The Truth, Steve

Like most nerds, I communicate primarily in quotes from The Simpsons, but I’m old enough that Bloom County makes it into the rotation from time to time.  Nary a San Diego Comic-Con can pass, for example, without a Superman comic or “My Little Pony” display triggering me to say to my husband, “The Truth, Steve, is that ‘Knight Rider’ is actually a children’s program.”  (The correct response: “Can’t be! Can’t *@#!* be!!”)
 

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When Bloom County debuted, it was criticized, often rightly so, for lifting from Garry Trudeau’s Doonesbury.  Breathed’s loose, doodle-y early style was a slightly more polished version of Trudeau’s; he later developed into one of the most skilled illustrators on the comics page, more reminiscent of Chuck Jones than any newspaper cartoonist, but that would come later.  Both cartoonists used an eclectic cast of slice-of-Americana characters to discuss current events.  And both were unusually political for the comic strips of the era, which mostly stuck to safe sitcom material.  Early on, Trudeau’s periodic hiatuses from Doonesbury allowed Breathed to replace him in some newspapers.

But in retrospect, Bloom County came from a fundamentally different perspective.  Trudeau emerged from the 1970s late-counterculture tradition of National Lampoon and Saturday Night Live: erudite young left-wingers, trained on Ivy League humor magazines, out to smash the system with subversive comedy as a vehicle for progressive politics.  Breathed’s strip anticipated the next generation, the style that would replace Lampoon-ing: media-saturated, self-referential, political only to the degree that politics is part of pop culture, as surreal and anarchic as a two-in-the-morning flip up the TV dial.  The humor of Bloom County is the humor of The Simpsons and all that came after.

In its original context, the “Knight Rider” line is spoken by Binkley, the only Bloom County character to outpace Opus in gormless naïveté, after mysteriously awakening with a revelation of The Truth in all matters.  The other knowledge Binkley shares: the Monkees didn’t play their own instruments, Opus looks more like a puffin than a penguin, and Reagan will never fulfill his promise to share Star Wars missile defense secrets with the USSR.  That all of these revelations are presented as equal in importance sums up the difference between Bloom County and Doonesbury.

And that was life in America in the 1980s.  The political became the personal, then it became the trivial.  Colors were bright, patterns disorienting, everything expensive and hideous.  The president was a movie star, of course, but more to the point it seemed reasonable for the president to be a movie star, to be just a guy hired to play The President.  Billions of lives depended on a missile defense system named after the movie franchise that had just introduced Ewoks.  We couldn’t handle the truth about the government or our souls, but neither could we handle the truth about David Hasselhoff.  In Bloom County, Bill the Cat, the strip’s Garfield-parodying symbol of half-assed commercialism, has two recurring careers: rock star and presidential candidate.  The careers are close to interchangeable and often inspire near-identical storylines.  In the final years of the strip, Bill switches brains with Donald Trump, the human embodiment of the peculiar mishmash of money, politics, celebrity, and tackiness that could be said to define the decade.
 

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Many of the most successful Bloom County strips make a social observation without making a social statement.  When the characters go hunting for the endangered liberal by baiting a trap with the Village Voice  (“Just let me read the Feiffer cartoon!”), it’s very funny, but it doesn’t express any particular viewpoint about liberals or conservatives or American political debate. (Which is not to say that the artist’s personal views don’t sometimes come through; Breathed seems consistently uncomfortable with women and feminism, for instance.)  One of the most famous Bloom County storylines begins with boy genius Oliver responding to South African apartheid by inventing a “pigmentizer” that turns white people black.  An earlier generation of political humorists would have built this into a moralistic civil-rights fantasy, or followed the premise to disturbing and challenging places.  A story that starts with apartheid has the potential to get dark.  Instead, the gang gets lost at sea on the way to South Africa, leading to Opus eventually returning to Bloom County with amnesia, which is ultimately cured by news of Diane Sawyer’s wedding.  Race relations, soap opera parodies, celebrity gossip: they’re all potential comedy material.  Bloom County’s central innovation was to reject the old-fashioned idea that they should be different kinds of comedy.
 

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The Simpsons played the same tune, ten years later, when it responded to Bush Sr.’s criticisms of the show’s crassness with “Two Bad Neighbors,” an episode portraying George and Barbara Bush as George and Martha Wilson from the 1950s Dennis the Menace TV show.  In the DVD commentary for the episode, writers Bill Oakley and Ken Keeler comment that the older writers on staff were frustrated by the episode; they wanted a show about the President to be a sharp-edged political satire, not a pop-cult parody where the basic joke is “George Bush is old.”  But the younger writers didn’t want to do satire.  And George Bush was old.

To some degree Bloom County, which ran from 1980 to 1989 precisely, is of its time.  In sheer volume of cultural detritus invoked, it certainly stands in stark contrast to the other great 1980s comic strip, Calvin and Hobbes, which strove for a sense of children’s-book timelessness.  (My friend Jason Thompson once commented that he always found himself waiting for Calvin to pick up a video game controller.)  Yet Donald Trump is still with us, all these years later, and so is David Hasselhoff, and so is the Bloom County sense of humor, the comedy that comes from collapsing every cultural signifier to a single level of blind, bland confusion and romping through the ruins.

Only occasionally does Bloom County take a coherent political or social stand, most notably in its extended attack on animal testing.  More often, it adopts a “both sides are just as bad” attitude, or simply seems baffled by all the fracas.  When Breathed abandons his post-counterculture cynicism and reaches for a sweet and gentle note, he usually does so by having the characters abandon their pop-culture wasteland entirely for a trip to the swimming hole or the dandelion patch.  In Bloom County, there’s no salvation in political action or cultural revolution; the only hope is to drop out of our oversaturated civilization and go looking for reality.  And that, maybe, is the final truth.
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The entire Bloom County roundtable is here.

Between Feminism and the Underground

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From “Breaking Out,” the central story of It Ain’t Me Babe Comix.
Image courtesy of lambiek.net.

In explaining the rise of Wimmen’s Comix, Terre Richards, one of the founding mothers of the anthology, reasoned in a 1979 interview with Cultural Correspondence, “As a result of the Women’s Movement, there was a growing awareness of women in all areas of the arts as well as a newly developing market for women’s work in publishing, so the time was right for an all-woman’s comic.” But when the number of women in mainstream comics would shrink to just two in 1974, what was it about 1972 that made the time right for an all-women’s comic anthology?

Financially at least, the answer is fairly obvious: Wimmen’s Comix owes its existence to It Ain’t Me Babe Comix, the first American all-women comics anthology, published in 1970 by the underground comix press Last Gasp. It Ain’t Me Babe Comix, in turn, owes its existence to Trina Robbins, and to It Ain’t Me Babe, a short-lived but influential feminist newspaper where Robbins worked.

When it comes to Wimmen’s Comix relationship with the “Women’s Movement,” though, the answer is less straightforward. To extricate any creative work from its sociopolitical context is laborious; the belief that it can be done at all is often laboring under a delusion. Scholars like Paul Lopes have argued that early women’s comix represent a “feminist intervention” into the misogynist world of underground comix, a framing which suggests that women were “outsiders” to the counterculture from which comix emerged, in addition to misunderstanding the varied motivations of women underground cartoonists. In fact, though there were only a handful of women actively creating comix before Wimmen’s Comix, many more were involved in “the underground” as a whole. The delayed acknowledgement of women’s existence in the underground comix movement in the early ‘70s mirrors the experience of women in the counterculture more broadly. In each case, women were involved in some way for a number of years before their presence and participation was fully recognized. In each case, women’s cultural separatism contributed to this process of recognition, though it was and remains a hotly contested feminist strategy.

The story of early women’s comix, like the story of underground comix, begins with newspapers. In the 1960s, as the underground press became a space for political radicals to air their grievances and rally support in a way that was purportedly open and democratic, certain voices were still being excluded from the discussion. As John McMillian notes in Smoking Typewriters: The Sixties Underground Press and the Rise of Alternative Media in America, experiences with sexism in the underground press were key turning points for many early feminists. Feminist organizations began starting their own papers in the late ‘60s, a few years after the “birth” of the underground press in 1965. The founding of the National Organization of Women (NOW) in 1966 and the subsequent establishment of feminist groups in at least 40 cities between 1968 and 1969 led to the creation of at least five feminist publications by 1968. These included a national newsletter, The Voice of the Women’s Liberation Movement, and NOW’s own first regular periodical, as Lauren Kessler details in The Dissident Press: Alternative Journalism in American History. Feminist newspapers and newsletters blossomed throughout the 1970s; just in 1970, 73 new feminist publications appeared, about a quarter of them affiliated with NOW chapters. It Ain’t Me Babe, first published by the Berkeley Women’s Liberation group in 1970, is considered to be the first real feminist newspaper.

Feminist papers showcased an array of political attitudes and beliefs, reflecting the diversity of thought of the nascent movement. Like New Left papers, about two-thirds of feminist papers were collective endeavors. According to Kessler, “none was headed by a male editor.” The woman’s-only or separatist quality of these papers was seen as a way to lend women the voice they had been denied in the New Left papers. Feminist papers retained the lack of editorial hierarchy and communal production of papers in the New Left, as well as their emphasis on equal access for all viewpoints, again with the same bent towards open, democratic circulation of ideas.Further, feminist newspapers often contained highly personal journalism or anecdotes as part of its project of “the personal is political” articulated by feminist writer Carol Hanisch. The feminist press helped the nascent movement communicate within itself, and to the outside world, and provided a knowledge-basis for the budding Women’s Movement. Women’s-only or feminist papers were often the only place for radical feminist thoughts to be expressed, as they were largely ignored or mocked in the broader press.

Through papers like It Ain’t Me Babe, women’s separatism emerged as a strong political stance for radical feminists, although it was not advocated by all, as feminist scholar Alice Echols notes. Separatism was generally seen as a “strategy for achieving social change, rather than as an end in itself.” When women’s voices were seen to be suppressed or silenced in the counterculture, radical feminists posited that one way to be heard as women was to create women’s-only spaces for free expression, until feminist ideologies became more pervasive. The fifth issue of It Ain’t Me Babe tackles this question head on in an editorial titled “Women … Towards a New Culture.”

We see the development of women’s culture as an essential part of the liberation struggle. The creation of a cultural ideology is a form of work; we have accepted male products in this area for too long … The cultures which surround us today in America, whose tenets we have internalized, have all been created by men. It is extremely oppressive for us to function in a culture where ideals are male oriented and definitions are male controlled. Our alternative is clear; we must develop a new culture, new images of ourselves and of the forces surrounding us. Yet the creation of a women’s culture must in no way be separated from the political struggles of women for liberation… Our culture cannot be the carving of an enclave in which we can bear the status quo more easily – rather it must crystallize the dreams that will strengthen our rebellion.

Thanks to Trina Robbins, the previous issue of It Ain’t Me Babe contains an attempt to create one such cultural project, in the form of a small note from the paper’s staff: a call for women cartoonists to work on a special comic book issue.

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Image courtesy of Schlesinger Library

In 1970, Trina Robbins moved to San Francisco to join in the comix revolution. Once there, she quickly learned that the mecca of underground comix was a boy’s mecca, one which she perceived as hostile to her and other female underground cartoonists. Early comix artists Lee Marrs, Trina Robbins, and Barbara ‘Willy’ Mendes have noted that it was initially quite difficult for the very first women to break into the ‘old boy’s club’ of underground comix, and that men initially would not accept women’s work into their anthologies, as Robbins notes in Pretty in Ink.

Discouraged, and without work, Trina joined the staff of It Ain’t Me Babe, drawing what she called “extremely unsubtle propaganda” for its covers, as well as a regular strip about the liberation of her character Belinda Berkeley.

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Image courtesy of Schlesinger Library

Inspired to stand up to male gate-keepers of underground comix, Robbins soon set out to create a comic book drawn and written entirely by women. Women underground cartoonists were scarce at the time, but she knew a few from other work in the underground. Nancy Kalish, for example, drew the strip Gentle’s Tripout (under the name ‘Panzika’) for EVO as early as 1965. Robbins, Nancy Kalish, and Barbara ‘Willy’ Mendes were featured in the first issue of Gothic Blimp Works in 1969, towards the very beginning of the underground comix movement. With the support of the It Ain’t Me Babe staff, Robbins put together a comic book entirely written, drawn, inked, and colored by women, the first comic book in the nation made that way. Because so few women were involved in the underground scene, experienced contributors were hard to come by. Trina and her fellow cartoonist Willy Mendes (short for Barbara) did most of the inking for the book, as they were the only ones who knew how. The other contributors were an eclectic bunch: Lisa Lyon drew cartoons for a socialist newspaper, Meredith Kurtzman was the daughter of Harvey Kurtzman of Mad Magazine fame, and Michele Brand simply knew how to draw, according to Robbins.

Once Robbins had collected the artwork, she called up Ron Turner, whom she had heard was interested in a “women’s liberation comic.” It Ain’t Me Babe Comix was quickly picked up and put into print by Last Gasp Eco Funnies, which paid Robbins $1,000, a huge chunk of money for a struggling would-be artist in 1970. The stories within the comics make several explicit references to ‘women’s liberation,’ the subtitle of the comic. Robbins described the central story in the book, called “Breaking Out” as a “comic strip, again written collectively, in which Juliet Jones, Daisy Duck, Supergirl, and other characters rebel against their sexist boyfriends. Just as women all over America were doing at the time, they form a consciousness-raising group.”

By 1972, It Ain’t Me Babe Comix had sold well enough to go into a second printing, prompting Turner to ask his employees Patricia ‘Patty’ Moodian and Terre Richards to advertise the fact that he wanted to print another women’s liberation comic. Moodian then called the first meeting of the group of artists who would produce the first issue of Wimmen’s Comix. Unmoored from It Ain’t Me Babe Comix’s ties to the feminist press, Wimmen’s Comix maintained its non-hierarchical collective production structure — the anthology employed a rotating editorship, which later became a rotating double editorship — but was no longer as closely associated with the feminist movement. As Richards correctly notes, the Women’s Movement helped birth Wimmen’s, as more and more women (and men) clamored to see women’s artistic work in all fields, including comix. But In fact, as founding mother Lee Marrs told Cultural Correspondence, the relationship between the feminist movement and Wimmen’s Comix was contentious at best.

One reason the women’s comic collective did not hold together in a commercial sense, to be able to do more books than just the Wimmen’s Comix that some of us could hack together, and that we didn’t get better distribution, was that the women’s movement in the beginning didn’t have any sense of humor in itself, which is sad but typical… We got totally rejected by the women’s movement for the most part. 

Over the next 20 years, the relationship between Wimmen’s Comix and the feminist movement would only get more fraught, as women’s cultural separatism slowly fell out of favor, and a new generation of artists eager to play on the same field as men began to grace the anthology’s pages. The feminist roots of Wimmen‘s  referenced by Paul Lopes and others cannot and should not be ignored, but they should be examined in their full complexity rather than posited as an ideologically uniform intervention. As feminist art critic Lucy Lippard writes about feminist art in the 1970s more generally, “It is useless to try to pin down a specific formal contribution made by feminism because feminist and/or women’s art is neither a style nor a movement, much as this may distress those who would like to see it safely ensconced in the categories and chronology of the past.”

Christopher Priest’s Black Panther, Jack Kirby’s Black Panther, and the Question of “Black Comics”

I was glad to see mention of writer Christopher Priest’s long run on Black Panther (62 issues, 1998-2003) in the comments on Qiana’s post about African American comics. Partly this is just because I have a real affection for those comics, which I consider to be among the smartest superhero serials of their day. It’s also partly because I think Priest’s run is very much engaged with some of the questions of what makes a comic an “African American comic” in ways that haven’t always been appreciated. This becomes especially apparent in the later issues of the series, none of which have been collected or reprinted. The intro that Qiana mentions is housed on Priest’s site along with a host of other writing about his time in the industry that I’d recommend to anyone interested in questions of race in comics – not just the narratives but the industry, too. When you take all those essays together, one quality that emerges is Priest’s ambivalence over his position in the comics field — or maybe over his legacy, since he’s no longer really active. As the first African-American editor at Marvel and DC and the first African-American solo writer, he’s a figure of historical importance in comics, and reasonably wants that to be recognized. Yet he’s also wary of being pigeonholed as a “black writer” and only being offered “black books”

Just what makes a book a “black book” is the question, of course. The Black Panther is an interesting case in point here. He’s the first black superhero, and it makes sense to think of Black Panther comics as “black comics.” But he was created by Stan Lee and Jack Kirby, and much about the character — his costume, his name, his setting, his origin, his supporting cast, his powers, his conflicts — was created by white writers and artists up to the point that Priest took over. (Artist Billy Graham is the only exception I can think of, though there may be others.) Though Priest praises aspects of previous creators’ takes on the character, especially the original Lee/Kirby stories and the work of Don McGregor, he also indicates that, whatever the good intentions or noble efforts of those creators, no one had really been able to get the Panther over with comics’ predominantly white readership. The character had been relegated to eternal B-list status, because, Priest argues, to write him well would be to acknowledge that an Afrofuturist superhero-king with the resources at the Panther’s disposal would upend the basic conventions of superhero storytelling in the Marvel Universe. Is it possible to acknowledge these realities and have the book succeed with an audience that is pretty happy with those conventions, thank you very much? Is it possible to offer a new take on the Panther that explicitly contrasts with his traditional depiction without having fanboys cry foul? (If you think that’s not really a concern, just remember the online controversy that ensued when Dwayne McDuffie wrote a sequence in which the Black Panther puts the Silver Surfer in a headlock; see also here for a selection of now-deleted responses to McDuffie’s use of Storm and Black Panther in FF that included calling for a “lynch mob”).

These questions are at the heart of what I think is a very shrewd, thoughtful engagement with race and comics history in Black Panther. In the pages of his run, Priest explicitly contends with the character’s problematic history, frequently utilizing retcons to develop his depiction of T’Challa as a strategic mastermind and ultra long-range planner whom no one, including his ostensible pals on the Avengers, has ever really taken seriously enough to understand. The example many people remember from early in the series is the revelation that he only joined the Avengers in order to spy on them because he perceived the explosion of American superheroes as a potential threat to the sovereignty of his kingdom of Wakanda. That emphasis on the Panther as a monarch is key to Priest’s depiction. He gets labeled a superhero because that’s the only way Americans, who are blind to the cultural significance of his ceremonial garb, can make sense of him. His real peers, as the “Strum und Drang” storyline (#26-29) makes clear, are other monarchs such as Doctor Doom, Namor, and Magneto — men for whom morality is (at least) secondary to the protection of their kingdoms. If it bothers you that Panther is consorting with supervillains, well, that just goes to show that you’re still viewing him through the wrong lens.

But in addition to rewriting the character’s history, Priest also struggles with the character’s future. He doesn’t own the Black Panther, after all. Even if he writes a “definitive” Black Panther story, his definition will only last until the next writer comes aboard with his or her own ideas and directions. Some of Priest’s most interesting work on the series comes in its third and fourth years, as Priest begins imagining potential futures for the character, potential ends to his story. For instance, in issues 36-37, Priest riffs on The Dark Knight Returns, using an “imaginary story” to examine how an older, slower Panther comes to terms with how his commitment to his kingdom has alienated him from his family and turned his son into a terrorist. But the questions of the Black Panther’s past and future come together most intriguingly beginning in issue 35, with the discovery of a duplicate Black Panther kept in stasis, hidden away in a desolate corner of Wakanda – a duplicate that T’Challa’s old foe Man-Ape describes as “the true, the original Black Panther!” When we next get a look at the character, this time in action (#40), it seems like Man-Ape might be right. The duplicate Panther is wearing his classic uniform from his debut in Fantastic Four #52, and he easily commands the respect of Wakanda’s warring tribal factions with his natural authority and high-minded rhetoric.

But take a closer look. Something is up here. The Panther isn’t just wearing his classic Kirby uniform –he’s also drawn in the Kirby style. The chunkier, blockier line and distinctive Mike Royer-esque inking make him a “visual alien” –to use the immensely useful term coined by Jones, one of the Jones Boys, here at HU— in a world defined by the smooth Neal Adams sheen of Sal Velluto and Bob Almond, who provided the art for most of the series’ run.

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From Black Panther#41 by Christopher Priest, Sal Velluto, and Bob Almond.

With the appearance of Kirby Panther, the metatextual aspects of Priest’s narrative become explicit. The unsettling, awkward effect created by Kirby Panther’s distinct visual appearance, which he maintains throughout the run, reflects his role in the series. He represents a kind of interpretive crisis for the readers and for the book’s supporting cast: Is he the real Panther, preserved in amber since the last time King Kirby touched him, and the self-serious, arrogant Panther that we’ve been reading about is a fraud? Or is this a bit of revisionist comics metacommentary in which a simpler, happier version of a beloved character climbs out of the memory hole to chide his contemporary incarnation for his unheroic ways and unclean thoughts? Or is he there to demonstrate the ridiculousness of the original Black Panther, a well-meaning embarrassment that can be superseded now that someone who truly understands the character is finally in control of his destiny?

I should stress here that this Kirby Panther is a very particular Kirby Panther, having less in common with the Panther in his first Fantastic Four appearance and more with the voluble, buoyant hero of Jack Kirby’s 1977 Black Panther series. Kirby cast T’Challa as a giddy adventurer-king who quested after priceless treasures and triumphed over weird menaces with vigor and elan. Oh, and he had ESP. This makes it hard to give a simple answer to any of those questions above. I think those late-era Kirby Black Panther comics are enormous fun, but it’s easy to understand how an audience who had gotten used to the angsty meolodrama of Don McGregor’s Jungle Action would have seen them as a jarring shift and maybe even a step or three backward in sophistication. It’s arguably also the era of the character’s history in which race receded furthest into the background. One could make the case that, in contrast to McGregor’s Wakanda, a richly imagined nation of contending political forces with a complicated history, Kirby’s mythical Wakanda might as well be Asgard — although Adilifu Nama in Super Black: American Pop Culture and Black Superheroes argues compellingly for the significance of the 1970s Black Panther as a kind of aspirational Afrofuturist space-opera hero. But in any case, what we have here, or seem to have here, is the reappearance of a “classic” version of the character (Kirby is his co-creator after all, can’t get more classic than that) who is also an off-model version, one about whom readers of Kirby’s series were strongly divided.

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From Black Panther 49 by Christopher Priest, Sal Velluto, and Bob Almond.

But again, Priest is up to something a little different. At first, Kirby Panther seems to function in ways that could let you make a case for any of the possible interpretations I mentioned above. Nearly everyone in the supporting cast treats him as faintly ludicrous — Ross refers to him as the “‘Look, I have Pupils!’ Fruity Pebbles version of the Black Panther” (#42) and “Ross Perot in a kitty suit” (#43). He laughs constantly. He quickly accumulates more and more elements of the Kirby series, breaking the quarantine that Priest Panther has imposed to get his old band of treasure-hunting frenemies — Abner Little and Princess Zanda, also drawn Kirby-style — back together. They embark on a madcap caper that contrasts with the grim business of the main story, in which Priest Panther wages a physical and political battle against Tony Stark, trading body blows and hostile takeovers in order to protect Wakanda’s sovereignty (and, as it turns out, that of the United States). When he’s with Priest Panther, Kirby Panther urges him to embrace life and live in the moment in a manner which could be read as charmingly old-fashioned or mildly insane: “I am the best part of you! I am that which you now wholly deny yourself! . . . Call in the Dancers!” (#41). (He calls in the dancers a lot.) Yet his exuberance proves so infectious that even Ross, the Priest Panther’s closest confidante, begins to think that his friend may be the imposter after all.

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From Black Panther 41 by Christopher Priest, Sal Velluto, and Bob Almond.

But there are no imposters. And Kirby Panther is not a blast from the past. He’s displaced in time — but he’s from years into Priest Panther’s future. Through the powers of King Solmon’s Frogs, two golden frogs that can snatch warriors from anywhere on the timeline and an important plot device in Kirby’s run, Kirby Panther has mistakenly ended up back in his own past. Priest Panther was keeping him in stasis not from shame or to protect his throne, but to save his life. Both men suffer from a degenerative brain condition, the result of a battle with Iron Fist. Kirby Panther’s has progressed to the point that merely to stand is agony, despite his bravado. At some point down the line, it seems as though Priest Panther will inevitably accept his swift-approaching fate and adopt Kirby Panther’s carpe diem perspective. In some ways, though, this revelation only complicates the question of how Kirby Panther functions in the narrative — is he a cynical reminder that the character, owned by Marvel Comics, is essentially impervious to any of the changes that Priest might want to make, and he’ll ultimately revert back to a baseline characterization established by his creators?

I don’t think that’s how he functions, but I do think that’s the anxiety that Priest is contending with. There’s a key difference,however: Because Kirby Panther isn’t the original Kirby Panther, but instead a visitor from the future, he has already been Priest Panther. And the ruthlessness and strategic mastery, the downright meanness, of Priest Panther, is part of his history now. Priest makes this clear in issue 45. When Priest Panther is preparing to go toe-to-toe with Iron Man, Kirby Panther knocks him out and takes his place, and he proves to be every bit the methodical, unsentimental, ends-focused schemer that Priest Panther is. His finishing move is hacking Tony Stark’s artificial heart and sending him into cardiac arrest, an act that the story presents as a potentially unforgivable violation of the friendship between the two men – not the sort of thing you would have seen in Kirby’s series. The costume swap between the two Panthers continues on for a couple of issues, underlining that these are two aspects of the same character, not a real character and a fraud.

Kirby Panther dies in issue 48 and touches off a chain of events that lead to T’Challa abandoning the throne. The series, never a strong seller, got one more chance at life with a soft reboot under Priest’s guidance, having T’Challa train an upstart New York City policeman to be a superhero. (As the White Tiger, this character, Kasper Cole, became one of the stars of Priest’s short-lived follow-up series The Crew.) It’s not really clear if the idea is that Kirby Panther’s death frees Priest Panther to take a different path or that now he’s locked him into a time loop — time travel theorists can puzzle that out. But ultimately, I’d argue that Priest gets to have it both ways. Yes, his time with the character is finite, and ultimately he may always be more strongly associated with a “classic” take. But by creating a Kirby Panther who is marked by the experiences of Priest Panther, he metaphorically asserts the significance of his take on the character, insisting that it is going to be a part of the character’s history even if future writers emphasize other aspects, that it’s impossible to ever really wipe the slate clean and go back to earlier times. Or maybe he’s not asserting the significance of his take but just expressing a longing for that significance.

In some ways, this desire to ensure that one’s contribution is lasting and recognized is probably no different than the way anyone who has a healthy run on a corporate comics property feels. But I’d argue that it’s fundamentally connected to the questions that sparked this whole discussion and in particular to the question of what it means to produce “black comics” in the context of the American comics industry. Though it seems paradoxical, Priest’s solution to the dilemma of how to produce a comic that takes a nuanced and complex view of blackness in an industry dominated by conventions that would impede such a view being fully realized, for an audience that has a narrow, often negative view of what a “black comic” is, starring a character who bears the weight of forty years of history, is to enter into a kind of metatextual collaboration with the works of prior artists and writers, however skillful or hamfisted they may have been, and to find ways to simultaneously honor and rewrite their contributions. (In some ways Priest’s approach to writing Black Panther fits well with the model of misprision and revision that Geoff Klock suggests is the defining component of contemporary superhero narratives in How to Read Superhero Comics and Why.) Priest’s use of Kirby Panther is maybe the most obvious example, but I think the whole series can be fruitfully read as a meditation on difficulty and complexity involved in creating a “black comic” within the constraints of the American comics industry.
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Just as a side note, I only sporadically followed this series when it relaunched under writer Reggie Hudlin, but I’d be curious to hear how those who followed Hudlin’s Black Panther thought he negotiated these questions, especially since Marvel seemed to make a concerted effort to make his series a more integral part of its shared superhero universe.

A True War Story Does Have a Moral

“A true war story is never moral,” says Tim O’Brien in The Things They Carried.  “If at the end of a war story you feel uplifted, “ he continues, “then you have been made a victim of a very old and terrible lie.” A nice idea. I thought of it after finishing Ben Fountain’s novel, Billy Lynn’s Long Halftime Walk. Certainly I did not feel uplifted in the sense that I wanted to go and fight a war. But the story quite clearly had a moral, even if I couldn’t quite put the moral into words. Would this book be proscribed according to O’Brien’s ideal? Would O’Brien’s own book?  Were they in fact true war stories or did fiction circumvent this requirement?  For some time now, Americans have been caught in a frustratingly circular conversation about war movies and war literature (see here and here for examples of those using O’Brien to break the impasse). The debate is not so much pro-war versus anti-war, but the authentic versus the non-authentic, with each side accusing each other of the same lack of authenticity. I blame Tim O’Brien. A true war story is always moral.  Encouraging young writers, young soldiers and young civilians to believe such amoral stories exist or might be someday written is a dangerous American tradition that we would be well advised to stop.

Though nominally a work of fiction, The Things They Carried obsesses over the idea of a true war story. One chapter – appropriately titled “How to Tell a True War Story” – goes so far as to layer successive, often contradictory, arguments as to what makes a war story true.  At one point, the reader is told that in a true war story “it is difficult to separate what happened from what seemed to happen.” At another, the reader discovers a true war story is actually not even about war, but about “sunlight” and “the special way the dawn spreads out on a river.” During a particularly desperate moment, the narrator asserts with vague spirituality, “a true story makes the stomach believe.” Throughout the chapter, no definitive positive verdict is rendered. O’Brien instead turns to negative affirmations like an apophatic theologian defining God. Thus described, a true war story “does not instruct, nor encourage virtue, nor suggest proper models of human behavior.” In other words, “if a war story seems moral, do not believe it.” It is O’Brien’s contention that an author or director who chooses to focus on camaraderie among US troops or the enemy’s sadism actually idealizes war. A story’s moral uplift, however subtle, excuses mistakes made along the way and justifies the entire war effort. Hence O’Brien’s warning to would-be-war-story readers and watchers: be wary of making sense of war’s nonsense lest you end up “the victim of an old and terrible lie” (and in Vietnam or Iraq or where have you).

But there’s a problem. O’Brien’s own book has a moral. If considered as a whole, The Things They Carried must be read as a condemnation of the Vietnam War, himself for fighting in the war, and war in general. The book’s uplift is quite clear in this respect even through the fog of fractured narrative and unreliable narrators. This is why people are so drawn to the novel – it encourages readers into empathy and introspection; it makes them think about war and its consequences. Likewise, movies to emerge from O’Brien’s war, movies one suspects O’Brien would agree with (Deer Hunter, Platoon, Full Metal Jacket and Apocalypse Now) quite obviously have a moral as well– mainly, the Vietnam War was a stupid and horrible war and we should think long and hard about what war does to young men before starting another. I am not old enough to vouch for how they were received at the time of release, but I think it’s pretty safe to say that they were interpreted as movies with a message. Yet in the intervening years something has changed.  They have been turned into War Art, divorced from their original motivation, their original justification, and, unbelievably, have been used to justify exactly what they sought to condemn. This is possible, I believe, because Americans sincerely imagine true war stories to be without morals, an experience rather than a re-presentation, which can be enjoyed or appreciated rather than confronted.

 

Just because war is about as moral as two pit bulls tearing out each other’s throats, we should not assume stories written about war will lack morality as well. Unless the director/writer happens to be a computer or camera, the very act of re-presentation requires an argument on the part of the writer/director. Yet if one believes a true story is never moral – that it mirrors the violence it purports to represent – then one can conveniently ignore uncomfortable intellectual arguments made by the writer/director or any intellectual investment whatsoever. A liberal can enjoy Lone Survivor and a conservative can appreciate Platoon. This would be a fine moment of open dialogue if any attempt were made by either party to engage with the moral and intellectual arguments in these movies. Sadly, this is not the case. The viewers shut down that part of the brain and simply enjoy being party to pure violence for several hours. They use the fiction of the amoral war story to fantasize about what they would to in a world without morals. They pretend at broadmindedness while uncomprehendingly confirming their own desultory morality.

This disconnect extends to the soldiers as well as civilians.  Even before 9/11, the US military consisted (and still consists) of culturally conversant generation Xers and Yers. We are not talking about Stephen Crane’s Henry Fleming here. There is no need to keep them down on the farm as the Internet and television already took them off the farm. They knew of Kubrick, Stone and Coppola before they even volunteered. Thus, the same soldiers can schizophrenically reference Full Metal Jacket and then cry like a baby at the end of the Notebook (which is the point of Kubrick’s “Mickey Mouse Club” ending I think). They can laugh hysterically at Team America and then order their soldiers to do exactly what the movie mocked without feeling the least sense of contradiction. Soldiers can do this because they truly believe a war story – like war itself – has no inherent moral so they can use these movies and literature as they see fit.  Soldiers can ignore the moral messages in these movies – indeed celebrate movies with what they might consider offensive moral values  – by telling themselves and being told by others the movies don’t really have a moral to relate.

Toward the end of In Pharaoh’s Army, Tobias Wolff, a Vietnam veteran like O’Brien, has a conversation extraordinarily similar to that of O’Brien’s in The Things They Carried. Wolff cannot quite pin down the best way to tell a story about the role he played in the destruction of a Vietnamese village. Wolff feels terribly sorry for what he did, but even as he tells the reader about his sorrow, he pauses to ask: “isn’t it just like an American boy, to want to admire his sorrow at tearing other people’s houses apart?” Wolff is not talking about what he did anymore – if he ever was – but how he can relate to the reader what he did without being insufferably moralistic about it. The very act of apologizing becomes an act of conquest and, therefore, justification – look how deeply sorry the American soldier feels about what he did! How uniquely and inspirationally American this introspection is! Yet Wolff does not skirt this very real intellectual and moral dilemma – arguably the heart of the war-story genre – by an appeal to the idea of an “amoral” war story. To do so would divorce war and those who fought in it from any larger context of morality. War, in this reading, just happens, like a miracle or spontaneous combustion; it saves the soldiers and those who sent the soldiers to war – civilians, politicians and generals – from thinking about why they tell these stories and who can’t tell these stories, those benighted souls in Vietnam or Iraq who don’t have the capacity or genius to admire their own sorrow at being immoral. These stories allow us to learn much about ourselves all the while thinking not at all about changing who we are.

 

So the next time you go and see Lone Survivor or read Yellow Birds, don’t ask yourself if the movie or book has successfully captured war’s authenticity. Do not get hung up debating whether or not the movie’s or book’s moral overwhelms its accurate representation of war’s horrors. Do not ask if it does or does not have a moral. Don’t be stupid. Of course it does. Ask yourself instead what the moral is and if you agree with it.  Ask yourself in which way you have been uplifted and if you want to go in that direction and – if you don’t – why or why not? Otherwise, you will walk away believing war to be the one place where morality does not matter, when war – and questions of war’s justification, prosecution and remembrance – should be the one place where morality matters most.
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Michael Carson is an ex-soldier who studied history and now writes fiction on the Gulf Coast. He regularly contributes to and helps edit the Wrath Bearing Tree along with a philosopher and a journalist.

How Ariel Became Disney’s Bad Woman: A Look at Disney’s Frozen and The Little Mermaid

Tongue in cheek, a few of my friends will wonder aloud how I can be so very obsessed with Disney if I’m a feminist. Wink, nudge.

Though these jokes are, well, jokes, they hint at common cultural understandings of Disney’s relationship to women and feminism. Comments that I’ve heard imply that being a feminist can, somehow, be quantitatively determined by one’s hobbies and likes and, once graphed on some X-Y axis or other, that feminism is negatively correlated with an appreciation for Disney movies. Similarly, some Disney princesses are seen as more or less feminist by virtue of their hobbies. Merida from Brave is a feminist because she doesn’t care for marriage and likes archery, but Ariel, from The Little Mermaid, isn’t a feminist icon because, well, she obsesses/lusts/romances over a prince and surrenders her voice in an attempt to win him over. However, this reading of Ariel is too easy, too clear, an analysis that lacks the messiness that comes hand-in-hand with desire and obsession.

Strangely, however, instead of rigorous feminists accusing Disney of this mish-mash of oppression, the protests against Disney show up on my Facebook feed from casual allies, non-feminist men, brogressives, and teenagers engaged in various sub-cultures. Protesting Disney is no longer the foray of feminists who, in any case, have been long-time fans of complicating narratives, a tradition in which I am happily cemented. Just as male comic book nerds protest the antiquated gender roles in Twilight, so too have these groups accused Disney of not following some make-believe feminist handbook. I’m left hearing sarcastic comments or well-meaning comments, both annoying, that caricaturize the meaning of strength and reconstitute feminism as a rigid set of rules instead of an analytical category with emancipatory possibilities. What of Virigina Woolf, who declared that “a feminist is any woman who is honest about her life?”

I’m not interested in rescuing Disney from its errors—of which there are many—but I am interested in complicating dominant narratives surrounding Disney heroines and how our very rejection of romance, a rejection based on a belief that Strong Women just don’t do this and that and they especially don’t obsess over boys, is a form of reifying traditional gender norms. Not only does rejecting infatuation create social problems (goodbye, teenage girls, your problems matter no more), but the existence of uncontroversial female characters who don’t make mistakes, experiment with love, and aren’t obnoxiously demanding risks veering into Mary Sue territory. In Frozen, Disney avoids controversy by constructing a plot where good people react to situations beyond their control. In The Little Mermaid, Ariel is an active participant in her own plot; she makes mistakes that she then tries to fix, or makes decisions that the audience finds disagreeable but that she defiantly claims for herself. In fact, Ariel’s entire character is marked by defiance and resistance, making her a more compelling but polarizing character.

I enjoyed Frozen, as I was instructed to enjoy the film—I couldn’t help but feel like the film was green-lit with the approval of a focus group consisting entirely of my clones. But as I watched the film, I shifted uneasily in my seat because, though Disney had created a story focusing on sisterly love instead of the usual male-female romance, the plot was underdeveloped because the main character, Anna, was written as a parent-approved role model. The desire to avoid the criticisms that have usually stalked Disney princesses suffocated Frozen like a pageant parent who scrubs her child clean and only allows her to perform in ways approved by the judge. The result is a delightful movie, a movie that we expect. But is creating a clean-cut and uncontroversial character a sign of progress?

Disney’s Frozen was a film that was self-aware of its legacy, as illustrated by the song “Love is an Open Door,” where Anna falls in love and becomes engaged to Prince Hans in the course of a 3 minute song-montage on the night of her sister’s coronation. Like many contemporary young adult films and books, an inevitable love triangle occurs once Anna leaves the castle in search for her sister and befriends Kristoff. He asks her, in absolute disbelief, how she could become engaged after knowing someone for one day. (And he also insists that all men pick their noses and eat their boogers, a statement which I refuse to empirically verify.) Anna retorts that it’s true love, duh. Disney engages in some fun inter-textual analysis where it pokes at its own films. Historically, their films have featured heroines that have hopscotched into a life of happily-ever-after once the obligatory two-second kiss has been bestowed by a prince whose name the audience doesn’t even know.

Instead of focusing on the love triangle, however, Frozen is a story about sisterly love, though still featuring the theme of sacrifice commonly found within Disney. Its strength lies in its characters grappling with notions of responsibility and learning what love truly means. However, despite its excellent passing of the Bechdel test, Frozen has a number of problems with plot. Here I grated my teeth. Because I was supposed to fall in love with Frozen and I kind of didfinally, a Disney film that could meet my feminist credentials. Except, as a wannabe storyteller, I could see the problems caused by trying to keep Anna controversy-free and within the box of “appropriate role model.”

Frozen’s plot seems to advance through convenience instead of character agency. Ariel must choose between her obsession and her family, a decision which infuriates casual Disney watchers—how could she choose a boy over her family? How could she give up her voice for a man? But Anna isn’t required to make this decision. Instead of Anna rejecting Hans, admitting that she may have made a mistake, Hans is conveniently revealed to be a Bad Guy who used Anna as a way of becoming king. This plot-twist is also familiar, though Disney seems to have gender-bent the trope. Margaret Atwood once remarked that Victorian love-triangles often featured ailing wives dying conveniently so that the path would be made clear for the heroine and the dark, brooding hero to get married without facing the prospect of actually divorcing, a decision which would remove sympathy from the male lead. Anna’s good-heartedness is solidified when she is omitted from having to make this difficult decision; if Hans had been good and she had broken off the engagement then she becomes too complex, too authoritative, too unsympathetic.

In a sense, Frozen features characters that are the victim of circumstance rather than their own choices, a writing mechanism which shields them from the controversies that have plagued other princesses who have made questionable decisions. Anna discovers the true nature of love by saving her sister, a type of selfless love that is above criticism but a role that girls and women have traditionally been expected to fulfill anyway. Anna’s life is never seriously in danger, of course, (and not because Disney is the creator—the studio has made a number of darker films) and so the question of her sacrifice, plot-wise, is compromised. Discovering the meaning of selfless love is an important part of human development, but a theme that would have been sharply criticized had Anna sacrificed herself for Kristoff instead of Elsa—a claim that I cannot prove empirically, but which I feel confident in asserting upon observing how we treat teenage girls trying to understand their sexuality –poorly. Despite Anna being distinctively cute, Frozen is relatively free of sexual desire minus short bursts of puppy love and infatuation with Hans, which are shown to be a Big Mistake when Hans reveals his duplicitous nature. In the end, Anna faces a choice; be rescued by true love’s kiss (from Kristoff) or sacrifice herself to save Elsa. She chooses the latter.

Disney’s The Little Mermaid is an undeniably darker story, though the original story by Hans Christian Anderson is even more bleak. Whereas Anna and Kristoff share a bumbling and endearing kiss at the end of the film, Ariel spends much of The Little Mermaid lusting after Prince Eric’s body. She wants to be human, wants their legs, to know what it feels like to walk. Eric is a prince, but he’s also a body that is imbued with symbolism—he’s not only Eric, but a representation of everything she wants. She gushes over him, and once she saves Eric from the peril of the sea and returns him to land, pauses to admire him, leaving no question that her crush is based on sexual desire. It’s this sexual desire that makes Ariel a controversial character.

Though Ariel is often condemned for leaving her family for “a boy,” she is, to me, a more interesting character because she made a difficult decision with moral consequences that cannot be waved away with a magic wand. It is precisely Ariel’s aggression, stubbornness, and ability to carve out her own plot by making questionable decisions that leaves a lasting impact. The permanence of her decision makes Ariel’s sacrifice more impactful than Anna’s sacrifice, the latter whose decision we know will have no lasting consequence because love will act as a magical healer and “save the day.” Ariel’s decision to marry Eric, however, isn’t heroic—heroism is selfless, and her desire to marry Eric is tainted by the fact that she’s doing something for herself. In the real world, she might be called selfish or a bitch.

She crushes hard on a human prince, has a hoardish obsession with collecting human artifacts, and eventually exchanges her voice for a pair of human legs so she can pursue Prince Eric and, if he falls in love with her in the requisite time period, will remain human forever. These human legs come at the cost of engaging with Urusula the Sea-Witch—but only after her father, King Triton, discovers her cave of human objects and destroys all that she loves, objects which are the source of her knowledge and curiosity. This tough-love disciplinary approach is for her own good—an argument as novel as the Old Testament when Adam and Eve were tossed out of the Garden because Eve just had to taste the fruit from the Tree of Knowledge. Ariel becomes Eve, obsessing over artifacts that promise to unfold secrets but with the potential to unbridle her sexuality. Eventually, her decision to give up her voice for a pair of legs is shown to be a mistake, because post-1990 Disney films always comes with the “be yourself” moral message. However, the film is perfectly clear that her father was also mistaken to control her. Some audiences remember the former message, but not the latter.

I am still surprised when people condemn Ariel, especially when her father is the one who believes that her desire for human knowledge is a source of harm and whose destruction of her possessions drives her into the arms of Ursula the Sea Witch, a character who functions as some kind of fat woman quasi-capitalist obsessed with creating unfair contracts in hopes of usurping the monarchy and the “rightful” king—she’s worthy of admiration, really. Ariel is the prototypical Bad Woman, removed from the roster of Acceptable Feminist Heroines (by those who parody feminism?) because she has sacrificed her family for self-fulfillment. We’re condemning Ariel for her disobedience.

In the end, her father realizes that it’s unfair to prevent Ariel from being happy and, with his magical trident, grants her legs. The reconciliation between Ariel and her family mirrors the ending of Bend it Like Beckham, but the latter is situated as a British “girl power” movie because the main character wants to play soccer, a goal that is valued more than romance in the hierarchy of fictitious Approved Feminist Activities. (And because the main character of Bend it Like Beckham is brown, and we’re more comfortable seeing brown daughters rebel against their fathers because our own orientalist inclinations lead us to view their family structures as innately oppressive—but girls rebelling against white men? Well, that just won’t do.)

My conclusion is fairly trite and I don’t mind admitting it; imperfect characters make for compelling stories. Restraining ourselves and making characters that shy away from controversy can actually reaffirm the gendered expectations that we’re trying to avoid. Often, what we do not question, such as selfless love for family, is steeped in normativity. Allow teenage girls the agency and the opportunity to make mistakes, to lust. Stories can do many things, and at the very least we should, on occasion, be challenged. Stories also deserve our criticism, of course, but they deserve levelled, thoughtful, and nuanced criticism that does not unintentionally reproduce a hierarchy of values that only congratulates selflessness and condemns self-fulfillment.

Reverse-Engineering Fairbanks

Silent film star Douglas Fairbanks (1883-1939) was hugely popular in his time. He was one of the first performers of whom it could be said that he was less an actor than a star who was considered to be “playing himself.” He was so universally recognized and his audiences’ expectations were so great that in his films, his actual name would come up on the intertitles as he was introduced onscreen. The first part of his career was spent making vigorous comedies full of antic chase scenes, such as His Picture in the Papers, Manhattan Madness and His Majesty, the American, all of which blended his facility for comedic timing with great acrobatic skills. He became the quintessential boys’ hero.

United Artists: Chaplin, Pickford and Fairbanks

United Artists: Chaplin, Pickford and Fairbanks

By the time of his formation of United Artists with the even more popular stars, his wife Mary Pickford, Charlie Chaplin and D.W. Griffith, Fairbanks had come to retain considerable control over his movies. He produced, wrote and starred in his own films and was in a position to select his casts and crews from the best talents Hollywood had to offer. With his 30th film, The Mark of Zorro, he initiated the action genre in film. Thereafter, he dedicated the remainder of his career to the costumed adventure genre. He set a source precedent for all of the action stars to follow such as Errol Flynn, Burt Lancaster and the nameless protagonist of the My Name is Nobody spaghetti westerns, as well as even the semi-humorous performances of musical star Gene Kelly—and influencing contemporary stars of action/comedy like Jackie Chan, Arnold Schwarzenegger, Bruce Willis, Johnny Depp and “The Rock.”

Fairbanks’ 1920 silent feature film version of The Mark of Zorro derived from the prose serial adventure “The Curse of Capistrano” by Johnston McCulley that ran in six parts in the pulp periodical All-Story Weekly in 1919. Fairbanks’ son Douglas Fairbanks Jr. in his autobiography says that McCulley’s story was brought to his father’s attention by agent Ruth Allen, who was a friend of Anna Sully, his mother and Fairbanks’ first wife. Fairbanks initially was reluctant to diverge from his modernist comedic image to do a period piece, but eventually he was convinced and procured the option. The resulting film became so popular that it determined the trajectory of his future career:

(The Mark of Zorro was) by far the most successful movie he ever made…a more than minor classic of its kind, widely imitated and remade…the phenomenal success of Zorro convinced my father from there on to take more time and concentrate on producing a series of high-quality, expensive films that would be exhibited first for long runs in regular theaters (not movie houses) with reserved hard-ticket seats (Fairbanks Jr. 64).

The exclusivity implied in this type of limited engagement and the increasingly impressive budgets Fairbanks commanded for his productions served to elevate the formerly crass medium of movies into something more resembling an art form. Although, a factor in Fairbanks’ decision to make The Mark of Zorro was a consideration of economy: the events of the film, set in Spanish California at the end of the previous century, were placed in the same location as Fairbanks’ studio in the southern part of the state, which was tremendously convenient and served to keep costs down.

The Mark of Zorro was directed by Fred Niblo, who would also helm Fairbanks’ next adventure film The Three Musketeers, but as was typical for the star, he wrote the film scenario and took a firm hand in all aspects of the production. In his auteuristic capacity, Fairbanks took the initiative to deviate from his pulp source and alter certain story points to telling affect. Significantly, he added several tropes to the original source story that would be credited as the inspiration for Batman and other popular cultural vigilante heroes.

However, while Fairbanks’ Zorro is certainly one of the prototypes for the dark masked hero with a ubiquitous identifying symbol intended to strike fear into the hearts of evildoers (i.e. Zorro’s slashed “Z,” Batman’s “bat signal” and The Phantom’s skull ring, which leaves its impression on the chins of the villains he punches), the earliest precedent for the swordsman vigilante with a symbol and a “foppish” alter ego is Baroness Emma Orczy’s the Scarlet Pimpernel, a hero of adventures set in the Reign of Terror of the French Revolution. The Pimpernel’s other identity is Sir Percy Blakeney and at the scenes of his escapades, he’d leave a calling card on which was printed an image of the flower of his namesake. The character first appeared in book form in 1905 and the character debuted in Hollywood as early as 1917, when a silent feature directed by Richard Stanton and starring Dustin Farnum was released by the Fox Film Corporation.

It would seem that Fairbanks took inspiration from the Pimpernel to add the “Z” symbol and to emphasize Zorro’s “effeminate” plainclothes disguise, Don Diego de la Vega. Actually, Don Diego is not Zorro’s true identity, but another smokescreen for a hero who has two false faces. This has been counted as Fairbanks’ innovation by his biographer Jeffrey Vance: “Fairbanks’ exploration of the different natures of masculinity is a source of continuing comment…The Mark of Zorro’s juxtaposition of the effete Don Diego and the vigorous Senor Zorro is the most distinctive delineation…both identities are masks. Don Diego Vega is neither fop nor fox.”

Comics scholar Charles Hatfield concurs and further says that the dual deception of Zorro enables the hero to navigate “an ironic class mobility à la so many versions of Robin Hood” and displays a bending of gender expectations to denote a “masculinity…made triumphant, queerly enough, through flamboyance” (Hatfield 113). These descriptions run very much along the lines of Batman’s alter-ego, Bruce Wayne, who lives in a mansion with only his butler Alfred and his teenaged ward Dick Grayson, an arrangement that was decried as “like a wish dream of…homosexuals living together” by psychiatrist Frederick Wertham in his 1954 expose of supposedly degenerate comics, Seduction of the Innocent, which raised such a controversy that public sentiment turned against the comics medium and a congressional inquiry subsequently served to drive many publishers out of business (cited in Williams, 4).

Hatfield’s sources include an essay by Catherine Williams that takes the gendering questions that arise from considering these depictions much further. Concentrating on the Tyrone Power remake of The Mark of Zorro but making observations that are also applicable to Fairbanks’ original and his prose source as well, Williams first explicates the phallic symbolism of the ubiquitous swordplay of the Zorro films, then offers:

Zorro fights for the aristocracy without their support and, while becoming a folk hero of sorts for the peons, does little to improve their constrained circumstances. It cannot be mere coincidence that Zorro, the flamboyant guerrilla who is outside all political systems, has as his alter ego an openly gay man, an outlaw of sorts himself” (Williams 13).

Williams claims that such closeted homosexuality is deliberately used by the powers that be, which then begins to cross over into the non-fictional real world: “(Zorro) isn’t really about a revolution led by a gay man to alleviate the suffering of the poor. Diego/Zorro’s mission, it turns out, is about preserving the line of succession, about maintaining the system’s power to ‘reproduce’ itself” (13).

With the long-standing, long-accepted “don’t ask, don’t tell” policies of the American military, Williams asserts, “one can ‘be’ gay as long as one does not pursue gay sex or inform the military of one’s orientation” (14). For superheroes and homosocial institutions such as the military alike,

(They) must forego sexual relations in the line of duty while manufacturing a deliberately misleading persona. Thus their ability to serve as warriors is a direct result of a “secret” or closeted identity. What is most terrifying about this link between popular culture and government policy is the way the closet is reinforced as a ‘noble’ or ‘heroic’ institution—something that should be done for the good of the country (Williams 14).

Williams thusly links the closeted identities of fictional vigilante and superheroes to the agendas of the very real military-industrial complex, an enveloping conspiracy if ever there was one.

But, regardless of these implications and perhaps in ignorance of the earlier Scarlet Pimpernel, Batman’s creators credit Fairbanks and his Diego/Zorro as an influence. Bob Kane co-created the character in 1939 with writer Bill Finger, who said, “My idea was to have Batman be a combination of Douglas Fairbanks, Sherlock Holmes, The Shadow and Doc Savage as well” (Steranko, 44). The creators of Superman, Jerry Siegel and Joe Shuster, also claimed Fairbanks as a prime influence on their character, whose early appearance often depicted him in the star’s signature hands-on-hips stance.

In fact, Fairbanks’ amendments to Zorro’s character were also assimilated by author McCulley for his subsequent sequels. Such Fairbanks-initiated devices as Zorro’s slashed “Z” symbol and Diego’s ineffectual “handkerchief illusion”, prefaced by the character saying “Have you seen this one?” turned up in McCulley’s follow-up story in the now-renamed Argosy All-Story Weekly, “the Further Adventures of Zoro” (sic) which as I found, thanks to HU contributor Alex Buchet, was deceptively cover-subtitled with “In which Douglas Fairbanks will again play the Hero” :

Left: cover of All-Story Weekly, 1919. Right: cover of Argosy All-Story Weekly, 1922.

Left: cover of All-Story Weekly, 1919.
Right: cover of Argosy All-Story Weekly, 1922.

Fairbanks did not subsequently adapt that story for his own Zorro sequel, the 1925 Don Q, Son of Zorro— but rather, he appropriated some of its elements for another film property entirely, The Black Pirate. According to Fairbanks scholars John C. Tibbetts and James M. Walsh,

Similarities between McCulley’s sequel and the Fairbanks pirate film include scenes wherein the heroine is captured by a pirate ship, the hero scampering about the rigging of a pirate ship, a rescue affected by allies of the hero in a pursuing ship. Even the character of Barbados is echoed somewhat by Donald Crisp’s portrayal of a tough old pirate with a heart of gold. (Tibbetts & Walsh 124).

David A. Cook cites Fairbanks as the originator of the adventure spectacle, whose “star personality so influenced the character of his films that he deserves to be called an auteur”, who embodied the “all-American boy—boisterous, optimistic and athletic—who detested weakness, insincerity, and social regimentation in any form” (Cook 222). Additionally, Cook and other film scholars rank Fairbanks among the earliest champions of experimental film color for his use of the expensive two-color “cemented positive” Technicolor process for The Black Pirate.

It can’t be overstated just how profoundly Fairbanks set the heroic standard of his time. The star kept himself in extremely good physical condition—apart, that is, from his heavy smoking habit. He was famous for doing his own stunt work and a great part of his preparations for his films was dedicated to making his onscreen physical feats viable. For The Mark of Zorro, he engaged the assistance of stuntman Richard Talmadge. According to Vance,

In rehearsals, Talmadge mainly served as a model; Fairbanks, along with his trainer, Lewis Hippe, watched him go through the action in order to eliminate flaws and minimize hazards. Once a stunt routine was effectively refined to Fairbanks’ satisfaction, the star himself executed the feat for the cameras. (…) Invaluable expertise was also provided by a Belgian fencing master, Henry J. Uyttenhove…who choreographed all of the film’s dueling sequences (Vance 96).

Douglas Fairbanks Jr. corroborates his father’s stunt-training methodology with an account of the star’s preparation for Don Q:

One of the principle gimmicks of this Zorro sequel was the expert cracking of a giant Australian bullwhip. In order to learn how to do tricks with the monster lash, Dad had sent for the famous Australian athlete and bullwhip expert Snowy Baker. It didn’t take long before Dad was able to whirl the long blacksnake, make it crack like a pistol shot, and then snap a cigarette out of a brave and steady mouth fifteen or more feet away (Fairbanks Jr. 104).

In this way, Fairbanks used experts to give his stunts a feel of authenticity and won his audience over by displaying what seemed to be incredible feats of physical strength and stamina, in much the same manner as did the earliest incarnations of the “cinema of attractions.”

Fairbanks’ subsequent films were all action/adventures with his trademark comedic touch. One of the greatest is certainly The Thief of Bagdad. Fairbanks’ performance in this film is astounding; he seems more like a dancer than an actor as he moves in fluid choreography through sets which are built on a huge, vaulting scale, nearly dwarfing the performers. The climactic scene where Fairbanks attacks a city with a massive magical army that appears in puffs of smoke reminds me of nothing so much as director George Lucas’ first sequel to the Star Wars trilogy, The Phantom Menace. It is strange to think that in 1999 I waited with my son in line for hours to see what I recall mostly as a screen filled with legions of digitally created, exponentially replicated clone warriors that hardly look any more convincing than what Fairbanks was able to create onscreen in 1924.

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(Note: as with my other HU posts about film, this is a revised version of an essay originally done as a final paper for a recent class. In this case, I accepted my professor’s challenge to write about Fairbanks and to that end, I proposed to “reverse-engineer” a storyboard for one of the star’s  silent films.)

For the preparation of the storyboards that follow, I studied the narrative techniques of storyboard artist and legendary cartoonist Alexander Toth. It is coincidental that Toth is not only one of the most exemplary storyboard artists, but also an artist whose career is inextricably linked with the character of Zorro. In fact, Toth’s most famous comic books are his adaptations of the late 1950s, early 1960s Disney TV version of Zorro starring Guy Williams—and those are among the most refined products of the best-selling and family friendly but often relatively bland Dell imprint:

Alex Toth, “Zorro: Garcia’s Secret,” Four Color Comics #933, 1958

Alex Toth, “Zorro: Garcia’s Secret,” Four Color Comics #933, 1958

In his introduction to the reprint collection of his classic Zorro series, Toth wrote, “Fairbanks…created the visual film persona for all later renditions of Zorro to imitate.” However, Toth claimed to prefer the 1940 remake of The Mark of Zorro, directed by Rouben Mamoulian and starring Tyrone Power. Of Fairbanks’ original The Mark of Zorro, Toth recalled, “I did see this silent classic at NYC’s Museum of Modern Art film seminar series in the 1940s and enjoyed its zesty, witty gymnastics, but the film’s dated style pales in contrast to Mamoulian’s ageless 1940 epic” (Toth 11). Despite this disclaimer, Toth’s Dell comics depictions of Zorro often echo the feel of Fairbanks’ version of the characters and settings equally as much as Powers’ update.

The storyboard is my fabrication to make a point. Fairbanks was unusual in that he not only produced and starred in his own films and did his own stunt work, but he wrote them as well. Though almost all films did eventually came to be done from scripts, in actuality the early silent films were rarely if ever scripted. Fairbanks was known to work from a relatively loose scenario, which left a good amount of leeway for improvisation in the filmmaking process. His films and indeed, all silent films were likely never storyboarded.

Storyboards first were used by the Walt Disney studio for a 1933 short, Three Little Pigs—and the first live action feature to be entirely storyboarded was the 1939 Gone with the Wind. But, Fairbanks is the founder of the action film, a genre that at the present time provides the bulk of storyboard artists’ employment, as action sequences are where their skills are most needed and in the most demand. And so, in order to study how Fairbanks articulated his action scenes, I undertook to make a storyboard for a six minute sequence in The Mark of Zorro. I did not have access to Fairbank’s script, or the source story he adapted his script from, so I watched the sequence in question once and as I did, I lightly sketched a bare-bones layout with action notations, which came out to 13 six-paneled pages. To render this, I then didn’t look further at the film, but wholly reconstructed the images from memory and in many cases simply invented the poses.

The result echoes my previous experience with storyboards, which is that the finished film looks quite a lot like what is drawn, but not exactly—a lot of detail and much greater precision of choreography in how sequences actually play out are developed in the process of filming. The storyboard is not intended to be particularly pretty; it looks and is a bit rushed—it is meant to provide a template, a starting point to guide the filmmakers; and that is what my storyboard looks like, to the best of my abilities within the time constraints I had to deal with, which also reflect the abbreviated schedules that many film productions labor under.

 

Click on images to enlarge:

Zorro 1

Zorro 2
Zorro 3
Zorro 4
Zorro 5
Zorro 6
Zorro 7
Zorro 8
Zorro 9
Zorro 10
Zorro 11
Zorro 12
Zorro 13

Thanks to Professor Marc Bolan and Marguerite Van Cook.
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Sources

The Black Pirate. Dir. Albert Parker. Perf. Douglas Fairbanks, Billie Dove. United Artists, 1926. Web. 06 Dec. 2013. Link

The Mark of Zorro. Dir. Fred Niblo. Perf. Douglas Fairbanks, Marguerite De La Motte, Noah Beery. United Artists, 1920. Web. 06 Dec. 2013.
Entire film: Link
Storyboarded scene: Link

The Thief of Bagdad. Dir. Raoul Walsh. Perf. Douglas Fairbanks, Julanne Johnston, Anna May Wong. United Artists, 1924. DVD, Kino Video, 2004.

Basinger, Jeanine. Silent Stars. New York: Alfred A. Knopf, 2000. Print.

Buchet, Alex. “Prehistory of the Superhero (Part 6): The Fabulous Junkshop.” Hooded Utilitarian, October 24, 2013. Web. 09 Dec. 2013. Link

Cook, David A. A History of Narrative Film. 3rd Edition. New York: W.W. Norton & Co. 1996.
Print.

Fairbanks, Jr., Douglas. The Salad Days. New York: Doubleday, 1988. Print.

Hatfield, Charles. Hand of Fire: The Comics Art of Jack Kirby. Jackson, Miss: The University Press of Mississippi, 2012. Print.

Steranko, James. The History of Comics 1. Reading, Pa: Supergraphics, 1970. Print.

Tibbetts, John C. and James M. Welsh. His Majesty the American: The Cinema of Douglas Fairbanks, Sr. New York: A.S. Barnes and Co. 1977. Print.

Toth, Alex and Darrell McNeil. By Design. Los Angeles: Gold Medal, 1996. Print.

Toth, Alex. “A Forward’s Look Back and Askance” (author’s introduction). The Complete Classic Adventures of Zorro. Fullerton, Ca: Image Comics, 1999. Print.

Vance, Jeffrey with Tony Maietta. Douglas Fairbanks. Berkeley, Ca: University of California Press, 2008. Print.

Williamson, Catherine. “’Draped Crusaders’: Disrobing Gender in The Mark of Zorro”, Cinema Journal 36.2, (Winter 1997): p 3-16. Web. O9 Dec. 2013. Link

On the Interpretation of Mind MGMT

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Matt Kindt’s Mind MGMT (by Dark Horse Comics) unfolds like a dream.  Not like a Hollywood dream, where, despite some strangeness, the dream remains coherent and dictates useful messages to the protagonist to be sussed out in waking life. Nor like the constructed dreams in Christopher Nolan’s wildly overrated film Inception. That film had the worst representation of dreaming I have ever seen. Its insistence that dreams have to “make sense” or else the dreamer will awaken is at odds with how severely and fascinatingly strange dreams can really be—a strangeness our dreaming selves can sense or even question, but that does not disrupt the dream. In fact, it is the very understandable abruptness of the sensation of falling or violence that often startles us awake, not the strange, not the incoherence of the dream. The kinds of compression and transference that occurs in dreams—the conflation of people, the access to pure knowledge, displacement of people and events in time, the superimposition of places, the transgression of social norms, etc…—is the normality of the dream-world. The cold sleek video game-like architecture of Inception is really the death of dreams and of human imagination­—plus, the film itself is a mess that fails on the many levels of genre it tries to emulateInception completely misses what makes dreams useful and fun. Dreams are malleable protoplasmic psychical energy that functions as a form of mind management that resists interpretation, and that is often diminished by attempts to do so.

MindMGMT-4The problem with representations of dreams in literature and movies echoes Susan Sontag’s concerns in her seminal essay “Against Interpretation.” She writes, “Interpretation takes the sensory experience of the work of art for granted, and proceeds from there.” The same is true for dreams. In her indictment of the interpretive impulse of the contemporary critic, she of course brings up Freud, whose work, despite being widely discredited, has permeated Western views of art, relations, culture, what-have-you, to such a degree as to become a nearly invisible force. He remains unnamed, even as his terminology is put to use or re-appropriated in the language of not only critics, but everyday conversation. Sontag’s concern with the hermeneutics of Freudian interpretation emerges from the problems inherent to the manifest content of the dream (“the dream” in this case being the stand-in for “art”) being a transformation of an unreachable latent content.  As Freud writes in The Interpretation of Dreams, “I am led to regard the dream as a sort of substitute for the thought-processes, full of meaning and emotion, at which I arrived after the completion of the analysis.” The emphasis there is Freud’s, but if I were to emphasize something it would be: at which I arrived. This is nothing new, I guess, but the idea that Freud or his psychoanalytic protégés serve as gatekeepers for secret knowledge gleaned from the free association of dream material is laughable. Freud’s own writing feeds this doubt.  He admits the over-determined nature of dream imagery, making their connection to a singular source (and thus meaning) impossible. He explains that “[Dream-work] only comes into operation after the dream-content has already been constructed. Its function would then consist in arranging the constituents of the dream in such a way that they form an approximately connected whole, a dream-composition.” In other words, even telling a remembered dream, even before its content is analyzed, is a form of preliminary interpretation.  This form of dream-work deals with the consideration of intelligibility. To re-tell the dream the dreamer must order and edit the dream and/or make poor excuses to mitigate its incoherence. “And somehow, despite looking like mi abuela’s nursing home, I knew it was my college cafeteria…”

Sontag is right that in making the meaning of the dream the primary concern, the experience of the dream is lost.  She warns that the over-emphasis on the content of art devalues critical concern with its form.  In the case of dreams, we seem to have something that resists attainable meaning in terms of its images, scenarios, sensations, but whose form is predicated not on its experience, but on its telling—a telling that requires a bit of both conscious and unconscious interpretation.  She writes that “interpretation makes art manageable, comfortable,” and that certainly falls in line with Freud’s interpretation of dreams.  In Freud’s view, dreams are a form of wish fulfillment in which the latent conflicts our conscious mind will not let us express manifest themselves in the incoherent and fragmented experiences of the dreaming vision and sensation.  Dreams then are a form of safety-valve that lets out the pressure built within the dreaming subject through conflicts between id and super-ego but that transforms them from the literal desire into the strange and symbolic.  The dream manages the mind’s discomfort with the mind’s own anti-social taboo desires.  Maybe. Maybe not. Whatever the source and function of the dream experience, more time needs to be spent with the dream itself—with the dreaming of it.  The same is true in literary analysis. More time must be spent with the text. Whatever my other theoretical concerns may be with any text, the foundation of the work is the experience of (close-)reading.

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Mind MGMT provides ample material for just that—spending more time with the dream itself. It is a fantastic example of how compelling dreams can be. While the series itself does not purport to convey a dream world like Nolan’s Inception or 1984’s cheeserific Dreamscape, it constructs a dream-like world nonetheless. In fact, since its world slowly unfolds through the eyes of Meru (or sometimes—as in a dream—from outside of herself) without calling itself a dream, the sense of it being dream-like is all the more compelling. Furthermore, the inclusion of strange complimentary stories, mission briefs and directives in the margins of its pages, provides hypnogogic knowledge—the sense of just knowing something, as you often do in dreams. In this way, Mind MGMT avoids even the certainty of doubt, and lets the reader float along as layers of secrets are peeled away to reveal more mystery.

Reading the first collected volume, The Manager, the series begins with a reference to dreaming, with the focus of it panels shifting from a fighting couple falling from a balcony, to a figure on the street below throwing a Molotov cocktail into a bookstore window, to a man walking by the burning store to shoot another man in the head, but who in turn has his throat slashed by a woman with a large knife.  The captions read: Ever have a dream that is like a story? And at the end of the dream there’s a twist ending?  Some kind of shocking surprise? How can your mind do that to you?  You’re creating the dream.

These multiple shifts of perspective in the first couple of pages set the tone for the rest of the series. A blacked-out panel provides the only transition to the “real” story, Flight 815 (a Lost reference–Damon Lindoff wrote the intro for the first collected volume) where all passengers and crew apparently and very suddenly lost all their memories. Two years later they have not regained them.  This disassociation is shared by Meru who “awakens” in her apartment with no food in her fridge, a table full of past due bills and her ”new” idea to write  about the amnesia flight, a follow-up book on her true-crime bestseller.  However, upon calling her literary agent, it appears as if the idea is not as new as it seems to her. Somehow he already knows, but this does not strike her as strange. Sensing something familiar even as she starts a project anew, Meru’s hunt begins to find Henry Lyme, who according to the flight manifest, boarded the plane, but was not among those who got off when it landed.

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A dream is a strange limbo in its ability to put the dreamer in a state of simultaneous knowing and unknowing. There is a great library of knowledge immediately accessible to you—you just know things and the experience of the dream cannot shake that knowledge.  Conversely, there is the experience of cognitive dissonance—not accessing what you know you know. Meru’s search for Henry Lyme becomes one of these simultaneously impossible and possible tasks that even accomplishing does not accomplish.  As complications increase, she becomes enmeshed in a complex plot of agents and former agents of Mind MGMT—a defunct and yet somehow still-functioning agency of paranormal people: immortals who can recover from any wound, animal empaths who teach dolphins to talk, people who can see the immediate future, ad writers who can encode brainwashing messages into their ads, a man who can kill by pointing his finger, and so on. Meru’s investigation for her book — which should be at least somewhat routine given her previous success at investigating “true crime” and writing a best-selling book — becomes mired in a fruitless cycle of discovery and amnesia—a deep questioning of the “true.”  Secrets are peeled away to reveal more secrets, more mysteries. Mind MGMT, both the comic and the agency it is about, is a journey through layers of secrets hidden by barely disguised suspicion that serves as a fetish—obsession with peeling away the façade of intelligibility of the dull everyday waking life in search of more intelligibility, which itself can only be another layer of façade—an eternal onion with no center.  If the cycles of the dream experience are allowed to continue it becomes the substitute for understanding through interpretation.  Each latency is the manifestation of another latent conflict.

Meru’s quest—and thus the reader’s—however, becomes not about learning some truth, but about constructing some form of legibility in a world that increasingly seems like it has no stable framework.  Meru is learning to interpret this dream she is living in.  As such, Kindt’s book becomes about the experience of interpretation, of encoding intelligibility upon the unintelligible. It challenges the reader to take up Sontag’s perspective on art regarding the experience of it, while providing an experience of the intellectualized process of interpreting it.

The transformation of discovery into more mystery is reinforced when even finding Henry Lyme fails to lead to an end, but just turns Meru’s quest back on herself.  She is the source of mystery, or at least the mysteries she explores in the outside world are just mirrors of her own half-remembered history—the self-created dream with the surprising end.  Even her name, Meru, calls to mind Mount Meru, a sacred mountain in Hindu, Jain and Buddhist cosmology, considered to be the center of all the physical, metaphysical and spiritual universes, suggesting that she is the source of all she investigates. In Lacanian terms her self only exists as a symbolic relation to an unattainable self. The self is a narrative that is told through a dream language of expanding and compressing symbols that can never be read the same way twice.

MindMGMT-3As such, Meru’s hunt for herself is in relation to a fluid dream vision of  history in Mind MGMT —tensions between Mind MGMT and a Soviet counterpart either parallel Cold War anxieties, or a schism in the agency creates them.  A variety of crimes and disasters, Hollywood murders, Zanzibar tsunamis, suburban riots, university uprisings, the undefinable terrors of human history are revealed to be the results of Mind MGMT agents working with or against orders—who can tell? Some agents are put into a form of sleep, unaware of their mission or abilities, until awakened, accidentally or intentionally to cause mayhem when the conflicts of a constructed life and their secret lives come to the surface­—but even that secret life might turn out to be constructed when picked at again.  As the story progresses Meru moves from the periphery to the center. The CIA agent tailing her and apparently ignorant of Mind MGMT may have once been her lover and one of their recruits as well—knowledge and relations are suddenly constructed from nothing with equal measures of doubt and certainty.  Examining the panels of early issues reveals that figures later revealed to be involved in the layered conspiracies were there all along, in crowd scenes, in the background, as a shadow.  Kindt succeeds at making the coincidental seem planned and vice-versa. Mind MGMT exists to shift public opinion and fulfill political goals, but also to police itself.  The world is managed and the managers are managed until all sense of origins is lost. There is no unmanaged mind. It is always already managed—managing itself, managing others into managing it. And so on. To arrive at a place against interpretation is to have interpreted your way there.

There is a moment early on, when Meru—being simultaneously led and followed on her hunt for Henry Lyme—is alone in a Chinese jungle. The text reads “She’s stripped down to nothing. Just a translator. No provisions. No map. No weapon. But…no rent due, no utilities turned off. No bounced checks.”  The suggestion is that this nightmarish adventure is a form of wish fulfillment—an escape from the mundane responsibilities of her life.  And yet, at that point the narration is Lyme’s voice, not hers.  He is narrating her desire and perspective. She sees herself from without. The concerns Lyme imagines she escapes from are the modern post-industrial concerns of an elite worker class that finds itself scraping by as the apparent systems of world capital fail it. It is not until Meru finally finds Lyme, that the narration shifts and her voice takes over telling the story. Could it be that that those everyday concerns are also a form of wish-dream? Lyme’s word balloons are blotted out by Meru’s narration in caption boxes, and for the first time she seems to awaken into her real self through his telling her of his own history—but even that will come into doubt. The timelines of their narratives don’t match up, nor do the identities and motives of the people they involve.  As in a dream, times, places, events, people are unanchored.

MindMGMT-1

As the story unfolds and collapses, Kindt’s art beautifully reinforces the dream vibe.  The use of watercolor throughout creates a fluidity marked by the translucent saturation only possible with that medium.  The panels are a bit of dreamy haziness as the color bleed out of the penciling in several places.  Furthermore, the panels are placed within the confines of non-photo blue guidelines that indicate the area on the page within which Mind MGMT agents are to print their reports, creating a juxtaposition between the wash of uncertain color and the officiousness of the blue ink’s message. The comic itself is uninterrupted by ads, except those that seem to be selling something encoded with secret messages to possible Mind MGMT recruits—but to further confuse the issue, sometimes the back page seems to all have small classified ads for actual comic shops and the like.

MindMGMT-9Ultimately, there is something Foucaultian about Mind MGMT and its depiction of the relationship between power and knowledge.  In the series, power is dispersed globally and manifested through the creation of knowledge. As Foucault reminds us, not only does knowledge equal power, but more surreptitiously, power equals knowledge.  The Mind MGMT agents use their powers to create, destroy and shape knowledge for each other, for themselves and for the world at large.  The very concept of “meaning” loses all meaning when experience is shunted aside as a valuable category by the Freudian hermeneutics that freely associate discrete categories of latent meanings to infinite manifestations. Mind MGMT effectively demonstrates that the distinction between experience and interpretation is a false dichotomy.  The mind is always already managed. Returning to Lacan, I can’t help but think of his concept of the unattainable Real.  It is impossible to exist outside the symbolic. As such, rather than concern ourselves with the categories of experience (of the body and the senses) and intellect (of the mind), it is better to perceive the human condition as the Sinthome (symptom without cause). Meru’s troubled stories (for Mind MGMT arcs overlap and partially efface each other) are a telling of the sinthome, which “can only be defined as the way in which each subject enjoys (jouit) the unconscious in so far as the unconscious determines the subject.” Mind MGMT revels in that sometimes (often times?) frightening space of the undifferentiated conscious and unconscious and finds joy in being, but understands simultaneously that to be is to be in relation to being.

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This post has been cross-posted at The Middle Spaces.