Spider-Woman: Agent of SWORD, Episodes 1-3
Written by Brian Michael Bendis
Art by Alex Maleev
Spider-Woman/Jessica Drew voiced by Nicolette Reed
This is my first foray into comics blogging, and rather than waste everyone’s time discussing primitive sheets of paper, I thought I’d take a look at the cutting edge of comics technology. Books are for Luddites, motion comics are the future, so what does the future look like?
Short answer: a really cheap cartoon with an impenetrable plot.
Long answer:
After her solo title was canceled in 1983, Jessica Drew vanished into character limbo while the Spider-Woman name got passed around to various heroines, none of whom found any lasting success. In the mid-2000s, Brian Michael Bendis pulled Drew from obscurity and placed her on his high profile revamp of the Avengers. Spider-Woman: Agent of SWORD is the first serious attempt at a Spider-Woman ongoing in more than 20 years, as well as Marvel’s first go at motion comics.
Considering that motion comics are sold through iTunes rather than the Direct Market, you’d think that Marvel would target the casual “I liked Downey, Jr. in that movie” fan. But Marvel is nothing if not predictable, and instead the story launches out of the last mega-crossover, Secret Invasion (also by Bendis). Jessica Drew was apparently kidnapped by Skrulls, a shape-shifting alien race, and replaced by the Skrull queen. So the Spider-Woman that readers had been following for the last couple of years in New Avengers was a fake. Now the real Spider-Woman is back and she’s understandably pissed. Lucky for her, Abigail Brand, director of S.W.O.R.D. (Sentient World Observation and Response Department), offers Spider-Woman a job hunting down Skrulls, thus allowing her to work out her issues and beat up illegal aliens at the same time. Spider-Woman’s first assignment takes her Madripoor, the crime capital of Asia. As these things always go, her mission quickly goes to shit and she’s on the run from HYDRA (like G.I. Joe’s Cobra, but no ninjas). And just when you think things can’t get more complicated, in episode 3 Spider-Woman is targeted by the Thunderbolts, a super-powered hit squad run by Norman Osborn, the Big Bad of Marvel’s current Dark Reign mega-crossover. In other words, it’s a story only a hardcore superhero fan could love.
Thankfully, Alex Maleev’s artwork is easier to appreciate. His penciling is fairly realistic and detailed, but he applies multiple layers of color to his work, causing every image to appear dark and washed-out. While the coloring can make certain details hard to see, it effectively establishes the mood and atmosphere of an espionage thriller.
The main attraction though of Spider-Woman: Agent of SWORD is neither the story nor the art, but the format. Each motion comic episode runs about 10 minutes, and consists of three types of visuals. The first type is a sequence of still images accompanied by dialogue and other sound. During conversation scenes, the images are frequently re-used. The second slightly more sophisticated visual involves moving an image in the foreground while keeping the background still. The third type of visual, which is used for the vehicle chase scenes, is just low budget computer animation (which seems like cheating to me).
Several critics have accused Spider-Woman, and motion comics in general, of simply being low budget animation, and there’s a pretty strong case for that. But comparing motion comics only to animation ignores their biggest flaw, namely that the subtle communication between artist and reader is sacrificed without replacing it with the advantages of actual animation. While it probably goes without saying, comics are a sequence of artistic panels usually accompanied by text. But there’s more to reading a comic than just proceeding from top-left to bottom-right. The layout of panels, their size, the level of detail, and the amount of text per panel are all part of the communication between artist and reader. Motion comics take most of that away. Every “panel” is now just another background that fits the standard aspect ratio. And the pacing of the story is set by the motion comic producers rather than the artist and readers. Motion comics, in short, are something less than comics AND something less than animation.
Of course, motion comics do have one element that comics can never have: sound. The music and sound effects in Spider-Woman are used quite well, adding to the atmosphere of the story but generally remaining unobtrusive. The dialogue and Spider-Woman’s inner monologue are another matter. Bendis has a peculiar approach to the English language, which seems to consist mostly of repetitions, redundant statements, and pointless asides. Presumably Bendis is going for realism, but I can happily say I’ve never talked to anyone who speaks as strangely as the characters in this comic. I feel pity for the voice actors who had to read his lines and try to make them sound like something non-assholes would say. Nicolette Reed, who voices both Spider-Woman and Madame Hydra, doesn’t seem to quite know what to do with her lines, so Spider-Woman comes across as flat (and British?) while Madame Hydra quickly becomes obnoxious. But her performance seems Oscar-worthy compared to her co-stars. Particularly shameful are the “actors” who voice the Madripoor police detectives, who seem to take the Breakfast at Tiffany’s approach to portraying Asian men.
So the execution of Marvel’s first motion comic is not so good. Maybe a better example would change my opinion of the medium, but I doubt it. Still, it gave Marvel an excuse to come up with another corny character theme song. Behold, the Spider-Woman music video!
Update: the entire first episode is available for free for a limited time on Youtube. Check it out if you’re interested.
Update 2: David Weman was kind enough to provide a link to an animated short based upon Edgar Allen Poe’s “The Telltale Heart.” It isn’t quite the same thing as motion comics, but it’s a similar combination of still images and simple animation. And needless to say, Poe is a somewhat better writer than Bendis.
Terrible.
This is the same approach as that Maxx cartoon MTV did in the mid-90s. That one was pretty good, I thought at the time.
Some old adaption of an Poe story I saw as a kid also have no moving images, and it was excellent. So the format could have some potential, even if I doubt it will ever be realized.
I have vague memories of the Maxx cartoon, which I remember liking, but that was a long time ago.
Adapting a short story by someone like Poe is a better idea then an in-continuity superhero story. Less action, a more self-contained story … maybe it could work.
The decision to do this with Spider-Woman, and to put it in continuity, is incredibly bizarre, as you say. Why on earth would you do that?
I think that Marvel sees motion comics as a hook to bring new readers into the Direct Market. I doubt it'll work any better than the movies.
I just don't like motion comics because they take away from the very concept of comics being literature. Sure, the only motion comics right now are of the BAM POW! variety, but you still had to READ comics.
I clicked on that YouTube link and the resulting Javascript hosed up my computer so bad it slowed everything down—even after I left the page—and I had to restart multiple times to get back to normal. Did anyone else have that problem?
Good lord. I hadn't tried it yet, and now I'm afraid to….
Maybe it's some sort of perverse Marvel marketing technique?
Brigid – I just tried both Youtube links again and I didn't get any problems. I don't know what to tell you.
I clicked on the episode and it worked.
Of course, I could only manage to make myself watch about a minute and a half.
"Congratulations Wolverine. You are no longer the most screwed over person in the history of the universe!"
That's some atrocious dialogue, that is.
"
That's some atrocious dialogue, that is."
I think Bendis used to be a pretty good writer.
Unfortunately, being surrounded by thousands of sycophants in the fan community and the marvel editorial board, each telling him that every new script is concentrated genius, while being paid higher than any other writer in comics due to royalties from commitee written event books,
that's would probably mess up most writer's internal quality barometer.
I've never read any Bendis. His TCJ interview was pretty entertaining and he sounded like a reasonable guy.
I bet it's trickier to make the switch from comics to animation than he maybe calibrated…I don't think it would sound quite so unredeemably horrible on the page….
Here is the the Poe adaption. Watch it, it's fantastic.
It's a lot less static than the Marvel thing, but there's barely any figures in motion.
http://www.youtube.com/watch?v=AJb150JRqpQ
"I bet it's trickier to make the switch from comics to animation than he maybe calibrated…I don't think it would sound quite so unredeemably horrible on the page…."
I think its pretty awful to start a new comic series with a character weeping for 11 pages over the fact that things happened to her in some other story (the last big crossover event, as it happens). I guess for other people, references to all the comics they bought last month are comic gold, but I tend to see a new series beginning as a place to establish a unique tone and vision.
Bendis being a nice guy is part of the reason that his comics suck imo. If you are a "team player" it means your are more than happy to have your editor buddies plot 50% of your comics to tie into the big pamphlet moving event. Creative vision tends to go out the door.
One of the last things I bought of his was literally a New Avengers story written to explain a plot hole due to inconsistencies between Grant Morrison's X-men and the following writer's X-men. It ended with a semi-nonsensical lead in to Civil War which came out of nowhere. The fans were cheering this as a great idea on his forum.
David – thanks for the link. I updated the post so everyone can check it out.
Noah – Bendis's dialogue has always been strange, but it never really bothered me when reading his comics. But it sounds ridiculous when people actually say it out loud. I think you're right about the problems of transition into animation.
Pallas – total agreement with you there. Bendis can be fun when he plays in his own little sandbox (like Powers). But becoming Marvel's next big superstar has sucked the life out of him.
Okay, Pallas, you win. I can't defend 11 pages of weeping…I couldn't even stand 1!
Bendis' Daredevil was pretty good (with Alex Maleev)…but I actually read a page of the Spiderwoman comic in the comics shop…and yes, it was just as awful on the page.