Utilitarian Review 6/21/13

News

As most folks probably know, Kim Thompson, co-publisher of Fantagraphics, died this week. I had my first ever troll battle with Kim; he showed up in my inbox after my piece on In the Shadow of No Towers came out to tell me I was rash and foolish and an idiot. It was actually a really fun conversation; he was extremely gracious while telling me what a fool I was. It’s a treasured memory.

I don’t feel like I knew him well enough, or was familiar enough with his legacy, to write a full obit, but…I did just want to say that I always felt lucky when he came by to comment on HU, often to tell me again that I was an idiot. He was a friendly acquaintance rather than a friend, but like lots and lots of folks who he met, briefly or otherwise, online or elsewhere, I’ll miss him.

For a better sense of what Kim meant to comics, a nice place to start is with Chris Mautner’s discussion over at Robot 6.
 
On HU

Featured Archive Post: Ted Rall: Not Mean, Just Dumb.

I argue that you should get rid of comments threads if you’re not going to moderate them.

Chris Gavaler on Joe Shuster’s drawings of rape and torture.

Jog on how After Earth has that thoughtful take on violence all the critics are bemoaning the lack of in Man of Steel and everything else.

Patrick Carland on what to remember and what to forget about Ralph Bakshi.

Owen Alldritt on the alternating charm and irritation of One Piece.

Richard Cook on Bioshock Infinite, violence, and video games’ crappy aesthetics. There’s an interesting comment thread too.

I wrote the best post ever on the Internet if you want it to be.
 
Utilitarians Everywhere

At the Atlantic I talk about Nancy Friday, sexual violence, and sexual fantasy.

At Splice Today I wrote about:

The liberal dilemma in giving taxes to Obama.

The Bechdel Test and Emily Dickinson.

how misogyny leads to sexism against men.

 
Other Links

Inebriated Spook on Daft Punk.

Jason Thompson on Peepo Choo.

Dodai Stewart on Miley Cyrus appropriating black people.
 
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The Best Post Ever on the Internet If You Want It To Be

Thanks to the internets and the wonder of ever-increasing connectivity and what not, everyone can listen to the band that is the best all the time. This means that no one is listening to any of the other bands because they suck. Kanye and Beyonce and Kanye and Beyonce and also, maybe Metallica, I guess, on constant rotation, with Mick Jagger gagging, “Start me up!” as his ancient bony bits spurt ever new shiny new quality product.

Anyway, here’s a graph, showing that the most popular graphs are getting ever more of the clicks.

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See? Just looking at that graph makes you hipper and more content-optimized.

But…does it? Just because it is the graph that all the wonks are looking at until other graphs turn green with envy and their trend lines droop with despair — does that mean that it is really the best of all possible graphs?

The answer is, shockingly, no. People look at the graph they look at just because that is the graph people look at. It doesn’t have anything to do with the quality of the graph, or the freshness of Mick Jagger’s spurting. Here is a graph showing that that 1 Elvis fans is right only in the sense that he or she has correctly identified the website where the 49 million other Elvis fans hang out.
 

Krueger-popularity

 
In short, I could be Andrew Sullivan if I’d just supported the Iraq war at the right time.

Neil Irwin, whose graphs I stole, quotes Alan Krueger who is an economist and therefore has succeeded entirely by merit explaining that he is shocked (in a low-key way that won’t damage his brand) to learn that art is not about quality despite the sterling example of Tom Petty.

“In addition to talent, arbitrary factors can lead to success or failure, like whether another band happens to release a more popular song than your band at the same time,” said Krueger. “The difference between a Sugar Man, a Dylan and a Post Break Tragedy depends a lot more on luck than is commonly acknowledged.”

Mathematically, Dylan’s Dylan not because he’s great but because a bunch of people stochastically tuned in and everyone else dropped on after. We’re all just basically sheep slipping on the hillside and bathing our sheep ears in giant wads of everyone else’s sheep shit.

Or that’s one interpretation. Another possibility, though, is that we’re not quite as dumb as those sheep — or, perhaps, those sheep aren’t as dumb as we are. Or, at least, when we are together with the sheep, we revel in the earthy sheep power of bathing in shit together. We may be sliding down that hill, but it’s by choice.

This is somewhere in the vicinity of what Paul Lauter argues in his essay “Class, Caste, and Canon” (1981/87). Lauter starts his essay by talking about one time he was sitting listening to a feminist literary crit collective, as you end up doing sometimes when you’re a lefty literary critic, and they started to analyze a poem by Adrienne Rich, because all feminist literary crit collectives analyze poems by Adrienne Rich, and/or by Beyonce, depending. Lauter assures us that he likes Adrienne Rich (and/or Beyonce), but, he says, why always this thing? Why always the standard of meritocratic excellence and formal beauty? Why not instead follow in the well-worn boots of the working class, and embrace art that speaks to communal enthusiasms and needs and desires? Working class art, he says, is valuable because of its use [his italics] in the lives of the proletariat. Art is not to loose anarchy or Yeats, but to bind us together so we can overcome and love one another right now. It’s the song, not the singer.

These days, of course, the proletariat is exponentially less likely to be listening to Roll Jordan Roll than to be watching American Idol or the Voice where hopefully they’re not singing Roll, Jordan, Roll. But whose to say that the change is for the worse? After all, if the point of art is the community that it fosters, then it seems like any community will do. What does it matter if you’re singing authentic volk songs or reading Adrienne Rich or watching Mad Men with a billion friends on Twitter? The point is the use as communal totem. People aren’t confused when they choose the most popular graph as the best graph. On the contrary, they’ve got it just right. Art makes a culture a culture, and it does that by being the culture you take as your culture. Who can buck the trend when the trend is the trend?

There are sub-trends of course, and subcultures, whether built around Dr. Who or Foucault or Richard Linklater or (as Lauter would presumably have it) work songs and sea shanties. The polite fiction is that we enter communities of culture because of what we like, but that’s just a way of inserting ourselves into the algorithm whereby our art sells our community back to us as ourselves. “Quality” is a ghost that haunts our skulls; a mirage we worship like a mirror. The Internet’s just given us a bigger frame on which to be somebody, too.

Bioshock Infinite

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The original Bioshock is one of the most critically acclaimed games of the past decade, with an aggregate Metacritic score of 96 out of 100. It’s typically praised for its implicit criticism of Objectivist philosophy. The game is set in the hidden, underwater city of Rapture, which was established by an eccentric billionaire as a refuge away from the “parasites,” similar in concept to Galt’s Gulch in Atlas Shrugged. Of course, everything goes to shit and the city becomes overrun with psychotic killers who’ve been altering their genes to gain superhuman abilities. Unfortunately, the game is more clever than intelligent. Its critique of Objectivism is undermined by the gameplay’s emphasis on repetitive violence and overcoming all obstacles and opponents. In effect, the game suggests that Great Men who rely on money are foolish and/or wicked, but Great Men who slaughter their way through an entire city are still worthy of being the hero.* Bioshock Infinite adopts the same gameplay and storytelling approach as its predecessor and suffers from the same problem.

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The sequel is more accurately described as a prequel, because while the first Bioshock takes place in the 1960’s, Bioshock Infinite is set in the second decade of the twentieth century. And instead of an underwater city Bioshock Infinite is set in the floating city of Columbia, hidden somewhere in the skies above the North Altantic. To picture Columbia, imagine a fusion of the Confederacy, Puritan New England, and Disneyland. Columbia was founded by a fanatical preacher named Comstock and an enigmatic scientist named Lutece. Lutece helped Comstock build a city away from the fallen “Sodom” of the surface, where he could create a fantasyland for WASPs: all white, all Protestant, and all middle class. But no pseudo-Confederacy could function without slaves, so Comstock was forced to purchase black and Irish prisoners from the mainland. Needless to say, this servile class resented its oppression, and as the plot begins the city of Columbia is already on the verge of a revolution.

The story follows Booker DeWitt, a former Pinkerton, who is hired by mysterious figures to rescue a girl name Elizabeth. Elizabeth is a prisoner in Columbia, but she’s also blessed with the power to open tears in space-time, and Comstock intends to use her in his master plan to rain fire on the corrupt world below. Excepting a few twists and turns, the story is basically an effort by Booker and Elizabeth to find a way off Columbia as they’re being pursued by Comstock’s men. Halfway into the story, Booker and Elizabeth aid the rebels, known as the Vox Populi, and help spark the revolution. And soon Booker and Elizabeth are also being pursued by the Vox, who view Elizabeth as a threat to their plans.

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Video game critics have generally given high marks to Bioshock Infinite. IGN gave it a 9.4 out of 10. Game Spot gave it 90 out of 100. Adam Sessler of Revision3 gushed about its awesomeness. When looking at the competition, it’s not hard to see why critics would be so easily impressed. In comparison to low brow sci-fi like Halo, or militaristic propaganda like Call of Duty, Bioshock Infinite seems to be a thoughtful work of popular entertainment. And the game developers were genuinely interested in political theory, race relations, and the darker side of American history. In other words, the game has a shiny veneer of intelligence.

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But a veneer is all there is. Bioshock Infinite is still a first person shooter, and like all FPS’s the whole point of the game is to run around and kill everything that moves. And gameplay can never be wholly separated from story or themes. The game developers are not kind in their depiction of Columbia, which embodies nearly every negative aspect of American culture: pervasive racism, jingoism, and a hostility toward anyone at the bottom of the economic heap. And the game developers have an unforgiving view of the Vox Populi as well, who are modeled after the Bolsheviks. The Vox may be slightly more sympathetic than Comstock, but their revolution has less to do with justice than with revenge and mass murder. In another context, this storyline might be taken as a general criticism of political violence, whether to oppress or to overthrow oppressors.

But Bioshock Infinite would never be mistaken for a pacifist manifesto. As Booker, the player spends nearly the entire game shooting, burning, electrocuting, and otherwise horribly mutilating anyone who gets in his way. Early in the story, Elizabeth objects to Booker’s casual approach to violence, but her objections are quickly swept aside and forgotten, all so the player can get back to the gory bits. Using violence to oppress your fellow man is bad, and using violence to overthrow the system is bad. But using violence to save the girl is just good clean fun.

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The game’s incoherent view of violence is just one example of its shallowness. Another example is the ridiculous finale. By the end of the game, Columbia is thoroughly wrecked by the war between Comstock and the Vox Populi. Rather than dealing with the consequences of the war, the game writers took the easy way out. They used an approach that’s been popular with hack sci-fi writers for decades. They created a multiverse, hence the name Bioshock Infinite, and thanks to Elizabeth’s powers the entire conflict was resolved as if it never happened. No doubt this ending was meant to be cerebral, but like too many other works of popular sci-fi it simply used technobabble and superpowers to avoid dealing with the complex issues raised in the story.

Strangely enough, a more low brow game would have been more enjoyable, as it would be lacking any pretensions besides offering a few cheap thrills. But Bioshock Infinite, in the less-than-sterling tradition of middle brow entertainment, aimed to be both entertaining and intellectual at the same time. It was only intermittently successful at being the former, and completely failed at being the latter.

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* And I’m not inclined to give the game that much credit for pointing out that Objectivism is terrible. If you’re looking for an ideology that deserves being eviscerated, Objectivism is the low hanging fruit.

 

One Piece: Rubber Man in a Rubber World

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When Noah suggested that I write something new for HU, I immediately thought of One Piece.(Official page from Viz here.) It is a monster of popular culture; the highest selling manga ever in Japan and one of the best selling worldwide. It competes handily for mainstream Japanese comics awards. Anything with this sort of momentum should be engaged seriously, if not taken seriously.  At twelve years of operation, it’s now an institution of modern day manga.

On top of its universal presence, I have real affection for One Piece. After watching the glorious auto-destruction of the Shonen genre in Gurren Lagann (an adoring commentary on shonen that I highly recommend), I thought that I was done with watching a team of young misfits gain exponential power. But Oda’s work has brought me back again and again.  Full disclosure: I’m not up to date on its decade-plus run so this will be written with only partial familiarity with the work.

The storyline of One Piece, while clever, is not exactly innovative. Monkey D. Luffy is a precocious young boy who lives in a planet that is covered in oceans and ruled by a corrupt world government who enforces its will through an omnipresent navy.  The navy is opposed by both good and bad pirates, the much revered heroes and villains of the world.  The greatest pirate of all time, Gol D. Roger, left his legendary treasure, the One Piece, at some mysterious location before he was executed by the world government. Now every pirate crew is looking to find it.  Luffy’s adventures start when he eats the mysterious Devil Fruit, which gives him the ability to manipulate his body as though he were rubber.  He sets off in search of the One Piece and acquires a crew along the way.

Much of the series does little to depart from Shonen tropes.  Luffy’s crew (the “Straw Hat Pirates”, named for Luffy’s treasured headgear) are a bunch of ambitious teenagers who all aim to be the very best in what they do.  Much of the series follows a predictable formula: the Straw Hats come into a situation en media res, the unjust bad guys seriously underestimate them, and they ultimately prevail through sheer strength of will.  He and his crew constantly amaze everyone that they come into contact with.  Although they encounter some setbacks at times, there’s never anything that feels like a truly insurmountable problem.  It even has a shapeshifting reindeer named Tony Tony Chopper who looks like he was created by a focus group who were asked to free associate on kawaii.
 

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Tony Tony Chopper in all his marketable glory.

 
Since this is Hooded Utilitarian, I would be remiss if I didn’t mention that Nami, the primary representative of womankind in a work that is avowedly written for young boys, is criminally underwritten. Oda handles gender issues with the familiar fumbling of a teenage boy. There are charming touches, like when Nami “outmans” the power fantasy character Zoro by drinking him under the table. But, tellingly, that moment is undermined when Zoro reveals that he was faking because a true swordsman would never get so drunk that they couldn’t be on guard. In my experience with the series, the most problematic narrative moment is during Nami’s origin arc, which starts with her attempting to assert her independence by stealing money from the rest of the crew and then returning to her home island to deal with her checkered past. Predictably, the rest of the (all male) Straw Hat pirates pursue her. Then we’re treated to a very interesting story about female independence with Belle-Mère, the adoptive mother of both Nami and her sister. Belle-Mère is a former marine who finds the girls on the battlefield and raises them alone with little to no mention of men.  Though her narrative is plagued with the same pre-teen ogling that is present on nearly every page of One Piece, it is an interesting departure from the norm.
 

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The story of Belle-Mère

 
This interesting attempt at a feminist backstory is undermined in the main narrative when Nami is entirely overwhelmed by her predicament with the fishman pirate lord Arlong. The key point in the story arc culminates with her collapsing like the little girl that Oda clearly thinks that she is. In that truly depressing scene, she is forced to ask the ever-capable Luffy for help. Predictably, Nami’s otherwise interminable problems with Arlong are quickly resolved when her male crewmates beat the living shit out of him and his crew. Where (relatively) deep female character fails, brute unthinking strength (and “friendship”) will always win.
 

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Nami gives up and lets the men do the work.

 

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I couldn’t resist including this page. It says so much.

 
This problematic view of female incompetence defines the dynamic of the Straw Hats throughout their adventures. When shit hits the fan, Nami is often consigned to a sideline role with the comically impotent (and troublingly Semitic?) Usopp.  This reaches its nadir during the climax of the Alabasta arc where the two characters have an uncomfortably frank “conversation” about their roles within the group.

 

While there might be some sort of feminist case here, I’m not about to make it.

 
By the time the super-powerful Nico Robin appears on the stage as a strong female character, the role of the women in the series is already tragically well established.

The work’s problems are only exaggerated by its adaptation for television. The anime version of many Shonen franchises are made worse for the transition, and One Piece is no exception.  While the bright colors bring Oda’s already eye-popping world to life in some interesting ways, the bulk of the series is glacially paced and full of unimaginative filler that dilutes the bouncy, free-roaming nature of the original work. As anyone familiar with the adaptations of Dragonball Z and Naruto knows,  watching a Shonen series is usually an excruciating experience.

Ethically and politically, One Piece is often an indulgently illiberal work.  The Straw Hat Pirates epitomize honor, loyalty, determination, strength, and self-sacrifice.  As mentioned above, the world government is something straight out of a libertarian nightmare. At one point, Luffy and his friends encounter a series of super-powerful pirates that have aligned themselves with the government. In exchange for being able to pillage with impunity, these “Seven Warlords of the Sea” agree to do the bidding of their naval establishment masters.  Again, problems are ultimately solved through brute force; though there are moments of emotional conflict, they often have to sit on the bench while the “real” battles are fought by Luffy and his bros.  The focus of the interminable Alabasta arc is on how idealists need the arms of strong and violent men in order to make their passion for peace into a reality.

There are exceptions.  The Arlong Park arc gingerly deals with issues of inequality.  Arlong himself is a fishman who thinks that his species is genetically superior to the human race.  He rationalizes his domination of the humans that live on the island alongside him with tones appropriated from both Thrasymachus and Darwin:
 

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Arlong doesn’t really understand Nietzsche

Though it’s clear what sort of world-view Arlong stands in for here, it’s not clear what his defeat at the hands of Luffy signifies.  Luffy beats Arlong at the end of a battle of attrition; he doesn’t find the key to his victory in Arlong’s arrogance or anything else other than his own infinite determination.  In this context, it seems like the point is a bizarrely Hobbesian one.  Be careful about asserting your superiority to the people you see as beneath you.  After all, there could always be someone that’s stronger.

For all of its obnoxious flaws and derivative character, I still love One Piece.  This is due in no small part to my affinity for Oda’s aesthetic sensibility.  Oda reportedly works every day of the week and sleeps an apocryphal four hours a night.  The work’s dialogue is utilitarian at best and inane at worst, but visually Oda and his team have refined a certain Shonen Jump style dating back to early Dragonball.  One Piece competes with Naruto for the attention of today’s manga-consuming youth, but a quick look at a page from both series will reveal why Oda’s book is the better one.  Naruto is a boring continuation of the most mundane visual elements of the genre as its been for the last 40 years.  One Piece has characters that look as though they stumbled in from wonderland. Oda’s characters bloat and burst at the seams.  They pose and explode with childlike joy.  In contrast to the null-environments of the Toriyama legacy, Oda lovingly constructs environments thick with unnecessary detail.   It only takes a look at one of the lush vignette cover pages to see how adroitly he and his reportedly small team of assistants overflow the page.  As a result, the travels of the Straw Hat Crew feel like real adventures.  It never seems like Luffy and his friends are going to the same place twice.
 

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The crew resting up.

 
I also find the emotional tone of the series nostalgically charming.  I am embarrassed to admit the number of times that I’ve bought into its sentimental juvenalia and found myself tearing up. I like to think that’s because for all of its over-the-top histrionics, One Piece still treats its protagonists like old friends.  The characters all manage a dimension of gripping personality (at times) and stick together through thick and thin.  In a pop comics environment where cynical egotism is often mistaken for realism, One Piece is often a breath of fresh air.

These are all surface expressions of the underlying problem of One Piece.  Like its protagonist, the world of One Piece is rubber.  It flexes to allow plots to develop, but quickly bounces back into shape.  There are very few deaths; even the worst villains are often simply removed from play for awhile.  The deaths that do happen are used to develop the emotional plot.  The characters of One Piece are sentimental and charming, but few things really touch them.  Almost every experience they have bounces off their well designed surfaces.  Their adventures, at best, are surreal daydreams on the beach.

I once told my friend (and fellow HU contributor) Jacob that you need to put some time into One Piece to see if you can love the characters.  If their playful and affectionate depiction charms you, you may really like the series. However, even if your sensibilities are a little too refined for One Piece‘s adolescent exuberance, I’d encourage you to page through the work online simply to see Oda’s indomitably energetic visual imagination in full bloom.
 

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Owen writes regularly at his blog The Inebriated Spook.

Forgetting Bakshi

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Perhaps against all odds, Ralph Bakshi’s recent success in getting his latest project funded via Kickstarter attests, if not to his current relevancy, then at least to his tenacity. Working in a medium monopolized by Disney and its copycats, Bakshi has been a figure in the American animation scene for decades, producing controversial, if not altogether attractive, animated films that have on occasion gone head to head with the Big Mouse itself. Throughout his career, Bakshi has never tried to make films that are palatable; his breakthrough film, Fritz the Cat, was the first X-rated animated film to get a wide release and was described by no less than Underground Comix grandfather R. Crumb as “repressed”, “fascistic” and “twisted in some kind of weird, unfunny way.” As if trying to live up to such harsh criticism, Bakshi’s films are often raw, angry creations, full of a manic energy that ambles frantically from acerbic subversion to a desultory, formless racism and misogyny that would drive away nearly anyone within the first half hour. Bakshi, especially in his earlier films, works from a paradigm of art popular during the 60s and 70s in the Underground Comix scene which states that anything that makes your mother and government cringe is gold, a philosophy that validates all manner of perversion and political protest as well as any racism, misogyny, or homophobia that happens to creep up on part of the part of the usually white, straight and male artist. Despite, or perhaps because of, the frantic and vitriolic nature of his work, Bakshi remains one of the only artists who has ever locked horns with the animation industry and come out clean; with Fritz and the subsequent film Heavy Traffic, Bakshi became the first animator since Disney to produce two back to back commercially successfully films. But alongside his penchant for controversy and money making ability, Bakshi had, and perhaps still has, something exceedingly rare in the world of American animation; a political drive, an ideology, a statement he wanted to shove in the face of The Man with nothing but his cartoons.
 

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The paradox of Bakshi lies in the disparity between the movement of his work and its actual content; even taking his greatest failings into account, his impact on animation as an artistic medium in the United States cannot be questioned.  Taking inspiration from the Underground Comix movement of the time, Bakshi suggested that animation, like any medium of expression, had a social obligation to rearticulate complex social and political issues in new and subversive ways, a line of thought far removed from either mainstream Disney logic or the more mischievous ideology embodied in its counterparts, Warner Bros, Hannah-Barbera, and currently Dreamworks. Speaking to the Los Angeles Times in 1971, a year before Fritz was released, he famously said “The idea of grown men sitting in cubicles drawing butterflies floating over a field of flowers, while American planes are dropping bombs in Vietnam and kids are marching in the streets, is ludicrous.” Alongside this, Bakshi’s animation studio, Bakshi Productions, gave unprecedented opportunities to female and PoC animators at a time when they were virtually nonexistent in the industry. In this respect, Bakshi is unique. Even as animation has matured in the Umited States, developing if not a sense of moral obligation than at least a sly self-awareness, no past or contemporary animator has made a claim as bold nor attempted to follow through on it as Bakshi has.

This drive, towards a redefinition of animation and a shifting of its central paradigms, constitutes the movement of Bakshi’s oeuvre; the content of it, however, falls significantly short. Bakshi once said R. Crumb hated his adaptation of Fritz the Cat because of the added social commentary; Crumb himself said it was because the film was “repressed” and “fascistic”, especially when its climax ended as a condemnation of the radical left. Among the highlights of Fritz are graphic cartoon rape, the depiction of African-Americans as lusty, atavistic crows who only gain a modicum of revolutionary spirit when Fritz wills it into them and an endless parade of women as nags, sex toys and brainless groupies that would make Jack Kerouac uncomfortable. Fritz delights in sex — angry, ubiquitous and in your face sex that feels less revolutionary than it does a big middle finger to mom and dad. That isn’t to say that sexuality shouldn’t have a place at the table, or even that it shouldn’t make the viewer uncomfortable, but watching the endless repetition of cartoon humping carries all the pointed commentary of a Bansky cartoon where the villain is a McDonalds logo wearing a Mickey Mouse hat and carting an M16 Carbine. An idea is present, perhaps, but its execution is so muddled and caught up in its own cleverness it might as well start railing about “the man.” And the main character, Fritz, is a walking, humping manifestation of everything bad on a college campus; a navel-gazing, whiny, misogynistic pseudo-philosopher whose endless drive for “meaning” in a cruel and empty world where he occasionally has to go to classes and gets rejected for sex is supposed to make him a sympathetic character in the viewers’ eyes. Had the movie, perhaps, decided to cast Fritz as a completely unsympathetic character, someone who plainly isn’t fit to run a lemonade stand, let alone a revolution, the tone of the film would be different and its content more palatable. As it stands, however, Fritz remains an almost unwatchable film, and not for the reasons either Bakshi or his right-wing critics would attest.
 

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After the tempest that was Fritz the Cat (and box office success, in no small part due to its notoriety) Bakshi’s films seemed turned towards the personal rather than the heavy-handedly political. Heavy Traffic, the film immediately succeeding Fritz the Cat, sought to latch on to the latter’s momentum in what Michael Barrier described in his seminal Hollywood Cartoons as an effort “to push beyond what was done in the old cartoons, even while building on their strengths.” Bakshi, a Palestinian native who grew up in working-class Brooklyn digging through the trash for comics, used the film to channel an aesthetic vision of American urbanity at once instantly recognizable and deeply personal; an America dominated by pinball machines, wafting cigarette smoke, one-word ethnic caricatures and, in the words of the trailer, an amalgamation of “hoods, hustlers, freaks, creeps, cops, crazies, weirdos, rhinos, hardhats, lowlives,” and most interestingly, “god.”
 

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The Brooklyn Heavy Traffic shows us is one of juxtaposed creations; diseased streets filled with tender hearts, crude ethnic caricatures concealing complex interpersonal relationships, slapstick violence masquerading the very real blood shed on the very real streets. It is a crude, violent and raw film, like the best of Bakshi’s oeuvre, and it brims with hazy meditations on the intersections between race, class, gender, and faith in god that defined urban life in this country for generations. What Bakshi lacks in finesse, he makes up for in passion; the film seems at times cobbled together, its live-action, psychedelic, crudely sketched and improvised bits seemingly held together with popsicle sticks and glue. And yet, it holds; the film’s heterogeneous composition only further its vision of animation and of America, both of which position themselves as feel-good, moralistic, and patriotic creations of a master spirit. Bakshi, conversely, seeks out their contradictions, their concealed violence and sex and malice, and creates a pulsing, poetic landscape dominated by the raw beauty of sex and violence, poverty and anger, a contraction of everything America stands for and a declaration of what America truly is.

Following the success of Heavy Traffic, Bakshi’s works over the next two decades divide into three categories; meditations on American life, angry slapstick comedies that are at times, like Fritz, completely unwatchable, and fantasy/sci-fi works that draw as much on pulp-fiction magazines as the traditions of Tolkien. In the span of 10 years, Bakshi had released the quasi-blaxpoitation film Coonskin, the fantasy film Wizards, an adaptation of The Lord of the Rings, and the more Heavy Traffic-esque American Pop and Hey Good Lookin’. Despite being markedly different on the surface, a consistent palette of themes emerge from them; an artistic occupation with bricolage and cut-up techniques, a gritty and purposefully unpleasant aesthetic that often delves into pure surrealism, and the subversion of traditional cartooning techniques to create caricatures of ethnic groups, organized crime, violence and sex, and what it means to have an identity in America. He never, however, fully escaped his prejudices, and the constant stream of misogyny and racism that colors his already hard to watch films is always apparent (Coonskin in particular was a cause célèbre in its time; while Bakshi considered it his masterpiece, its premiere was protested by the Congress of Racial Equality). His fantasy films forcefully attempted to redefine the scope of animation as a narrative device, but often hit walls with recalcitrant producers unwilling to provide funding and had to cut corners; the battle sequences in The Lord of the Rings, achieved through a combination of rotoscoping and tracing animation cels onto live action sequences, look almost embarrassingly amateurish. The animation industry was, and remains, a pathetically timid creature, and even the most successful of directors have had to fight tooth and nail to get any semblance of funding for works not focus-grouped to hell and back. Since Bakshi’s heyday, this has only gotten worse; a proliferation of “self-aware” cartoons, led in part by Bakshi protégé John Kricfalusi’s Ren and Stimpy, fall far short of the in your face fuck you bravura of Bakshi’s works, but manage to slip in a few “adult” references as if to assure themselves they’re not just kid’s cartoons. But the discomfort that Bakshi’s work stirs up is meant to be explicit; it is a calculated political gambit, the kind that the masters of the Underground Comix specialized in. By splattering shocking and perverse imagery throughout their works, Bakshi takes the viewer’s preconceived and carefully crafted notions of cartoons and comics as kid friendly creations and smashes it in their face.
 

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Bakshi’s later films, from upper-left; American Pop, Lord of the Rings, Coonskin, and Wizards

 
The comic and cartoon, in many ways, has historically functioned as a visual representation of the American political consciousness; it is a sterilized mask behind which imperial machinations thrive, the visual signifier of a moral cosmology that delineates two forces, the strong and just Mickey Mouse/Superman archetype on one hand and the dark, formless evils of communists, fascists, and everyone else on the other. The comics and animation industry, with their blacklists and their codes authorities, were more than happy to play the role of arbiter of American hegemony to children worldwide, and through their influence, a whitewashed, always-smiling artifice of pop culture that took root from Texas to Tokyo. By contesting these novel art forms, the Underground Comix movement hoped to breathe new life into them, to free them from their moralistic restraints and utilize them for methods of individual, political, and sexual expression. But while comics have continued to thrive since the 70s in this aspect, any underground animation movement remains moribund. Bakshi remains perhaps the only exception to the rule; throughout his career, he went head to head with major animation companies and even managed to on occasion break into the mainstream, albeit for reasons he might not have wanted.

But even in the most positive light, Bakshi falls into the traps of so many artists of the time; in attempting to establish a counter-hegemonic force to the mainstream corporate forces they opposed, Underground Comix developed an antagonistic strategy that lamented “political correctness” as much as it did corporate authority, creating a space unwelcoming to anyone who were the victims of systems of oppression those so called “subversive” artists never perceived, i.e., anyone not white, straight and male. Bakshi’s racism and misogyny, no matter how embedded in irony he may have thought they were, are still racism and misogyny at their core, and this remain critical to understanding the shortcomings of Bakshi’s political goals. Also critical to understanding Bakshi’s limitations is examining the direction his work has taken since the 80s; rather than boldly confronting new social and political issues in the aftermath of the Cold War, like globalization, ecological threats to the planet, heightening tensions with the Israeli-Palestinian conflict, or 9/11 and its aftermath, Bakshi seems almost rooted in his own nostalgia, producing little more than the film Cool World, which animation historian Jerry Beck called a “pointless rehash of many of Ralph’s favorite themes,” and a slightly more risqué remake of Mighty Mouse, the cartoon that gave Bakshi his start as an animator in the 60’s.
 

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The mix of race, sexuality and culture in Underground Comix and Animation was rarely a comfortable one.

 
And what of his most recent film, you may ask, the one mentioned at the beginning of the article? Its title is Last Days of Coney Island, and it promises to have everything you’ve come to know and love from Bakshi; the underside of New York, prostitutes, gangsters, seedy character designs that younger audiences might mistake for Ren and Stimpy characters, and more. There’s something almost tragic to see the man who once produced more bombast (and on occasion, genuine artistry) than any other cartoonist this side of the Pacific working with a set of motifs that haven’t been relevant since the 80s. But such an assessment is enormously unfair to Bakshi; at 74 years old, he’s earned the right to work on personal projects, to conceptualize and illustrate his experiences as an individual rather than as an artistic rabble-rouser. But where Bakshi himself may not have succeeded, the need for a Bakshi-like manifesto remains for animation, for the fact remains that there simply isn’t anyone in contemporary American animation that is doing the type of political bomb throwing he did. That’s not to say that there isn’t excellent work being done by underground artists and animators in the United States, for their certainly is, but little of it has had the scope and reach of movies like Fritz and Heavy Traffic in their heyday. This can partially be attributed to changes in the animation industry in the whole as well as to changes in the political composition of underground artists that have made it refreshingly more queer, PoC and female-friendly, but any attempt at synthesizing the techniques, outlooks and technologies developed since the ‘70s has been minimal.

Ultimately, I would predict many of Bakshi’s films as individual works will be forgotten. Their racism, their misogyny, their formless anger and hatred makes them politically “incorrect” but more importantly politically conservative, reactionary and morally reprehensible. Aesthetically, they have not aged well with time, and their ultimate artistic value for many may simply be as relics of a long-forgotten counterculture movement and its sensibilities. But the need for a political Bakshism, and for the opportunities Bakshi’s animation studio created, will remain. In the years since Bakshi’s semi-retirement, animation has become increasingly complacent, animators increasingly maligned and mistreated by their production companies, and with the exception of more amateur creations produced through online collaboration, the medium itself has been increasingly displaced by more technologically advanced live-action works. In order to develop critically as a medium and retain clout in the way comics, and increasingly video games, have, animation needs more Bakshism, more rabble-rousing and anger and impetuses to collaborate, to subvert, and to pursue “adult” themes and narratives without needing to dress them up in kid-friendly formats. What it does not need is Bakshi’s racism, sexism or the general immaturity that colored so much of the Underground Comix movement of the time. Even if we forget Bakshi, we cannot, and should not, forget the movement that he struggled for, a movement both towards subverting American culture and media and redefining the parameters, depth, and meaning of animation itself.

50 Shades of Superman

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Of all the images to feature in this month’s review of Brad Ricca’s Super Boys, The New York Times went with one of “the kinky illustrations Shuster was reduced to doing for sleazy magazines in the mid-1950s,” specifically one that, according to editor Peter Keepnews, “looks for all the world like Lois Lane preparing to whip a trussed-up Superman.”

Craig Yoe had the same idea, choosing an even more overt image for the cover of Secret Identity: The Fetish Art of Superman’s Co-Creator Joe Shuster: Lois in high heels and underwear not preparing but full-on whipping a chained and bare-chested Clark. The Man of Steel shattered identical chains on Action Comics every month, but this Shuster illustration is working toward a very different climax.

Yoe’s title is a bit of a dodge though, and Keepnews’ “kinky” is no better. Yoe reproduces Shuster’s 1954 illustrations for Nights of Horror, a typo-strewn black and white cranked out of Shuster’s neighbor’s basement, but unlike almost anything else related to superheroes, this is not “Fetish Art.” Zorro dressing up in a mask and cape to keep his sword erect? That’s a fetish. Hooded men assaulting bound and weeping women? Frederic Wertham termed it “pornographic horror literature.” I call it rape and torture.

Nights of Horror

Craig Yoe is less coy between the covers: “These BDSM (bondage-discipline dominance-submission sadism-masochism) tales were an equal opportunity employer. Women were tied up, whipped, and spanked, but could eagerly be the tie-ers, whippers, and spankers, too.”

Well, not exactly “equal.”

Of Shuster’s 108 illustrations, I count seventy-one that depict women dominated by men. The reverse occurs nine times.  Add another nine scenes of women dominating women for a grand total of eighty female victims. Shuster draws only one incident of a man dominating another man (with a woman as the primary focus, so the men are not—gasp!— a homoerotic pairing) for a total of ten victimized men. Check my math, but an eighth is a lot less than “equal.”

Most common torture device: a whip. Eighteen of the twenty-two appearances are used against women. Other devices used to torture women (in alphabetical order): air hose, alligator pit, ball and chain, cactus, chains, corset, electric wire, fingernails, gun, hairbrush, hot poker, hypodermic needle, iron maiden, knife, paddle, paddle machine, spiked bed, spiked gloves, switch, and water hose. Additional techniques to dominate women: champagne, hypnotism, marijuana, opium, and polygamy.

Men are whipped, spanked, paddled, clubbed, and one anticipates the removal of a toe. Three more display submission by kissing a woman’s shoe, kneeling with a tiny chain attached to his ear, and (my favorite) serving a woman breakfast in bed.

The nudity is almost exclusively female. Only four illustrations feature clothed women. Another ten reveal partially exposed underwear, usually from a forcibly raised dress hem. Some seventy-one (by far the standard) are women in nearly identical see-through bras, panties and those mid-thigh pantyhose and garter belt contraptions I’ve never really understood. The remaining twenty-three or so feature full or partial nudity, which usually means exposed breasts, but occasionally buttocks, and very rarely a vaguely drawn crotch. So vague, in fact, as to seem sexless. (Women were not, to the best of my very limited my knowledge, shaving their pudenda in the mid-50s).

The one image of full male nudity is also oddly sexless—or at least gravity-defying. The more disturbing anatomical features are the women’s freakishly tiny hands and feet. And their high-heels which appear to be permanent growths of their otherwise naked bodies.

Stan Lee (he wrote Yoe’s introduction) looks at these pictures and sees a “disillusioned and desperate” Joe Shuster “forced to accept commissions to draw what amounted to S&M erotic horror books.” Although the unemployed Shuster was financially desperate in 1954, his arrangement with Nights of Horror was sounder than his one with DC Comics.

He was paid $100 for each of Nights of Horrors issue, for a total of $1800. Less than twenty years earlier, his bosses at DC had written him a check for $130, which he split with his partner Jerry Siegel. That was in exchange for the permanent, multi-million dollar rights to Superman. Shuster drew an average of six illustrations for each Nights of Horror. That’s a page rate of just over $16. He and Siegel were splitting $10 a page back in 1938. DC grudgingly raised it $15 when the Action Comics spin-off Superman sold 900,000 copies the following year. Nights of Horror boasted a print run of only 1,000, including the 2,650 backlog confiscated in a book store police raid.

By any accounting system, Nights of Horror was a far more financially ethical employer than DC.

As far as disillusionment?

Shuster’s Nights of Horror illustrations are not hack work. He’d didn’t doodle a half dozen half-hearted sketches in exchange for that week’s grocery money. Despite his failing eyesight (what finally pushed him out of comic books in the late 40s), these pages have been pored over. The detail is at times lovingly and so disturbingly precise—reminiscent of Robert Crumb’s own obsessively rendered female figures of the following decades. The best here easily exceeds the rawer material he rushed off for Action Comics. Joe was getting more out of Nights of Horror than a paycheck.

I don’t care to imagine the nuances of Shuster’s sexual life, but I will guess that it was primarily a solitary activity. Yoe documents his preference for tall women (he was short), and his brief marriage to a former Vegas showgirl in 1975 (they look the same height in their wedding photo). Superman provided his best pick-up lines. According to biographer Gerard Jones (I haven’t read Ricca yet), he would hang out at soda fountains and hand girls (the tall ones presumably) sketches of his Man of Steel before asking them out. At least one fifteen-year-old said yes. Shuster was 25 at the time.

He was forty in 1954, and working alone. His studio of assistants dispersed after he and Siegel lost their lawsuit against DC in 1948. Nights of Horror was some of the only art he’d sold since Superman. Although not paneled like a comic book, the illustrations are often sequential and depict narrative movement. Two sequences conclude with heroic rescues of female victims by Superman-like saviors. A sadistic film producer collapses from a detective’s bullet, and a bearded cult leader succumbs to a punch on the jaw. Only one woman defends herself. She rushes at her captor with a knife and seems to have the upper hand—briefly. She’s bound as he whips her on the next page.

I’m going out on a limb here and guessing that Shuster did not collaborate with a model for these illustrations. The stock repetition of body type and undergarments suggests an internal, idealized projection, one with rounder hips and thighs than any of today’s anorexic supermodels. But even when a live human being posed in front of his canvas, Shuster always saw what he wanted to see. A teenaged Jolan Kovacs answered his 1935 ad for a model in the Cleveland Plain Dealer. He wanted to practice his Lois Lane sketches before retooling Superman for a new round of newspaper syndication submissions. Kovacs couldn’t fill out her sister’s baggy swimsuit, but Shuster’s sketches do not share the shortcoming. The picture of Scarlet Pimpernel actress Merle Oberon in his head was bigger than the breathing woman before his eyes.

That didn’t stop him from asking Kovacs out on a date. Nothing much came of it then or ten years later when he asked her to the National Cartoonists Society’s costume ball. She wanted to come as Lois Lane, but Shuster and Siegel were in the process of losing their lawsuit. But Joanne (she changed her name for her modeling career) and Jerry (he attended the ball too) were very happy to see each other again. A few months later they were married. It was a City Hall event, so Shuster didn’t have to stand up and mumble through a best man’s toast. Six years after the ceremony, Joe and his Superman partner were done with each other, and Joe was drawing S&M for his neighbor’s underground porn pulps.

I can identify only six of the 108 illustrations that depict scenes of consensual sex. (Call me Puritanical, but I am eliminating the reefer-smoking Jimmy Olsen in the early stages of pot-fostered date rape.) Of the six, two are heterosexual, and four lesbian. There are twice as many lesbian images of women dominating other women, but even in those the content is less violent than elsewhere. Nights of Horror lesbians tend to spank with hairbrushes and bare hands rather than whips or switches.

The lesbian imagery is, of course, for male consumption. Which apparently eliminates the need for other reader-titillating taboos. Twice the girl-on-girl action is interrupted by a man bursting through the girls’ closed door—the thinly disguised desire of the perceived reader.

Even when the male presence isn’t literalized, Nights of Horror foregrounds its voyeurism. Only one page in the collection depicts a lone figure, and she’s not preening just for her mirror.  Other pages are more overt: an eye in a peep-hole, a man leering through a window, a grinning boy at the corner of the frame watching a spanking. That’s us.

Shuster draws himself too. A painter stands before his canvas, brush in hand, staring at his model (one of the very few women not in high heels). The sketch on the canvas is nearly identical to the actual model. They are made of exactly the same black-on-white pen strokes. Yoe includes a caption:

“At last he had her posed to his satisfaction.”

Joe Shuster

Shut Up

This first ran on Splice Today.
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Comments sections can be sewers. Anybody who’s been on the web knows this, of course. But there’s an extra special rush of bile when it happens to the comments section on something you’ve written. I think the low point for me was this review I wrote recently about the documentary Hitler’s Children. The film focused on how the descendents of Nazis like Hermann and Goering have tried to cope with their ancestors’ atrocities. Many of the comments were thoughtful and positive. Some, though, were flat out anti-Semitic.

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Again, that was unusually vile. But if you look at any mainstream site, you’ll see it isn’t off the scales. People in comments are regularly rude, insulting, inflammatory, racist, sexist, homophobic, and just generally cruel and vicious. In many cases, it’s clear that they have little if any interest in commenting on the article in question. Rather, they want to get upon their hobbyhorse and spew their own particular brand of hate in a venue where they can be assured of readers and visibility. Set up an anti-Semitic blog in a corner of the interwebs, and no one will hear you Sieg Heil. Spew your hate in the comments of an Atlantic article or a Slate article, though, and you’re assured of a good number of eyeballs passing over your invective.

So why do mainstream sites have comments at all? There are a lot of reasons, probably. Comments can be useful in catching errors — a boon in an age when even the big media outlets can’t afford to hire proofreaders or fact checkers. In addition,, comments are vital for that much-hyped web-buzz word “community”. And, of course, comments are good for clicks. An active, controversial comments thread can be its own draw, resulting in more links, more pageviews, and more advertising dollars.

Sites aren’t merely plagued by their trolls, then — they are actively in collaboration with them, in many ways. Trolls can make an article more popular — or at least more viewed. And, in return, for goosing the stats, the trolls get a chance to talk to a larger audience than they could find on their own. Everybody wins!

Of course, there remain some open questions. While trolls may increase hits in some instances, they also drive some readers away, and reflect poorly on the site as a whole. In addition, it seems like sites should have some ethical duty to pay attention to the messages being promoted under their names. In the US, at least, websites cannot generally be sued or prosecuted for the statements of commenters. But still, editors at large sites carefully vet the topics and language of the people who write for them. They do this because they want to preserve their brand, and also because, presumably, they have some professional pride in what is published on their watch. And yet, often no such care is exercised when it comes to the comments sections — where any moron with a grudge can say whatever inflammatory thing he or she wants, and have it distributed far and wide by the most reputable names in journalism.

Some sites have seen this as a problem, and taken steps to try to address it. The New York Times has a team of comment moderators who have to approve every comment posted. Ta-Nehisi Coates carefully polices the comments on his blog at the Atlantic — and as a result his comments section is widely regarded as one of the most civil and productive on the web.

The NYT and TNC are exceptions, though. Most large sites try, instead, to get by with shortcuts. Some sites have tried to use software to filter out obscenity, or else have asked users to register using Facebook accounts to cut down on anonymity (though the truth is that anonymity in itself isn’t really the problem. Otherwise, editors or moderators simply moderate on a catch-as-catch-can basis, perhaps deleting some of the worst comments (as in my article on the Holocaust)…or not, as time and energy permit.

I can completely understand why sites don’t want to moderate comments. I’m a very hands on moderator at my own site here — and it requires a lot of time and effort, even though our traffic is a rounding error compared to someplace like the Washington Post. The media industry has enormous cash flow problems and business model difficulties as it is. The last thing they want to do is hire multiple full time staffers to read through their comments.

Still, there are other alternatives. The cheapest of these, and probably the best, is simply to get rid of comments altogether. If you can’t afford to deal with them, it seems like the best thing to do is shut them down. This is what Andrew Sullivan does at his site. It’s also been the path taken by Tom Spurgeon at the Comics Reporter. Spurgeon will occasionally print selected correspondence from readers, and Sullivan often prints what amount to curated comments threads on individual topics of interest. They both, in other words, are interested in, and respond to, reader feedback. They just don’t use comments threads to do it.

I’m sure comments threads won’t ever disappear. People are always going to enjoy chatting about articles they’ve read, and as long as there’s a demand for that, someone will provide a venue. But surely we could start moving to a place where open comments was an option to be chosen, rather than the always-selected default. It seems to me that many sites would benefit from at least considering whether the comments are worth the trolls.