Neal Adams: Ultraviolence

From "Blood," chapter 3, Dark Horse Presents V.2 #3.

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In the seventies, Neal Adams’ realism, comprehensive draftsmanship, hyperkinetic storytelling and page design, sophisticated coloring and in addition his efforts on behalf of creators’ rights marked him as a potent force in American comics. He seemed poised to do something substantial in comics, something that would pull all of his skills together in a complete and meaningful statement. But instead, he has dedicated his energies to running his studio/publishing house Continuity for many years.

I’ve not been to Continuity and cannot speak to their effectiveness in the world of advertising, and it should be considered that through it Adams has given a lot of artists work, but the comics they have published are literally a bargain bin explosion of histrionic superhero titles. In a reflection of the old comic book studio system, the books are drawn by various often highly competent artists who apparently must all work within Adams’ stylistic parameters. The boss is to my mind too eager to redraw his artists’ drawings. The result is Neal Adams-ish product that is debatably unified in a visual sense, but that is difficult to read and has an aura that can be described as luridly aggressive.

I do respect Adams’ abilities though, and anyone working within mainstream comics can thank him in some part for the much more creator-friendly contracts that are standard now. And so, I have made repeated efforts to talk to the artist when I saw him at conventions in New York. He doesn’t make it easy. For years it seemed he only wanted to talk about a sort of anti-visual comic he was doing about “two guys in a bar” discoursing on theoretical geology. The book still hasn’t come out, but on his site he has posted pages with lots of dense ballooning, big heads with earnest expressions and gnashing teeth, and some dinosaurs. I heard about it first-hand from him several times, but it felt like he didn’t talk to me but through me to a space somewhere behind me. Now, he owes me nothing, he’s more than paid his dues…and maybe it was just me, or perhaps I caught him at a few odd moments, or maybe it is a sort of canned spiel he does at cons just to deal with all the people who approach him.

Adams has more recently emerged with an assortment of covers and then a series of stories: “Blood,” serialized in the new incarnation of Dark Horse Presents and the bewildering DC miniseries Batman: Odyssey. He’s obviously putting a lot of effort into this work, it is all elaborately drawn, but also, much of this recent work has ultraviolent depictions of over-the-top violations of bodily surface and splattering blood.

Cover for All-Star Batman and Robin #9.

Flipping through a few of his recent efforts, I see heroes spitting blood from between teeth so clenched that they might shatter from the pressure, muscles and veins popping, threatening imminent cardiac arrest. I see men tied to chairs and tortured gleefully, bullets ripping through flesh and exploding heads. The images are linked to superheroes, a genre still considered to be in the realm of children, in that the majority of the population would think that a superhero comic would be okay for a child to look at. In that context and even if considered as adult entertainment, Adams’ images are disturbing.

So, at the New York ComicCon this last weekend, I talked to Adams about his explicit handling of violence.  I asked him if, in his position as the premiere uber-American superhero artist, he felt that he was representing the Guantanamoid, Saw franchise mentality so prevalent in America now. Torture has become normalized by being disseminated through the media to the point that people have become inured to such behavior, because “that’s how we roll now,” after “everything changed.” Adams’ Batman has bullets gouging through his arm, his heroes strangle each other or shoot people with guns or squirt streams of blood as they are beaten to a pulp. The basic question was what is he trying to say, or does he think he is saying anything?

He proceeded to the most considered response I have gotten from him. It wasn’t a formal interview, I didn’t have a recorder, so I’m going on memory for my account of the conversation. In essence, he said that much of his work was about the repercussions of violence. He pointed first to two of his stories involving the superhero Green Arrow. In the first, Adams and writer Denny O’Neil portray GA mugged by young drug addicts, who shoot him with one of his own arrows that they have gotten from his charge Speedy, who has become a junkie. Adams drew the justly famous sequence below where the wounded hero takes himself to the hospital, that well represents the artist’s ability to achieve cinematic realism on paper:

From "Snowbirds Don't Fly" Green Lantern #85, 1971.

In the second, GA mistakenly kills a perp with an arrow and in horror and guilt forsakes his crime-fighting identity to join an ashram:

From "The Killing of an Archer," The Flash #217, 1972.

Until Adams reminded me, I had forgotten that his body of work does display a consistent theme of showing violence in as real a light as possible. From his earliest handling of Batman, he gave the action a substance that had a visceral impact on the reader:

From "And Hellgrammite Is His Name," story: Bob Haney, Brave and Bold # 80, 1968

By sheer force of will, Adams defined the look that allowed DC to update their staid image and compete with Marvel. He had to fight every inch of the way, as far as I can tell. He ran the heroes through the wringer visually, but the work then often had a humanistic edge. This became less apparent as time passed. It should be said that the mainstream comics industry itself resists taste and significance. For whatever reason, his comics output dwindled. In an interview Adams said with what seemed like some chagrin that he considers Superman vs. Muhammed Ali to be his finest effort:

From Superman vs. Muhammed Ali, 1978.

There’s a world of potential content that doesn’t involve superheroes and Adams did on occasion make stabs in those directions, also on point with his stated theme. In a potent solo story for the fanzine Phase One in 1971 (reprinted in Marvel’s b&w magazine Unknown Worlds of Science Fiction #1 in 1975), “A View From Without,”  the reader is brought very close to the last moments in the life of a napalmed Vietnamese baby:

From "A View From Without"

It was a singular gesture for its time from a major American cartoonist.

Another strong piece was “Thrillkill,” written by Jim Stenstrum, about a sniper who kills randomly from atop a tall building, based on a then-recent true event. Adams drew explicitly rendered gunshot wounds specific to the elevation of the shooter:

From "Thrillkill," Creepy #75, 1975.

It remains one of the most immediate and horrific pieces Warren ever printed. I felt the same discomfort when I first saw Thrillkill as I do with Adams’ current work.

Adams didn’t want to discuss that story, I think because here he is doing superheroes again and that’s what he wants to talk about. He’s pushing them even farther than he had previously. He had a convincing rationale for the cover I mentioned where Batman is shot through the arm:

Cover image for Batman Odyssey #1, 2011.

Adams said that when his father was in the military he had been shot in the arm in exactly that way. Okay, the image was based on a memory that was impressed upon him by his dad, that he felt strongly.

He then explicated on the sequence below, where as I had noted to him, Robin gets a fetishistic pleasure from holding a gun. Adams acknowledged that creepiness, but emphasized Batman’s explanation of why it is best to be the only unarmed man in a room full of trigger-happy thugs:

From Batman Odyssey #1, 2011

Okay again. Adams does make statements about gun control and against violence by graphically showing what happens to someone when they are beaten or shot. It’s about consequences. He cited the old “knock-out” that in comics one recovers from spontaneously, would actually put one in the emergency room. Showing the repercussions of violence is an antidote to harmless fake violence.

I had taken up enough of his time and other people were waiting for him, so I thanked him and moved on, but I looked at the works in question again later. The sequence with Batman and Robin at least makes sense to me now, but I still have a few problems. Such as, any intended examination of  gun control in Batman is counteracted by the prevalence of typical comics imagery of cool money shots of dudes, including Batman, shooting guns. At best, the comic is sending a mixed message.

One could say, who am I to talk, since my first commissioned work for Vertigo was also Brian Azzarello’s first DC story, “Ares” in Weird War #1. But in my more recent books for them I made every effort to deglamorize the violence, to make it look as pathetic as possible. It is not easy because cool money shots of dudes with guns are a longstanding meme in comics, they’re written into the scripts.

What about readers becoming inured to all sorts of extremes by overexposure? On the one hand, brutal images are suppressed; our press is imbedded and we allow limitations to be placed on war imagery, the lack of violent imagery enables a population to think their wars are bloodless. On the other hand, what we did get was the pictures from Abu Ghraib and torture images have been exponentially spreading through pop culture. Even if they are intended in a cautionary way, does the audience actually get off on ultraviolent images?  Adams’ grisly covers are the most problematic in this regard, because as covers they are the primary images being used to sell comic magazines. Oh hell, it’s Gaines and the severed head in court again.  But I’d like to see the sales figures on those covers—do we, the audience, desire such representations? Do they represent for us the secret violence of the wars fought in our name, or are they a sort of violence pornography, like old Midnight tabloids and wrestling mags full of pictures of bloody bitten foreheads?

My reading of Batman Odyssey is complicated by the overload of visual information caused by the techniques that Adams and his studio use. As comics, the pages strike me as counterintuitive, but I could say that about many mainstream comics. The writing is, well, unclear, but I can’t even read it properly because the design is so hyperactive. The characters seem to be operating at fever pitch constantly and the drawings slide around in full bleeds everywhere, running the pages together in the gutters and off of the pages and all elements are brought to a uniformly overworked plastic finish. Bloody hell!

What I responded to in Adams’ art in the seventies is how far he pushed the limitations of newsprint in four colors…his moody color was one of the best things about his work. He can also watercolor very effectively, although I have not seen him do a finished story in that medium. Here, the color destroys the realism of the drawings and thus the reader’s ability to fall into the story. It’s roughly the same type of pulp material that Adams brought to life in the seventies on newsprint for 12 cents or a quarter, but now the colors on the shiny, expensive paper lack texture, or such texture as there is looks photographic. It is a cold, resistant surface that repels the reader. The suspension of belief due to the surface plasticity undermines the narrative and so the artist’s message.

Adams didn’t do the color but I can’t even fault the no doubt painstaking efforts of the digital colorist—it is a sterling example of a look that is everywhere in mainstream comics now. It occurs to me that perhaps these types of comics are not selling so well nowadays because only a relatively small audience can relate to the machined wall of digital coloring and the inertia of font lettering. These techniques negate the intimate, hand-done, illuminated quality of comics.

A reason why comic art is not illustration is that a illustration supplements a text which is complete on its own. The text can be read independently from the illustration and I can enjoy my Noel Sickles book without reading the stories he illustrated. In comics, the art cannot stand on it’s own, nor can the text. If they could, then my collection would have a lot more French albums. In comics, art and text are interwoven; the art shows you how to read the text, it forces you to read the text in order to comprehend the story. Likewise, the text cannot read apart from the art since so much of the narrative is comprised of what is depicted in the art. The overly busy design and cold surface of Adams’ recent work actually goes against the medium by resisting reading, so what comes across is the splatter and the cool money shots of dudes with guns.

Adams did an impressive widescreen drawing in Batman Odyssey #1 of the character on top of a speeding train, so I know he hasn’t lost his chops. However, and leaving aside myriad other issues that emerge when one actually deciphers the comic, what the work gains in flash and bombast, it loses in clarity. The trumpets can be made more resonant by allowing for some quieter passages. Whatever substance he’s putting in there is not coming through, because everything is playing at top volume all of the time. I don’t have the other issues in the series, but arrrgh. I’m thinking they should come with an Advil.

Caniff: Momentum

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“The impacts of both pictures and words drive more deeply into human awareness than any anthropologist has yet cared to note.”
-Milton Caniff

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I just read four of IDW’s collections of Terry and the Pirates back-to-back. They comprise one of the most gripping narratives I have seen in comics. They are essential reading for anyone who loves the medium of cartooning and enjoys exciting, involving storytelling. These gorgeous, thick hardcover volumes edited by Dean Mullaney each print two years worth of black and white daily strips and color Sunday pages. The stories certainly read differently in book form than they could have with the protracted exposure of serial doses. Once I was hooked at the outset, I had a hard time putting down any given volume. The relentlessly powerful engine that Caniff stokes pulls the reader along helplessly.

A lot of what Caniff accomplishes here has not been surpassed in comics. Many of the characters resonate strongly with the reader. Throughout, the sensitive handling of Terry’s “coming of age” is impressive. So is the villainy of a host of despicable scoundrels, some of them quite believable as is the case with the wretched Tony Sandhurst. I cared about what happened to Burma, Raven Sherman and Rouge; in this Caniff’s nearest correspondent is Jaime Hernandez. Their characters’ appeal is not only due to their motivation and dialogue but also to the way that the artists are able to put forth their nuance of expression and gesture. Like actors, cartoonists such as Hernandez and Caniff must believe their characters to be able to convey credibility to the reader.

The books boast excellent reproduction and fascinating supplemental essays by Bruce Canwell, Jeet Heer, Russ Maheras and others, Terry-related promotional art and photographs of the artist and his circle. There’s only one down note, in his introduction to Terry V. #2, Pete Hamill repeats a claim that he made in a letter to The Comics Journal (#135, 1990, p.34) years ago, that the millions of people who read the strip did so for the writing rather than the art, citing that because Caniff’s friend Noel Sickles’ strip Scorchy Smith was beautifully drawn but dead in the water story-wise, ergo the story (“that is, the writing”) is what is primarily significant. Hamill seperates the art from story as if the story lies only in the text. Yes, Caniff is a good writer, and yes, there is almost nothing that I can compare to this in scale and quality, but the fact is that the narrative in comics is carried by both text and art. Caniff is one of the greatest exemplars of this.

Sickles WAS missing part of the equation—both text and art signify to the reader, both are “read.” Caniff was prodigiously talented at both and it is their interlocking orchestration that marks his mastery. The story would not have had anywhere near the same impact and import to his huge audience if it had been drawn by another artist, if it had been done without Caniff’s sometimes oddly stiff but still expressive figuration and clearly differentiated likenesses, his sense of deep space, composition and dramatic lighting, his facility for exacting observation and reference, his pen and brushwork, his color, the level of developing skill involved in his amazingly nuanced renderings of his characters and their world.

The powerful impact of imagery in Caniff’s work is made clear, though unfortunately in a negative way, by the fact that the work is so tainted by racist depictions. Connie is no more forgivable than is Will Eisner’s Ebony. These characters permeate and compromise the works of their respective creators. To forestall apologism, I do not believe Caniff and Eisner were forced to include these depictions. Both also tended to draw non-racist ethnic characters next to absurdly caricatured ones—as in Eisner where one sees Ebony attempting to woo a more realistically cartooned African-American girl, in Caniff one sees racist depictions of Japanese people and the Chinese Connie interacting with more realistically-rendered images of Chinese people. Connie is omnipresent in Terry and often displays ingenuity and courage, but his visual depiction is irrevocably abhorrent, even if one could find a way to tolerate the obvious glee Caniff invests in the character’s mangling of English.

9/18/38: Connie at his worst in a page that resembles the later works of Will Eisner, Johnny Craig and Wally Wood.

Still, if one can somehow ignore this mitigating factor, there is much of great value to be found in Terry and the Pirates. At this moment, the work in Volumes 2, 3 and 4 resonates most strongly to me. I have yet to read the final volume, but so far I prefer the stories done before Caniff became more intrinsic to the American war effort. The later stories, as well as those in Caniff’s subsequent strip Steve Canyon have a feel of military formalism that seems a bit less free and alive than the more imaginative earlier adventures. But when it is Pat, Terry, Connie and Big Stoop blasting through stories that are driven by the artist’s superlatively developed female characters such as Burma, April Kane and the Dragon Lady—this is the stuff of great comics.

I scanned pages from several of the volumes to post here, which represent moments that struck me as particularly well-articulated, amazingly drawn or fabulously colored, or that showed places in Caniff’s trajectory that I feel had to have been seen and loved by certain artists, who I may or may not have known were profoundly influenced by Caniff.
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9/17/39: I think that Jack Kirby stared at this page long and hard.

I also think Kirby took some inspiration for his visceral fight scenes from the shockingly abrupt bursts of ultraviolence by the mute Big Stoop.

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1/27/39: I speculate that these particular dailies were catalysts for Jesse Marsh.

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1/7/40: here we might see some of the roots of Hugo Pratt.

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7/10/38: a patch of roughly hewn strips from mid-1938 apparently formed a model for the style of Frank Robbins and also look a lot like Craig.

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11/21/43: Alex Toth greatly admired Caniff’s work. This page anticipates Toth’s approaches to The Land Unknown and Hot Wheels.
A model for the oblique simplicity of Toth.

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7/04/43: this page is an early manifestation of the type of psychological coloring that Jim Steranko would later pioneer. Caniff’s color is one of the best things about his work.

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1/31/37 and 8/26/44: as influential as Caniff was, he himself was inspired by his friend Noel Sickles, whose hand was in Terry occasionally, as I am guessing is the case in these strips.

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3/30-4/2/38: the Dragon Lady displays her incredible potency in my favorite speech in the whole of Terry.

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9/27/39: Pat’s chauvinistic response.

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6/27/40: Caniffian feminism: women must lie.

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A series of Sundays 7/28-9/8/40: at this moment in 1940, Caniff’s work takes on a notable elegance in drawing and color.

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4/18/43: a intriguingly composed, beautifully colored page.

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4/30/44: another….this one is just great. You get the idea.

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Illustrated Wallace Stevens: Madame La Fleurie

 

 

 

 

 

 

 

 

 

 

 

 

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I recently devoured two of the excellent collections of Milton Caniff’s Terry and the Pirates assembled by Dean Mullaney and Bruce Canwell for IDW. It seems appropriate to apply my feelings about Caniff’s narratives to a Wallace Stevens poem. The piece shows the difference between illustration and interpretive cartooning. Stevens’ work roils with imagery, but it is very easy to step on the words, so my incorporation of the text with the art in the form of a faux-Sunday comic strip balances between literality and a parallel path of my own. The finished strip gives me deja vu, as if somewhere in time I have seen something like it before, perhaps in an old National Lampoon, or maybe in a pop art collage of old Terrys.

 

 

Illustrated Wallace Stevens Index
James Romberger’s Website

 

Darkness Blazed My Name: Basquiat’s Poetics

Whoever would not understand me would not understand any better the roaring of a tiger. Aimé Césaire

I never knew Jean-Michel Basquiat, although we were of the same time and place and had friends in common, but I recognized his abilities the moment I saw his work. I can still recall how his painting resonated from the wall in a closely hung group show at CHARAS in the early eighties. It rivaled the intensity of the Alice Neel portrait across from it. Although his paintings have singular appeal in terms of their brilliant coloring alone and their marks always feel fresh, there is much more going on than just a painterly surface. They articulate a position in regards to art and history, often elucidated in a textual form where what is obscured or erased is given the same weight as what is visibly spelled out.

Basquiat’s work emerged in the early 1980s as his contemporaries in Graffiti achieved their too-brief moment of American Art world acceptance, but even when he was spraypainting on the street he did not share that movement’s form and goals. The graffiti entity SAMO created by Basquiat and his friends Al Diaz and Shannon Dawson wrote poetic sentences on the streets of Soho, with a obliquely critical tone directed at the wealthy people who lived and shopped there. Basquiat’s work was never about the evolution of illuminated lettering forms that characterizes aerosol art. The late theorist of weaponized letters Rammellzee commented that his friend’s writing was “unreadable…(he) crosses out words, doesn’t spell them right, doesn’t even write the damn thing right.” Nor does Basquiat have common ground with the decorative confections of his friends Keith Haring and Kenny Sharf, despite that he is most often placed in their context by Art pundits.

Instead, his paintings relate better to the guerilla subversions practiced by another of his East Village peers, David Wojnarowicz. Basquiat and Wojnarowicz were both subject to inversion of identification. As Wojnarowicz’s multimedia works expose and excoriate a culture that refuses to accept or acknowledge his homosexuality, Basquiat’s paintings layer and refashion the racist cultural signifiers imposed on him that did not reflect his image. Like Wojnarowicz, he used his art to highlight the disparities, omissions, and lies in the histories of Art and Civilization. According to bell hooks, to reach his goals Basquiat “assumed the role of explorer/ colonizer,” he “journeyed into the heart of whiteness. White territory he named as a savage and brutal place.” Our mutual friend the painter Stephen Lack says, “Jean-Michel gave his paintings great import.” Once ensconced in the pantheon, Basquiat pursued the purposes of information dissemination. His messages were radical but effectively composed within specific referents to pass through the filtering apparatus of white art appreciation as guided aesthetic missiles.

The textual aspects of Basquiat’s works incorporate a sophisticated multilingual approach. His use of Spanish relates in poetical terms to the linguistic claims of the Nuyorican movement, in that he deliberately use languages and the purposeful obscuring of written text to address, or privatize his words from, specific aspects of his audience. This paradoxical offering and withholding of understanding is seen in the painting “Despues De Un Puno,” where the text prominent in the piece is intended to block comprehension, as in comments he was known to make in Spanish to acquaintances in the presence of presumably ignorant patrons. Conversely, Basquiat does not close off the option of expansion of language. Typically his text operates in the opposite direction too, in order to self-proclaim his multilingual fluency and expand the linguistic possibility of his reach. On the interchange of language, the fluid switching between Spanish and English within a sentence seen in bilingual Puerto Ricans, Juan Flores writes, “rather than compensating for monolingual deficiency, code switching often signals an expansion of communicative and expressive potential.” As such a code switcher, Basquiat is able to draw from a wider reservoir of signifiers with the languages at his command.

 

Basquiat, Despues De Un Puno, 1987

Basquiat knows the history of the conqueror and the actualities of his current position within it, how it relates to his body. His quoting of corporate symbology and recurring impositions of trademark and copyright symbols speak to issues of ownership: of the land, of his ancestors, of himself, his body and the products of his brain and hand. His methodology is a form of layering of textual and visual signifiers that resembles the approach of other artists of his generation such as Wojnarowicz and Christof Kohlhofer, whose images consist of a profuse visual and textual “namedropping” invested with a multitude of sub-signifiers of shared experience. Basquiat communicated directly with the art world using their referents, their signifiers. In his paintings Basquiat links the significance of words or phrases set in proximity to each other in their context within the pictorial field. This allows associations to be followed by the viewer/ reader in a type of narrative of assimilated ideas. Basquiat contexualizes the Diasporan experience with the Western canon as Aimé Césaire did with Shakespeare’s “The Tempest,” while he also bridges the gap between visual and textual signification.

In the relatively spare piece “Per Capita” large lettering in Latin dominates the background field or storefront space. Basquiat uses Latin like other poets to point to his scholarship and to place himself amongst the great classical poets, but perhaps also like Elisabeth Barrett Browning, who as a marginalized female poet uses a Latin header on a poem to demonstrate her equality to the male Victorian poets, Basquiat claims equality across racial lines. He affirms that he knows the canon and claims a stand on even ground. Further, the work is surmounted on the left by the inscription “e pluribus,” or “out of many” (sans unum or “one”) as on coins and currency and on the right by “per capita” or “per head.” In this way he points to the way white classicism hides the ugly truth of people counted like numbers, in a nation built with slavery.

 

Basquiat, Per Capita, 1981

Down the left side are listed the names of states and figures in dollars. The highest amounts are tallied by predominantly white states, Connecticut and Alaska and the lowest to states with large African American populations such as Alabama. This listing taken with the title might indicate a sliding scale of income or funding allocation for each individual in the respective states. It might also reflect a type of ordering that allays the anxiety of those who are displaced. On a pictorial level, the painting depicts a boxer with a halo holding the torch of liberty. The shrunken, attenuated black figure with blank eyes wears oversized shorts with the logo “Everlast” emblazoned on it conspicuously. It is typical of the ambiguity and self-ironizing of Basquiat’s work. “Everlast” places the black male as enduring forever as the champ, who can withstand a pounding as well as deal one out, yet in the end still answer to the sponsors and handlers who see him only as a commodity. Basquiat points to the endurance of people of color as they are used by the dominant culture. The text qualifies the terrible skepticism of the piece with extreme brevity.

In “Leonardo Da Vinci’s Greatest Hits,” on four vertical strips of canvas Basquiat arranges distorted renditions from “Gray’s Anatomy” and Leonardo’s notebooks with an emphasis on legs and feet. The title suggests that Da Vinci also was pressed by his patrons to produce on demand and even repeat his most popular works, his “hits.” Basquiat refers to “the bad foot, the left foot” and with “Return of the Prodigal” he identifies as the bad son. “Heel” is repeated, which might define as being under a heel, or down at the heel, a heel in the sense of bad, a villain, or a flaw or weakness as in an Achilles’ heel. In the bottom left is a muscular figure with a mallet like John Henry, building the railroad tracks that the whole is crossed with, “hits” to make tracks perhaps as references to drugs, tracks that mark a slave to a habit, marks which take on the form of text themselves, used semantically to represent history. They unify the piece and lead on one path to Latin again with “Latissimus”, muscles of a strong back, on the other track to “studies of human leg plus the bone of the leg in man and dog.” A dog can be trained to “heel.” Perhaps the influence of Césaire’s line, “that it is enough for us to heel the world, whereas the work of man has only begun” is here as Basquiat feels the inherited burden. Yet perhaps it also recalls the anxiety caused by the sense of alienation from the body as a legacy of slavery.

Basquait, Leonardo Da Vinci’s Greatest Hits, 1983

The sense of the physical body is also in the piece as he refers to Shelley’s poem, “Prometheus Unbound” about the bringer of fire Prometheus’ emancipation from torment as “Prometheus Bound,” prefiguring release and again locating himself within the framework of revolutionary poets, but here insisting himself as both Prometheus the bringer of fire, a metaphor for the fire of his message and a reference to freeing himself from the long suppression, now pushed back into even earlier times. The poem cements the images of fighting back and rebellion together with flight and escape. The flight might be seen like Prometheus to claim his due or perhaps as away from the brutalization of exploitation. Basquiat trades in ambiguity and this is a hallmark of his work.

Correspondences can be found throughout the text of Basquiat’s work, as in “Hollywood Africans,” a caustic piece painted mostly yellow with the footprints and portraits of his writer friends, Toxic and Rammellzee, with his own likeness simultaneously valorized as “hero.ism,” villianized as “heel #3” and animalized with “paw.” There were few Africans in Hollywood that were not racist representations of savages and servants. The reader is asked, “what is bwana” in the form of a question as in the TV game show “Jeopardy” and crossed out. Basquiat is ventriloquizing white concerns, it’s not real. The lines of races and assimilation are crossed and blurred. Seven stars is too many, it’s pop, it’s corn, Idi Amin may be a black dictator in the real Africa but the sugar cane in Haiti is incorporated and copyrighted to be exploited, it all adds up to the sum of white on black “gangsterism,” it’s real and the piece is priced at 200 yen.

 

Basquiat, Hollywood Africans, 1983

Belying the portrayal of him in Julian Schnabel’s film biography as a mumbling, bumbling junkie, the volume of work Basquiat produced in his short life is that of a dedicated painter, with little time for anything but work. Stephen Lack suggests that when Basquiat’s dealers requested that he switch from painting in acrylics to make more valuable products in the medium of oil, the prolonged drying time of oil paints adversely affected the artist. Lack posits that Basquiat then had to wait for a layer of pigment to dry before adding successive layers, depriving the work of spontaneity and the artist of his most valued rush, the more immediate pleasures and gratifications of creating large-scale works quickly in fast-drying acrylic. And, the paradoxes of his position and the fickle and judgmental nature of celebrity in the art world overwhelmed him. Frances Negron-Muntaner observes,

While Basquiat envisioned commodification as a way out of the racialized body to the extent that it socially valorized him, the requirements of steady output undermined his independence and relationship to painting, making the artist fatally aware of his shameful status as a racialized subject, even under privileged conditions.

Basquiat had truly believed that he would be able to scale the heights on his abilities and worth, but the tipping point was reached when the critical reaction to his collaborations with Andy Warhol hurt him. He was othered, treated as a novelty brought to life by Warhol’s divine intervention. He could not accept the sidekick role, could not be subordinate—it was he who had invigorated Warhol with his love and energy. It was now clear that in order to continue he would have to subsume himself and his art further into a system which did not regard him as an equal.

In less than a decade, Jean-Michel Basquiat sealed his fame with a large body of work and sacrificed himself in the process. He felt the oppressions of millenia, he internalized the damage done no less than did the tragic Puerto Rican poet laureate Julia Burgos. Like Burgos, in the end he died alone, and although they didn’t cut his limbs off to fit him into a pauper’s coffin as was done to her corpse, he was also dismembered. Parts of him are in many public and private collections. His art stands as a painterly, eloquent, accusatory text, a litany of sure marks which express the weight of centuries of dislocation, testimony and evidence presented against the culture that ate him.

It’s as if I’d like to return,
and yet can’t discover why, now where to.
Julia Burgos

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Thanks to Marguerite Van Cook, Frances Negron-Muntaner, Stephen Lack and Sur Rodney Sur.

Kirby: Approaching the Threshold

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The status of American comics pioneer and creative fount Jack Kirby slipped badly in the space of  a few short years in the early 1970s. His highly successful resume at Marvel had led DC to promote his defection to them as their greatest triumph, but their support quickly waned. There was  some resentment directed at Kirby by people who were highly placed at DC, that contributed to making his time there uncomfortable. For instance, DC’s  production manager and excellent colorist at the time, Jack Adler, considered Kirby to be an “egotist.” And, the company was struggling to deal with the fact that reader’s tastes were changing, largely due to the revolution that Kirby had created with Stan Lee. DC’s lack of faith was not not solely with Kirby, though. Many DC books were begun, then rapidly canceled at that time. That DC would ask or allow Kirby to waste his talents on Jimmy Olsen is indicative of the level of taste and sensibility they had going on. The audience was more sophisticated, DC was seen as conservative and staid and they were. In addition, Marvel broke away from the distribution deal they had with DC in 1968  and tripled their production by the mid-1970s, from 20 to 60 titles. After Kirby left Marvel, they flooded the market with reprints of his work. So, there was a deluge of old Marvel Kirby on the spinner racks, drowning out his few new DC books.

For their part, DC used Kirby as Marvel had. He initiated multiple titles, each full of ideas and characters that could and would be later exploited, but all of his books except for Kamandi were canceled and by the end, DC expected him to invent first issues for series concepts for a title called 1st Issue Special. He did not renew his DC contract, but made an also initially-promoted but ill-supported return to Marvel. By 1978, a dispirited Kirby had retreated from the “snake pit” of Marvel into the television animation industry, where he was well paid for his conceptual efforts and finally got a health plan. However, in making animation presentations, little of what he drew made it to the small screen and in fact few people actually saw his drawings, meaning that neither his storytelling Jones nor his ego were served. So, in 1981 he returned once more to the comic book format, with a pair of titles for the fledgling independent publisher Pacific Comics.

To some, Kirby had fallen far. Captain Victory and Silver Star were the butt of many jokes and disparagements in their time. However, Kirby’s work for Pacific Comics was potent enough to launch the direct market system, which became the predominant structure of comics distribution and began the dissolution of Marvel and DC’s dominance over American comics. He was also concurrently involved in legal battles with Marvel involving his original artwork and it has been alleged that he was the victim of corporate slander and blacklisting. Often cited as evidence of Kirby’s failing powers at the end of his career, the Pacific books are rarely examined, but they can sustain a closer look. They are about freedom, Kirby’s freedom to do comics as he pleases, after a long career of creating to please others. Yes, they are often extreme and inconsistent, but they also offer some awesome pleasures and some of what seems ridiculous is the artist reaching to convey concepts that are beyond his (or perhaps anyone’s) powers of description.

At Pacific, Kirby fully realized his transformation into a proto-alternative comics auteur, as he wrote and drew stories that were free of editorial interference. In Captain Victory, Kirby displays extremes of his personal textual and artistic tics that might not have survived an editor’s scrutiny, for better or worse. His writing and art can be obtuse and is sometimes parodic of his own stylistic tropes and of what became of his prior work, now out of his control. Some of the sloppiest panels he ever drew are in direct proximity to panels as good as  peak work on Thor. Kirby’s writing veers wildly from unbelievable silliness to heartbreaking irony. There is much that it would be deceptive to praise, but there are also moments that offer an unrestrained expression of his magisterial vision. One has the feeling that Kirby owes nothing, but is still giving.

In Jack’s late work a different set of priorities emerge that diverge from the aims of his earlier efforts. Kirby’s drawings often seem to be as much about the nature of his marks on paper as they are about the narrative, which further confounds matters. Marks that denote abstracts like movement and energy take on the same weight as those representing bodies in real space, light becomes patterns which interlock in a dialogue with marks and patterns in other panels. The pages are drawn small, so the work cannot have the sweeping space of his great twice-up original Marvel masterworks. Kirby’s own physicality has diminished and so he does not draw the lithe, bulging, hyperenergized forms that pressed the borders of the pages in his prime, now he makes stressed, compressed figures that sometimes seem to barely hold together, crushed into hermetic tableaux. It is the comic book as an encrypted and encoded personal illumination.

As can be seen throughout Kirby’s career, the ink interpretation of his drawings is largely dependent on the ability of the inker to understand the principles of volume, space and light that are imbedded in his deceptively simple lines and shadings. If an inker does not understand, for instance, that the interior “blobs” on a Kirby figure are meant to represent lighting from multiple sources, they will ink them as arbitrary abstracted marks. Artists like Joe Sinnott, Frank Giacoia, Syd Shores and even Vince Colletta are on solid enough ground in drawing and composition as pencillers themselves to reinforce and even enhance the structural solidity and linear nuance of Kirby’s drawings.The accomplished Mike Royer inked the initial pages of Captain Victory, that had been completed years before as a proposal for what would have been an early graphic novel. These were split between the two first issues. Royer’s own style is essentially flat and cartoony, but he is able to realize Jack’s intent and add a polished, professional sheen. The inking on the newer stories done for the Pacific series is by Kirby’s inexperienced protege, Mike Thibodeaux. All of the inking at Pacific is true to Kirby’s pencils, but Thibodeaux does not have the knowledge and skill of Royer; he traces Kirby’s lines carefully, but often misses the nuance of good drawings or even weakens the structure.

Captain Victory displays furious energy. It is not hard to imagine that Kirby might have seen the contemporaneous work of Gary Panter, that he absorbed some of the structuralism of Art Spiegelman and Françoise Mouly’s Raw. Kirby often reflected the state of the culture around him, borrowing from popular books and films. He would also reabsorb the influence taken from him by another artist, as he was known to have evolved his work to suit the interpretation of his inkers like Joe Sinnott, or as in Kirby’s appreciation for Phillipe Druillet from his sojourns to Richard Kyle’s well-stocked comic shop. Both Mister Miracle #2 and Hunger Dogs reflect the influence of the in-turn Kirby-influenced Druillet’s ornate borders.

Druillet influences Kirby in The Hunger Dogs

Likewise, the heavily and aggressively cartooned and patterned, nearly abstract linear quality of Jack’s Pacific work has an overtly self-aware surface that seems to me to be similar to that of Panter’s Jimbo.

Gary Panter spread from Raw One-shot #1: Jimbo, 1982.
Kirby and Royer spread from Silver Star #3, 1983.

Panter has not only spoken of Kirby’s impact on his work, it is clearly visible. The fierce, slashing, almost punk energy of both Captain Victory and Silver Star drove me to speculate that the influence was reciprocal, that Kirby had been looking at Panter, when I first saw them at the time. Now, I have not found the smoking gun, in that I haven’t yet been able to place that 1982 cardboard-covered Jimbo in Kirby’s hands. But at any rate, the faithful, flat surface of Thibodeaux is not altogether inappropriate on Kirby’s late efforts and regardless, the young inker does manage some very strong pages and passages.

The first six issues of Captain Victory boast some of the most dramatic and effective coloring that Kirby ever got in comics besides his own, by Steve Oliff. Kirby rarely had sympathetic colorists, nor did he often have control of the coloring. When he did, he was brilliant but he rarely had time to do it. The same rules apply: if a colorist comprehends the space and light in Kirby’s art, they can enhance it greatly.

Thibodeaux and Oliff make Jack look pretty good in Captain Victory #4.

Oliff’s color is often inspired, but he was replaced by Janice Cohen, who did a fine if standard job. For the final issues Pacific changed over to fully rendered color while they simultaneously experimented with paper stocks, causing a mutating product which made Tom Luth’s late airbrushed efforts appear garish and inconsistent.

The initial 48 pages of Captain Victory were intended by Kirby as a response to the Steven Spielberg film “Close Encounters of the Third Kind.”  Dogface Pvt. Jack Kirby could not assume that aliens intrepid enough to cross the galaxies would be any less opportunistic that we humans would be in a similar situation.

Not cute: I don’t feel very tasty, from Captain Victory #2
(panels reconfigured for continuity).

He advocated a full defensive mode. He envisioned an attack on Earth by an aggressive species and created Captain Victory as the vanguard of an advanced force that guards the galaxy from such predatory races. Though the lead character resembles two of Kirby’s signature heroes, Thor and Kamandi, he is a less an individual than a soldier tool of an interplanetary governmental body, like Captain Kirk of the Federation but with a harder, dehumanized edge more like the recent series of “Battlestar Galactica.”

“Victory is sacrifice, sacrifice is continuity, continuity is tribulation” is Captain Victory’s mantra. This might relate to the fact that all the characters Kirby created for Marvel Comics were sacrificed by their creator to the corporation to become properties, to be continued by other artists. By making them successful, Kirby was shut out of his creations, time and time again. Kirby places Captain Victory as belonging to the Galactic Rangers, his being is their property. The current version is a clone. He sacrifices himself to the Rangers’ cause by repeat-offending suicide. He dies, but there is no real continuity… when he is killed in combat, his recorded memories are transferred via a “storage unit” to a fresh clone of his body. A new Captain Victory arises, a thing that thinks it is him but is a copy (incidentally, this is also a compelling argument against “Star Trek”-style transport). The moment of the previous incarnation’s death has been erased, so the copy has no memory of suffering, that might give it pause before it re-ups.

A never-ending tour of duty, from Captain Victory #1.

The emphasis on characters as properties that is seen in the most prominent comics publishers is entirely deliberate. Conceptual ownership by way of work-for-hire gives the advantage to the publishing corporation and devalues the unique talents of the individual writers and artists who make the work. The producers of the work are considered to be expendable, other writers and artists might do just as well concocting variations of a given set of ideas and also be more malleable to the corporation’s control. Artists who are kept busy retreading concepts created by others are less invested in the work. They might add new characters within the established parameters (disowned as work-for-hire), but have less time to develop properties of their own that they would be invested in (and the corporation will often stick to safe, proven ground and discourage innovation).

Just good business, from Captain Victory #11.

Thus, a narrow pool of concepts is tightly controlled, harnessed and milked, an endless serial produced through collective effort to become, the corporation hopes, a “new mythology for our times.” A myth is a construct, not a person. The myth is The Silver Surfer, not Jack Kirby. In a corporation, there can be no individuals—no one person can be responsible for success or failure, there are no ethics involved, the overriding consideration is the profit of the collective of stockholders. But, with the last part of the Ranger’s creed, “continuity is tribulation,” Kirby implies empathy with those souls tasked to continue the adventures of the properties he has lost. They must work hard, to have no autonomy. They are clones of himself, who must endure after he is gone. And, Kirby sometimes rejects continuity in these books, he does not seem to care if there are holes in the story or inconsistencies in his drawings from panel to panel—and nor do I. Finally free of micromanagement, Kirby makes some of the most spontaneous comics of his career.

Captain Victory #s 3-13 were drawn in brief bursts, when Kirby could fit them in between his commitments to his animation work, but they still show a high level of  conceptual vigor, there are a lot of ideas put forth. To be sure, there are many weak passages, but there are also killer panels and pages and quite a few double-page spreads that rank with some of the finest Kirby ever did. The first storyline extended from the initial novella. Elaborations of the “Bugs” from the New Gods series that yield many fabulous designs which outshine their previous incarnation, the Insectons come to Earth to exploit its resources. They feed on life energy and the bloated bodies of their human victims are stored in fluid “food-channels,” shown to chilling affect in #5.

A disturbing sequence from Captain Victory #5.

The Rangers waste no time in making a full-on assault on the infestation. Some of the Rangers remind the reader of Kirby’s earlier creations, as in the resemblance of Orca to the Inhuman Triton and Tarin to Kamandi‘s tiger Prince Tuftan, but they are also less individuals than parts of a well-oiled machine, disciplined and equalized in military service. The books are militaristic but it would be a mistake to assume a hardening of Kirby’s humane outlook. Kirby was in the infantry in World War II and did not enjoy the experience. The Rangers’ dialogue is seldom the sort of action patter found in the comics of Marvel and DC, rather Kirby ascribes to them a bizarre mix of poetical expositions of the metaphysical and ethical dilemmas that can be spun from his sci-fi premise, with a sometimes silly and/or anachronistic humor, meant to represent the absurdities that those in dangerous situations indulge to leaven their trauma.

The spread from Captain Victory #6

The Insecton “story arc” culminates in the double-sized and stunningly covered #6, a nearly apocalyptic scenario that sees the good guys win but the Captain first partially blinded, then killed yet again to save our planet, in this case through an overdose of life energy by his operation of a giant “drainer” that sucks the enemy’s essence from their husks. The violence in Captain Victory is more “real” than in other Kirby comics, here he shows the consequences.

In the arcs that follow, the stories begin to take on the quality of tales told late at night by an ancient relative with a thick accent—it’s hard to hear or they don’t quite make sense, but a disquieting enormity is felt, a sense of the weight of millennia and of infinite forces outside one’s control. One cannot understand, but one wants to, because it feels important.

Kirby unstoppers the bottle in Captain Victory #9.

The second,  four-issue storyline deals with the Wonder Warriors, four disparate villains who obey the dictates of a disembodied Voice, that include the cooly armored Bloody Marion and Finarkin the Fearless, Ursan who decomposes matter with his touch and Paranex the Fighting Foetus, an overt reference to then-contemporary challenges to Roe v Wade spurred by right-wing Senator Jesse Helms. The famously liberal Kirby sidesteps the issue of women’s bodily autonomy entirely as the oversized telekinetic embryo inspires moral qualms in the Captain, who says it is not fair to kill something before it officially exists, despite its aggression and that it is independently free-floating, encased in armor and has already been named.

Spread from Captain Victory #10.

The most cryptically magnificent passages in the series take place in #10. In an incredible spread, the sexually indeterminate pre-being Paranex assaults the Ranger’s dreadnaught. Victory’s concern for the criminal Foetus is revealed as a sham intended to draw out the Voice, who the Captain mysteriously knows, and when it does, they proceed to an unclear endgame.

Legerdemain from Captain Victory #10

In language dripping with portent, Kirby has his Captain order his crew to remain passive as he is apparently dragged senseless off into space by the Wonder Warriors. Of course that also is a trick and perhaps an excuse for Kirby to draw more unsettling images of his creations pulled to their doom by floating cubes that have all of the “presence” of Donald Judd’s Specific Objects. They all blow up but Victory is fine, he has sent out a robot of himself and he prepares to explain to his crew his prior knowledge of the Voice.

The final story arc is a flashback spread across three issues; these contain themes seen elsewhere in Kirby’s work: a critique of militarism as evolutionary barometer, as in his extrapolations from Kubrick and Clarke’s “2001”; and the question of “nature versus nurture” that he would later return to for his rejected conclusion to the New Gods, “On the Road to Armagetto.”

Who says Kirby can’t write? From Captain Victory #11
(panels reconfigured for continuity).

Captain Victory #11 shows a literally monstrous side of the hero as he relates with Shakespearean cadence the story of his (original’s) childhood in the court of his cousin Big Ugly, who has horns and multiple mouths. Though Victory is human and so apparently incompatable with his demonic relative, the 8 year old child easily suggests cruelly innovative ways for Big Ugly to conquer the known universe. Ugly and the rest of the royal family are in thrall to the Voice, which is revealed to be that of Victory’s dead grandfather, Blackmass. Victory’s family follow this incorporeal spirit’s foul will and justify their actions to their victims in religious terms. With typical prescience, Kirby makes the kid’s best friend a computer. The child is the instigator of some of Big Ugly’s most heinous actions, yet seems to find it all horrifying/boring. Victory is a precociously talented architect of genocide, but he disassociates and is able to blame his cousin as if the acts are unconnected to him and then has no problem betraying the bond of blood to murder Big Ugly, heralding his coming of age as a soldier.

Cases have been made for possible correspondences of issue #12 with the New Gods saga by John Morrow and other Kirby fans. It depicts the boy as with the aid of his (um, huge) digital pal he destroys his ancestral planet Hellicost (Apokolips) and flees into space, only to crashland on a planet that is home to yet another militant psychopath, Captain Flane, who may or may not be his father.

A favorite page, from Captain Victory #12.

Flane plays God to the indigenous population, forcing their evolutionary development by facilitating their development of military technology, leading to his own death at the hands of his “students.” For Morrow et al, the issue represents Kirby retaking his creations to give them a more fitting end. They believe that Flane represents Orion and Blackmass represents the ghost of Darkseid. Perhaps, but it also seems appropriate to note that Victory’s future state of serial martyrdom is foreshadowed by Flane’s suicidal manipulations. Victory seems to be the carrier of a murderous genetic package, but Kirby also rejects predisposition to violence with the implication that such an ingenious race as the one Flane corrupted might have used their natural curiousity to more constructive ends, had they been influenced by a less aggressive mentor.

The series ends in a distinct affirmation of the creative power of the artist. In CV #13, Victory cannot act on his clumsy love for his fellow Ranger recruit Lieutenant Alaria. In fact, all of his more individualistic impulses are suppressed and superceded by the demands of his duty.

A little awkward, from Captain Victory #13.

Kirby finally allows Victory to meet his maker, the true “Source:” the hub of the Rangers is depicted as a surreal abstraction of the artist, a humongous floating hand which surmounts an eye and is a container for a brain.

Just so we know who’s in charge, from Captain Victory #13.

Victory and Alaria are revealed as easily manipulable pawns, to be split up for dramatic purposes or “reassigned” to be given yet “more complex duties.” Flashes of compressed adventures follow the ambitious yet loveless career soldier to Alaria’s death and his Captaincy, as he “achieves the reason for his existence,” that he is a cog in a wheel and also the starring hero of the last Kirby epic. He will not procreate, but be a copy of a copy of a copy etc. He is pre-genericized,  the comic is self-aware and takes on the aspect of a loop, we are back where we started and Jack Kirby is done. He has given us a look at our own worst impulses and into the far reaches of his mind.

________________________________________________________

SOURCES

Amash, Jim. Interview with Jack Adler. Alter Ego #56.

Brown, Andy. “In Defense of Our Galaxy.”  Monster Island Three. Conundrum Press, 2007.

Lewis, Jeremy. “In Defense of Our Galaxy.” Jack Kirby Quarterly #8.

Taylor, Stan.  “Why Did the Fourth World Fail?” The Jack Kirby Collector #31.

Genius, Disempowered

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IDW’s Genius, Isolated is a gorgeous, impressively scaled hardcover with many crisp reproductions from original comic pages. The first of a series of three volumes that are being hailed as the definitive statement on the art of Alexander Toth, it continues the high production standards set by Dean Mullaney and Bruce Canwell’s previous excellent, essential collections of Milton Caniff’s Terry and the Pirates and of Noel Sickles’ work. But I must begin my critique to say that the elegant, conservative design that works beautifully for an artist like Caniff feels a bit staid when applied to the daring, moody angles and croppings of Toth—I hope that his great work of the 1960s and 70s, to be covered in the second volume, will be presented with a somewhat more elliptical, dramatic design, as befits that period of the artist’s work.

I have IDW’s Sickles book and admire it greatly. I just read several of Mullaney and Canwell’s Caniff volumes and was hugely impressed, by the quality and scale of Caniff’s achievement and by the the editors’ presentation of his life and work. In one of these incredible collections, though, a passage disturbs me—in his introduction to Terry Vol. 3, Pete Hamill writes of the strip’s millions of readers: “…almost certainly they were not reading it for the increasingly wonderful drawings. They were reading it because of the characters and what they were doing. That is, for the stories.”

This is a basic misapprehension of the comics form. In comics, the reader “reads” the images as much as the text. The art joins with the text to a common purpose, the story—which might be furthered, for example, by a drawn expression that shows an intent that is hidden by what the character is saying in a dialogue balloon. Caniff’s art is not redundant, it communicates nuances that are not expressed in his text, or it supplements the information provided by the text. Cartoonists make decisions in their orchestration of word and image in the form of a page which greatly inform and affect the reader’s perception of the narrative. Hamill discounts the contribution of Caniff’s exhaustively researched imagery to the success of the work as a whole; the precise way, for instance, that he is able to bring the vital, proactive female characters that propel his storylines to life in his drawings. And unfortunately, a similar misconception seems to be held by the editors in their book on Alex Toth.

Rather than an art book, Genius, Isolated is a biography accompanied by a selection of photographs of the artist, along with many of his original pages and happily, a selection of complete graphic stories. Despite the pleasures of Toth’s art, though, a dispirited tone of unresolved conflict and failure to communicate permeates the book. There is precious little upside or sense of aspiration or inspiration, of a dedicated artist breaking boundaries. The greater part of the text tends toward the exposure of the faultlines in Toth’s professional and personal life. We are informed in depth about Toth’s life-long depression, his inability to compromise, his lack of diplomacy and outright rudeness to all and sundry. The artist’s family and friends provide a lot of personal data and observations, all valid grist for the mill in a biography of a man who was a seriously troubled and problematic individual, I’m sure. Still, long-speculated-about issues regarding his parents are laid out but remain unexplained, the names of his first two wives are not established, we read of the pathetic ending of his third marriage, the fight he had with DC editor Julius Schwartz  is forensically examined…some of this is either too little information or too much and sometimes, it feels like no one’s business but the Toths.

Genius, Isolated disempowers its subject by focusing on his personal life while failing to articulate what it is about his storytelling that made it special. In this volume, the text does not make a case for genius. The art does, with some reservations. The artist did much of his formative work for DC Comics, but they seem to be saving their early Toth holdings for a collection of their own, since there is only one DC story (a good choice, though: “Battle Flag of the Foreign Legion”). The group of Standard stories reproduced from the original art herein have been reclaimed from Pure Imagination’s reservoir of bleached and restored public domain reprints, but there is not such a clear demonstration of Toth’s rapid growth within the space of a few years in the early 1950s, or an analysis of his form and practice as Greg Theakston attempted in his two-volume Toth: Edge of Genius. Here, the work must largely stand on its own virtues, while the text portrays a man with deep psychological problems, who happened to also be blessed with superior drawing and design capabilities and simultaneously cursed with OCD.

Some new insights are offered by several of Toth’s contemporaries such as Irwin Hasen, John Romita Sr., Joe Kubert, Mike Esposito and Jack Katz and the artist’s private correspondence with friends like Jerry De Fucchio is quoted, but a significant portion of the information related to Toth’s artistic sensibility and process is liberally culled from interviews with Toth’s contemporaries that were conducted by the dedicated comics historian Jim Amash for the special Toth issues of Twomorrow’s Comic Book Artist (#11) and Alter Ego (#63). Then, the selected quotes often seem intended to support explications of one or another of the artist’s perceived negative qualities.  Toth speaks for himself occasionally (and not in his own hand, his writings have been typeset), but often his detractors are allowed to qualify the work. Kubert takes the opportunity to defend his allegation that Toth hacked out the “Danny Dreams” story in Tor #3 by drawing it at print size, even though it is plain from virtually the rest of the book that it wasn’t ever in Toth’s nature to take the easy way out. Toth’s efforts to improve the material he worked with are presented as proof that he was “difficult” since he wasn’t able to keep to his assigned place as an illustrator. Yet, the book seeks to define Toth as an illustrator and in this buttresses past misconceptions about his work, and by extension that of all comic artists who work with writers.

The authors’ choices of which of Toth’s influences to highlight are unexpected and seem intended to press a view of him as more of the lineage of illustration than of comics. The “influences” section is comprised of images and capsule biographies of several obscure illustrators. While I don’t begrudge them their renewed visibility, I wish there were images of the works of Robert Fawcett and Albert Dorne, illustrators whose work strongly affected Toth, in a book that means to be definitive.

An elegant illustration by Robert Fawcett

Toth is a cartoonist, but his comic artist heroes are placed outside of the “influences” section. A few Scorchy Smith dailies are shown, despite that the impact of Noel Sickles’ later graphic work on Toth’s drawing techniques is as pronounced, or more so.  The authors do show a clear correspondence of his neophyte efforts to Frank Robbins’ early work, yet Roy Crane, arguably Toth’s most overpowering muse, rates only a single repro of a relatively weak Wash Tubbs daily strip.

Buz Sawyer: a more substantial example of Roy Crane’s talents.

Irwin Hasen was a mentor and friend to Toth and by the artist’s own account, another prime influence on his work. Hasen gave the authors many quotes, but his artwork is not deemed worthy of a reproduction. In an interview with the author/editor team on TCJ.com, Dan Nadel hones in on this omission and asks, “What did Toth see in (Hasen), as opposed to the flashier, more obviously influential Meskin?” Mullaney reponds, “It could very well be that Alex admired Irwin because he was a working professional that Alex wanted to be. Irwin was certainly among the better artists at DC at the time. It’s a question only Alex could answer.” If one actually looks at Hasen’s work, though, a connection can be seen—-his storytelling, his internal “camera” and page compositions are clear and succinct, his brushwork is fluid and expressive.

Mad fresh: Dondi daily strip by Irwin Hasen
Breezy brushwork by Hasen on a Sunday.

From childhood,  I always could see that Hasen drew appealing comics pages. I trust Toth when he said he learned something of value from his friend’s work—I’d guess that the calculated and deliberate Toth admired the light freshness of Hasen’s handling.

A case is presented that Toth is not much of a writer himself. This is firstly evidenced by an early, incomplete and unseen story, interesting mainly for the rare look at his pencils. Obviously Toth wasn’t happy with it, since he didn’t finish it. He did a later version, “Tibor Miko” from Creepy #77, that wasn’t much better. Then, there is the interminable exposition of his self-written Jon Fury strips for the Army, included here in their entirety or nearly so, although some strips are presented in a badly retouched form (I feel sorry for the production artist who was charged with this task).

Retouched panel from Jon Fury

In Fury Toth tried to emulate Caniff’s writing but falls flat, most embarrassingly so when he phonetically renders the dialogue of Fury’s Mexican hoax wife in the inexplicably typewritten third storyline. The Jon Fury strips are nearly anomalous in Toth’s corpus in that they are so annoyingly hard to read. Granted, he had a difficult time initiating a script, but usually once he had a script, he was a master at making it work.

In his preface, Mullaney writes that Toth “would accept drawing assignments, ignore the supplied scripts, and unilaterally rewrite at his own discretion.” But—-Toth didn’t ignore scripts and his amendments were never unilateral. Instead, he served the story, he made every effort to find the story’s heart. Any alterations he did on scripts that he accepted were based on his instincts of what the story needed. He did the lettering whenever possible, not only for the aesthetic of his unique hand making the finished page, but for the control lettering gave him to (usually) subtly amend the script and streamline the narrative.  What illustrator has ever taken it upon themselves to alter the text of a story? It isn’t done. But Toth continually proved that he deserved such freedom in interpretation and in his efforts, he certainly shortchanged no one. Ironically, even his least sympathetic editors and writers have been the beneficiaries of Toth’s unpaid improvements—his works are often the jewels of their careers.

The overwhelming majority of the scripts Toth drew would hold no interest today if he had not drawn them. An exception is the transcendent yet faithful enhancement of Harvey Kurtzman’s “Thunderjet” that is reprinted here. However,  Toth was unable to adhere to the writer/editor’s exactingly articulated layouts for their most brilliant collaboration, “F-86 Sabre Jet” from Frontline Combat #12.

F-86 Sabre Jet: one of the best pieces either man ever did.

As can be seen from the page above, Toth did not alter Kurtzman’s structure. His offense was that he chose to use oblique silhouettes in the upper tiers, a relatively small change but one which greatly augments for the reader the sense of disorientation communicated by the text and experienced by the pilot.  An angry Kurtzman printed the story, but Toth did no more work for E.C.  Joe Kubert’s later outright rejection of Toth’s Enemy Ace story because of the artist’s alterations to the script is atypical—most of Toth’s editors accepted his improvements. However, these anecdotes do “illustrate” precisely why Toth was not an illustrator. He demanded a level of autonomy in interpretation, even if it meant he would get no further work from a company.

Massive popularity in one’s time is not always a barometer of artistic accomplishment. Toth’s avoidance of the repetition and artistic stasis that drawing series or even full issues of the same character require makes his work hard to find, spread out as it is in anthology titles, and he did not make the regular income that series would have given him. Toth’s son Damon explains, “his integrity was way more important to him than dollars and cents, and he lived by that his whole life.” Yet, the editors insist on supporting the emphasis on character/property that constrains the comics industry and marginalizes peripatetic artists like Toth, by focusing the Dell section on Zorro and including an already much-reprinted story. Although he began with high hopes, the artist disliked the scripts, did not consider Zorro to be his best work and it was the source of the conflicts that ended his Dell employment. His fabulous efforts on some of his other rare book-length Dell comics such as Clint and Mac, Paul Revere’s Ride, No Time for Sergeants and The Frogmen are barely mentioned.

Clint and Mac: a particularly beautiful comic book
A memorable panel from The Frogmen #5

Instead, a twenty page story from Toth’s series of 77 Sunset Strip comics is included, one of the few things in this book that I didn’t already have. It is a bizarre choice, drawn in his more humorous style and it has grown on me, although Toth thought the show and characters were idiotic and this informs his disparately absurd panels, any of which might have been an excellent source for Roy Lichtenstein.

77 Sunset Strip: a no-brainer

Maybe Toth was overqualified to work on such disposable children’s entertainment, but he did it because he was driven to use the comics medium as it stood in his time, to experiment with its properties, to our enrichment. He found ways to believe in the scripts enough to transform them, if not into literary masterpieces, certainly into examples of sophisticated comics storytelling. That sophistication most often came from his skills as an interpretive comics storyteller, rather than from an illustrator’s strict adherence and accompaniment to a set-in-stone text. Toth did well-drawn and designed covers and pin-ups up until the time of his death, but what was missed by his disappointed fans for his two final decades was his approach to comics narrative—and that is where his importance lies.

Perhaps some of my problems with Mullaney and Canwell’s approach will be addressed in their future volumes. However, the second book in the series, the one that will represent his greatest comics work, will be titled “Genius, Illustrated,” a title that makes me despair, whatever the editors’ rationale for using it (“it’s about a genius, and it’s illustrated”). I beg them to reconsider that title, even though there would be some effort involved since the book has been solicited. The term “illustration” describes artwork that accompanies a text, but does not impose upon it. An illustrator has a subordinate role to that of the writer and in bibliographic terms is not considered an author, or a co-author along with the writer of a book. Applying this label to the artist’s part of the collaborative process of comics ignores that comics demand many skills not in the job description of an illustrator, such as staging, timing and the emotive acting of “on-model” characters in the sequential representation of shifting vantage points of movement within three-dimensional space.

Toth had a complex skill-set and a consuming dedication to his art that places his work far above that of his contemporaries. If our greatest interpretive cartoonist is saddled with the “illustrator” label, he is denied what he fought for in his many battles with editors, the frustrations of which surely impacted his personal life, conflicts which grew from his efforts to make some of the greatest examples of graphic storytelling to date. If Alex Toth cannot get his due, then all comics artists who do not write their own scripts, but who contribute a great amount of the narrative content of the comics they do within their drawings, are well and truly fucked.

Gene Colan: The Hidden Eye

In 2008, Steve Cohen asked me to contribute to a magazine to honor Gene Colan, to be entitled Genezine. I took the opportunity to arrange with Gene and his late wife Adrienne to tape an interview. We met at a pizza joint in midtown Manhattan while they waited for an appointment Gene had at a hospital nearby. Beforehand, I attempted to ink an elaborate drawing of Gene’s, in order to directly inform myself about his work’s structural properties and to have something to fuel the discussion. It was the last time I saw Adrienne, another reason why I regret that when I transcribed the tape, her many relevant comments were inaudible because the microphone in the little recorder I used had been aimed at Gene. Although the transcript is slightly disjointed without her portion of the interchange, Gene offers some interesting insights. For a reasons outside of Steve’s control, Genezine never came to fruition, so HU is as good a place as any to present this conversation with an important and influential comic book artist. Click on images to enlarge.

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The first time Tom Palmer inked Gene, from Dr. Strange #172

Transcript of an interview conducted on February 7th, 2008.

James: You like to work to music as a sound thing that’s going on…does that affect you compositionally? Your compositions tend to flow, and lead the eye around.

Gene: Let’s say it helps my composition, music helps me get into it.

James: In our earlier interview you said you wanted to find a way to represent music. I think you’ve done it! (laughter)

Gene: Well, Disney did that with Fantasia.

James: Comics don’t have sound, but there is timing, the beats.

Gene: I’ll play anything. I’ll handpick the records. A symphony, whatever it’s going to be, and that launches me right into it. Blocks out anything else, and it kind of blends with what I’m doing. Sometimes I’ll play just sound.

James: Do you find that produces a sort of time warp, you get lost in what you’re doing?

Gene: Ooh, yeah.

James: Like missing time…how long have I been here? (laughter)

Gene: Yes, because music launches me into another time, another space, and that helps me a lot. It’s very hard to describe just what the mental process is…everybody a different way of approaching it. But, that how I approach it.

James: You are able to visualize a three-dimensional environment in your comics, what I call “motion perspective.” In other words, you are able to portray different angled views of a given environment, with some elements in motion. For instance, you vary vantage points within the six sides of a room, on furniture, the people moving through it in time, and what can be seen through the windows and doors. These skills are specific to cartoonists and animators, and you are able to manifest it so realistically, and with your style of graceful, expressive page design.

Gene: I’d get an idea of the form and light from something in a photo or on film, and I’d take it from there. One of the reasons I prefer taking my own reference pictures is because I’m able to shoot pics of some elements from different angles. Especially people. Of course, there’s much more to it. I can tell you also that when I read the script (even if it’s only a page or two), I’m planning the composition of the panels for days in my head, looking for different elements to take pictures of and deciding the best way to portray the words.

James: Photos and film give you light. Would you pose yourself?

Gene: Sometimes, yeah I did.

James: Like the Nightmare drawing I inked, you obviously didn’t have a model for that thing. (laughter)

Gene: Well, sometimes I need a springboard.

James: If you’re doing a long piece with the same guy, like Nathaniel Dusk…at a certain point you’ve got him, you can draw him all the way around.

Gene: Yeah.

James: You would go to different locations, to find something specific that would be a springboard?

Gene: I would get an mental image, right away, or sometimes not right away, but I would get an image of a location and the person in it, what’s in the foreground, what’s in the background, and I would work with that to get a sense of depth. Very often I would use something in the foreground to frame the picture, something recognizable, like a lamp.

James: I see…it’s not really the focus of the image, but something to make the space.

Gene: Right. Then I’ll work into the background, or sometimes I’ll work right up front. I have to have a good notion of where they are. If they are in a tunnel underground, that’s not much to work with.

James: In your story in The Escapist #2 (Vol. 1 of the collections) you draw the characters in a tunnel, and they’ve got no room. You do a claustrophobic thing, and find a place to hide the “camera,” imbedded in the wall back here (holds an imaginary camera behind his head). It’s not a real view, but it works.

Dan Adkins puts a nice polish on Gene’s pencils, from SubMariner

Gene: They’re not complete images, they’re kind of fragmented…but I generally know what it’s going to be. And once I start doing the figure work it becomes clearer and clearer what I’m going to put into the background.

James: Okay, but also you don’t read the entire script, right? You prefer to be surprised?

Gene: Page to page, page to page, or if everything feels like it is leading to a particular page that I don’t know about, then I’ll read forward, to find out what that place is…I have to, or I’ll screw it up, you know. I mean, sometimes it has to do with something that is going to appear later…but they are usually pretty basic. It usually starts out in a basic way, two people talking. You don’t need much more than that.

James: I wanted to get into your acting. I mean, your characters act, within their framework. So even the smallest little guy in the background has a role to play…he’s not there by accident, you already cut out all the extraneous…so each of those would be based on types from film or from your life?

Gene: Yes, things I’d seen on the screen…

James: Or your family…

Gene: Oh yes, my son.

James: You put Adrienne in there?

Gene: I used to, yeah, and my daughter.

James: As goddesses? (laughter)

Gene: Did you see the film Patton? There’s a particular scene in it where there’s a close-up of two Generals, Patton and someone else, talking about their next strategic move. During the thick of the battle, way in the background shells are being lobbed all over the place, explosions, everything, and the camera was focused on these two generals. But, if you looked in the background they were telling another story and that story was, a GI had been shot, wounded, and a medic comes running to him. It has nothing to do with what’s up close, that was the important thing and that was the thing that has dialogue, the generals talking, what they’re going to do next; the background essentially relates to it, to where they are and what they’re about….yeah, we all knew it was wartime, but to see a medic come out and help a wounded soldier and drag him back to safety…they didn’t have to put that in, but boy, what reality. It added to the scene.

James: Okay, for instance at Marvel with Stan Lee, if you have a conversation on the phone, it goes for….how long is it?

Gene: A few minutes. I’d tape it.

James: Right. So you’d actually refer back to the tape while you’re working.

Gene: Yes, that’s what I did.

James: You have to plan out all the action and movement…and that’s actually an optimum kind of freedom for you to design everything.

Gene: It’s not done that way anymore.

James: Okay, now they say, here’s four panels on this page, and the editors do futz around with the balloons…do you pencil the balloons in first? Or leave room for them?

Gene: I try to leave some room at the top.

James: I can’t design a comic page without putting the balloons in first, because I know I’ll need this much space. Anyway, at Marvel you were writing the story on the top, your originals have notes in your handwriting.

Gene: Those books would never have long sentences, just very short captions so it wouldn’t crowd out the art. Stan gave me the ball and let me run with it.

James: Well, for instance in Dr. Strange #182 there was a two page spread with the Juggernaut, a very psychedelic layout, a few panels rippling across a spread with gradating colors on the page behind, a really unusual resolution….you’d make that decision?

Gene: Yes.

James: You’d say, ‘I’m going to do this two-page spread,’ and then for that space you might have to pay on the last page by having to pack in a lot of information for the end.

Anatomies clash over an effective background, in the print Jim Steranko made of the cover he inked for Gene.

Gene: Oh yeah. But sometimes there were issues that the panels weren’t clear enough. Stan would say to me, ‘Find the man in the puzzle.’

James: Yes, but it would make complete sense when it was colored. They just weren’t able to see how it all came together, right away. Marie Severin or whoever colored it would think, ‘Oh, I see what he’s doing here,’ comprehend it, make it clear.

Gene: I did more of what pleased me than what pleased Stan. I didn’t disregard what he wanted, but I worked for many writers, and I did what pleased me. I thought that was the right thing to do.

James: Your body of work has a consistent kind of realization.

Gene: I had some writers that were editors, who were very specific about what they wanted, and that would intimidate me, and then I’d start to worry about the work, and they could never get the best out of me because I had to follow what they wanted.

James: They should want the artist’s vision. Otherwise, why hire you? I find penciling to be the most pleasurable part.

Gene: It is.

James: For a long time I didn’t enjoy the inking, it was like doing the same drawing over again. I’d ask, can’t you get me an inker? But no one else could ink it because they wouldn’t know what the hell it was.

Gene: I inked a few things when they asked me to. But, editors and writers want what they want. They often don’t care what you want.

James: Or, the writer would not understand what the artist was facing. They’d say, give me 200 people standing on a street corner. Thanks for that!

Gene: I’d give the effect. There’s a story I like to tell, about an artist Alexander King who did a painting of a street corner full of figures, and the editor said, ‘Can’t you just turn everybody to the left?’ That meant the whole painting was destroyed. They’re not pawns on a board (laughter). So King just folds the painting in half and dumps it in the trashcan and walks to the elevator. There was another fellow in the room who was watching the proceedings, observing, and he followed King out to the elevator. He said, ‘Let me give you a word of advice. The next time you do something of this nature, paint one of the women with a hairy arm. If you did that, they’d spot that right away, and justify their job’ (laughter).

James: That’s like what I read Adrienne said to you at some point, fixing one of Shooter’s corrections on every page….

Gene: ‘Make him feel like you fixed everything.’

James: And he’s like, ‘That’s more like it.’ I didn’t mean to bring him up (laughter). About inking again, your own inking is very fresh and quick, like you actually did it kind of quickly.

Gene: I have a rough finish with ink.

James: It’s not something you want to be doing, really?

Gene: No, I don’t. I can get a suppleness of tone with a pencil, and let the inker decide whether he wants to put those greys in or not.

My try: I should have used a brush

James: Well, inking your Nightmare drawing I realized that all of your lines are going in a trajectory. When I printed it out I should have flopped it, because I’m left handed…are you right-handed, Gene?

Gene: Yes.

James: Right, well, your directional strokes are going like this (demonstrates). I would have done it better backwards (laughter).

Gene: I’m a stickler for faces. And you got Strange spot on. Overall, a little too scratchy with the lines. But I know that’s very much your style which works brilliantly when doing your own art, but I’d like to see mine with a little more mix of pen and brush work.

James: That was my second try at inking that drawing. I printed it off your site and blew it up on Xerox, then lightboxed it. The lightbox made it very hard to see the lighter lines.

Gene: Your inking is quite good and actually it’s really how I drew it. If you had put a denser line on the back of the monster, it would have improved the confusion. You couldn’t have picked a more complicated picture. (laughter) You should have started with something simple! It’s confusing because that’s how I drew it. Bottom line: ya did good, Joey!

James: Well, thanks, Gene.

Gene: Let me ask you this. Supposing on the page it’s raining, and you’re focusing on some of the characters, rain streaks are coming from right to left. But now you’re focusing on this character, who’s talking more or less to the reader. There’s another panel where he continues to talk, but not from the same angle.

James: You’d have to change the direction of the rain.

Gene: Right. Did you do that?

James: Yeah, my first issue of 2020 Visions started with a rain scene, and I angled it depending on the viewpoint. But in inking you, it’s in the faces that you go, oh my God, that’s really Gene. The way it wraps around the form of the head…

As an inker, Al Williamson 'gets' Gene, from Tomb of Dracula (miniseries) #1.

Gene: When I draw a face with an eyeball in it, very often that eyeball is so bloody outstanding, that it almost looks like they’re looking at you in shock.

James: (laughs) The eyeball!

Gene: I mean just a general face talking, so I try to soften that, so that, if you look twice, maybe the first time you moved to the eyeball, but if you looked at it again more carefully you wouldn’t see it. You know what I mean? I have the eyeball in such a way that it’s not offensive. It doesn’t look like it’s scary-eyed. Do you understand what I mean?

James: You mean a specific piece with an eyeball?

Gene: No, when you draw a face, say a guy…

James: You mean whether it comes to life or not?

Gene: Well, it can come to life, but if you’re frightened, of course, your eyes are wide open and you can’t help it…you have to show the eyeball. But if you want to keep that brave look on a hero, then don’t show the eyeball.

James: Well, certain cartoonists will…and I was doing this. I used to draw an eye, and put a little highlight in the pupil…a little gleam.

Gene: Yeah.

James: Then a couple jobs I just blocked it in. It causes this sort of Charlie Brown effect. It becomes a little more universal, people identify with it in a different sort of way.

Gene: I find when you’re dealing with that specific thing that I’m talking about, the eyeball, it’s either over the top, or it’s hidden, so that it’s not offensive. You don’t get the feeling that this guy is staring at you. It’s all in the eyes, like softening. They could be looking at you but there’s just a hint of an eyeball in there. Just a hint.

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My earlier interview with Gene from 2002, at Comic Art Forum: http://www.thearteriesgroup.com/ComicArtForumColan.html

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Daredevil, Sub-Mariner, Tomb of Dracula, Dr. Strange, and Nightmare copyright 2011 Marvel Comics. Nightmare drawing copyright 2011 by Gene Colan.