Gene Simmons and KISS: Channeling One’s Inner Superhero

The index to the Comics and Music roundtable is here.
______________________

In 1958, an estranged Hungarian Jew and Holocaust survivor named Flóra “Florence” Klein brought her eight-year-old son, Chaim Witz, to New York City from Israel to seek out a new and better life. Chaim Witz’s name was soon Americanized to Gene Klein, and would eventually become the infinitely more famous double-alter ego Gene Simmons.

But let’s not get ahead of ourselves.

After a year in an Orthodox Jewish school, the young Klein made his transition to America complete by entering the New York City public school system. Unable to speak or write English at first, Klein quickly turned to the new and fascinating world of American popular culture to learn his adopted language. While other kids were outside playing baseball or kick-the-can, Klein immersed himself in almost all of the mass entertainment arts: movies, television, science fiction, cartoons, pulps, and especially comic books. Reflecting later about those early years, he said once he saw Superman and Batman, “he was hooked.”

illo-01

Then, in 1964, at the age of 14, he saw The Beatles on The Ed Sullivan Show, and a new world opened up for him: pop music. As he said decades later in his book Kiss and Make-Up, “My first thoughts about pop music were born that night, and they were simple thoughts: If I go and start a band, maybe the girls will scream for me.”

Klein’s first band was Lynx, announced incorrectly as The Missing Links – the name which ended up sticking – and it consisted of Klein, Danny Haber and Seth Dogramajian. Like Klein, both band-mates were obsessed with comic books. Klein elaborated about their four-color passion: “Seth and I used to publish amateur fanzines about comic books and science fiction. We would write articles, review movies, and talk about characters from television shows. His fanzine was called Exile; mine was called Cosmos. But after the Beatles, it became clear to us that, as much as we loved science fiction, it wasn’t going to get us where we wanted to go with the girls.”
 

 illo-02

But even as Klein began actively forging ahead on his nascent music career, his entrance into the world of science fiction, comic book, and film fandom exploded.

To say that Klein was an active fan of the popular arts would be a gross understatement. He not only read and collected comic books, monster magazines, film magazines, pulps and related science fiction and fantasy books; he also published his own fanzines and contributed material to scores – perhaps even hundreds – of other fan publications.

illo-03

From 1965 to 1970 – through the remainder of high school and beyond – Klein’s fanzine-related output was prodigious. Here’s just a partial list of fanzines with which he had involvement: Adventure, Arioch, Asmodeus, Asterisk, Beabohema, Bombshell, Chamber of Horrors, Cooper’s Hero Hobby, Cosign, Cosmos, Cosmostiletto, Crabapple Gazette, Critique, Double: Bill, Dynatron, Ecco, Exile, Famous Fiends of Filmdom, Fantasy Crossroads, Fantasy Film Journal, Fantasy News, Faun, Giallar, Gore Creatures, Harpies, Id, Iscariot, Mantis, Martian Journal (MJ), Men of Mystery, Monstrosities, One Step Beyond, Orpheus,  OSFan, Osfic, Proper Boskonian, Pulp Era, Quark, Ragnarok, Ray Gun, Sanctum, Satyr, Sci-Fi Showcase, Screen Monsters, Sirruish, Solarite, Space and Time, Spectre, Splash Page, Starling, Super Spy, Terror, Tinderbox, Trumpet, Web Spinner, Weirdom, and Wonderment.

Klein’s contributions were as varied as his popular culture interests. He drew artwork; wrote opinion columns; reviewed films, TV shows, comic books, pulps, books, fanzines and newspaper comic strips; and wrote countless letters of comment.

illo-04

His signature writing style could be summed up in one word: blunt. Klein rarely pulled his punches. If he thought a fan publication had bad art or a poorly written article, he would not hesitate to say so. Despite this, many editors apparently didn’t mind the abuse, because his letters kept on getting published. So did his sometimes acerbic articles.

For example, in the fanzine Web Spinner #2, published in August 1965, Klein summarily raked Marvel editor Stan “The Man” Lee over the coals in an essay titled “The M.M.M.S.? You Can Keep It!” Klein felt that the $1 membership fee Lee was charging for the new club was exorbitant for what members received in return: a record, a certificate, some Thing stickers, and a coming events news sheet. Klein then went on to discuss some of Marvel’s other merchandising products being concurrently advertised, such as $1 Marvel stationery pads and $1.50 t-shirts. And while he admitted they were nice to look at, he complained, “who has so many dollars to contribute to Lee’s ever-growing pockets?”

illo-05

However, just about 10 years later, there would be some industrial-strength irony in those words when Klein, as Gene Simmons, would help mastermind a long-running and innovative KISS merchandising machine that would eventually generate hundreds of millions of dollars in revenue – a marketing juggernaut that made Lee’s modest mid-1960s operation look positively quaint by comparison.

Klein’s soon-to-be-considerable entrepreneurial skills started in those halcyon fan days when he started buying and selling comics to finance his hobbies and fledgling music career. He utilized the same mimeograph he used to publish his fanzines to print up flyers and other ads offering to buy old comics for a dollar a pound. He’d then sift through the stacks of purchased comics, re-selling the most collectible ones to other fans at a tremendous mark-up.

As the 1960s came to a close, Klein went off to college and his music career began growing. Something had to give, so Klein’s fan activities began tapering off. But even as late as 1969, Klein and his band-mates were still doing a significant amount of work for fanzines. For example, in the fifth issue of Gordon Linzner’s science fiction fanzine Space and Time, published in the spring of 1969, three of the four contributors providing artwork for the issue were current or former members of a Klein band: Klein, Dogramajian and Steve Coronel.

illo-06

But, the die was cast, and Klein’s music career soon displaced most of his former fannish activities. In the Dec. 14, 2005 edition of the fanzine Vegas Fandom Weekly, science fiction fan and editor Arnie Katz looked back on Klein’s departure from fandom, circa 1969. “He was originally in horror/SF movie fandom and was only beginning to understand the “faster track” of SF fanzine fandom when his life got very busy,” Katz said. “Bill Kunkel and I (who barely knew each other at the time) both corresponded with Gene and, I think, saw him as a promising young fan. He came along at about the same time, and from the same “other fandom” source, as John D. Berry. John grew into a very fine fan while Gene’s fan career ended due to his musical success.”

Today, several different fandoms claim Klein as one of their own, and they are all technically correct. Klein was, in fan parlance, a “cross-over fan” – i.e., he had a foot in multiple fandoms. But back in those pre-Internet days, unless a fan made his multiple allegiances a point of contention in his letters and essays, few of his peers would have even been aware of them.

illo-07

There were no overt indications during this period that anything like KISS was in Klein’s future. He and his band-mates rotated in and out of various band iterations as they struggled to find the right mix of musicians and the right sound. However, there is a tantalizing clue in the form of an obscure 1969 fanzine drawing by Klein that could indicate he was dreaming of something bigger four years before KISS was born. The drawing was published on Page 36 of the fanzine Starling #13 as a spot illustration, and it depicts what appears to be a prototype design for the eye makeup Klein (as Simmons) would later wear as his KISS character, The Demon.

illo-08

In 1970, Klein and band-mate Stanley Eisen formed the band Wicked Lester, which was the precursor to KISS. After two years of struggling unsuccessfully to build the type of band they envisioned, and despite a recording contract with Epic Records, for various reasons the two felt shackled by the arrangement and walked away. This gave them the freedom they needed to start fresh and build a new band from the ground up.

They moved to New York City, found a drummer named Peter Criss (Criscuola), and a lead guitarist named Ace (Paul) Frehley. Around the same time, Gene Klein changed his name to Gene Simmons, Stanley Eisen changed his name to Paul Stanley, and the early versions of their trademark makeup and costumes began to take shape. Stanley coined the name KISS, and although they probably had no inkling of it at the time, the band was ready to make history.

Simmons recalled in KISS and Make-Up how his Demon character persona originally developed. “Later on in our career, when we went to Japan, the reporters there wondered if our makeup was indebted to the Japanese kabuki style. Actually mine was taken from the Bat Wings of Black Bolt, a character in the Marvel comics The Inhumans. The boots were vaguely Japanese, though – taken from Gorgo or Godzilla – and the rest of the getup was borrowed from Batman and Phantom of the Opera, from all the comic books and science fiction and fantasy that I had read and loved since I was a child.”

illo-09

Simmons also attributed his trademark Demon hand gesture, consisting of the index finger and pinky finger extended, to comic book artist Steve Ditko’s two trademark characters: Spider-Man and Dr. Strange. The former would position his hand that way to shoot webbing from his web-shooter, and the latter would use a similar gesture to conjure up magical spells.

In many ways, Simmons was channeling his inner superhero when he designed his on-stage persona. I don’t think it’s a coincidence that Jack Kirby’s comic book character named the Demon debuted on newsstands just six months before the birth of KISS. As Simmons points out, his own character was an amalgam of many comic book and popular culture influences. Likewise, adopting stage names at the very moment their KISS characters were born was another nod to the superhero’s penchant for having an alter ego. Later, Simmons would even take hiding his alter ego to the next level by covering up the bottom of his face whenever his make-up was off and cameras were around. (KISS bandmate Paul Stanley demonstrates the technique in the picture below.)

illo-10

The band’s first performance took place at the Popcorn Club, in the New York City borough of Queens, on January 30, 1973. There were three people in the audience, and KISS performed sans make-up. By March, however, the band had started developing its iconic look and four signature characters: The Demon, Starchild, Catman and Spaceman.

According to the 2012 (revised) edition of The Encyclopedia of Heavy Metal, although KISS eventually became one of the most popular bands of the 1970s, they struggled initially to get noticed. KISS released three albums prior to Alive! but the sales were weak. At the same time, their live concert performances were regularly selling out. So the decision was made to release a double album made up entirely of live KISS concert performances. Live albums were still unusual during that era, so it was a bold move – and a highly successful one. Alive! apparently captured the energy and spectacle of KISS’ concerts, making the band members superstars overnight.

illo-11

KISS had a huge influence on almost every heavy metal band that followed – whether the later bands realized it or not. This “ghost” influence is similar to the influence comic book artist Jack “King” Kirby had on his peers and subsequent generations of comic book artists.

As mentioned earlier, KISS was the first rock band to extensively market and brand itself through merchandising. In the mid-1970s, KISS albums came with an order form insert offering membership into “The KISS Army” for $5, and a host of other KISS merchandise for sale. Suddenly, according to The Encyclopedia of Heavy Metal, KISS products were everywhere. “This may not seem like a big deal today, but at the time it was highly unusual for a band to market itself this aggressively as a commodity.”

illo-12

To his credit, even as KISS was rocketing to fame, Simmons never forgot his fannish roots, and still kept in touch with some of his long-time fanzine buddies. For example, in 1976, after the KISS World Tour, Simmons wrote a letter of comment that was published in issue #25 of Gore Creatures, a fanzine he had submitted contributions to during the late 1960s while he was still in high school.

illo-13

The band’s popularity soon opened doors with the very comic book industry Simmons and his early band-mates had adored. “From the beginning I had been heavily indebted to comic books, and in 1978 (sic) we made good on that relationship by getting a comic book of our own,” Simmons said. “First a Marvel artist (sic) named Steve Gerber who was a big fan put us in the last two issues of Howard the Duck. We were demons who possessed Howard. Marvel noticed that those two Howard the Duck issues soared in sales even though we weren’t on the cover. So they approached us about a KISS comic book.”

illo-14

The very first KISS comic book Marvel published was Marvel Comics Super Special #1, a magazine-sized comic published in September 1977. The rollout of the magazine received national coverage because of a brilliant marketing idea: At Marvel’s printing plant in Buffalo, N.Y., KISS, in full make-up and costume, and in front of the cameras and a notary republic (and Stan Lee, of course), had blood drawn from each band member, after which it was mixed in with the printers ink used for the magazine’s print run. According to Simmons, the issue “became Marvel’s biggest-selling comic book.”

A follow-up magazine-sized comic, Marvel Comics Super Special #5, was published a year later in Dec. 1978. Marvel also published the trade paperback KISS Klassics in 1995, and KISSnation Magazine in 1996.

illo-15

Since then, KISS has had many other licensed comic books published by a variety of comic book companies. For example, Image published 31 issues of Todd McFarlane’s KISS: Psycho Circus from 1997-2000, followed by four trade paperbacks and five spin-off magazines. Dark Horse was next, publishing a 13-issue series KISS in 2002. Platinum Studios published KISS 4K in 2007, and even Archie Comics got in the act in 2011 when it published, Archie Meets KISS. Most recently, IDW has had a licensing agreement to publish KISS comics, releasing KISS, KISS Greatest Hits, KISS Kompendium, and KISS. And the KISS comic book ties keep on coming…

illo-16

Like millions of immigrants before him, Simmons came to the United States with nothing but a dream. And whether one likes the music of KISS or not, no one can deny that Simmons took some of his wildest fantasies and turned them into reality – and built a world-wide army of ardent fans in the process.

 

Spider-Man: Wordless Destiny

There were a lot of great story arcs written during the Silver Age of Comics, which most comics historians agree spanned the years 1956-1970. But the best one, in my opinion, “If This Be My Destiny,” was published as a three-part story in “Amazing Spider-Man” issues 31-33, cover-dated December 1965 through February 1966.

But before we can analyze exactly why the story was so special, we first need to identify who the key player was in its creation, layout, pacing and overall story.

Stan Lee was attributed as the “writer” of the story in the credits, but he, as I discuss below, had nothing to do with the story arc’s creation. For while he wrote the dialogue after the pages were laid out and drawn, he did none of the plotting, and had zero input on the pacing, basic character interaction, mood, and story direction. All of that was done by artist Steve Ditko.

The “Marvel Method” of creating comics during this period was peculiar in that regards, especially for Lee’s top bullpen artists Ditko and Jack Kirby. When the process was first implemented by Lee in the early 1960s – ostensibly to save him the time of writing a full-blown script – he and the artist of a particular comic book would have a story conference, work out a plot, and the artist would go home and draw out the entire issue. The finished pages would then be given to Lee, who proceeded to add the dialogue.

But by the mid-1960s, Kirby and Ditko were so good at creating and plotting stories that Lee himself admitted in a number of interviews that he often had little or no input for story arcs. In fact, he often would have no idea what the story for a particular issue was going to be about until after the pages were delivered by the artist.

Lee himself details this Marvel Method process in an unusually candid interview he did for “Castle of Frankenstein” #12 (1968), a magazine that covered popular culture from that era:

“Some artists, of course, need a more detailed plot than others. Some artists, such as Jack Kirby, need no plot at all. I mean I’ll just say to Jack, ‘Let’s make the next villain be Dr. Doom’… or I may not even say that. He may tell me. And then he goes home and does it. He’s good at plots. I’m sure he’s a thousand times better than I. He just about makes up the plots for these stories. All I do is a little editing… I may tell him he’s gone too far in one direction or another. Of course, occasionally I’ll give him a plot, but we’re practically both the writers on the things.”

This was also true with Ditko and his early Marvel Method process on “Amazing Spider-Man.” He and Lee would have a story discussion, after which Ditko would leave, pencil out the story and then, inside the panels, write in a “panel script” (suggested dialogue and narration). He would then bring the pages back to Lee and they’d discuss the story from start to finish. Ditko would annotate any changes outside of the panels, and then he’d leave the penciled pages with Lee. Lee would then write in the final dialogue and the book would be lettered. Ditko then picked up the lettered pages, and made any of the annotated changes during the inking process.

But Lee really had no long-term vision for Spider-Man. He never thought about what he would do with the characters from one issue to the next. He’d just say, “Let’s make Attuma the villain,” and Ditko would have to talk him out of it. The glue that really held the Spider-Man direction and continuity together in those early days of the character was Ditko.

Over time, Ditko received more and more story autonomy and character development latitude that by about issue #18, he was doing the sole plotting chores with no input from Lee. But it took time for Lee to give Ditko what was then unprecedented plotting credit, beginning with “Amazing Spider-Man” #26 (July 1965), and ending with Ditko’s last issue, #38 (July 1966).

As with many aspects of those murky creative days at Marvel, Ditko’s credits raise questions. For example, why did Lee agree to give Ditko plotting credit, but not Kirby, whose “Fantastic Four” and “Thor” plotting autonomy was apparently quite similar? And why did Lee, when he finally did start giving artist and plotting credit to Ditko, suddenly, after one issue, expand his own credits from “writer” (his standard credit line for the first 26 issues of “Amazing Spider-Man”) to both “editor and writer”?

Around the time Ditko began receiving plotting credit, a rift between the two arose and, according to several Marvel staffers, was so acute, Lee would not speak to Ditko. It was during this year-long communication blackout period that Ditko wrote his Spider-Man magnum opus, “If This Be My Destiny.”

Additional evidence that Lee had no story input during this period can be found in “Amazing Spider-Man” #30, which set the stage for Ditko’s historic three-issue story arc. In that issue, the villain is a thief named The Cat, but Ditko also introduced, in two different parts of the story, henchmen for The Master Planner – the surprise villain for the “Destiny” story arc that was to start in issue #31. Yet because communication between Lee and Ditko had ceased, Lee had no idea who the costumed criminals were and misidentified them as The Cat’s henchmen – which, upon close examination of the story, makes no sense. It’s not until the next issue that the error becomes obvious to Lee and he gets a better grasp of Ditko’s storyline.

So, now that we have a better understanding about who created what for this historic story arc, exactly what is it that makes Ditko’s “Destiny” so great from both a literary and artistic standpoint?

How does one go about measuring greatness? After all, there are no established standards for greatness in comics, or, for that matter, the two creative disciplines that are merged to create them: art and literature.

Some argue that great art or literature is timeless, and that it appeals to our emotions in a compelling and riveting way. Others argue that it is something that breaks new ground.

Ditko’s three-issue story arc easily accomplishes all three, and a lot more.

We can glimpse Ditko’s personal, objective views about what constitutes art from his recorded statements for the 1989 video, “Masters of Comic Book Art.” Ditko said that based on Aristotle’s Law of Identity, “Art is philosophically more important than history. History tells how men did act; art shows how men could, and should act. Art creates a model – an ideal man as a measuring standard. Without a measuring standard, nothing can be identified or judged.”

It’s clear to me that Ditko, through his stories and art in “Amazing Spider-Man,” was striving to do just that: mold Peter Parker/Spider-Man into a positive heroic model.

Throughout his career, Ditko has always been a creative, experimental, thinking-man’s innovator. It was evident in his costume designs, character portrayals, settings, lighting, poses, choreography, etc. – literally every aspect of the comic book creative process. For example, no one before or since has created anything like Ditko’s multi-dimensional worlds for his Doctor Strange character. And his creative depictions of Spider-Man’s costume, devices, movement through space, and overall look set the standard for every single Spider-Man artist who has followed. I’ve been a fan of his work for 45 years, and to this day, I still marvel at how Ditko was able to take the totally fantastic and make it seem like it could actually be real.

Ditko was innovative in other ways as well. Unlike many of his contemporaries back then, Ditko had an eye on continuity, and started meticulously planning story arcs and sub-plots many months or even years in advance. Such was the case with his slow and methodical development of the Green Goblin‘s secret identity over a multi-year period, and his tantalizingly slow introduction of Mary Jane.

Ditko’s development of his “Destiny” story arc in “Amazing Spider-Man” #31-33 was no different. Ditko planted the initial seed for the arc way back in issue #10, when Peter Parker provided blood during a transfusion of his seriously ill Aunt May. As regular readers eventually found out, Parker’s selfless act of kindness turned out to be a ticking time bomb for his frail aunt, who began suffering ominous fainting spells in issue #29, and again in issue #30.

As I mentioned above, the mature, heroic side of Peter Parker and Spider-Man had been building for many months before the “Destiny” story arc kicked in – a steady drumbeat that would soon reach a deafening crescendo. At the same time, Parker was enduring important emotional lows and highs. For example, his long relationship with Betty Brant had been pulled wire taut in the months preceding “Destiny,” and was at the breaking point. Likewise, Parker graduated high school in issue #28, and was about to go off to college and enter what he hoped was a new and exciting chapter of his life. But despite his emotional roller-coaster rides, it was clear to the regular reader that Parker was growing more mature, determined and focused both as a normal person and as Spider-Man. He was no longer the silent doormat for his boss, J. Jonah Jameson, his high school nemesis Flash Thompson, or any other negative influence in his life.

It was at this convergence of events where “Destiny” began, and the reader soon found out just how mature, determined and focused Parker and his alter ego would be under the most harrowing of circumstances – circumstances that would have the highest emotional stakes imaginable for the character.

As the three-issue story arc opened with issue #31, the stage is set for what’s to come when Spider-Man stumbles across the Master Planner’s men fleeing, via helicopter, a location where they have just stolen some radioactive atomic devices. A battle ensues, but they escape. It is during this escape that the Master Planner’s underwater refuge – a key location later in the story – is revealed.

The scene shifts to Peter Parker’s home, where he waves goodbye to his Aunt May before heading off to his first day of college. The reader can see that she is gravely ill, but she’s doing her utmost to hide it from her nephew so he doesn’t worry. When Peter returns later that day, she can hide it no longer and collapses in his arms. Her illness is so serious, their family doctor admits her to a hospital. Peter is by her side until she falls asleep, and heads for home. Here the emotional roller-coaster starts its journey again as Peter tries to juggle college, lack of sleep, mounting bills, and Aunt May’s illness all at the same time. But Aunt May’s illness overshadows everything else and his new classmates find him aloof and distant.

As his money pressures mount, Peter changes to Spider-Man so he can look for news photo opportunities around the city – as taking news photos for “The Daily Bugle” is his only source of income. He gets a tip that a robbery will be taking place at the docks that evening, and when he arrives, he once more finds the Master Planner’s men attempting to steal a ship’s radiation-related cargo. Another battle ensues, and they escape again – this time into the water using scuba gear. As the issue comes to a close, an unseen Master Planner, in his underwater lair, mulls how Spider-Man is thwarting his attempt to use radiation secrets for nefarious purpose. But the final three panels are far more ominous: the doctors caring for Aunt May have finished their tests, and conclude that she is dying.

Issue #32, “Man on a Rampage,” opens in the Master Planner’s underwater hideout, and we quickly find out that he is actually none other than Dr. Octopus, one of Spider-Man’s most dangerous foes. The scene then shifts to Peter, whose relationship and money problems keep mounting. But things get even worse when he visits the hospital and the physician attending to Aunt May informs him that her terminal illness is being caused by an unknown source of radioactivity in her blood. Peter immediately realizes that the radioactivity must have come from his contaminated donor blood which Aunt May received during a transfusion many months earlier for a different illness.

And while the radioactivity is harmless to him, it is having a devastating effect on Aunt May. So not only was young Parker responsible for the death of his Uncle Ben when he first became Spider-Man, he may soon be responsible for the death of Aunt May. This emotional realization is perfectly portrayed by Ditko, along with Peter’s vow that he will not fail at saving a loved one again.

Parker then gets an idea. He tracks down Dr. Curtis Connors (aka The Lizard) – a blood specialist who he hasn’t seen since issue #6 – and, as Spider-Man, gives him a stolen vial of Aunt May’s blood, and begs him to see if he can discover a cure for his “friend.” Connors agrees and after some tests says that an experimental serum called ISO-36 might help – but it will cost money. Parker leaves, hocks all of his personal laboratory equipment, gets the money, and returns to Connors’ lab as Spider-Man. While they wait for every available bit of the rare serum to be express-delivered from across the country, Parker, a budding scientist in his own right, helps Connors with some preliminary lab research. Suddenly, Connors gets a phone call informing him that the ISO-36 was stolen by the Master Planner’s henchmen, and Spider-Man explodes into action.

In an effort to find the precious stolen serum, Spider-Man literally does go on a rampage, snatching up criminals and stoolpigeons, smashing down doors and rooting through every underworld nook and cranny across the city for any possible leads. As the clock ticks, we see Aunt May slip into a coma, Dr. Connors patiently waiting, and a desperate Spider-Man becoming more and more frantic.

Suddenly, after swinging into a blind alley, his Spider-Sense points him to a hidden trapdoor leading to the underground tunnel entrance for the Master Planner’s underwater hideout. Battling through dozens of henchmen, he slips through a sliding doorway into the tunnel. Alerted by one of his men that Spider-Man is searching for the stolen ISO-36, Dr. Octopus decides to use it as bait so he can kill Spider-Man, once and for all.

He places the serum in the middle of the cavernous domed main room of his underwater lair, and waits. Spider-Man enters, and despite a last-second warning by his Spider-Sense, the trap is sprung and a raging battle ensues. But Dr. Octopus soon finds out something is different this time, as Spider-Man is fighting like a man possessed. Startled, Dr. Octopus quickly shifts from offense to defense, and within minutes is no longer fighting, but trying to find a way to escape the madman he is facing. A main support beam is shattered during the fight, and as the machinery inside the dome begins collapsing, Dr. Octopus slips away. But Spider-Man is trapped.

For the last three pages of issue #32 and the first five pages of issue #33, Ditko creates the most masterful bit of sequential art of the Silver Age, and possibly ANY age. It is an artistic tour de force that needs no words to convey the story. The drama, stakes and emotional tension of the main character could not possibly have been wound any higher as issue #32 came to a close. And I don’t think there was a sentient reader alive back then who wasn’t gnawing his/her fingernails to the bone waiting to find out what was going to happen in issue #33.

As issue #33, “The Final Chapter,” opens, the powerful visual sequence begun in the previous issue continues. After a four-panel recap, we see a hopelessly-trapped Spider-Man buried under the weight of an enormous mass of machinery as the main room of the underwater hideout of Dr. Octopus begins to flood. Aunt May is dying, and the serum he needs to save her lies on the floor in front of him, just out of reach.

And just when you think it’s over for Spider-Man, and that he’s doomed to die, he once more thinks of Uncle Ben and Aunt May, taps a latent reservoir of sheer will and determination from his innermost being, and attempts one last time to break free. Ditko captures the agonizing struggle pitch perfectly, with sequential pacing that rivals that of the best comic book or film. And with one last mighty heave, he’s free (See Figures 7, 8, 9, 10 and 11).

But Ditko’s not finished. During the next 15 pages, Spider-Man must overcome even more physical and emotional adversity to save his aunt. But I’m not going to spoil the entire story arc. Grab a reprint of issue #33 and finish it yourself. You won’t regret it.

A few final points about the “Destiny” story arc and Ditko’s often underappreciated creativity.

First, the reason I showed wordless versions of the story’s pages was two-fold: to show how visually powerful Ditko’s storytelling abilities were, and to highlight just how crucial artists like Ditko and Kirby were to creating stories using the Marvel Method during the Silver Age.

Second, I want to make sure everyone understands just how much responsibility the artist had back then. In cinematic terms, Ditko not only co-wrote the screenplay, he was the storyboard artist, director, film editor, casting director, cameraman, cinematographer, production designer, costume designer, art director, stunt director, and set designer. Lee, on the other hand, co-wrote the screenplay, and did the “sound” editing.

So, while Lee’s dialogue certainly enhanced the story, Ditko was the creative force behind almost everything else. In that regards, if the story were a Corvette, Lee applied the paint job, pinstripes and some of the detailing, but Ditko designed the car, crafted all the parts, and assembled it.

‘Nuff said!

“Dale’s Comic Fanzine Price Guide 2011” Review: It’s Better Than Nothing

After years of false starts and publishing delays, “Dale’s Comic Fanzine Price Guide 2011” was finally published late last year.

I’ve been a comics fanzine aficionado and collector since the early 1970s, and have done quite a bit of research on the subject. I’ve even published a number of complete or partial indexes of key fanzine titles, such as “Star-Studded Comics,” “The Comic Reader,” and “The Buyer’s Guide for Comic Fandom” (now “Comics Buyer’s Guide). And while the TBG index only focused on the first 400 issues, it was a highly comprehensive, three-part, cross-referenced index that included 59 cover scans.

So, more than most, I have a pretty good idea just how difficult an undertaking “Dale’s Comic Fanzine Price Guide 2011” probably was. It speaks volumes that this is the first price guide in the 50-year history of modern-day comics fandom to revolve entirely around comics fanzines. Unlike professional publishers, comics fanzine publishers had highly erratic publishing schedules, frequently changed the names of their publications, sometimes had incredibly low print runs, and sometimes didn’t bother to provide even basic publishing information on the cover or inside of their publications.

That said, overall I was disappointed with this price guide for the simple fact that there is far too much information missing.

Yes, comics-related fanzines is a very tough collecting niche to create a price guide for. Yes, Dale had to make many decisions about what should and should not be included. But even giving him broad discretionary latitude, his price guide seems to have far too many glaring and arbitrary omissions.

For example, when I first started flipping through the book, I quickly noticed about a dozen or so 1970s comics fanzines I had personally contributed artwork to, or was familiar with because they were published by friends, were not listed. Those omissions prompted me to sit down and do a much more detailed cross-check between the “Dale’s Comic Fanzine Price Guide 2011,” and the comics fanzine index data I’ve been gathering on my own since the 1980s. To my surprise, there were literally hundreds of comics fanzines missing from the book – many of which were readily available to contemporary comics fans and well-publicized when they were originally published, and many of which I have in my personal collection.

Here’s just a random sampling of some of the fanzines that one would think should be in such an index, but were not: “Action Illustrated,” “Amazing Science Fantasy,” “APA-Five,” “Armageddon,” “Art & Story,” “Assorted Superlatives,” “Bumbazine,” “Captain George’s Penny Dreadful,” “Collector’s Corner,” “Comet,” “Comic Block,” “Comicaze,” “The Comicist,” “Comic Collector,” “Comic Courier,” “Comicdom,” “Comic Forum,” “Comic Hero,” “Comics Fandom Examiner” (Comics F/X), “Comic Lore,” “Comic Times” (the original version), “Comic Vendor,” Endeavor,” “Epitaph,” “Fandom Annual,” “Fandom Newsletter,” “Fantastic Fan Fiction,” “Fantasy Advertiser,” “Fantasy Fanzine,” “Fanzation,” “Fanzine Illustrated,” “(Irving) Forbush Gazette,” “Forum,” “Fulcrum,” “Funnyworld,” “FVP,” “Graphic Fantasy,” “Graphic Gallery,” “The Harvard Journal of Pictorial Fiction” (yes, this IS a fanzine), “Heroes Unlimited,” “Huh?,” “Marvel Gazette,” “Marvel Main,” “Marvel Mania” (the one that predates the later, slicker version), “Marvel Manor,” “Mask and Cape,” “Mindworks,” “Minotaur,” “Nucleus,” “Nova,” “Paragon Illustrated,” “Poor Richard’s Adzine,” “Qua Brot,” “Sensawunda,” “Spectrum,” “Spidey Fan,” “Stan’s Weekly Express,” “Tetragrammaton Fragments (the United Fanzine Organization club ‘zine regularly published since the 1970s), “Title,” “Touchstone,” “Train of Thought,” “Unpublished,” “Venture,” “What Th…?” and “Woweekazowie,”

Then there’s the seemingly arbitrary decision to list some slick fanzines/prozines such as “Anomaly,” but omit others. When the price guide’s scope is discussed in the introduction, Dale rationalizes his comics fanzine vetting process by stating that “Comics such as ‘Phase,’ ‘Star Reach,’ ‘Infinity’ and so forth are really more of an early independent or alternative comic than a fanzine.”

Really?

“Star Reach,” and unnamed fanzines like “Hot Stuf,” maybe. But “Phase” is as much a fanzine as is “Anomaly” or “Abyss” – both of which are listed in Dale’s price guide. And despite the fact that Dale says he won’t list fanzines like “Infinity,” “Infinity” is, in fact, listed on Page 98 of the guide.

Leaving out fanzines like “Phase,” “Nimbus,” etc., is not at all helpful to comics fanzine collectors simply because it is these fanzines that had larger print runs and might be more readily accessible. Face it, the average fanzine collector will never see a copy of “Xero,” but will pretty likely stumble across copies of “Phase” sooner or later.

There are also many problems in Dale’s price guide with cross-referencing omissions of various fanzines. For example, “Robyn (sic) Snyder’s History of Comics” is listed through volume seven, and at the bottom of the entry, it states that it becomes “The Comics.” Yet, even though the highly informative and respected “The Comics” is still being published today, and is on at least volume 22, there is no entry for the latter version of the title.

Another example of a glaring cross-referencing problem is the listing for “Comic Buyer’s Guide.” It doesn’t directly address the fact that this publication was once “The Buyer’s Guide for Comic Fandom.” It apparently assumes that fact is something everyone buying the price guide already knows. That’s a bad assumption. It also does not address page counts and section counts of the pre-Krause issues – something that is absolutely crucial for any collector or seller to know if they want to be relatively certain they are buying a complete issue. After all, who wants to pay $100 for the 100th issue of TBG, only to find out later that it is supposed to consist of four tabloid-sized sections and 80 pages rather than one section and 24 pages? And if you think that doesn’t happen, think again. I’ve seen eBay auctions of old TBG issues where a single cover section is listed and shown, but I know through my own indexing efforts that the issues being sold actually had two or more sections.

On the plus side, “Dale’s Comic Fanzine Price Guide 2011” lists many of the key classic comics fanzines – including most of the best-known publications – so it should be useful to most collectors in that regards. As for the actual pricing in the guide, I’d say it’s like any other price guide: Some of the prices seem too high, and some seem too low. Still, it does provide a decent baseline for pricing discussions, and one that’s long overdue.

In addition, the price guide contains an added and unexpected bonus: A price guide section for comics-related hardcovers, softcovers and trades. However, like the comics fanzine section that precedes it, what’s included and omitted in the book price guide section is a hit-or-miss proposition.

All-in-all, despite its shortcomings, I’d have to say “Dale’s Comic Fanzine Price Guide 2011” is a must for any comics fanzine collector or dealer – for the simple reason that a “snapshot” view of comics fanzines is better than no view at all.

Super 8 vs. USAF

If you knew anything at all about me, you’d probably think I’d be the one guy in the world who should have enjoyed something like the new J.J. Abrams and Steven Spielberg film, Super 8.

After all, I’ve been a science fiction fan since at least as far back as 1962, when I scraped together every nickel I could to try and buy enough packs to get a complete set of the original Mars Attacks cards.

I’ve also been an avid comic book fan and illustrator since about 1967, and my wheelhouse is drawing science fiction- and space-related illustrations – particularly of alien life forms and alien monsters.

In addition, I’ve been an avid film buff since 1967, and have seen thousands of films over the years. This includes almost every classic science fiction and horror film – particularly most of the iconic Universal horror films from the 1930s and 1940s. Even more to the point, I’ve been a huge Steven Spielberg fan since his breakout hit Jaws, and I’ve enjoyed a number of J.J. Abrams’ projects over the years, starting with his science fiction blockbuster Armageddon.

I also owned my own super 8 camera during the 1970s, and like many other film buffs back then, I fooled around with it, filmed my friends and myself hamming it up, and experimented with in-camera special effects.

And if all of the above isn’t enough to convince you that I should have been the demographic sweet spot for a film like Super 8, how about the fact that I was actually brimming with child-like excitement and anticipation all the way to the theater to see it?

So what went wrong? Why was I disappointed and angry afterwards?

The answer is simple: I’m also a big fan of the U.S. Air Force, which I’ve voluntarily worked for in one capacity or another, active-duty and civilian, for nearly 30 years.

Super 8 – a period piece set in 1979 – was not at all kind to the USAF, whose make-believe role in the film was massive. America’s youngest service was not just the omnipresent and chief villain, it was portrayed as the thoroughly despicable omnipresent and chief villain.

One could have easily swapped out the olive-drab U.S. Air Force uniforms from that era with the black uniforms of Hitler’s Waffen SS from World War II and it would have made little difference to the plot.

Strong words? Or am I simply too close to the subject matter to be objective? I’ll concede that could be part of it, but I think there are plenty of other non-military folks who have also noticed Hollywood’s trend in recent years of depicting the U.S. military in an almost overwhelmingly heavy-handed fashion.

For example, just a few weeks ago, First Lady Michelle Obama was a featured guest at a Hollywood panel hosted by the industry’s major guilds, and her primary message to the executives and creators in the audience was a plea for them to try and be more fair and realistic in their portrayals of servicemembers and their families.

In Super 8, I assume J.J. Abrams imbued his film’s Airmen, and their ringleader Col. Nelec, with extreme, almost Storm Trooper-like behavior because that’s how he believes real Airmen would act to protect the secrets of a “black program” from being discovered by members of the civilian populace.

But as someone who worked in three black or highly classified programs during my active-duty days (the SR-71, the U-2 and the RC-135), the entire portrayal was not just uncharacteristic, it was totally stupid. The Airmen I saw portrayed on screen bore little resemblance to those real Airmen I’d worked with over the years at the more than 48 military installations where I’ve been stationed, visited, or temporarily worked at while on official duty.

I worked almost daily with classified material for more than a dozen years, had a Top Secret clearance, and worked on three special-access required (SAR) programs that required signed non-disclosure statements. And because of the compartmentalized nature of such SAR programs, I had to be thoroughly familiar with each program’s classification guide so I knew exactly what I could and could not discuss with civilians and other members of the military who did not have the that specific SAR clearance.

So I believe I can say with some authority that real Airmen who work with classified material, regardless of its classification level, are not trained to murder those who accidentally or intentionally obtain unauthorized access. Airmen are trained to report it so the unauthorized individuals can be questioned, detained, or arrested, and, if tried and found guilty, jailed.

As a matter of fact, while it may be more dramatic for Hollywood to show or infer otherwise, in all of my years associated with the Air Force I never saw, or even heard of, anyone ever being killed trying to get into a secure installation or classified area. And believe me, as tight a community as the Air Force can be, such big news would travel faster than an SR-71 in full afterburner. Of course, I’m not saying that historically it has never happened. All I’m saying is that if it did, it had to be a rarity, and it was probably either an accident or it was justified (i.e., the intruder was armed).

I think the reason popular culture creators fantasize about such things is because every base or secure area has signs posted on the fences or doors stating ominously, “Use of Deadly Force Authorized,” so they assume the use of deadly force is routinely used. But in reality, it isn’t.

Every situation I know of where unauthorized people have been detained (or “jacked up,” in Air Force parlance) for stepping into a secure area – intentionally or otherwise – security forces have followed their standard protocol. This does not include mindlessly shooting people on sight.

As a matter of fact, most Airmen who have spent any time at all in aircraft maintenance, or in job specialties involving regular access to secure areas, have either been “jacked up,” or know someone who has. Hell, back when I was part of Strategic Air Command during the 1980s, base security forces themselves would regularly test their guards/response forces by intentionally making random and unannounced attempts to penetrate secure areas in various ways.

Do you really think such things would be the norm if the standard procedure for the Air Force sentries was to shoot first, and ask questions later?

Yet, despite reality, we have major popular culture projects like Super 8’s depicting military servicemembers as cold and ruthless monsters who will do anything to protect a secret. It was this incessant misrepresentative undercurrent throughout Super 8 that kept me from enjoying what was otherwise a fairly entertaining film.

The bash-fest started early on when the teenage film crew the story revolves around witnesses a pick-up truck intentionally ramming and de-railing an Air Force train that’s zooming through the Ohio countryside at night. The kids survive, and as they stumble through the train’s wreckage, they suddenly find the nearly demolished truck. The vehicle’s driver, who just happens to be their science teacher, is badly hurt, but miraculously alive. As flashlights of approaching Air Force search teams flicker in the distance, he ominously warns the kids to run away because if caught, both they and their families would be killed for what they saw.

As we soon find out, the science teacher happens to be an authority on such things, because we’re shown in an old classified film the kids find that he was once one of the scientists who worked on the secret Air Force project being carried by the train: An alien monster who years ago crash-landed on Earth.

And to hammer home how the Air Force will stop at nothing to protect a classified project, J.J. Abrams has the Air Force search teams take the teacher prisoner, stabilize him medically, and strap him to a hospital bed. Then, after a Col. Nelec interrogation squeezes out all useful information, the colonel orders the former scientist executed.

But the Air Force-created mayhem does not stop there. Col. Nelec and his men continue to lie to the townspeople and local cops about what’s really going on, raid the school office and home of the dead teacher, and find other creative ways to trample on his, and everyone else’s, Constitutional rights.

Then, in one final quest to find the alien monster, Col. Nelec decides he needs to clear everyone out of town, so he has his men use flamethrowers to start a massive wildfire all over the surrounding countryside. This blaze gives him the pretext to round up all of the townspeople and bus them off to a nearby Air Force base as detained “refugees.”

There’s more, but I think you get the idea.

In short, Super 8 is just the latest example of a popular culture creator re-hashing popular culture stereotypes (you know, making a copy of a copy of a copy, ad infinitum) because it’s apparently a heckuva lot easier than doing the research necessary to create characters with some sort of realism.

Speaking of realism in film, guess who the moderator was for the First Lady’s aforementioned panel where she exhorted filmmakers to treat military people and their families more realistically on screen? It was none other than J.J. Abrams!

You just can’t make this stuff up!
_____________

Editor’s Note: This is an expanded version of a piece that ran on Russ’ blog.