monday at spatial clarity (i.e. showing where characters are standing in a room, what their sight lines are, and so on). This would mean that Judgment Day was further along the axis for spatial unclarity than Blue Monday. Let’s also make things super-easy and suppose that we had some unproblematic way to quantify this dimension, so that (say) Judgment Day has a spatial unclarity rating of 17, and Blue Monday a rating of 5

So far, so good. It’s easy enough to compare comics along a single dimension. And let’s also suppose that we can say that Blue Monday is more derivative than Judgment Day, which means that Blue Monday is further along the axis of being derivative. Again, so far, so good. And, again, suppose there’s some unproblematic way to quantify derivative-hood, so that Blue Monday has 7 units of derivative-hood and Judgment Day only 1.

Now here’s the kicker: how do we then put those two dimensions together to say which comic is worse overall? Is it worse to be spatially unclear or to be derivative? How many units of derivative-hood are equivalent to one unit of spatial unclarity? And once we consider all other the dimensions of aesthetic badness beyond just these two, the problem explodes in complexity. Is it worse to be politically obnoxious to this degree, or murkily reproduced to that degree? Is it worse to pander this much or be that much reliant on dei ex machina? Is it worse to be a Sal Buscema Marvel comic from the 70s or a random daily episode of Cathy?

It’s crucial to realise that my point here is metaphysical, not epistemological. It’s not just that there’s no way to find out the answer, it’s that there is no answer to find out. There simply is no fact of the matter about how to compare all these different aesthetic dimensions, and so there is no fact of the matter about what is the worst comic of all time. There is no worst comic of all time.

Asking what is the worst comic of all time is like asking what is the worst sentence of all time, or the worst sandwich of all time. Is it a sandwich made from moldy bread and expired meat product? Is a rock the worst sandwich of all time? Is it a sandwich that gives you AIDS? Is it a poop sandwich? Is it a sandwich made by Hitler? Is it a poop sandwich made by Hitler? There is no worst sandwich of all time, because there are too many ways for a sandwich to be bad, and there is no worst comic of all time.

But if there was, J. Michael Straczynski would have written it.

PS: While we’re in the festive spirit, a big fuck-you to all the overrated, shitty comics I’ve ever read in the vain hope that they’d be better than they turned out to be. Fuck you, Guardian Devil, Nextwave and Jeffrey Brown. Fuck you, Kingdom Come. Fuck you, Aqua Leung. Fuck you, League of Extraordinary Gentlemen. Fuck you, Walking Dead. Fuck you, Scalped. Fuck you, Y the Last Man. Fuck you, Transmetropolitan. Fuck you, Invincible Iron Fist. Fuck you,  One Piece. Fuck you, Sin City. Fuck you, Doctor 13 and the Architecture of Mortality. Fuck you, Final Crisis. Fuck you, every Batman story Grant Morrison has written. Fuck you, The Invisibles. Fuck you, New Frontier. Fuck you, A Drifting Life. Fuck you, In the Shadow of No Towers.

Fuck you, Umbrella fucking Academy.

Image attribution: Images of comic critic — Dan Clowes, Eightball #3; Desert Dwellers — Al Milgrom, Joe Sinnott, Ken Feduniewicz, Janice Chiang and Steve Englehart, West Coast Avengers #17 (I think), scan taken from here; “it’s stupid” — James Kochalka, scan taken from here, don’t know where it was originally published.

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Click here for the Anniversary Index of Hate.

Hating the Sin and the Sinner

In comments on Matt Brady’s post on Geoff Johns, several folks criticized him for attacking the readers of Johns’ comics as well as the comics themselves. This prompted Jones, One of the Jones Boys to write:

Here’s an interesting (to me!) question that’s raised by some of the push-back in these comments: is it appropriate for a critic to talk smack about people who enjoy a particular work that they personally dislike? My initial feeling is that it isn’t — it always shits me when a critic disses me for liking something, especially when they speculate as to the bad/silly/morally-incriminating character traits that would lead me to enjoy something so patently terrible. You don’t know me, man; you can’t know why I do or don’t enjoy something.

…but on the other hand, I’m not sure that there is any good reason to censure critics for doing this. After all, critics routinely speculate as to the personality traits and motivations of artists, so why can’t they do the same for the audience?

…but back on the first hand, it seems like a kind of ad hominem. If an artwork is bad, it ought to be shown so on its own (de)merits, not via the failings of its audience. Plus it’s generally counterproductive: if you want to dissuade the audience from enjoyment/consumption, you probably won’t do it by insulting them (even if the insults are accurate!).

What do other people think?

I replied:

I don’t really know that it’s that easy to draw a line. Just as a work figures an author, I think a work figures an audience. Geoff Johns assumes a reader who cares about continuity porn; who finds violence exciting and interesting; who can’t follow or doesn’t care about following plot; who wants to see Star Sapphire’s tits falling out of a pink wisp of nothing. Criticizing the work is in part figuring out what it is you’re supposed to like about it, and that involves thinking about an ideal reader. And if that ideal reader seems like a sexist, drooling idiot…well, I don’t see what’s wrong in pointing that out.

What’s tricky, of course, is that an ideal reader isn’t *only* an ideal reader — or, to put it another way, you aren’t always the person you are when you read a Geoff Johns comic. People are complicated, and it is possible to want to see Star Sapphire’s fan service while still believing that in the real world women are human beings.

But…just because you aren’t always that ideal reader doesn’t mean that that ideal reader doesn’t have something to do with you. If art matters, that means it matters to somebody, and that means that somebody is being affected by it. One of the things critics do (or can try to do) is talk about the content of that affect (or effect.) And that involves talking about how the art interacts with people…which means thinking about the kind of people who are called by the art — and who answer it.

It’s essentially another version of the question of whether art is a formal exercise or whether it’s a social and historical practice. If it’s the first, then the audience and its reaction should be bracketed. If it’s the second, that bracketing becomes a lot more difficult.

 
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Against the Ages

Ever since the dawn of time, college undergraduates have started their term papers with the phrase “ever since the dawn of time”. Another thing that’s been happening since then is debates between superhero comics fans about what to call the current “age” of comics. The latest discussion is here, in a roundtable at Comics Alliance involving various comics scholars and critics, which dares to ask the question whether these our times should be called the Second Golden Age, the Prismatic Age or the Second Dark Age.

No, really.

Let’s get the obligatory snobbery out of the way upfront, because I know you’re all thinking it: this is some embarrassing shit to ask grown-ups. It’s like asking a bunch of art historians “what code do you think Da Vinci was using in the Mona Lisa?”, or a bunch of philosophers “on a scale of 1 to 10, with 1 being really awesome and 10 being totally awesome, how awesome is Ayn Rand, and is she more awesome or less awesome than L. Ron Hubbard, ranked on the same scale?

“Also, write your answer in the form of a sequel to Atlas Shrugged.”

All of the scholars/critics in the Comics Alliance article push back, in one way or another, against the presuppositions of the question, with Charles Hatfield voicing the most articulate critique. Said critique will come as no surprise whatsoever to most readers of this site or, indeed, to anyone who’s ever given it a cursory thought — viz. that the division of comics history into Ages Golden, Silver, Bronze, etc. based entirely on the various adventures of such beloved intellectual properties as Ma Hunkel (the original Red Tornado), Brother Power the Geek and Skate Man is risibly parochial. It’s also ridiculous, inane, dunder-headed, fatuous, asinine, feeble-minded, nincompoopish and numskullerific.

(Undergraduates also like to use the thesaurus.)

Categorising the entire history of “comics” based on the developments of this small subgenre is like categorising the entire history of Western narrative art on the basis of developments in Sexy Vampire Fiction. Which, I guess, is probably something they do on the bulletin boards at lestat-l’estate.com and millsandfangs.org: which exact work marks the transition between the Hammer Lesbo Age and the Rice Homo Age? Should 1997-2004 be labelled the Angel Age or the Spike Age? If Edward Cullen and Eric Northman hooked up, who would be the top?

Me, I’m on Team Morbius the Living Vampire.

Anyway, to flog this dead horse any further would be otiose. If you have to be told why it’s silly to parse comics history this way, there’s no point telling you. But that’s not why I’m writing this post. No, I’m writing this post to declare that, even if we go along with this ridiculous, inane etc. division of history, the labelling still doesn’t make sense by its own lights.

And the reason is simple: most “Golden Age” superhero comics — including many of the key texts — are, if you will pardon my French, un complete et total piece de merde.

No one could possibly think that the representative and historically important superhero comics from the 40s (the “Golden Age”) are, on the whole, better than the analogous superhero comics from the “Silver Age” of the late 50s and early 60s. No one. The Silver Age has Carmine Infantino, Steve Ditko, Murphy Anderson, Curt Swan, Gil Kane, Joe Kubert and Stan Lee all at their prime working on superheroes, and Jack Kirby at one of his primes. The Golden Age, to be sure, has Will Eisner, CC Beck, William Moulton Marston and HG Peter, Jack Cole and Bill Everett…but also “Bob Kane”, Siegel and Shuster, Paul Gustavson, early Kirby and Simon, and a million other inept swipes from Alex Raymond.

So, if we absolutely have to have this arbitrary and artificial division of genre-specific material into “ages”, can we at least use the right metaphor? Superhero comics did not degenerate from a fabled, prelapsarian Eden; they evolved from primitive beginnings into a higher and nobler state. It’s not Golden to Silver, it’s Stone to Iron.

…Come to think of it, though, even calling it the Stone Age is being kind to 40s superhero comics, and unkind to stones. I’m just thinking out loud here, but what tools did our hominid ancestors use before stones? Okay, in the Stone Age, they made crude axes out of, well, stone (duh), but before that were they making even crummier axes out of spit and dirt? Was there a Dirt Age? Was there an even earlier Leaf And Stick And Some Bits Of Clay I Found By The River And I Sort Of Smooshed Them All Together And Made A Pretty Good Lump Of Crud To Throw At Somebody Age? Was there an even earlier age where they threw faeces at one another like chimpanzees? Can we call it the Faeces Age? Can I make it through one whole post without resorting to toilet humour?

THE ANSWER IS NO.

(Self-promotional PS: I further discuss the shittiness of the “Golden Age” here and the embarrassment of superherocentric historiography here).

Image attribution: Cover taken from the invaluable comics.org