About Sean Michael Robinson

Sean Michael Robinson loves puppies, kitties, little children, and monstrous library book sales. When not writing about himself in the third person, he stays busy with drawing and playing music and contemplating the fates of the sparrows. He hopes to finish his debut graphic novel Discards sometime in the spring of 2012, or before he is dead.

Troll On- God, Natural Disasters, and the Powers of the Internets

A version of this article appeared on Splice Today in March.

She recorded and posted the video quickly and impulsively—from concept to upload, the process took less than 20 minutes. Her eyes are gleaming and her face beams happiness and smug satisfaction. “God is such an amazing God,” she tells us, peering through the screen and into our eyes, so close to the lens that her face distorts. “On Wednesday, at the start of Lent, believers all over the world came together, and we have been praying specifically for God to open the eyes of atheists all over the world.” And, she tells us with excitement and pride, “Just a few days later, God shook the country of Japan. He literally grabbed the country by the shoulders and said, ‘Look! I’m here!’” TamTamPamela is overjoyed by the quick and emphatic response of her deity to her prayers, and encourages her audience to redouble their efforts. “Just imagine what will happen at the end of the 40 days!” she says with a beatific smile.

The video went live the morning of March 14, and began spreading almost immediately, thanks initially to a link on Ignorant and Online, a Tumblr account dedicated to “exposing the worst […] online comments, Facebook posts and internet posts. What was once anonymous is now revealed.” Started only two days before, Ignorant and Online had so far almost exclusively displayed screen caps of status updates of Facebook users linking the Japanese disaster to Pearl Harbor, or other off-color remarks related to the crisis. Perhaps it was her invocation of God, or the nature of video itself, but for whatever reason, this clip carried more weight. Within hours it was everywhere, and atheists and Christians alike seemed none too happy with the contents of the video.

That night I watched her YouTube channel with amusement, and then alarm, as thousands of comments flowed in, ranging from cries of “troll,” to threats of death, rape and pizza delivery. The alarm came when addresses, full names and phone numbers began appearing as well, first for a woman in Florida and then for another name in California. A sample of the comments:

b17ches like you makes me literally wanna start a crusade. mark my words that you’ll die a horrible horrible death.. — buyungwidhi

how about I fuck-start your face you stupid cunt.— heavysweater

Lady, if I held your head under the water for 17 minutes, I would quickly show that he either: A – Hates you B – Doesn’t exist— Notjustbonez

can anybody tell me who this girl is? name or location can help cause i can just look her up. Ill give her a religious wake up call myself and shoot this bitch.. private messg me any info on her. first person to do it ill give 1K. thanks— vietnameseJKT

you need to get raped — abaebae1

Yout such a dumbshit. fuck you get a fuckming life. i pray u fucking die u dumb bitch. i beleive that oh my god i cant begin how to think how much pain people will cause for u. your so fucking dumb. do understand anything? go die u fucking cunt. id llove to see u die. go to hell. do you not understand people are dieing. LETS ALL PRAY THAT YOU DIE! be encourage that god will crush you. Ill be overjoyed when you die — djmattzz1

Japan will come get u for this. — nova123

And then, just as suddenly as it had begun, it was over. TamTamPamela posted one last brief video, “Coming Clean,” in which she stated that she’s been “making troll videos for a while,” but that at this point she’s “kind of tired of pizza,” and so she’s calling it quits. Her account, along with all of her videos, disappeared shortly after.

Although deleting the account put out most of the fires, death threats and links to both somewhat correct and completely incorrect personal information continued to promulgate for days after the video. Surveying the wreckage, at the virulence of the reaction to her video, I tracked down the real person behind the character of TamTamPamela to find out, in her own words, what it’s like to be hated by a million people. What are the consequences of having your address and phone number, the names of your family members, even photos of your house linked to on dozens of web sites containing death threats on your life?

“Nothing,” she said over the phone, five days after having posted the most disliked video in YouTube history.

Really? Nothing?

“Nothing in real life,” she said, except that, “Tuesday morning a pizza was delivered to my house.”

Has anyone recognized her?

“If they did, they didn’t come up to me and say anything.”

A college student named Tam is the real-life person behind TamTamPamela, her self-described “character” that she played for more than a year on YouTube and on various religious message boards, both real and satirical. She was surprised by the reaction to her video, given that up until that point her videos had hovered around 10,000 views only. She ultimately outed herself, she says, because of the inaccurate private information being spread about the woman in Florida. “It wasn’t until late Monday night that my boyfriend told me that people were posting another woman’s information all over the Internet, saying the other woman was me,” she said. “And that was when I got worried. I started thinking that people were going to take this way too far.” Once she had outed herself, she said, there would be no point to maintaining the videos—the satire would be ineffective—and so she closed the channel.

I watched the year’s worth of videos before their deletion, and seeing them chronologically, one can see the rapid development of the craft of satire. The early videos are rambling, meandering, rarely getting to their central topics right from the start but instead approaching the arguments as part of a larger fabric of personal history. As they progress Tam warms to her character, and the videos have a lot more direction, arriving at the theme early and spending the bulk of the time developing the concept. One video discusses the season of Lent, and how it is the will of the Holy Spirit for TamTamPamela and her dog, Rambo, to fast together for the entirety of the 40-day period. In another video TamTamPamela has been visited by an angel who told her that she “must pass on this message to the sinful people of Massachusetts. If you don’t vote for Scott Brown today, God will be very angry. The wrath he poured out on Haiti, the wrath he has poured out over the world in small doses—let those be an example to you. Don’t give God a reason to be angry. Vote for Scott Brown.” In a more vulnerable moment, TamTamPamela reaches out to her YouTube audience and asks them for advice about how to resolve her impasse—the Bible instructs her to obey her husband in all things, but her fiancé doesn’t want her posting any more videos. She knows the Holy Spirit has instructed her to continue her evangelization. What’s a good Christian girl to do?

But something was different about the Japan video. Part of the reaction was undoubtedly due to its proximity to the crisis itself, but some of the extremity could come from the craft and the delivery of the satire. Almost all of the previous videos have slight tells to clue their audience into the intent. “I always had the same people watching and the same people commenting,” Tam said. “There were two groups—the one group that would watch it and argue amongst themselves whether I was being serious, and there was the other group who knew my intention was to bring attention to the subject of the video.” The difficulty of determining the authenticity of statements of a religious fundamentalist nature is a well-observed phenomenon—called Poe’s Law, named after and coined by Nathan Poe: “Without a winking smiley or other blatant display of humor, it is impossible to create a parody of fundamentalism that someone won’t mistake for the real thing.”

In fact, if there is a “tell” in TamTamPamela’s penultimate video, it’s that most fundamentalists aren’t as direct in general conversation about these kind of feelings, and certainly not on video. That doesn’t mean that those thoughts still aren’t there or expressed. The earthquake connection readily brings to mind Pat Robertson. In 2010, shortly after the devastating earthquake in Port Au Prince, Haiti, Robertson had this to say on his show, 700 Club:

… something happened a long time ago in Haiti—people might not want to talk about it. They were under the heel of the French, you know, Napoleon III or whatever, and they got together and swore a pact to the Devil. They said, ‘We will serve you if you free us from the Prince.’ True story! And the Devil said, ‘Okay, It’s a deal.’ And they kicked the French out, the Haitians. But ever since that they’ve been cursed by one thing after another. They’ve been desperately poor…. They need to have and we need to pray for them a great turning to God, and out of this tragedy I’m optimistic that something good may come.

It’s a spectacular bit of reasoning, tying the woes of a stricken nation to the perceived Godliness of its people. And, for a Bible literalist, it’s a perfectly reasonable position as well. If one believes that God has agency in the world, that He in fact has opinions about the conduct of the human beings he has created and rewards them and punishes them in turn, it’s natural to assume that such a devastating event is in fact the will of that deity. This assumption is made explicit throughout the Bible, as God selectively destroys individuals, cities, kingdoms, and at least once, the entire world. In fact, the Bible instructs those faithful to God to carry out the work of eliminating unbelievers for him:

If you shall hear say in one of your cities, which the LORD your God has given you to dwell there, saying, Certain men, the children of Belial, are gone out from among you, and have withdrawn the inhabitants of their city, saying, Let us go and serve other gods, which you have not known; Then shall you inquire, and make search, and ask diligently; and, behold, if it be truth, and the thing certain, that such abomination is worked among you; You shall surely smite the inhabitants of that city with the edge of the sword, destroying it utterly, and all that is therein, and the cattle thereof, with the edge of the sword. And you shall gather all the spoil of it into the middle of the street thereof, and shall burn with fire the city, and all the spoil thereof every whit, for the LORD your God: and it shall be an heap for ever; it shall not be built again.

— Deuteronomy 13:12-16, American King James version

Did Tam approach her videos from an atheistic perspective? Like much good satire, it’s hard to pin the perspective down completely, but Tam sees herself as religious. Yet, “I really don’t like calling myself a Christian, because these people who are the face of Christianity have painted Christianity in such a terrible light.” From her perspective, the satire is directed at “the Christians who really don’t care what’s going on around them, and the kind of people who are representing them. Most Christians would never blame these natural disasters on God. But these same Christians let these crazy wackos lead them and let them be the face of Christianity. I kept posting the videos because I wanted to bring to light that if we actually followed these leaders, this is what we would be saying.”

Her faith did not seem to change the digital wrath directed at her, wrath similar in tone to the wrath God has instructed his people to visit upon the unbelievers. Reading the words directed at her, it’s hard not to see the reaction as the wrath of the righteous. And yet, in this world of screens and distance, of pulsing light and little physical proximity, what does the righteous indignation of a million people mean? Thousands of threats of death and rape. Your name and address and phone number. A single pizza, turned away at the door.

Tam is guilty of poor taste—she is guilty of indiscretion, and of tremendously bad timing. But mostly, she’s guilty of not winking at the camera often enough, and not couching her character’s speech in the language of diplomacy.

Professional provocateurs, meanwhile, have the line down perfectly, and know how to use indignation and outrage to gain audience and advantage. The same day that TamTamPamela’s love letter to God spread across the Internet, Glenn Beck shared his thoughts about the crisis with his radio audience of millions.

I’m not saying God is, you know, causing earthquakes … Well, I’m not not saying that either. [Laughing.] What God does is God’s business. I have no idea. But I’ll tell you this—whether you call it Gaia or you call it Jesus, there’s a? message being sent. And that is, ‘Hey you know that stuff we’re doing? Not really working out real well. Maybe we should stop doing some of it. [More laughing.]

Negative reaction to Beck’s calculated raving was mostly of the “what type of God would kill thousands of innocent people to punish them?” variety of indignation. Well, if you are a Christian or Jew who believes in the literal truth of even a fraction of your religion’s holy scriptures, then the answer is simple—your God kills people innocent of all but not loving him. He instructs his followers to do the same. Much worse than that, he’s set up a system of eternal torment to punish the slain unbelievers and sinners of all other stripes. That kind of petulance makes Beck, or even TamTamPamela, look like the very model of grace and understanding.

Not actually existing has advantages: TamTamPamela will suffer no eternal torment. But though she’s passed, her creator lives on. “I’m still definitely going to keep doing what I’m doing. I’m not going to stop,” Tam said. “It’s in my nature to troll people, to get a reaction out of people, to say, ‘Look, you see what’s going on, why don’t you do something about it?’ ”

Isn’t she worried about reprisal? What about applying for jobs in the future—isn’t she worried that searches using her full name might turn up all of this material? She reminds me that her state of residence has a law forbidding hiring discrimination based on religious affiliation. So she might be in the position of defending her character’s viewpoints in order to get a job? She laughs. Seriously, I tell her, the stuff I’ve written has been seen by such a small fraction of the people that have seen your videos, and yet I have constant anxiety about someone out there calling me out for the asshole I am, hating me for what I’ve written. Do you just get used to the hate? Are you and I just built differently?

“Everyone always says that it’s part of my natural personality to have that ‘I really don’t care about anything’ [attitude],” she said, her normally fast cadence of speech slowing down slightly. “But I know what people are like in real life versus the way they are on the Internet.” She paused, and then spoke again, a smile in her voice. “And I think I’m the perfect example of that.”

Here and There and Gone Again

What follows is self-reflective, self-indulgent, and only tangentially related to comics. Topics covered—paralysis, instant gratification, illustration, the nature of desire. Not covered—ranking, freelancing, the problems of failure versus the problems of success. Consider yourself informed!

Regular readers to this website may know that this March, an article co-authored by Joy DeLyria and myself had a round of unexpected exposure, linked to and written about on dozens of sites, and seen by an unfathomable (to me) number of people. The experience and its aftermath was surprising, gratifying, but also paralyzing, and I was left for a long time afterward with a great difficulty in drawing at all. Leading up to the article’s publication I had been drawing upwards of ten hours a day, so this was a dramatic change, to say the least.

I had only been writing at all for only a few months at that point, having been asked to contribute to the Hooded Utilitarian after arguing with editor Noah Berlatsky on various topics both educational and aesthetic. A handful of my initial articles attracted some attention, at least at the scale of the modestly-scaled comics scene. Most, however, disappeared after a few days, as quickly as they came, the reaction to them in proportion to the moment that made them.

But this one seemed different.

It’s difficult now, some months after the fact, to describe the elation, giddiness, and eventual panic that set in as our Wire article went from casual blog post to high traffic blog post to server-breaking feature article. The excitement is perhaps most understandable. The panic, however, might require some additional explanation.

The article itself was written and illustrated so quickly, so impulsively, that the reaction to it seemed impossibly outsized, exaggerated. In particular, my confidence in my own illustration skills was tenuous enough that I felt a certain pain at their exposure, despite the delight I had taken in the few brief hours of their creation.

The speed at which everything moved was its own kind of hazard. In a few strange, bewildering weeks I went from a mostly unpaid comics blog contributor and unpublished cartoonist, to a writer/illustrator with a smart, sympathetic agent, a publisher, and a book deal. The transition and all of the ensuing attention was a heady experience, but the comedown, when it finally arrived, was harsh.

In short, I found it very difficult to draw anymore.

Because of the amount and nature of the links to the article, the exact numbers are hard to arrive at, but let me just skip over the particulars and say that it is very likely that more people have seen my drawing of Omar walking down a narrow Bodymore street than will see or hear anything else that I will ever create in my life. A set of drawings I created in the span of a few hours, drawings that reflect both my strengths as an illustrator (pastiche, virtuoso ink technique) and my weaknesses (virtually everything else), will most likely be, measured in numbers, the most significant thing I’ll ever be part of. This was a slow realization for me, made over a painful few weeks that also happened to contain the break up of my marriage of five years. It was during these weeks of weakness and personal turmoil that I would be required to create about two dozen new illustrations in a similar vein, this time for print, a medium that for me feels as permanent as any ever created. We are, after all, still reading the two-thousand year old garbage of the ancient Egyptians, them having successfully captured their thoughts and feelings and business transactions on papyrus in ink. (“Don’t worry about it,” my friend Shanna told me. “I mean, what percentage of people that read the initial article will even see the book? It’s no biggie, right?”)

It’s interesting to compare today’s fractured, specialized media environment to the vast undivided audiences of the previous century’s newspaper cartoonists. The early newspaper cartoonists had tremendous audiences for their work, audiences that would be unheard of today for any similar form of entertainment. They also had the illusion, though, of impermanence, a kind of impermanence that can nurture a certain kind of risk taking and impulsivity that can be invaluable to someone’s creative development. These early cartoonists worked knowing that, no matter how flat a single installment fell, no matter how many copies made it into print, a week later a hundred thousand copies of a strip would be a few thousand folded on a few thousand night stands and bureau tops. Two weeks after initial publication, how many copies would remain? A month later and anything could be forgotten. Newsprint was the most transitory of mediums, powerful but temporary, a bright flare turning in a flash to chalk message scrawled on the sidewalk.

Up until March I’d actually felt this way about virtually everything I’d written for public consumption, which amounted to an article a month at HU and a handful of articles and interviews for the Comics Journal. All of these brief works could be changed, edited if the need arose, always the possibility of elimination or correction. But even if I had wanted to do so, there was no way possible to put Victorian Omar back in the bottle. He now wandered this Wired world on his own power, untethered from the tongue in cheek piece of criticism that spawned him.

As for the actual problem of drawing all those illustrations through my own insecurity, I was greatly helped in this task by that old friend of the newspaper strip cartoonists—the regular deadline. Having five weeks to complete thirty illustrations and my portion of the text, I was forced to set concrete, daily completion goals, and these goals enabled me to power through my restlessness and difficulty and actually complete the drawings required. If I hadn’t had such a hard (and, now, seemingly arbitrary) deadline, I have no doubt that I would still be fussing with the details of the illustrations, re-imagining and re-evaluating, redrawing, planning…anything to avoid that dreaded sense of disappointed completion.

Finishing the book, however, didn’t make my desire to draw come back, nor did my eventual satisfaction with the illustrations. Something inside me seemed to have been switched off, some key part of me that was capable of self-satisfaction and confidence. I wondered if I would ever draw again on my own impetus.


Months went by. I drew, always through necessity or obligation. Illustrations for friends’ wedding invitations, contributions to round tables or one-off art shows, fulfilling promises made before my great freeze. But about a month ago, something changed again, something that seemed unrelated to drawing at the time. I met an extremely skilled fiddle player at a party of a mutual acquaintance, and after briefly getting to know each other, she invited me to busk with her at the local market. We had our first rehearsal on a Sunday afternoon in her backyard, putting together ten songs in about an hour and a half. We were performing the next day.

Busking, it seems, was the cure for my debilitation. When you’re playing in public, train wreck or triumph are equally fleeting, both erased minutes after the moment is over. No safety net, but no lasting impression, no pressure to be worth it; to be worth the lives of the trees that died to bring your drawings to life, to be worth the twenty dollars someone impulsively plunked down for your strange piece of cultural critical pastiche. In short, no pressure at all.

It’s not just the transitory nature of the performance that’s so appealing—it’s also the immediacy, and literal representation of the audience’s reaction. Joy and I worked all of May to write and illustrate a book that won’t be read by its intended audience for several months still. Even this informal blog post was composed over the course of a few days, and any reaction to it will necessarily follow that period of composition. How can this compare to the instant feedback, and judgment, of a crowd? When Rachel and I play at the market, we know when someone’s not interested, or actively dislikes what we’re playing–they pass right by. Someone that’s enjoying themselves stays, listens, puts money in our case or buys a CD. There’s a kind of cleanliness to it, art or entertainment made transactional again, unabashedly so, no confusion of role or purpose. We place Rachel’s fiddle case in front of us, open, as we play, a little bit of seed money at the bottom to function as change, grey-green on faded red velvet. In some ways, it’s the promise of those utopian Internet prognosticators of last decade made flesh–a perfect meritocracy where the best survive and thrive and the rest go home with empty cases. I grasp, stab at a comics comparison, desperate for justification for this article’s existence– witness the meteoric rise of Kate Beaton, which seems to be due solely to her making some really, really funny comics.

But of course, it’s not as simple as that–it’s not necessarily the best players that succeed, but the flashiest, the loudest, those most suited to the noise and bustle of the environment. One of the best buskers in the market, a man famous in Seattle while remaining virtually unknown by name, isn’t known for his unarguably charming songs, but because he has the unusual ability to hula hoop while playing the guitar, singing, playing percussion with his feet and balancing a second guitar on his chin. The parallel holds–the main breakout successes in web comics have primarily been gag strips, short punchy and easily digestible, able with sheer volume and verve to cut through the noise of the crowded environment.

When we are actually playing, though, the mechanics of the act itself, the social analogies and all the other possibilities, are the last thing on my mind. Virtually all of my attention is occupied by the moment, in sharing music and time with a person I am delighted by, and sharing that happiness with the people around us. And maybe this is ultimately what had been missing for me from drawing–creation without obligation, a sensual engagement with the world, the glorious moment of sticking your face in the dirt and remembering that you’re alive and doing the things that you want to be doing solely because it is what you desire. I might get tired of busking in a month or two–I might keep doing it for years. But either way, I know for sure that when it feels like an obligation, it will be time to change things again.

I’ve been sketching again, in brush, bolder and quicker than I’ve worked in the past. I don’t know if anything will come of it, and I don’t seem to care if it does.

from the forthcoming Down in the Hole

Addendum-

I filled Rachel in on the general premise of this article a few days ago, and she had a good laugh. “You can think about it being that way if you want,” she told me, “but it isn’t temporary like you’re describing. You just think that because you haven’t being doing it very long.” Video cameras and phones are everywhere, she explained. People are filming us all of the time. People take our picture hundreds of times a day. We don’t have any way of knowing where or when any of those things will show up.

She continued. “If you Google my full name one of the first things that shows up is this stupid article about the Seattle busking program that appeared in a million different places.” She can’t escape it, she says, nor the photo depicting her and another busker in an awkward high-five.

Me? I’m still choosing ignorance, and the gratification of the moment. It seems like the only sound strategy available.

Illustrated Wallace Stevens — Sunday Morning (I)

 

Sunday Morning

I

Complacencies of the peignoir, and late
Coffee and oranges in a sunny chair,
And the green freedom of a cockatoo
Upon a rug mingle to dissipate
The holy hush of ancient sacrifice.
She dreams a little, and she feels the dark
Encroachment of that old catastrophe,
As a calm darkness among water-lights.
The pungent oranges and bright, green wings
Seem things in some procession of the dead,
Winding across wide water, without sound.
The day is like wide water, without sound,
Stilled for the passing of her dreaming feet
Over the seas, to silent Palestine,
Dominion of the blood and sepulchre.

 

Gasoline Alley- Nostalgia for the Unknown


A String of Moment (Context)

Take the days, all of the days, and cut away all but what pleases you. Those moments of pleasure are strung together now, one by one, a trail of memory stretching uninterrupted from one year to the next. Together for the first time, they are new again.

Are you surprised at how much has been spent at the same task? Or did you cut all of that away, leaving only the odds and ends, a collection of punchlines for jokes never stated? There’s little variety or excitement in obligation. Just row after row of perfectly formed boxed filled with perfectly on-model cats gorging themselves on perfectly inked lasagna. Ack!

 

A Stranger Comes to Town

I have it on good authority that serial newspaper strips are not built in a day. Popeye, for instance, didn’t hitch his wagon to Thimble Theatre until more than nine years into its run. Gasoline Alley didn’t take quite that long to get going, at almost a year and a half into the strip. Allegedly it was Frank King’s editor who suggested the change, which seems ludicrous on its surface. “Let’s see—we’ve got this gag strip about men hanging about a garage discussing their flivvers and occasionally enacting a repair or two. How are we gonna make this appeal to women as well?” Well, why not add an orphan, and make him an infant for good measure?

It seems so crass, so misguidedly commercial, that it is both impossible and perfectly natural that it was really a demand from on-high. Ludicrous, but also functional. Previous to baby Skeezix’s arrival King’s observational abilities, and his eye for nuance, were primarily turned towards the ostensible subjects of the strip—the hardware, the gadgetry. The cars are lovingly discussed, examined, used and abused and eventually sold or discarded—another model on the horizon to discuss and dissect. But with Skeezix that great eye turned towards the people of the story, including this little infant who at first is so helpless, but who will eventually stand, walk, talk and play.

This innovation, this device of incredible power and utility that is the source of so much of the richness of the strip, the aging, seems to be, ultimately, an accident of Skeezix’s infancy.

 

Wading/Changes

I’ve read the first three volumes of Drawn + Quarterly’s Walt and Skeezix, collecting in total six years of the strip. I’ve watched Skeezix go from an infant in the arms of the confused and reluctant father Walt to seeing him run and play and talk with his newly-extended family—Walt, his wife Blossom, their maid and Skeezix’s caretaker Rachel, and their dog Pal. The deepness of this experience of shallow time, the slow accumulation of event, creates a very strange feeling of completeness, of reality, even through the melodrama, through the broad characterizations. The effect is that of reading a daily diary, dipping into the stream of days, wading, until it is a thing of itself, each one indistinguishable from the other.

 

History Without Intention

When Skeezix first arrived on Walt Wallet’s doorstop, what was the world like? America in 1919. Tell me. How did the air taste? How did the buildings look? How did people travel? How did they court? What did they wear? What did they swim in? What did they do for fun? Where were the hem lines, who were the heroes, and how was justice served?

The intimacy of scale encourages an inhabiting of the environment, an environment that would have largely been invisible to his readers at the time as it may have been largely familiar. After six years I feel as though I know this place in a way that would be impossible otherwise.

But what is the place that I know? Is it the unnamed town that Walt and his family inhabit? Is it all of small-town America? Or is it King’s imaginings of this place, his simplifications, his fictional yearnings and need for dramatic situation?

In 2041 will someone write a introspective retrospective on the recently unearthed T.J. Hooker, discussing all of the things they learned from the show about California in the 1980s?

 

Things I Learned From T.J. Hooker

  1. In the early eighties motor vehicles were extremely dangerous. If one were to roll over, it will in a matter of seconds burst into flame and then burn.
  2. In the early eighties policemen routinely fought vehicles in hand to vehicle combat, including but not limited to cars, trucks, forklifts, ¾ scale trains in amusement parks, planes and school buses. If any of these vehicles were to roll over on their backs in the course of this combat, they would very shortly burst into flame.
  3. In the early eighties certain police officers had extrasensory powers of perception that enabled them to discern, almost immediately and with no externally visible evaluation or investigation, the true nature of the various criminals they confronted, and whether such criminals were good people set upon a bad path, or irredeemable scum that should be punished by all means possible.

 

To Unwrap and Enfold

Has there ever been a book series so well-loved, so nurtured and cared for and sensitively addressed, by its designer? Ware’s designs for his own books are virtuoso pastiches of styles long past and fallen from favor; his work on the Krazy and Ignatz series seems showy and ostentatious, not so much supporting the work within but wrapping it like a confectionist, and occasionally smothering it. But the Walt and Skeezix books use his great powers of pastiche and adaptation and put them solely in the service of the books themselves, the color and the scope of the scenery bridging the gap between the intimacy of scale of the dailies and the grandness and lush color of the Sundays.

 

Changes Again

When I bought these books, only a few years ago now, I was a married high school art teacher; I kept them on the lower shelf to the left of my drawing board, near the closet that we had to keep closed, so that our cat wouldn’t climb inside to nest in our belongings. The Walt and Skeezix volumes were her favorite books—she would play with the slim red ribbon that hangs from the binding of each volume. Now she’s dead, buried in the backyard, and I’m no longer married. Nor am I a high school teacher. As for the books, they were boxed up and put into the basement when I cleared out all my stuff out of the work room. Maybe I’ll sell them when I move out. I don’t think I would keep them now even if I could afford them—there’s just no place for them now.

 

So What Exactly Is It You Do? You Know, For A Living?

I read almost four year’s worth of these strips before it suddenly occurs to me—what does Walt do for a living? Does he have a job? If so, how does he get all of that time off for his cross-country jaunts? Maybe he’s independently wealthy—he’s certainly well-off enough to take care of his family and have plenty of dough left over for buying a new car, purchasing land or investing in one of Avery’s schemes. And yet he talks continually about money being tight, about having to save and manage and scrimp.

Is it that King felt the details of a profession would bog the strip down and leave it with less latitude for geographical change and impulsive spectacle? Is the grind of a profession a step too far toward realism and true monotony? Or perhaps King’s relentless observation had prepared him to thoroughly examine only a single man’s day to day work—his own.

It’s not immediate, but this realization fundamentally changes the way I perceive the strip. Or it could be the increasingly complex dramatic plot lines. But whatever the cause, the spell is broken. A friend of mine has her first child. I find the occasion surprisingly moving, greeting the news with a wave of elation and jealousy and confusion. I briefly consider buying her the first volume of Walt and Skeezix  on remainder, and then think again, write a song instead.

Today

I did not draw. I did no work for money, had no goals, no expected outcomes. I played music, then biked to the house of a new friend, played more for sheer experience. Later we road down to the lake, wandered the park, climbed a concrete embankment, and swam in the chilly water until the sun went down around us.

It was blinding behind the trees. I didn’t think to draw it.

 


Robert Crumb: Survivor

I was a teenager the first time I saw a drawing by Robert Crumb, and I had an immediate, visceral reaction, a feeling of nausea, a slightly floating, psychic displacement from my physical self. I don’t remember now what the specific image was, nor does it really matter at this point—it wasn’t the content that repulsed me, but the neurotic, shaky, compulsive lines, invading every form, erratic, descriptive of the hand that made them as much as the subjects themselves.

My disgust deepened after my first exposure to his comics—they seemed so tightly drawn, so cluttered and cramped that I felt anxious, trapped in neurosis. And when I did, finally, make it past the surface to the actual content, I found nothing to reassure my trembling stomach—even in the less overtly challenging short stories, I found the neurotic aggression overwhelming, overpowering. I moved on and found work to read that didn’t make me physically ill.

A few years later, a film about the cartoonist himself changed all of this. Crumb, a 1994 documentary directed by Terry Zwigoff, transformed Robert Crumb’s work permanently for me, by providing context, nuance and even ambiguity to work that had up to that point seemed alien and severe. The movie opens with gentle upright piano music and a close-up shot of a sculpted, hand painted statue of a woman’s muscular butt, and in a slow, shaky pan takes in row after row of wooden spools to which faces have been elaborately, lovingly drawn, remarkable objects that, it slowly becomes clear, seem to have no practical or commercial purpose. From the very first shot the film suggests that Crumb creates because he must. His artwork is a need, the spools say, open-mouthed, eyes agog. The shot continues, and lap dissolves into a pile of sketchbooks and records, and finally Robert himself, back to us and facing his stereo, knees to his chest, rocking slowly to the music.

Cut to a drawing, and a hand with brush moving rapidly across the surface of the paper. “If I don’t draw for a while I get really crazy. I start feeling really depressed, suicidal.” These are Crumb’s first words in the film, delivered in a quiet, distant voice. “But sometimes when I’m drawing I feel suicidal too.”

“What are you trying to get at in your work?” someone, presumably Zwigoff, asks off-mic.

“JESUS,” Crumb says, suddenly animated. “I don’t know.”

Robert Crumb’s drawings are unflinching in their taut, sweaty grotesquerie, but the man himself flinches—he laughs nervously, stutters, cringes, equivocates.

He continues. “I don’t work in conscious messages. I can’t do that. It has to be something that I’m revealing to myself when I’m doing it, which is hard to explain. Which means that while I’m doing it I don’t know exactly what it’s about. You just have to have the courage or the… to take that chance. What’s gonna come out of this? I’ve enjoyed drawing, that’s all. It’s a deeply ingrained habit, and it’s all because of my brother Charles.”

Because of the powerful presence of his brothers, particularly Robert’s older brother Charles, the movie almost inevitably focuses on Crumb’s childhood, seemingly the source of both his obsessions and prodigious skill. By both their accounts Charles forced Robert to draw comics with him from a very early age, and was a domineering and seemingly crazed and competitive presence in young Robert’s life. Despite appearing for what probably amounts to about twenty minutes of screen time, Charles dominates the film, an intelligent, witty and doomed ghost of a man who seems in a way to have already passed on. So much of his life seems to be over, so many of his desires extinguished, that it seems inevitable that he will not last the duration of the movie.

We see examples of Charles’ and Robert’s comics from their childhood and teenage years, and get a glimpse at how these two remarkable young talents developed in parallel. Robert discusses his interest in other forms of art, and how it was his brother’s dogged persistence that kept him making comics, that in fact, it’s his brother who he still thinks of as his audience when he’s creating comics.

Young Charles’ work is truly remarkable, the work of someone who’s internalized at a very young age a whole host of cartooning skills and already developed his own visual style. But as Robert narrates the work chronologically, we slowly see that something seems to have gone awry in Charles’ mind. His style blossoms slowly into a collection of strange, grotesque visual tics, and pictures give way to more and more words, at first a rush, and then a torrent, panels and finally pages dissolving into microscopic scribble. And then, finally, his marks are nothing but scribble at all—content-less, without thought, finally, just tic. We watch as Robert flips through page after page of his brother’s illness made physical via pen and paper.

In the movie Charles serves as a harrowing parallel to his younger brother, a brilliant young cartoonist turning ever more inward, until there’s no communication left, no outside at all. He is the brother that could not escape the orbit of his childhood, who was unable to find a way to free himself from whatever it was that held him in thrall for so long.

What type of shared experiences shaped these three brothers? The movie hints at the edges—an abusive, withholding father, a mother who was either mentally ill, a drug user, or possibly both; but it presents no easy answers to these questions. What it does do, however, is provide a context for even the most extreme of Crumb’s works, and present a compelling argument for a man being saved by his art. Is it possible, the movie invites us to ask, that the difference between Robert and his brothers is that Robert found both release and escape?

Context also comes from the aesthetic decisions by Zwigoff himself. An early sequence of some of Crumb’s most violent, arguably mysogynistic drawings is accompanied by a haunting, keening voice, backed only by a circular, searching guitar and a blanket of hiss and pops. It is a song of “calamitous loss,” as Robert said earlier, and to hear such a song as the camera slowly pans and zooms across the twitchy surface of the drawings changes the experience of the drawings themselves from one of naked animal aggression to one of bewildered, pained loss. Where have these thoughts come from? the music seems to suggest. What has happened to this man?

Through its use of music and its austere, uncluttered editing and cinematography, the movie has great rhetorical power, great enough to reframe and even change the art that is ostensibly at the center of the film itself. A sequence mid-film presents an Angelfood McSpade strip with no narration, accompanied solely by a jaunty piano ditty that helps create a satirical tone that might be more arguable or problematic without the aural reinforcement.

The film also gives significant screen time to Crumb’s detractors, a strategy that defuses some of the uncomfortable edge of the work presented, which has the curious effect of allowing the viewer, or more specifically this viewer, to take his side again. Objections stated, points duly noted, we can return to the man himself and his obvious, almost palpable, need to create his work.

And that naked need, and the remarkable story of his brother Charles, are the reasons I’ve returned to Crumb so often, why despite a host of reservations, I showed the film, admittedly highly-edited, to my high-school cartooning class. Because Crumb is, in a winding, fractured, way not just the story of an artist, but a portrait of a survivor.
______________
Update by Noah: This post is loosely affiliated with an ongoing roundtable on R. Crumb and race.

Bewitching: Metaphor Made Literal

Those of us who have made a commitment to popular culture are inevitably faced with a choice—to take a bit of entertainment at its face value, ignoring or discarding the aspects we find problematic, or to reimagine, rework or otherwise engage with the raw material to make it relevant to ourselves and our experiences. English-language comic book or television fans from virtually any time other than the past decade or so will be well-acquainted with this conundrum.

Bewitched, that sixties stalwart of witchery and sexual politics, is no exception to this dilemma. For those not in the know, the show is a 1964 situation-comedy about a witch of almost boundless power that willingly submits to life as a mortal to please her new husband. I’ve recently been rewatching the first season with Joy DeLyria, whose not-so-favorable appraisal of the show is heavy in omission and metaphor. And there’s plenty of metaphorical territory to be mined– Samantha’s inherited magical powers and other-ness could conceivably be stand-ins for a whole host of perceived problems; perhaps Samantha is Jewish, or Catholic, or is a Communist, or possesses an advanced degree, or some other similarly distancing and disturbing fact that must be hidden from the neighbors. But to look at the show’s premise metaphorically is to deny the deliciousness of the high-concept conceit itself—the delight of the metaphor made literal.

As Joy suggests, Bewitched is so thorough in its concept that invoking magical powers is hardly needed to suggest Samantha’s superiority to Darrin. She is literally, demonstrably, smarter, more attractive, more worldly and experienced, and even more creative than her bumbling, ineffectual husband, who, we are told, is a successful creative man at a fairly successful ad agency. (The evidence on the ground, however, is weak—some anemically rendered, under-realized concept sketches for campaigns that Pete Campbell himself would laugh out of a meeting room).

Samantha’s mother Endora effectively extends this argument for womanly superiority. Like her daughter, Endora is witty, intelligent, broadly skilled, and almost painfully attractive. Unlike her daughter, though, Endora is self-actualized, having taken her skills and self-assurance and tempered them in the crucible of independence. Endora does as she pleases, how and when she pleases, and with whom she pleases, for as long as it should please her. It’s this fierce, dangerous unpredictability that makes her a threat to the ineffectual Darrin, and to the social structure in which her daughter has chosen to play, if only for a little while.

And although it does so in a hesitant way, episodes of the show are not above teasing out some of the implications of the premise, including the radical concept that two beings with such powers and such long lives might look upon human beings in the way that humans do dogs — as animals that we have aligned ourselves with, are capable of having regard and even affection for, but will never truly see as equals. The show implies in several episodes that Endora is at least several millenia old, and that Samantha is already several hundred years old herself. Her husband, this man who desires normalcy so strongly that he will deny his wife her true self and the full realization of her abilities, and will even deny himself the luxury and power her skills might bring them, will himself age, quickly, gracelessly, a time-lapse photo, a blurry imitation of life compared to the richness of experience and pleasure that awaits Samantha. How can she possibly love this may-fly, this transitory creature, this animal that says so much and thinks so little? The only conclusion that is possible, a conclusion only occasionally made explicit in the show, is that Samantha is playing at being a human, not the way that a little boy and girl might play house with aprons and plastic food and furniture, rehearsing their future worlds, but the way an Olympic athlete might sit in on a pickup game of basketball, or an acclaimed novelist might pen some ad copy for her church potluck. And if Daren lives until he’s eighty, well, what’s fifty years to someone that will live for millennia? Samantha can be patient with all of Darrin’s whims, with his insecurities and his need to control every aspect of her action, because it’s part of the game of being human.

It is at this extreme that a metaphorical take on the show necessarily breaks down. Samantha might evoke the plight of intelligent, capable women of the early sixties and the lengths they had to go to conceal their true selves from their husbands, and cultures, but she’ll never literally be that woman. Samantha is ultimately safe from censure, from the consequences of the culture around her, even safe from physical harm, because of her magical powers.

At this point a different kind of literalist than myself might invoke intention. “The show’s not on their side!” this contrarian might insist. “Listen to the laugh track. Endora’s supposed to be funny, not right. She’s a caricature of the nightmare mother-in-law.” And while I’d have to concede that, yes, the presentation of the show can be problematic, I would argue that what a show seems to be saying through its laugh track, through its cinematography, is not necessarily the only thing it is saying. Some of this (mostly unrealized) potential for nuance is due to the writing, which can be quite sympathetic to the characters, but a great deal of it seems to rest on, and perhaps be inspired by, the outstanding performances of Elizabeth Montgomery as Samantha and the remarkable Agnes Moorehead, who positively sparkles as the noctiluminescent Endora. It doesn’t matter how you cut your footage or mix your laugh track– in a scene between Darrin and Endora, Darrin will forever be the bloodless, schlubby husband, Endora the preening, confident cat, a goddess in a world of garbage.

The Mad Men comparison is natural due primarily to Bewitched‘s setting and Darrin’s job as an ad man—the comparison is also instructive. It would be interesting to see what the unflinching eye of Mad Men would make of Darrin and Samantha’s relationship, what other consequences could be teased out of Samantha’s forfeiture of her powers. What would a merger of Sterling, Cooper, Draper, Price and McMann and Tate look like? How would Don Draper react to Samantha? His physical reaction is self-evident, but in addition to his much-remarked interest in the female form, he has a track record of recognition of the unrecognized, an ability to ferret out the abilities of others, and, when it is in his own interests to do so, help those others develop those abilities. But what would he make of a woman truly more than his equal, not only blessed with intelligence and insight and grace, but magical powers as well?

As for Samantha’s reaction to Don, I have no doubt she would have little interest in him, just as she shows little interest in her mother’s offers of setting her up with “some nice warlock”. Don is, after all, not unlike the warlocks we see on the show, in his arrogance, his swagger. It’s the arrogance that comes with true, unchallenged superiority, with having won every battle for a very long time; of being a god among the mortals.

No, Samantha would be content to do as she’s always done since she began to play in the sandbox of the flesh and blood—she would continue to love and care for her controlling, but doting husband, to play by his rules, in letter if not in spirit, for as long as he lives, caring for and condescending to him until he dies, at which point she can return once more to her mother, to her freedom, the world of the unbound.

Cross Game– Seven Variations

(this post is a part of this month’s Manga Movable Feast, hosted this round by Derik Badman and the Panelists.)

Cross Game Review Part the First—The Self-Serving Enthusiast

If you haven’t yet purchased and devoured the first three/seven volumes of Cross Game yet, and you have no fear of either sentiment or baseball, then I would that you do so now. Go ahead—I can wait.

Done?

Good.

I’ve tried to avoid writing review-like pieces in my brief spin as a writer, and that’s generally because when I really like something my impulses tend towards a kind of uncritical boosterism, and when I don’t like something, which is, well, most of my life, I seem incapable of having a more moderate reaction to the material that might lead me to being able to even-handedly write about it in a method that would even approximate objectivity. So I haven’t even finished the first full paragraph and already I’ve violated my personal standards for the sake of this series.

So why exactly do I want you personally to buy copies of Cross Game for yourself and all of your friends and relatives? Like most of my motivations, it’s selfish. Adachi is one of my favorite cartoonists, and while I’m pretty damn enthusiastic about Cross Game and his return to baseball, I’m even more thrilled with Touch, his early eighties classic that Cross Game echoes in so many ways. And my ability to one day read Touch in print, in English, depends on you and your deep comics spending. Let’s make this happen, shall we?

Part the Second- Seeing Stars

Punchy plot summary! Adachi Sensei, Oh great flaming star of manga! Four decades of comics! Still alive! Still writing about teenagers! Four stars!!!!

Part the Third, in Which the Reviewer, Failing to Avoid the Worst Aspects of His Own Editorial Impulses, Pens an Overwrought Description of the Book As a Physical Object

For a week this March I slept on a succession of couches, spending the days wandering Seattle with a green duffel filled with a few posessions; my inking supplies, paper, various clothing and toiletries, my spiral notebook, and several books, including the second volume of Cross Game. The fourth day was particularly hard on me—it seemed like there was no where I could just sit and rest for a while without causing a problem for someone else. I kept on thinking about that green-backed volume two, so sleek, compact and inviting, and how it had looked on the night stand next to its partner, back to front, spooning in a little pile, the orange overbalancing the green by its larger size. They seemed so right together at the time, but now they were separated by miles of distance, and by unrelenting necessity.

The cover design is streamline, almost minimalist—painted figures on solid fill, a curly-cue logo and modest indica. It feels slick and modern in one’s fingers, defiantly in opposition to the slightly aged style of the artwork itself. The off-white pages smell of fresh paper and promise that they will stay there, bound together, pressing and yet somehow at rest, until they are one day opened again, held apart by scissored fingers, suspended in the moment of un-touching.

Part the Fourth, In Which the Reviewer Puts Forth a Clever Analogy That, Whilst Possibly Interesting, Won’t Actually Hold Up to Any Scrutiny

Baseball=Making Comics.

No, really. The whole baseball package–the skills building, the isolated mental game of pitcher versus batter, pitcher versus himself, the vast audience waiting to be surprised, entertained, let down, the fate of the game constantly in balance… It’s hard to escape the idea that when Adachi is talking about baseball, he’s also talking about making comics, about the thrill of watching one’s self improve, of pushing, of hitting a barrier only to break through to the challenge previously unseen. Aiming for the top. The sweet satisfaction of an aptitude well-developed, of a lifetime of skill coming to bear on a single moment.

Part the Fifth—Vaguely Related Autobiography

When I was seven I was a member of a coach-pitch little league team called the Pirates. Before each game our coach would give us a mini-pep talk/lecture about how important the day’s game would be, and how we needed to focus and do our best, before sending us off with a team chant: “PIRATES! PIRATES! PIRATES!” I occupied center field, a position which, in most of our games, was more nominal than functional, as seven year olds aren’t generally known for their devastating long drives.

On one particular day, the other team had a flurry of the aforementioned very rare outfield hits, including several that were completely over my head. I did my best to field them, but as the game wore on my failures as an individual had me feeling more and more dejected.

When the game finally, mercifully, came to its punishing conclusion, the coach gathered us all up in the customary circle in front of our Pirates dugout. His face was red and his mustache quivered like a caterpillar beneath his nose. “That was pathetic. You all were pathetic. No, you were pitiful. That wasn’t baseball. That was something… something not baseball.” His shoulders raised and lowered with each breath. “Put your hands in, everyone. Pitiful, on three. Everyone.”

“Pitiful, pitiful, pitiful,” we chanted, some half-heartedly, some through sobs, some shouting as if humiliation were the greatest gift of all.

Part the Sixth, in Which the Reviewer Presents Several Close-ups of the Artwork for the Reader’s Examination


Part the Seventh, in Which the Reviewer Abandons His Conceit for The Pretense of No Pretension

History, and the comics canon, are strange things. What place did Gasoline Alley occupy in critical attentions five years ago? Over the same period of time Yoshihiro Tatsumi has gone from a footnote in manga history to being regarded, to certain English-speaking audiences, as an exemplar of an entire movement.

In both cases, what changed was not the artists themselves, but the availability of their work.

This shifting ground has the potential to drastically change a reader’s reaction to Cross Game. To English-oriented monoglots, who have previously only seen two short story collections by cartoonist Mitsuru Adachi, Cross Game is an assured, uniquely-paced and tempered debut that flicks effortlessly between breezy action and moments of unexpected, intense longing. For Japanese readers, Cross Game is a victory lap. (or, at fifteen 200-page volumes in its original release, perhaps a victory marathon).

Cross Game was initially serialized in Shonen Sunday starting in 2005, when Adachi was 55, thirty-five years and tens of thousands of pages into his career. Adachi has spent most of that career creating clever romantic “comedies” that often feature more than a hint of tragedy and melancholy. More often than not his stories center around young athletes, along with all of the attendant conflicts and triumphs of that world.

Cross Game itself most closely resembles Adachi’s breakout 1983 series Touch, which, following the also-popular Miyuki,  furnished him with his second anime adaptation, as well as his most lasting fame. Several of the elements that make Touch so unusual in the company of other popular entertainments are present, albeit rearranged and realigned. The childhood friends and childhood promises carried into the future. The gently melancholic tone and strangely passive protagonists. The sense of time as a construct of memory, sometimes a fraction of a second in a series of pages, sometimes years in a single frame.

I’ve never read a comic before where both the benefits and potential pitfalls of weekly serialization are so starkly clear. With the aid of his squadron of assistants, Adachi had drawn, at minimum, a thousand pages a year for over thirty five years by the time Cross Game debuted, and the result is some of the most natural, and readable, storytelling I’ve ever seen. Complex actions and coordinated sequences play out effortlessly, several lifetime’s worth of breakdown skills and gesture drawing coming to bear on the trickiest problems. But the solutions themselves never veer into overly-flashy results, instead using a myriad of design solutions to preserve a clear, natural path over the most seemingly-complicated layouts.

The sheer amount of pages available to him by virtue of his assistants means that Adachi can afford to tell a different kind of story. It’s hard to imagine a better way of depicting baseball sequences than the method that Adachi has arrived at over his thousands of pages of baseball manga. Just like our memories of a real game, we come in and out of the action, the narrative sometimes summarizing, sometimes lingering. In comics, time is a function of space, and Adachi has the space to give us time.

Adachi also uses this space to leisurely unfold the action, giving us quiet moments of reflection between actions, sometimes serving as transitions, and other times acting as a pause, a moment of breath in the midst of so much action and movement.

And then there are the downsides to that unrelenting weekly crunch. All those assistants mean professional but at times undistinguished backgrounds, which wouldn’t be as obvious a defect were it not for Adachi’s expressive, calligraphic inking line, which is sometimes at odds with the comparatively dead line weight of the backgrounds. More damning, occasionally a chapter seems to be just marking time until the next main plot movement, and these deviations from the overall arc have the added problem of often veering into genre cliché. (the most egregious example so far is a first volume detour involving beaning a fleeing criminal with a baseball)

The improvisatory nature of the story line sometimes trips Adachi up as well. With certain major plot points it seems impossible that Adachi didn’t plan them well in advance, as the needed elements are in place well before the events themselves. Other times, however, Adachi succumbs to the dreaded serial fiction trick of introducing a new element pages before it will be called into use, drawing attention to the artificiality of plot construction itself. Occasionally Adachi, through his narrator voice, draws attention to this himself, presumably with the intent of diffusing the awkwardness with some humor, but not always to good effect.

Ultimately, though, Adachi’s faults are more Freaks and Geeks than Friends, a result of his ambition rather than a lack of same. His failings, when they arrive, are forgivable, and seeming part and parcel of the weekly manga treadmill. Cross Game is assured, confident and wistful, and if you have some tolerance for genre and overt sentiment, there is much here to admire and, most importantly, to experience and enjoy. When you’re aiming for the Koshien, it’s summer forever.