Playing Narrative, Part 1

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Back in 2011, I wrote on my own blog about storytelling in video games, and whether or not they are a narrative art form, a post that led me to wonder:

[D]o video games really want to be known as a narrative art form?

I find this question far more interesting than Ebert’s question about whether they’re art or not. (Simple answer: some are, some aren’t!)

Right now, video games are in a sweet spot. Games like Heavy Rain and Mass Effect 2 can come out and gain a certain amount of cachet and sales because of their sophisticated deployment of game mechanics to complexly explore genre. At the same time, when people question the racial politics of Resident Evil 5 or look at the truly execrable pro-torture narrative of Black Ops, gamers (and game critics) can retreat behind “Hey, it’s only a game!”

Sure enough, over the last couple of years, I’ve noticed more talk about the quality of stories that games tell and the phenomena of ludonarrative dissonance, or the disconnect between the gameplay experience and the narrative experience of a title. Most of these conversations tend to coalesce around fretting about violence. In the Uncharted games, rakish hero Nathan Drake kills something like six to eight hundred people whilst treasure hunting around the globe. The emotional resonance of Bioshock: Infinite’s clever universe-hopping maze of a plot is undermined by the constant need to mow down everyone who gets in your way. In fact, the term ludonarrative dissonance apparently originates with this blog post from Clint Hocking about the first Bioshock game, in which he writes that the contrast between the selfishness of the game play (it’s a first person shooter) and the anti-selfishness polemics of the plot (it’s a takedown of objectivism) contrast to such a degree that it wrecks the game.

I personally find the concept of ludonarrative dissonance interesting for thinking and discussing video games but do not find it to be quite the magic bullet that game critics seem to think it is. Basically, I believe that, in part due to the history of how games have aesthetically developed, game players are quite used to compartmentalizing gameplay from story, tending to either view the former as the task one must accomplish to get the latter, or viewing the latter as the increasingly cumbersome speed bumps that interrupt the former.

While the violent gameplay is the least interesting part of Bioshock:Infinite, I’m not sure that most video game players  think that they’re killing people as they play it from a narrative perspective any more than watchers of Looney Tunes feel Elmer Fudd’s physical pain in any kind of serious way. Aesthetics matter, after all, and Bioshock:Infinite is a candy colored cartoon wonderland filled with nonrealistic character portraits. Most of the human extras you encounter throughout the world are more like animatronic dolls than people. It’s also worth noting that  violence is in many ways woven into the DNA of videogames, much as snark and  assumptions of bad faith are woven into the DNA of online discourse.

That said, ludonarrative dissonance will prove a worthwhile concept if it leads to better games and better narrative mechanics within them, and over the past year, at least, this appears to be happening. Two recent works, Telltale Games’ The Walking Dead and Naughty Dog’s The Last of Us have done a remarkable job of integrating gameplay mechanics, story, and theme, pointing the way to a possible new maturity in the field. Yet at the same time, both are built out of sturdy video game genres.  The Walking Dead is a classic puzzle-adventure game, while The Last of Us focuses on the kind of stealth-action familiar to players of Metal Gear Solid, Deus Ex or the Tenchu franchise. They never lose their game-ness[1], yet remain satisfying, emotionally engaging, thought provoking narrative experiences[2].

The Walking Dead even manages to upstage both the preexisting source material (the comics by Robert Kirkman) and the blockbuster TV adaptation on AMC.  In it, you play Lee Everett, a recently convicted murderer (and former college professor) being transported to prison when the cop car carrying you hits a zombie.  Shortly thereafter, you take on a young girl named Clementine, whose parents are in another city and whose babysitter has gone all let-me-eat-your-brains on you[3]. As you and Clementine struggle to survive, you eventually come upon other survivors and have a series of difficult trials that brings you both across the state of Georgia.

On a gameplay level, much of The Walking Dead revolves around the normal puzzle-adventure michegas, where you have to figure out what action and items will get you from point A to point B in the plot. Occasionally, you also have to kill zombies or hostile humans. Neither of these functions are particularly remarkable. And at least one puzzle, which involves figuring out the right things to say to get someone to move out of your way so that you can press a button, is seriously infuriating. What makes the game work, however, is the way that character, emotion and choice function within the narrative. Like many games today, The Walking Dead presents the player with multiple narrative choices via either forcing you to take one of a series of mutually exclusive actions or choosing dialogue options in conversations.

Telltale’s stroke of genius was to insert a timer into these decisions.  Normally when you reach a major choice in a game, it will wait for you.  You can think about it for a while, perhaps peruse a walkthrough online that will tell you the outcome of the choices, and then make it. You can perform a cost-benefit analysis in other words, thinking about it purely in game terms. In The Walking Dead, you have a very limited time to make each decision, and as a result, the decisions become a reflection of your personality, or the personality of Lee as you’ve chosen to play him[4]. Perhaps you think Lee should tell people he’s a convicted murderer, because honesty is the best policy. Or perhaps you think you should hide it from people because you’re a good guy and you don’t want people pre-judging you. Perhaps you should tell people you’re Clementine’s father. Or her babysitter. Perhaps you raid that abandoned station wagon filled with food. Or perhaps you sit back, willing to go hungry in case the car belongs to fellow survivors.

Many of your choices involving brokering disagreements between two survivors named Kenny and Lily, who are both, to put it politely, assholes. Kenny, a redneck father, will do anything for the survival of his family (including betray you), and will forget any nice thing you do for him (including saving his life) the second you disagree with him. Lily, the defacto leader of the group, is belligerent, domineering, and frequently sticks up for her racist shitbag dad. Being a good middle child, I kept opting for choices that recognized the validity of their points of view and tried to form consensus. Due to their aforementioned assholitry, they both hated me by halfway through the game. One of them even told me I had to man up and start making decisions or what was the point of having me along.

The decisions tend to function like this in the game. Unlike in most games with choice mechanics, there aren’t morally good and bad choices coded blue and red. And unlike old school adventure games, the choices you make in the plot won’t lead to fail states. They simply are things that you’ve done, and they ripple out throughout the game, shifting (in ways both subtle and non) how the story progresses, how people treat you, and what choices you have remaining to you.

None of this exactly explains what a remarkable achievement The Walking Dead game turned out to be. So let me try some other ways: It’s the only game I’ve played that has reduced every person I know who has played it to tears at least twice. It’s the only game I’ve ever played where the characters are so clearly and humanly written that I finished one chapter of it and flew into a rage over what one of the characters did to me[5].

Part of this is because there are limits to what your choices can achieve. Due to the realities of game making and the limitations of the engine that’s running underneath TWD’s hood, the number of paths you can take in the game is finite. There are truncation points in the branching narrative to keep things under control. As a result, certain things will happen no matter what you do and certain characters will die.  There are things you cannot stop from occurring in the game, fates that, like the protagonist in a play by Euripides, are inexorable and horrible all at once.

I wouldn’t have it any other way. Robert Kirkland’s two great innovations in the zombie apocalypse genre—telling a story with no finite ending and making zombieism inevitable[6]—are what gave early issues of the comic book their thematic sizzle, turning the saga into a story about how we confront our mortality and an ongoing essay into whether death made life more meaningful or a sick joke. Sadly, after a difficult and necessary foray into the issue of survivor’s guilt, the comics are largely now about how difficult and noble it is to be the White Man in Charge who makes the tough decisions and often feature Rick Grimes walking around having other people tell him how awesome he is while he gets ever more self-pitying.

The video game, meanwhile, does a superior job of exploring the themes of its source material, because the choice mechanics literalize those themes. By removing fail states from the game (like most contemporary video games, it is literally impossible to lose The Walking Dead) and eschewing simple morality in designing the choices, TWD constantly forces you to think about why you are making the choices you make. As you decide whether or not to save the female reporter and firearms expert or a male hacker dweeb you may find yourself suddenly thinking Oh crap, I have to choose between one of these people. And they both seem so nice. But, well, this is the apocalypse, so electronics aren’t going to be as necessary. And that reporter is a markswoman. And at some point the world is going to need to be repopulated, so I suppose I need to save as many potential sexual partners as possible. So I guess I’m going to save the reporter. [CLICK] Wait. Am I terrible person?

It’s rare that games provoke that kind of calculus. And it’s very rare that they are constructed in a way that forces you to think about not just the decisions you make but why you make them.  By the end of the game, as a mysterious stranger interrogates you about every major decision you’ve made over the last ten or so hours of gameplay, it’s hard not to notice that what you’ve just been playing is a length examination not just of what it means to survive, but of yourself.

(This is part one of a two-part essay on recent advances in video game storytelling. Part two will run soon)

CORRECTION: I’ve been a little remiss in apportioning credit in the above. The idea of infectionless zombies dates back to Romero and, of course, The Walking Dead was co-created by artist Terry Moore and, after its first few issues, has been co-created by artist Charlie Adlard. Apologies to the relevant parties.


[1] Oddly, both games have been criticized for still being too “game-like.”  This strikes me as wrongheaded, akin to arguing that a graphic novel, by including panels and images, wasn’t enough like a prose book. Or that book, by being made out of words, wasn’t enough like a television show. If we want the medium of games to improve, it shouldn’t be via them becoming very long movies.

[2] Please take the fact that I used as clunky a phrase as “narrative experiences” in this sentence as a sign of the newness of taking narrative in video games seriously and the difficulty in discussing same.

[3] You put a hammer through her head. But at least it’s justified by the world.

[4] This was even more true when the game was initially released in a serialized 5 episode format.  A choice you make in Episode 2 might not pay off until Episode 5, thus making a walkthrough of your choices totally useless.

[5] Or should I say Lee? This gets me to a side point that I don’t have much time to get into here: The relationship between choice mechanics and attachment to games. There is something about having a say in the way a game progresses that creates in most gamers I know a greater sense of emotional attachment to the events as they unfold. I think on some level we come to care for our characters (and the characters around them) as if they were our charges. We don’t want bad things to happen to them, and have at least some ability to keep them out of trouble. When we fail, it’s heartbreaking. And I feel silly about owning up to the fact that it’s heartbreaking, because, after all, this is a fucking video game we are talking about here people. It’s probably—outside of hardcore pornography—the medium with the most uneven ratio of profit to respectability there is.

[6] In the world of The Walking Dead, all dead people become zombies. Zombie bites spread a poison that helps speed the process of death along. The only way to stop this process is to have whoever is with you—likely a loved one or friend—kill you by shooting you in the head or otherwise destroying your brain.

Superman Isn’t Jesus, He’s Moses

Let me say up front that I loved Man of Steel. Unabashedly. I didn’t realize how much I missed a well-done Superman, someone who is just genuinely a good person, not all broody and conflicted like Batman, nor snarky like Iron Man, but someone who wants to do the right thing, until I was watching the movie and I loved it.

But even in the middle of my love for it, I felt like something wasn’t quite right. The movie was so good, but it wasn’t great. The movie seemed both to love Superman and not quite understand him. Take the ending, where so much of Metropolis is destroyed, so many lives lost, but without any emotional consequences for Superman. I didn’t buy that Superman wouldn’t have at least attempted to move the battle out of town and I surely didn’t buy that Superman wouldn’t have been devastated by those deaths.

But the biggest indication I found that the movie didn’t get Superman had to be when we saw Superman in the church, his head right next to Jesus. This wasn’t the only Jesus reference. Richard Corliss in Time points out the obvious others:

Man of Steel takes its cue from Bryan Singer’s 2006 Superman Returns, which posited our hero as the Christian God come to Earth to save humankind: Jesus Christ Superman. [Script-writer, David] Goyer goes further, giving the character a backstory reminiscent of the Gospels: the all-seeing father from afar (plus a mother); the Earth parents; an important portent at age 12 (Jesus talks with the temple elders; Kal-El saves children in a bus crash); the ascetic wandering in his early maturity (40 days in the desert for Jesus; a dozen years in odd jobs for Kal-El); his public life, in which he performs a series of miracles; and then, at age 33, the ultimate test of his divinity and humanity. “The fate of your planet rests in your hands,” says the holy-ghostly Jor-El to his only begotten son, who goes off to face down Zod the anti-God in a Calvary stampede. You could call Man of Steel the psychoanalytical case study of god-man with a two-father complex.

All these New Testament allusions — plus the image of Superman sitting in a church pew framed by a stained-glass panel of Jesus in his final days — don’t necessarily make Man of Steel any richer, except for students of comparative religion. And as Goyer has noted, “We didn’t come up with these allusions of Superman being Christ-like. That’s something that’s been embedded in the character from the beginning.

Whoa, doggy. That’s just flat out wrong. Jerry Siegel and Joe Shuster weren’t patterning Superman after Jesus. They were patterning him after Moses. A woman has a baby she cannot keep or he’ll die. She puts him in a small ship, of sorts, and sends him off, hoping some other woman will take him in, raise him, and keep him safe. He grows up to save people.

Pharaoh's Daughter Finds Moses Exodus 2:3-6It’s not a perfect match. Moses’ mom lives. He has a sister and a brother who he hooks back up with later. His culture of origin isn’t lost.

But losing sight of Superman’s origins in a basket in the bulrushes means the filmmakers miss the importance of some of the very things they’re depicting. And they miss opportunities to make Man of Steel into a richer story, because they’re drawing on the wrong archetype.

Let’s be frank. Jesus makes a bad Superman. There are a lot of reasons why, starting with the fact that no one wants to watch Superman standing around lecturing people, being tortured to death, and then scaring the shit out of his friends by appearing to them after he’s dead (okay, maybe I would want to watch that Superman movie, but it doesn’t scream summer blockbuster) and ending with the fact that Jesus, though a really compelling figure, is compelling for his ideas, not his action adventures.

But the most important reason Jesus makes a bad Superman is that, unlike the other men in the “hidden special child” genre, Jesus’ story has a specific arc and a definite end. And I’m not talking about his crucifixion. What I mean is that Jesus has one battle with his arch-enemy, he wins, and the world is over, the end.

Jesus’ story can be retold and reimagined—a crucial component for a good superhero story. But there is no “Tune in next time for another exciting adventure.” Jesus is a one-and-done hero. When Jesus accomplishes his mission, the world is at its end. If Superman is Jesus and we saw his huge fight with his dad’s nemesis, what’s the plot of the next movie?

But, as luck would have it, even if the filmmakers thought they were making a Christ-allegory, there’s enough of the Moses tale still present to suggest some possibilities for further storytelling. We saw Lara, like Jocabed, entrusting her son to a woman she could not know. There’s not a lot about the Pharaoh’s daughter in the Christian Bible, but both Jewish and Muslim lore flesh her out a whole lot more and, though the lore differs somewhat, both traditions show her radically changed by raising Moses, to the point where she throws her lot in with the Jewish people trapped in her country and forsakes the Egyptians.

It would be interesting to see how Martha Kent might throw her lot in with the superheroes, even though she’s not one, in order to keep supporting her son and his cause. Superman stories tend to leave Martha at home, but the Moses archetype suggests bigger possibilities for her.

I think we unintentionally saw the destruction of the Golden Calf when Superman destroyed the drone. And we saw, constantly, Superman surrounded by people who didn’t quite trust him. All this just serves to remind us that Moses has continuing adventures. He does have a good arch-nemesis in the Pharaoh, with a great backstory that ties them both together in a compelling way that adds to their encounters. Is Moses rejecting the culture, and thus the Pharaoh that saved him? How can the Pharaoh retain his power and authority in his own community and deal with a community with God on their side? Moses has a murder for a righteous cause hanging over his head (and really, the death of Zod in Man of Steel is alarming because the movie has spent so much time arguing for Jesus-Superman. And Jesus doesn’t kill people. But there’s no such problem with Moses.). And then there’s the 40 years in the wilderness. There’s a lot of ground to cover, stories to be told. Things you could add or take away or retell in countless ways. The fact that at least three religions already do so proves it’s a rich story that stands up to the type of reuse our superhero stories get.

The biggest difference between Moses and Jesus, one with important implications for the Superman story is that, while Jesus can go anywhere people are—earth, Heaven, Hell—Moses never entirely fits in with the people he’s leading. He wasn’t raised with them, he wasn’t an adult among them at first (remember, he runs off and lives in Midian for forty years), and he can’t go with them into the Promised Land. It’d be interesting if these were the people of Earth. But imagine the story you could tell if these were the Justice League. What would it mean if Superman were leading them toward a goal he could never meet?

I saw referenced multiple places that Man of Steel was yet another movie that attempts to tell 9/11 with a happy ending. Okay, so if Superman can be used to talk about big tragedies people are still trying to grapple with, why not more explicitly let Superman grapple with the unimaginable tragedy of the destruction of his people in ways that mirror how Jewish people have wrestled with the Holocaust?

I’m not arguing for a one-to-one mapping. Obviously that wouldn’t work. But there are writers who could pen a compelling story—because they know that story—about a guy who, as far as he knows, is the only person in his culture left, who must wonder if he resembles his grandfather or whether he got his love of science from his aunt, who must wish he knew old folk songs or what the people in his family’s neighborhood ate at holiday meals, and who can’t ever get complete answers to those questions.

And then, what happens when Kara shows up? Do you rejoice in the found family member? Do you find her presence a sharp reminder of the rest of your loved ones’ absences? Of their ultimate fates?

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Superman can have hope because he’s corny Jesus-dude made of hope or he can have hope because the alternative is to give into despair. The second choice makes for a more real movie, and one that, I’d argue, is truer to Superman’s roots, both mythically and in the lived realities of his original creators.

But the thing I find most fascinating and appalling about taking something with its roots in Moses and declaring that its roots were in Jesus all along is that this is such a common approach—not to superheroes, but to theology—that there’s a word for it: Supersessionism.

The belief that the new covenant between Jesus and his followers supersedes the old covenant between God and the Jewish people is fundamental to most forms of Christianity. Even if Christians don’t know the term, it’s the reason we eat cheeseburgers. And it’s an incredibly tender sore spot among Jewish people, who aren’t that excited to hear all about how, when God said he was keeping a perpetual covenant with the children of Israel, he meant “perpetual until some better people come along.” Jewish scholars and theologians have argued—and rightly so, I think—that the Christian belief that Christians now have the special relationship with God that supersedes the Jewish relationship is an important part of the foundations of anti-Semitism (because, in part, it implies that God’s fine with whatever terrible things Christians want to do to Jews, because God doesn’t love them best, or at all, any more).

Superman isn’t a Jewish myth, but he’s a cultural figure with strong Jewish roots—created by two Jewish guys, given an origin story that draws heavily from one of Judaism’s central figures. Neglecting those roots and grafting on Christian ones instead is problematic. It makes for a less compelling story (like I said, if Jesus/Superman has defeated Satan/Zod, what can happen in the next movie that still keeps Superman a Christ-figure?), it neglects the rich mythology Superman’s creators drew from, and it perpetuates a troubling theological stance.

But I think the worst thing is that it indulges its majority Christian audience in this country in a lie we often tell ourselves without realizing—that Jesus is the center of all things and we, being close enough to the center, should be the people around which the whole country revolves; all stories are our stories or can be taken and made to be. In the end, using Superman to reinforce Christian supremacy in the United States probably isn’t going to ruin Superman. But it is a lie that comes from and leads to ugly places. And it’s a shame to see it at the heart of Man of Steel.
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Betsy Phillips writes for The Nashville Scene‘s political blog, “Pith in the Wind.” In her spare time, she makes up spooky stories. Her fiction has appeared in Apex Magazine and Qarrtsiluni.

First illustration unknown artist; 2nd from Grant Morrison/Frank Quitely All Star Superman”

 

Survival of the Purest: Neoliberalism in The Hunger Games and Battle Royale

Having only just escaped my own teenage years, I have a lot of mixed feelings about adolescence. Listening to people older than me, I often hear that teenagers are mean, histrionic little know-it-alls with nothing but angst, self-absorption and empty-calorie cynicism flowing through their veins. And having only just been a teenager myself, I can’t also say there’s there is no truth to that; teenagers are insecure, they’re hormone-addled, and in the 21st century have access to an array of technologies that let them broadcast versions of themselves they might later wish to live down to the entire world. But even if contemporary wisdom dictates that adolescence has always been a time of angst and cynicism, there seems to me something far more cynical about the way that teenage suffering has been normalized, made into something that everyone between the ages of 13 and 19 should anticipate. Emotional suffering doesn’t simply arise in a vacuum; it is almost always created through external conditions, and even the most banal teenage whining should be assumed to be grounded in some outside social forces. But what is the cause? Is it all hormones? Is it insecurity? Is it just a natural part of “finding yourself,” as so many young adults narratives stress? These could all very well be central factors, but a recent strain of young adult narrative – the “kill your friends because you are forced to” kind – seems to suggest something more systemic at play.

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The general premise of Avengers Arena, an ongoing series written by Dennis Hopeless and illustrated by Kev Walker, is one that’s become strangely familiar in the past 5 or so years; a group of teenagers, isolated and rendered helpless by some outside force or organization, are forced to run around killing one another until only a single person, the Übermensch among them, still stands. Some of them will refuse to fight (and they die quickly), some of them will try to run (and they die just as quickly) and some will take to the game immediately, thrilled to finally have the chance to release their inner demons and kill everyone who’s ever said something rude to them. But mostly, it’s a brutal game of survival, a literal dog eat dog nightmare designed to breed the most ruthless, brutal and efficient members of society. Sounds like High School, right?

We all probably know where this train starts; when Koushon Takami’s novel was released in 1999, and adapted into a film in 2000, Battle Royale created an enormous stir in Japan and a significant one abroad. Coming out at a time when Japan was just getting out of its Lost Decade (only to fall headfirst into another one, as fate would have it), Battle Royale combined the titillation of a slasher film with the concrete issues facing Japan’s youth at the time, namely the plight of the precariat (precarious proletariat, those unable to find work beyond temporary, part-time positions) and the consequences of a prolonged recession that forced young people to go at each other’s’ throats constantly in their attempts to secure stable employment, which was thought of as a birthright just a generation before. It takes place in an alternate-world 1997 Japan, where the country’s economy has collapsed and unemployment has become so rampant most students have stopped attending school, seeing it as a waste of time. Seeing the very foundations of their society crumble, Japanese authorities pass the Battle Royale Act, stipulating that once a year a randomly chosen 8th grade class must fight to the death until only one student remains standing.

While the Battle Royale bills itself as a celebration of the idea of survival of the fittest, it is clearly a battle of the most aggressive; any alternative means of survival, such as hiding, escaping or simply choosing not to fight are cancelled out with the inclusion of an island location, detonating collars and mines that force students to continuously come closer to one another until all are dead. Class 3-B, the class chosen for the Battle Royale, initially has no idea what is going on when they’re kidnapped and spirited away, but soon after the game starts, several students take to it quickly, especially Kazuo Kiriyama, a mute, psychopathic character who willing signed up for the Battle Royale because he thought it might be fun. The movie is in turn a character study and a bloodbath, intimately concerned with the psychologies and motivations of these young people forced to kill one another. We have Mitsuko Souma, a child sexual abuse victim who ultimately killed her abuser and learned to never trust anyone, Hiroki Sugimura, a boy whose tracking device would let him easily win the game, but who ultimately uses it to track down his fellow classmates to make amends over past wrongs, and the protagonist Shuya Nanahara, whose only motivation is the protect his friend Noriko, determined not to lose anybody else after his father’s suicide and the murder of his best friend at the beginning of the film. These students are not angels, nor are they “tragically flawed” in the half-assed way slasher films make their characters to justify their deaths; they’re teenagers, hormonal and exuberant and forced to murder one another so that the adults can keep their society the way it is.

The killing, of course, is metaphorical; we can’t simply allow all these teenagers to waltz into adulthood, they’re not prepared! Adulthood is a brutal exercise in Social Darwinism, where only brute strength and cunning can be relied on for survival. But even if the forces that be in Battle Royale use this idea as a theoretical justification for their systems of domination, the practice is much different; rather than work communally towards mutual survival, the students of Class 3-B are forced to kill each other, or else be killed by their detonating collars. The artificial conditions of the Battle Royale parallel the artificial conditions of the world that created it; a system of exploitation, a neoliberalism that always reproduces conditions of deficiency and inequality so that it may continuously justify its own existence. Not enough wealth, not enough resources? Let the free market take care of it! It’ll find a place for everyone and everything. Except when it doesn’t, as is the case in capitalist crises and the system must find new means of justifying the accumulation of capital at the top at the expense of everybody else. In the case of first world countries like Japan, this usually entails an assault on a middle class anxious about their own socioeconomic status. By ensuring the middle class, and in particular the youth of that class, must cull their own numbers (quite literally) to ensure its own survival, the ruling class stays on top; while the students must kill one another, the teachers idle their time away.

The notion of class is taken a step further in the most famous American manifestation of this genre, The Hunger Games by Suzanne Collins. In the book and film, two children from each of the twelve outlying Districts of the nation of Panem (a dystopian, post-nuclear America because we’ve never heard that one) are forced to fight to the death as a means of paying tribute to the Capitol, as penance for a civil war waged 74 some-odd years ago. The very name of the nation references its predication on inequality; the tribute the districts pay, called the Hunger Games, are a form of Panem et Circenses, bread and circuses built on the back of the lower class for the enjoyment of the higher ups. And just to keep future generations from ever questioning their position, the Capitol makes sure to keep them busy and divided by making the Games into a public, much spectacle and a means for any given District to win glory (and much needed food) for themselves.

While Battle Royale shifts panoramically across different characters and storylines, Hunger Games focuses on one character, Katniss Everdeen, a girl from the lowliest beginnings who volunteers to participate as a means of saving her little sister who is originally chosen. In her own way, Katniss represents a contemporary conception of the American dream; throughout the games, she manages to succeed not by brute force or cunning, but by being charismatic and resourceful, kind to her allies and smarter than her opponents. When she’s in danger, she is often saved by others (like Peeta, a boy enamored with her, and Thresh, who does so as part of a blood debt), and when she kills, it is only to survive or out of righteous fury, as when her friend Rue dies. Ultimately, her actions begin to sow the seeds for open revolt throughout the nation, and when it comes down to her and Peeta as the final two survivors, she chooses to take her own life alongside him, forcing the Capitol to call of the games and name them both winners.

If one continues reading the Hunger Games series, they’ll see it ultimately plays out in a similar style to Battle Royale; the system of domination and exploitation, targeted primarily at young people but also at the middle and working classes in general, cannot be defended or sustained, and must be subverted and overthrown so that the cycle of violence may end. But in the course of the killing spectacle itself, the characters of Battle Royale are often fleshed out, developed, made into believable human beings and then killed, while in Hunger Games, Katniss seems to survive without ever having to truly compromise her ethical values, the other characters either acting as shields or protectors of her. In Katniss, we see a character who manages to survive by doing just the right things at just the right time, succeeding with cleverness and just a bit of luck. In Battle Royale, the protagonists Shuya and Noriko only manage to survive when one of the teachers ultimately lets them, motivated by a combination of pity and obsession. While in Hunger Games, there is the suggestion that success in a system of domination, even a conditional, unstable success, is still attainable, still within the grasp of the most adept and resourceful regardless of status, Battle Royale maintains no such hope, acknowledging that ultimately it is only through connections and social status that one can survive.

Fans of both Hunger Games and Battle Royale vociferously argue that the two works are completely different, and to an extent I agree with them. For while both share a similar premise, one grounded in an understanding of systems of oppression as well as an anxiety regarding recession, the decline of the first world, and the long “crisis of capitalism” that has been ongoing from the end of the 20th century to the 21st, they ultimately approach their own metaphorical models in different ways. In Battle Royale, we find little reason to hope for anything but full overthrow of the system at hand, while Hunger Games seems to suggest there might still be hope for success. But even if we accept the intimations in Hunger Games and agree that even the lowliest and meanest among us can rise to greatness, what of the remaining tributes killed? Were they not resourceful, kind and determined like Katniss, with their own backstories and hopes and dreams? We never get to know, as the majority function either as allies dedicated to Katniss, evil enemies determined to kill her, or nameless, faceless casualties we never know anything about. For the Hunger Games narrative to work, we must believe in the power of the individual to overcome, even if this requires one individual being prioritized above all others. In Battle Royale, such a gesture is futile.

Is this difference in attitude towards the system a reflection of the mindsets within their respective countries of origin? In Japan, the economic recession has been an ongoing crisis for more than 2 decades, while we here in the States know it as a largely new phenomenon. In Hunger Games, we can still see the potential for success in a rigged system, however fleeting; in Battle Royale, there is an overwhelming sense of resignation, a sense that if we cannot escape the system of domination, we must enjoy it or seek to destroy it. And on the topic of enjoyment it should be noted that as a film, Battle Royale is far gorier than Hunger Games. W hile Hunger Games actively attempts to distance the viewer from scenes of gratuitous violence, Battle Royale revels in them and even sexualizes them, titillating the viewer with a spectacle they ought to otherwise be horrified by. While Hunger Games takes a principled stand against the violence, Battle Royale submits to it, even enjoys it.

So what can be said of this nascent genre? Is it political, or decadent? Should it enjoy its own violent spectacle, or take a principled stand against it? Will it become the new “zombie film” of pop culture? God let’s hope not. Although I haven’t read much of Avenger’s Arena, where it ultimately takes the genre will be most telling; it could go down the Battle Royale route, positioning itself along the lines of horror films in saying that hey, if we can’t escape the violence, we might as enjoy it, or the Hunger Games route of keeping one’s chin high even in the direst of circumstances. Neither approach is perfect, each has its merit; while Hunger Games refuses to revel in the spectacle of violence or enjoy it, Battle Royale shows that the only way you can hope to beat a system of exploitation is to resist it with everything you’ve got. Avenger’s Arena has the potential to push the genre in one of two directions; towards gory, ideologically hollow exploitation, or towards a political attack on the ways in which youth are brutalized, sexualized and forced to fight one another in media and society, a critique especially salient in this age of precariatism, unpaid internships and the never-ending recession. Either way, as long as it keeps being fun to watch and continues giving grown-ups the middle finger, it will find an eager audience amongst adolescents and young people alike. Whether it will be pure entertainment or motivation towards some greater, more nebulous and worthwhile goal, remains to be seen.

Summer Blockbusters: The Quest for Peace

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I am a rational and even-tempered man by nature. Nonetheless, I can be driven to anger in certain extreme circumstances, such as the screening of films.

Even now, I can vividly recall my last episode: it was at an early afternoon show of 2009’s Watchmen, adapted from the original Alan Moore/Dave Gibbons comics by David Hayter (a contributing writer to various X-Men– and The Mummy-related projects) & Alex Tse (his sole theatrical film credit), and directed by Zack Snyder, a specialist in bombastic medium-budgeted geek-friendly franchise work, semi-revered at the time for his kinetic opening reel to 2004’s remake of Dawn of the Dead, in which Romero’s buckshot satire ably transitioned into a gory round of Crazy Taxi.

Watchmen ’09 was a horrible piece of shit, the absolute nadir of Snyder’s career, attributable mainly, I think, to dispassionate studio maths: Geek-Friendly Director + Superhero-Experienced Writer = Superhero Movie. The possibility that Snyder’s bodies-in-motion/all-sensation aesthetic might prove incompatible with a comic book series renowned for its slow, precision control likely did not enter into the mind of anyone capable of making a decision on the matter, because superhero movies, fundamentally, are specialty-branded extensions of action movie formulae – which is to say, the ‘superhero’ aspect is a means of allowing advancements in special effects and facilitating expansive franchising opportunities. Deviations in tone are at the indulgence of the individual director — provided they are not working for Disney/Marvel — with little discernible need to consult the source material. A superhero comic is a superhero comic is a superhero comic.

Or, perhaps we might say an fx blockbuster is an fx blockbuster is an fx blockbuster.

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My hands shook in rage at the climax to Watchmen ’09; it was the part where they annihilate the city, and I had no refills left on my popcorn. I couldn’t have cared less about the fucking squid — and even now, close to half a decade later, where the befuddling fandom acceptance of that misbegotten project has faded into a sheepish Oh Well, you are still guaranteed to have any objection to the climax of the film met with ‘get over the fucking squid’ — because all I could see in front of me was sparkling-clean CGI decimation: New York vaporized into a bloodless field of stone rubble. Heresy! Travesty! People say the problem with the film is its hidebound adherence to the comic, but this is only half the problem: it is notionally ‘faithful,’ but lacks many of the specific visceral cues of the original work. The Moore/Gibbons Watchmen was as subdued in its violence as it was in its page layouts, until that awful moment where the blood POURS and the grids EXPLODE into booming splashes, forcing us to feel the transgression to which its superheroes are party, shaking the very foundations of their comic book universe.

That said — because I am vulgar, but not so much an auteurist — I cannot blame Zack Snyder as a purely affirmative actor. He had $130 million studio dollars under his oversight, and having an “R” rating withheld for depicting a holocaust as a holocaust would be tantamount to chucking bushels of cash money into the furnace of an engine careening toward a sheer cliff. Of poverty. The irony, of course, is that ‘important’ topics are frequently given a societal nourishment’s leeway in ratings considerations, but a superhero movie? Forgive me for repeating myself, but again: there is no substantial difference between Watchmen and Green Lantern in the fx movie calculus, they are superhero movies, and it is already a goddamned miracle that one of them snuck away without a PG-13 restriction, which *only* happened because a pair of half-billion-dollar-grossing Frank Miller adaptations could be processed as ultra-stylized Crime and War pictures. Suddenly, the ferocious opposition authors gave to the notion of a comic book ratings system around the time of the Moore/Gibbons original makes a lot of sense.

That’s the kind of shit you have to deal with when you’re Zack Snyder. Half the thirteen-year olds in the United States of America imbibe exquisitely gory martial violence every single day whilst calling each other faggots during marathon gaming sessions, and that’s because dorky, costly video games — unlike movies and comics — initially faced sluggish acceptance as a valid avenue for mass culture, allowing it to bypass much of the heavy breathing over its societal impact until it was already established as a gigantic capitalistic force. As such, if you’re chasing an audience which now equates ‘thrills’ with ‘nonstop violence’ — and if a movie studio gives you $130 million dollars, guess what, you’re chasing it — you need to make things as sensational as possible while also bypassing those niggling concerns over beloved cinema as a pollutant of mental hygiene.

And there’s an old, easy solution to that: make the violence clean. That’s why nobody uses squibs anymore to simulate gunshot wounds – if you use CGI, you can scrub away the nasty effects of shootings when necessary so that they register as murders in a white hat/black hat western. It’s just that there’s more of them. Lots more. An absence of blood in extraordinary quantities! As an accomplished, successful director of films of the type, Snyder has doubtlessly internalized these techniques, and imparted such wisdom to his crew, in the unlikely event they — professionals all — were not already hip.

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This is why arguments were made as to whether Watchmen should even have *been* a movie, but I suppose that’s not so much asked about superhero comics anymore.

***

Anyway, now everyone hates Zack Snyder, largely due to the next live-action film he directed: 2011’s Sucker Punch, which he also co-produced and co-wrote. It was the obligatory passion project you get to make after serving xx number of successful years as a good soldier: his Inception, in more ways than one. Tracking the queasy travails of young, exploited girls through numerous cross-pollinating levels of masculine dreamtime fantasy, the film married intense images of geek culture sexualization to furious denunciations of the male gaze in a profoundly bizarre manner. Watching it was like seeing a filmmaker struggling nakedly with his indulgences, and at best fighting them to a draw – idealizing women in a Chaplinesque manner which, by their profound suffering, strips them of agency. Names as diverse as Lucile Hadžihalilovic and Lars von Trier spring to mind in comparison, with all their clashing ideological baggage crammed into the trunk of a speedy genre vehicle.

There was little nuance to the film’s reception, though. Sucker Punch is one of the most widely-loathed films in recent memory, overtly *hated* to the extent that Snyder’s prior films became tainted by association. Duly empowered, dissenters to the sexual violence of 300 and the general cluelessness of Watchmen broadened and intensified the scope of their criticisms to the point where “Zack Snyder” became synonymous with “trash.” I can understand why it happened: Sucker Punch is indeed a broken, fucked attempt at a feminist statement. Yet it worries me that the film’s attempts to be a feminist statement carry no apparent rhetorical value, and, moreover, are commonly misidentified as a brazen, belching effort at the ultimate in deliberate objectification, with little reference to the ‘text’ of the film beyond Just Look At It. I did look at it! I swear! And what I saw was an opportunity for a detailed analysis of what did and didn’t work — a ‘teachable moment,’ to be condescending as hell — falling by the wayside in favor of wholesale denunciation on the basis of received wisdom. I tried, nobody bit.

The message to Snyder, and the people in any position to fund his efforts, must have been very clear: do not try this shit again. Play it safe next time. Go back to what you were doing before.

So we can blame you more when you do.

***

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I’m not in any place to defend Snyder’s Man of Steel; I haven’t seen it. From what I’ve been reading, both inside and outside of the nerd conversation bubble, there’s a big debate brewing now over depictions of sanitized violence and the ethics of lethality in popular cinema. I welcome this, although I do find it funny that it was necessary to have a man dressed as the American flag whooshing around disaster areas to prompt such widening concern; so much for the argument that superhero movies are unnecessarily blunt!

Also, I can’t help but wonder why similar concerns didn’t crop up for such critically-acclaimed action bonanzas as director J.J. Abrams’ Star Trek, which opened the same year as Snyder’s Watchmen, and featured as a particularly zippy set piece the destruction of the planet Vulcan and the obliteration of billions of humanoid alien-persons. That’s a Star Wars trick, granted — and look what Abrams is directing next! — but it sat heavily with me as I realized the film’s screenwriters had absolutely no substantive emotional fallout planned: it was merely the signal of pathos necessary to allow some mild identification with fan-favorite corporate holding Mr. Spock. A box was checked, and then onward – to greater adventure!

It is a systemic problem. Perhaps it is only visible now because Superman carries a particularly weird set of viewer expectations, and Snyder is a very easy, zero-cost target for criticism at the moment; no death threats for fucking with him.

As luck would have it, though, there *was* a blockbuster-style fx movie in play this summer that offered a real alternative. A genuine response to all that plague us.

It was derided by critics to a spectacular degree.

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I will be blunt. After Earth — an M. Night Shyamalan film, written by one-time video games journalist and occasional comics writer Gary Whitta, with Shyamalan himself (among various uncredited helping hands), from an original story by co-producer/star Will Smith — is not a particularly good movie. This, I admit, is reason enough for critics to reject it, though the conversation surrounding the film has not fit the mold typically set down for a summer flop. There is palpable glee to the denunciations, doubtless owing to some combination of: (1) the film’s relationship to Scientology; (2) the general air of circus ridicule that follows M. Night Shyamalan, who’s mocked in only the way a weird dude who got praised too much too early ever is; and (3) Will Smith’s own efforts at breaking his son Jaden into movie stardom by sheer force of indulgence, an acceptable practice in Bollywood, maybe, but not in these here United States, where everyone succeeds by the sweat of their brow and effort always correlates to reward, save for with those few bad apples who perpetually demand plucking.

Regrettably, After Earth is also the only would-be tentpole this year directed by and starring non-whites, which adds an extra drizzle of WELCOME TO EARF and “Shamalamadingdong” jokes to the comments section mix. Worse, it is arguably a non-Judeo-Christian work (by non-whites) that insists on operating as a serious religious allegory; much attention was paid to a recent Shyamalan interview in which he claimed to have ghostwritten the 1999 Freddie Prinze Jr. vehicle She’s All That, but the real juicy tidbit was the director’s profession of admiration for Terrence Malick’s brazenly churchy The Tree of Life. That’s fitting, given Shyamalan’s disposition as an artist; reared Hindu, he is nonetheless fascinated by the emotive and mystic capabilities of the Catholic and Episcopal faiths that surrounded him growing up in Pennsylvania. Thus, he would make the perfect collaborator for Smith, who is not officially a Scientologist but obviously sympathizes with the gathering in an intense, here’s-my-money fashion.

There are some who deny that After Earth is Scientology-based. Indeed, the Church of Scientology International’s own director of public affairs pooh-poohed such readings, claiming that the film contains themes “common to many of the world’s philosophies.” Which… of course! Why wouldn’t M. Night Shyamalan, good student that he is, suggest (say) Scientology’s focus on clearing the analytical mind of wicked engrams from prior days and prior lives to ascertain the state of the present as parallel to the karma yoga of the Bhagavad Gita, promoting perfection in action through disassociation with Earthly qualms and attachments? Fear is an illusion, after all.

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So let’s play a game right now. Let’s set aside, for a moment, our concerns about Scientology, and divine from the resultant Smithian text a solution to the blockbuster problem.

Fundamentally, After Earth rejects the idea of ‘raised stakes’ as a necessary component to the fx extravaganza. What is at risk in the story of the film — seeing Jaden Smith’s anxiety-ridden, anime-like lonely child protagonist, complete with Neon Genesis Evangelion plug suit, stranded on the wild, overgrown, anti-humane landscape of a far future Earth, racing against time to raise a beacon to save himself and his similarly-stranded military hero dad (Will Smith), all the while stalked by an alien beast that tracks its prey by sensing its fear — is nothing more than the lives of two people. There is no galactic threat, no planetary devastation, no mission to eradicate the monster alien race, or reclaim the Earth, or win a war. There *was* a war with the aliens in the past, and it claimed the life of Jaden’s sister, and he is haunted. He does not want to lose his father, or his own life.

In other words, every life is sacred. It is a *terrible* thing when people die. ALWAYS. Candidly, the film could have done better to emphasize this message. There is a considerable amount of time spent near the beginning of the film with the crew taking the Smiths across space, and none of them are particularly memorable; there is little emotional punch to their deaths when the ship inevitably crashes. A cynic might accuse the film of only really valuing the lives of the famous movie star Smiths, so intense is the focus on them. Yet it is nonetheless extremely clear that the deaths of the crew — the absence of lives — has a ready and palpable effect on the mission Jaden is forced to undergo. And we do see some bodies, strung up by the alien monster. PG-13, yes, but not invisible.

Not emotionally sanitized either. Jaden Smith has been lambasted for bad acting, but this is mostly a problem of hesitant and uncertain vocal delivery. In terms of bodily acting, facial expressions, reactions – the kid is pretty good at playing a nervous wreck. He is absolutely terrified for four-fifths of the runtime, hyperventilating in a sickeningly realistic manner, and at one point writhing and grimacing under the sway of toxins, his face swelling into a grotesque CGI mask that ably magnifies his natural expressions of agony until he throws himself onto a syringe of antidote. Warfare, battle, survival: After Earth posits these scenarios as FUCKING SCARY, and, moreover, situations in which one must rely on others to survive. Jaden of course has his dad’s stranded voice to inspire him, but he also encounters a more immediate ally in the form of a large, intelligent bird, who repays his small kindness with a selfless moment of aid.

It is almost a parody of the far more consumptive flying thingy/humanoid relationships in James Cameron’s Avatar, for Whitta & Shyamalan are prepared to extend the capacity for empathy to all smart things.

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Ah, but what about the alien? The antagonist Other? Obviously the monster is intended to represent the limitations on human transcendence, but can’t it also be a handy means of demonizing all manner of corporeal foes? Is this not just a softer hymn to battle, to conquest?

(Hang on while I jump off the high horse and crack an M. Night Shyamalan joke like it’s 2002.)

TWIST: I’m not actually opposed to violence in movies! I’m not even opposed to sanitized violence! They pulled that shit all the time in old issues of 2000 AD, and those comics are like my personal Silver Age! Fuck Superman! As originating editor Pat Mills (specially thanked in the collected Watchmen) once wrote of his killing machine hero robot Hammerstein, I am “programmed to enjoy action and destruction.” But just as Alan Moore grew wary of popular films when he saw how the budgets of undemanding entertainments swelled to rival the GDP of small nations, so did the anonymous killings of summer and summery movies begin to wear me down. At least when Django Unchained leers at its dead you can see their faces.

Religious texts are generally not opposed to depictions of battle either, which is one capacity by which they can become instruments of oppression. Yet the climactic struggle of After Earth, perched on the trembling precipice of a mighty volcano — potent symbolism in Scientology, as that is where Xenu detonated nuclear bombs to release the thetans of his prisoners for indoctrination into bad religion — is marked by a distinct ambivalence. Yes, Jaden does clear himself of material concern and slay the beast, and it is the film’s great failing as entertainment that this development in his character seems utterly abrupt, divorced from any satisfying sense of dramatic build or character development.

But then, as he and his father are soaring away, Jaden tells Will that he does not want to be a warrior anymore. He does not want to fight things. He would rather divorce himself from violence. It is allowed, because there is no need for a sequel, a franchise. It’s not how you keep conversation buzzing, to let controversy feed the anticipation for your next move, but if critics are serious about their stated qualms, if they are not themselves tackling an outrage du jour to rustle momentary hits as justification for their declining wages, but interested in addressing underlying questions of motivation and depiction, the steaming husk of this capsule fallen to Earth is worth a closer look.

Comics Tourism: Destination Brussels

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If you are at all serious about the comics medium and you have not visited and/or thought about visiting Brussels, you should really start to reconsider your thinking. It’s one thing to read that Belgians regard Bande dessinée (BD) as an important artform and it’s another thing entirely to actually experience a mature, mainstream comics culture firsthand in a European setting that’s more alike than alien to an American visitor.

It doesn’t matter if you don’t speak French and it’s probable that you don’t speak Flemish, either. But because the country is bilingual, most signage is printed in English (and often in German as well) on the theory that it’s just as easy to print things in three or four languages as it is to print in two. English is prevalent because of the sheer variety of international visitors – Brussels is the capital of the EU, the headquarters of NATO and is a major international banking, business and convention center. Still, learning another language because you want to has the net effect of making you look less jingoistic and xenophobic than your peers and it opens up an entire world of comics you probably know less about than you think.

Brussels bills itself as the capital of the ninth art, but it was also the epicenter of the Art Nouveau movement. Several prominent Art Nouveau architects designed buildings in and around the city center that still stand. One of the more famous architects was Victor Horta, who designed a wholesale fabric store that now houses the Belgian Comic Strip Center. Lovingly restored in the 80s and beautifully maintained, the building is a work of art in and of itself.
 

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The museum features a permanent exhibition about Herge and Tintin, along with exhibits on other prominent Belgian creators, most notably Peyo and EP Jacobs. The top floor is dedicated space for rotating exhibitions – it’s currently dedicated to a retrospective of Willy Vandersteen and a celebration of the 75th anniversary of Spirou. The reading room contains over 3,000 albums and is open to anyone who has purchased admission to the museum. The museum bookstore is fantastic and has token English, German and Spanish sections. If you only have time to visit one thing in Brussels, this should be it.
 

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Scattered throughout the city center are a variety of BD-related murals that have been commissioned by the local government, private businesses and associations. These murals are indicated on maps that are handed out by the Brussels tourism board and they are considered to be a major tourist attraction. The city center looks huge on the map, but the blocks are not very big and are very walkable; wandering around looking for murals is a great way to see a large part of it.

Many of the major characters created by Belgian artists are featured in these murals, but Tintin shows up more often than most. Herge is the favorite son of Brussels and is easily one of the city’s biggest claims to fame. There is an entire Herge museum found just outside Brussels, not far from Herge’s house. If you are a Tintin fan, it is very easy to gorge yourself on the character – the Tintin Boutique is just around the corner from the Grand Place de Bruxelles and features every Tintin related piece of merchandise you could ever want, including (but not limited to) towels, dress shirts, figurines, framed prints, stuffed animals, keychains and playsets.
 

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My favorite part of the BD culture in Brussels is the sheer number and variety of stores. From the random boutique book store in the St Hubert Gallery that had Jordan Crane, Alec Longstreth and a translation of Duncan the Wonder Dog to the big stores on the main drag, BD seems to be everywhere. The local FNAC store (sort of like Best Buy, with much less emphasis on household appliances) had more space dedicated to BD than it did to either DVDs or CDs.

The real destination stores, however, are Brüsel and Multi BD. They are obviously aimed at different demographics and approach the sale of BD in completely different ways. Brüsel has a gallery in the basement and top floor and seems to have a much more curatorial approach to what they sell – they don’t try to have everything in stock, just those things that they think are worthwhile to carry. They also have comics in English, Spanish and German as well as the obligatory Flemish.
 

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Multi BD is a lot more comprehensive and is your go-to destination if you are looking for book three of that fantasy series from Dargaud that you cannot seem to find anywhere else. Interestingly, Multi BD seems to have a better selection of alternative/small press comics in both English and French than Brüsel does – and places this material right in the front of the shop as the first thing that a customer encounters when they walk in the door.

Neither of these is in the kind of space where you’d find the local Games Workshop franchise – both occupy two fairly large storefront spaces on a major thoroughfare and are within easy walking distance of each other. And neither seems to be hurting for business. More importantly, their primary demographic is not children, but adults of all genders with money. The market is centered around 48 page hardbound albums (although there is a greater flexibility in formats than there used to be) which tend to run about 12 Euros apiece and go up in price relative to the page count.
 

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Another shopping destination is the Comics Village on the Grand Sablon, which features a store downstairs and a pretty good restaurant upstairs. If you go here, make sure you buy your books after you eat, to take advantage of the discount. The book selection here overlaps what you can find at Brüsel or Multi BD, but is much less robust and aimed at a much more general audience, as you would expect from a venue that markets itself as a theme restaurant and sidewalk café that happens to have a store. They also have copies of Tintin lying around in the restaurant so that kids have something to read while they are eating lunch.

What I found most interesting about all of these stores is that it’s easier to find manga than it is to find American superhero comics and there is usually a better selection of the former. Manga often gets its own prominent corner while American superheroes generally get an out-of-the way shelf. Other English-language comics are found in translation more prominently – Strangers in Paradise, Prophet, Whiteout and Making Comics – to name only a few titles. It is almost as if these stores considered superheroes to be just another genre instead of the foundation of the market and stocked them accordingly. Also of note: American floppies are almost completely absent, probably because graphic novels fit the local buying patterns better.

The other place to look for BD in Brussels is among the used bookstores along the Rue du Midi – only a few blocks from Multi BD and Brüsel. Most second hand bookstores have a large selection of used BD albums which are worth flipping through, if only to see the sheer volume and variety of material that you have never heard of (often for good reason). Along the same street is Le Dépôt, a used bookstore that is entirely dedicated to BD. Here, more than anywhere else, I got a real sense of the depth of the French BD market and how much of it was completely unknown to me. As with the best stores of this kind, it is entirely possible to spend hours lost in the stacks, constantly surprised by things you had no idea could be considered commercial.

Once you have exhausted all of the obvious options, one of the more off the beaten path attractions is a house that was also designed by Victor Horta called Maison Autrique. This townhouse is now a museum that has hosted a variety of small, comics-related exhibits. The whole endeavor of restoration and curatorship of the townhouse is obviously a labor of love and among those lovers are local creators François Schuiten and Benoît Peeters. Albums from their Obscure Cities BD series is available in the museum’s blink-and-you’’ll-miss-it bookstore and there is a major callout to one of the characters in that series hiding in the attic of the house. Schuiten’s artwork is heavily influenced by Art Nouveau and he has also authored a book with Lonely Planet that suggests possible walking tours of the city’s architecture. It is possible to get a greater appreciation of their work just by wandering around the more beautiful buildings of the city – including this one.
 

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François Schuiten, from the Belgian Comic Strip Center

 
More than anything else, what Brussels offers a world-class city that features comics as a foundation of their tourism and local identity year-round and not just for a week a year. What other city does that? Besides, they sell fresh waffles in the streets and have good beer. And make sure you try the mussels.

Who Whitewashes the Watchmen? Part 1

This is the first of a two part essay. Part 2 is here.
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Anyone who has heard of Before Watchmen probably knows something about the related controversy even if they haven’t read a single issue of the series. Despite attempts by DC to present the series as the official prequels to Alan Moore’s and Dave Gibbons’ mid-1980s classic Watchmen, many fans of the original have questioned the necessity and legitimacy of the prequels. It didn’t help DC’s credibility much that both Moore and Gibbons have spoken out against the series. Moore fiercely denounced it as a cynical exercise in greed and stupidity (e.g. Amacker), while Gibbons described it as being “really not canon” (Yin-Poole par.17).[i] After ten months, nine titles and 37 issues, the series finally ended in April with the publication of the final issue. However, this probably isn’t the last we have heard of Before Watchmen: DC has scheduled to relaunch the series in a four-volume collector’s edition in June and July.

While the series might not have been the unequivocal success that DC was banking on, one creator seems to have risen above the controversy to receive both popular and critical adulation. The creator’s name is Darwyn Cooke. Cooke is writer and artist of the six-issue Minutemen, and writer of the four-issue Silk Spectre, illustrated by artist Amanda Conner. A survey of the major reviews of Minutemen and Silk Spectre reveals that almost every critic has something positive to say about them.[ii] Grant Morrison has singled them out for praise—“Amanda Conner’s stuff is brilliant … and Darwyn Cooke’s Minutemen is great” (Sneddon par.42)—and a few commentators have even gone so far as to call the books worthy additions to the Watchmen universe.[iii] About this overtly positive consensus I believe something must be said. While I agree with the majority of critics that the quality of the art work in Minutemen and Silk Spectre is beyond reproach, I have deep reservations about the tenor and preoccupations of Cooke’s writing. Given the almost universal acclaim enjoyed by Cooke’s titles and the willingness of so many critics to accept his revision as worthy of Moore and Gibbons, I believe it is important that a clear dissenting case be made.

Watchmen, Deconstruction, Reconstruction

To address the problems of Cooke’s revision, it is useful to reiterate what Watchmen was “about”. Watchmen has been called a “deconstruction” of a traditional superhero comic (e.g. Thomson). While the term is overused, it still aptly summarizes the intent of Moore and Gibbons. In brief, deconstruction refers to a critical strategy aimed at exposing the unquestioned assumptions and internal contradictions in a traditional discourse. The target of Watchmen’s deconstruction is specifically the heroic power fantasy offered by traditional superhero comics. The question “Who watches the watchmen?” not only invites readers to consider the real-world implications of power abuse by “heroes” who have appointed themselves the world’s guardians, it also appeals on a meta-textual level to the same readers—those literal “watchmen” watching the pages of the story unfold—to be self-critical about their consumption of such heroic power fantasy.

And make no mistake about it: traditional superhero comics cater mostly to the heroic power fantasy of heterosexual males. Part of Moore’s and Gibbons’ campaign in Watchmen was thus to disrupt the expectations and prejudices of this dominant demographic. Instead of a linear story supporting a singular heterosexist worldview, Watchmen’s narrative is deliberately ambivalent and multilayered, including subplots, digressions, time shifts, alternate scenarios, allusions, parodies, and addendums. The intent is to challenge the monolithic notion of “heroism” and explore the richness and complexity of ordinary, unheroic lives. In addition, the book explicitly deflates the heterosexual male ego by presenting a catalogue of unheroic males. Rather than aspirational figures such as Superman, Batman, Wolverine, the readers are presented with “heroes” in the shapes of a narcissist, a rapist, a zealot, an impotent and an H-bomb. The fact that so many readers have still read some kind of fantasy antihero into Rorschach has earned an appropriately scornful response from Moore.[iv]

On the surface, Cooke’s projects appear to be attuned to Moore’s and Gibbons’ deconstructive spirits. He mentioned in an interview that Minutemen deal with hard-core topics such as “homosexuality, sadism, opportunism, greed, self-interest” (Truitt par.18). But then he felt the need to add this: “because it has to have it in order for me to be passionate about it, somewhere in the kernel of it is the heroic ideal” (Truitt par.18). And herein lies the problem. Cooke’s interest is not in deconstruction but in reconstruction, i.e. reaffirming the conservative, nostalgic moral paradigm of a traditional heroic power fantasy. Whereas Moore was interested in demolishing heroic stereotypes in order to explore the humanity beneath, Cooke is more interested in reinforcing stereotypes in order to prescribe for humanity what is and isn’t heroic. Under Cooke’s revision, a critique of heroic constructs has reverted to a defence of heroic constructs. This makes Minutemen and Silk Spectre, in my opinion, a diverting misappropriation at best and a grotesque travesty at worst. I have chosen to examine three areas: (i) the stereotyping of sexual minorities in Minutemen, (ii) the whitewashing of heterosexist violence in Minutemen, and (iii) the affirmation of paternal authority in Silk Spectre.

Reconstruction 1: Lesbian Martyrs and Gay Villains

The original Watchmen was ground-breaking in its depiction of sexual minorities. Moore has long been a supporter of gay rights (e.g. Gaines), and his explicit inclusion of gay characters could be seen as an expression of this support. Nevertheless, it would be a mistake to expect from Moore any didactic portrayal of gay people as “positive role models”. Moore’s gay men and women are diverse, complex and flawed—just as people are in real life. His characters aren’t one-dimensional caricatures and their individualism, autonomy and rights to exist are taken for granted.

In Book 1 of Watchmen, Moore did something unprecedented in a mainstream superhero comic: he includes a normative image of a gay couple holding hands in public (Figure A1).[v]

A1.Rafael-couples

The image explicitly normalizes homosexuality and challenges the genre’s tradition of making gay men invisible, risible or abominable. The placement of the gay diners in the midst of the “hero” and “heroine” Dan and Laurie expresses Moore’s egalitarian argument that everyone is a hero in his or her own story, and the lives of non-traditional ordinary folks are just as important as the lives of traditional superheroes.[vi]

Moore took this concern further by including among his minor characters a dysfunctional lesbian couple. The remarkable thing about the couple Joey and Aline (Figure A2) is that they embody everything that traditional comic book readers are likely to find objectionable in women: loud, assertive, opinionated, and so butch-looking that people call them “fella[s]”.

A2.Jo-Aline

Joey especially is rude, bossy, prone to violent outbursts, and even physically assaults Aline in public. Yet, by taking an interest in these women and depicting them against the “Hiroshima lovers” shadow in the context of Adrian’s alien attack (Figure A3), Moore rewrote the comic book assumption that such people are unimportant and have no rights to exist. Their deaths are a reminder that every life is a “thermodynamic miracle” and an indictment of the type of heroic ego that would justify mass murder as a master plan.

A3.Jo-Aline2

The same conviction applies to Moore’s exploration of superheroes. Rather than perpetuating the myth that superheroes are heroic heterosexuals, he saw that dressing up to fight crimes is more likely to be psychologically appealing to outcasts and minorities. Accordingly, he made three of the eight original members of the Minutemen gay. Silhouette/Ursula Zandt is the lesbian in the group. Although Ursula as a character barely exists in Watchmen, what we saw of her suggests she is the opposite of conventional. As drawn by Gibbons, she has a sharp, angular face, an androgynous haircut, wears a kinky black leotard and smokes a phallic cigarette. That her only line in the book is a sarcastic jibe about Sally’s Polish heritage (Figure A4) suggests that she wasn’t meant to conform to any “nice girl” stereotype.

A4.Silhouette

Cooke said in an interview that Ursula is “the hero” of Minutemen (Truitt par.12). It is possible that his take on Ursula is inspired by the character of Valarie Page in Moore’s other masterpiece, V for Vendetta. Yet, whereas Moore had the good sense to give Valarie an independent voice and make her an inspiration to another woman, Cooke does something far less inspiring with Ursula: he refashions her into a romantic martyr and erotic fetish for straight men. He claimed without a hint of irony in the interview: “[P]eople are really going to dig her” (Truitt par.13). As drawn by Cooke, Ursula has become a petite, chicly dressed and conventionally attractive young woman (Figures A5-6), and her main function in the book is to serve as the “conscience” of Minutemen and an object of unrequited love for the straight male narrator, Hollis Mason.

A5.Silhouette1

A6.Silhoutte2

In other words, Moore’s attempt to shake up the genre by challenging readers to take notice of the kinds of gay characters they wouldn’t expect to see in a superhero comic is sabotaged by Cooke in favour of a hetero-friendly paradigm about hot-looking lesbians and hot-blooded straight men. In Book 2, Ursula finds sanctuary in a Catholic church after being wounded by a stray bullet during her investigation of a paedophile ring. Had Moore written the scene, no doubt he would have recognized the Catholic Church as an institution plagued by its own child abuse problems and developed an argument that calls into question any simplistic dichotomy of “good” and “evil”. Yet, such social, historical and philosophical inquiries seem beyond the scope of the literal-minded Cooke, who piles on the religious sanctimony and romantic clichés instead (Figure A7).

A7.Ursula-Christ

Ursula appeals to a statue of Christ to “love [her]”, and Christ answers her call by sending her an “angel” in the person of Hollis. The writing is mawkish to the point of being embarrassing: “He picked me up and bore my burden, and he told me to be still. He told me he loved me”. If the spectacle of a knight in shining armour rescuing a damsel in distress isn’t clichéd enough, Cooke’s decision to punctuate the sequence with soft-porn images of Ursula being bathed by her lover Gretchen (Figure A8) makes clear his strategy of treating lesbianism as a delectable spectacle for straight men.

A8.Queer-women

Just as lesbianism is treated as a straight romantic fetish, so male homosexuality is treated as an object of abomination. Bizarrely, Cooke appears to think that romanticizing lesbianism has earned him a license to gay bash with impunity. While Moore’s Nelson Gardner/Captain Metropolis and Hooded Justice were hardly paragons of virtue,[vii] nothing in Watchmen prepares one for the hatchet job done on them in Minutemen. Cooke has rehashed almost every negative gay stereotype in his jaundiced revision of these characters. Nelson is a nincompoop, a publicity whore, a drama queen, a pillow biter; Hooded Justice is a sadist, a murderer, a rapist, a suspected serial paedophile. Cooke has no interest in exploring or understanding these men’s history, relationship and psychology. Instead, every book puts forward sensational scenarios to consolidate their corruption, hypocrisy and monstrosity:

 

  • In Book 1, Nelson and Hooded Justice mastermind a mission that leads to the wrongful burning of a firecracker factory. They shamelessly present their mistakes to the public as a successful intervention of a firearm smuggling operation.

 

  • In Book 2, Nelson is tied up and raped by Hooded Justice (Figure A9). This sinister sequence is intercut with Hollis’ and Ursula’s investigation of a circus where children are known to go missing, which establishes an explicit link between sadism, male homosexuality and paedophilia.

 A9.Queer-men

 

  • In Book 3, Nelson sends his new toy boy lover to intimidate Hollis into dropping his plans to publish Under the Hood. Cooke legitimizes the straight male disgust at homosexuality by gratuitously turning Dollar Bill into a spokesman for homophobia (Figure A10). Bill tells Hollis: “I’ll be listening to Metropolis, and I’ll suddenly be thinking about him and Justice and it makes me kind of sick to my stomach”—an attitude Cooke pointedly refrains from disavowing or ironizing.[viii]

 A10.Dollar Bill - sin

  • In Book 4, Nelson and Hooded Justice hypocritically expel Ursula from the Minutemen, and go hustling in “boy’s town” rather than bringing Ursula’s killer to justice. It takes Sally in her kick-ass mode to hunt down and take out the killer. Sally is disgusted by the gay men and tells them contemptuously: “You two should be doubly ashamed. You call yourselves men? Clean up this mess. It’s all you’re good for.”

 

  • In Book 5, Nelson and Hooded Justice lead a heroic duo Bluecoat and Scout to their deaths in a mission to foil a Japanese terrorist plot to launch a nuclear attack from the Statute of Liberty. Bluecoat and Scout are revealed to be a father and son team, and their selfless heroism contrasts sharply with the corrupt egotism of the gay duo.[ix]

 

  • In Book 6, Nelson wallows in self-pity and betrays Hooded Justice by revealing his hideout to Hollis. After Hollis hunts down and kills Justice, Nelson “screech[es]” like a drama queen and blows up his compound ala Edgar Allan Poe’s “Fall of the House of Usher” (Figure A11) while Hollis helps his injured “best friend” Byron/Mothman away.[x] The insinuation is that Nelson is a self-pitying degenerate destined to spend the rest of his life alone, whereas Hollis can look forward to being a surrogate father to Sally’s daughter and a mentor to the neighbourhood’s kids.

 A11.Nelson - fall

Reversing Watchmen’s subversion of conventional morality and sexual stereotypes, Cooke has reconstructed a good-versus-bad dichotomy in which a fetishized lipstick lesbian represents “good”, two despicable gay men represent “bad”, and a noble straight man represents “normal”. In this way, he has undone much of Moore’s and Gibbons’ progressive depiction of sexual minorities and replaced it with some banal heterosexist clichés.

Reconstruction 2: Macho Antihero and Legitimate Rape

Another revolutionary aspect of the original Watchmen was its deconstruction of the genre’s valorization of aggressive masculinity. Some examples of this type of “macho antihero” are Conan the Barbarian, the Punisher, Wolverine, Deadpool, and just about any male protagonist from a Frank Miller comic. The heroic power fantasy projected by this macho antihero stereotype explicitly pampers the male readers’ ego, so it follows that one of the macho antihero’s essential attributes is his sexual aggression towards women. In the course of the macho antihero’s adventure, he is expected to bed many women and break many female hearts; he is just too much of a stud to tie himself down to one woman.

Even such fantasy tends, however, to draw a line between sexual aggression and actual rape. While the macho antihero’s code of honor usually allows him to rough-handle women (e.g. pinching their butts; shoving them aside in battles; knocking them out “for their own good”), very rarely would the macho antihero be depicted as a rapist: a role reserved for villains.[xi] The underlying assumption is that the macho antihero doesn’t need to rape; he can work his way up the skirt of any attractive female who isn’t already throwing herself at him. Besides being sexually endowed, the macho antihero is a rough diamond, an action man, a warrior, a truth-speaker and a follower of his own inexorable code of macho honor.

In Watchmen, Moore and Gibbons created Eddie Blake in order to completely demolish this stereotype. He is their nightmarish version of a macho antihero turned brutal misogynist/homicidal maniac. The cigar and machine gun associated with him are obvious phallic symbols, yet his phallus is emphatically used to hurt, intimidate and destroy. Moore and Gibbons went out of their way to show Eddie’s brutal misogyny in two overtly confronting scenes: the attempted rape of Sally, and the murder of a pregnant Vietnamese girl. The story is complicated by the fact that, some years later, Sally has a one-night stand with Eddie, which results in the birth of Laurie. However, this development isn’t meant to exonerate Eddie. In Sally, Moore broke new ground by using superhero comics as a medium to explore the psychology of an abused woman.[xii] For this exploration to have any credibility or substance, the following points are crucial:

  • Eddie tries to rape Sally, and the act is brutal (Figure B1). She clearly says “no”, but he still tries to rape her. As drawn by Gibbons, the violence is unflinching. We see the fear in Sally’s eyes and the blood in her mouth as Eddie punches her face and kicks her gut. Hollis describes being haunted by the memory of “bruises along [her] ribcage” (II.32). Laurie is outraged at Rorschach’s suggestion that the “alleged” rape is a “moral lapse”: “You know he broke her ribs? You know he almost choked her?” (I.21)

 B1.Eddie beats Sally

  • Some years later, Sally sleeps with Eddie and becomes pregnant with Laurie. This episode happens off-stage. Her motivation isn’t spelt out, but in her own words: Larry was “[never] there”; she tried to be angry with Eddie but “couldn’t sustain the anger”; and he was “gentle” and “gentleness [in a guy like that] … means you reached some of that magical romance and bullshit that they promise you when you’re a kid” (IX.7).

 

  • Their one-night-stand (“it was just an afternoon, in summer. He stopped by” [XII.29]) fills Sally with shame, confusion and self-hatred for the rest of her life. She hides the truth from Laurie because she is afraid that if Laurie finds out, she would resent and despise her.

 

  • Despite Sally’s feelings for Eddie, she wouldn’t let him anywhere near Laurie, believing he is the kind of man capable of molesting his own daughter: “I know what you are, Edward Blake. I’ve know what you were for twenty-five years, and don’t you forget that.” (Figure B2)

B2.Sally protects Laurie

In short, Moore and Gibbons de-romanticized the macho antihero stereotype by insisting on the actuality and consequences of Eddie’s violence, especially the physical, emotional and psychological damages he inflicted on Sally. This doesn’t mean that they made Eddie completely unsympathetic; they just didn’t make him sympathetic on account of his aggressive masculinity. There is poignancy about a man so conscious of his guilt that he couldn’t even bring himself to confess to a priest and has to pour his heart out instead to a petty ex-criminal: “I did bad things to women. I shot kids in ‘Nam!” (II.23) There is also a touch of poetic justice to the idea that a violent misogynist should find himself yearning for the love and respect of a strong-minded daughter at the end of his life. Yet, while the book makes an effort to humanize Eddie, the last thing it offers is the luxury to admire and celebrate his aggressive masculinity.

In Minutemen, Cooke throws all this out of the window and sets out to retcon Eddie into a conventional macho antihero.[xiii] Interestingly, the whitewashing of Eddie comes in tandem with the blackening of Nelson and Hooded Justice. This is noticeable already in Book 1’s introductory vignettes. Even when Eddie is about to beat someone senseless with a stick, Cooke ensures that maximum sympathy is marshalled for him by putting in his mouth an out-of-character confession that he experiences “moments of uncontrolled rage brought on by traumatic events in my childhood” (Figure B3). In contrast, the vignettes about Hooded Justice and Nelson are limited to revealing the grotesque sadism of the former (killing a man even after he has dropped to his knees begging for mercy) and the pompous vanity of the latter (taking a bath in his penthouse and bossing a manservant around).

B3.Eddie-caseworker

The introductory vignettes seem a minor quibble compared to what Cooke does next to exonerate Eddie: retelling the attempted rape of Sally to call into question whether it was an attempted rape. Cooke employs a number of strategies to this ends. First, he writes the victim out of the picture: no image of Sally is shown immediately before, during or after the attempted rape. In the absence of any image showing Sally’s bloody mouth, bruised body, broken ribs, or a scene showing her recuperating in hospital, the incident becomes mere hearsay, a product of Hooded Justice’s biased perception and Nelson’s prissy overreaction. Second, Cooke prefaces the Minutemen’s emergency meeting by a light-hearted image of Hollis reading a comic book (Figure B4).

B4.Hollis-comic

This alters the tone of the incident and supports Eddie’s claim that he is being trialled by a “kangaroo court”. Whereas Moore repeatedly called the incident “rape”, Cooke plays legal semantics with words such as “apparently” and “attacked” (at common law, Sally’s apprehension of danger is enough to make it an “assault”). Third, Eddie is no longer the cocky, unrepentant scoundrel who taunted Hooded Justice even after committing a serious crime. Instead, he is a vulnerable, confused, contrite “kid” who pleads his case poignantly with his peers: “Let me apologize to Sally. I’ll make it up to her, I promise. This is all I have. Please don’t throw me out” (Figure B5).

B5.Eddie-contrite

By omitting any visual evidence of Sally’s injury, Cooke gives weight to the theory that what happened is as Eddie says: a harmless miscommunication between him and Sally. So the emphatic “ENN OH” that Sally tells Eddie is now re-spelt “maybe”, and rape is something that a rapist can just “make up” to the victim with an apology.

The retconning goes further. When Eddie’s peers refuse to forgive him, Cooke turns the scene around to allow Eddie to become judge and jury of his peers (Figure B6).

B6.Eddie beats HJ

The incident set up by Cooke in Book 1 to establish Nelson’s and Hooded Justice’s corruption now allows Eddie to turn the tables on his accusers: “We blew up a goddamn warehouse full of firecrackers and we told the world we’d saved them from Axis terrorists.” Eddie’s righteous indignation is also explicitly sexuality-based: he sees heterosexual rape as no worse than homosexuality: “You want to talk about perverts? You sick fucks are going to judge me?” Then, Cooke reverses Moore’s and Gibbons’ humiliating spectacle of Eddie being caught with his pants down by showing Eddie skilfully defeat Hooded Justice in a scuffle. While holding down Hooded, Eddie reiterates his righteous contempt for the disgusting gay men: “Stop squirming, you pansy”; “Stop right there, missy. I’ll choke your boyfriend to death”. And with a stinging anti-gay taunt: “Bunch of fags. Go fuck yourself”, Eddie exits the scene with his gun cocked and his head held high. In contrast, Nelson is left embarrassed and exposed, the panel cutting off half his face as his metaphorical hair pins fall out. In light of this, the supposedly ironic propaganda cartoon that completes the sequence—“What a man!”—can be read literally as a valorization of Eddie’s gutsy exposure of his teammates’ hypocrisy.

Cooke further consolidates the theory that the rape is “legitimate” in his depiction of Eddie’s reunion with Sally in Book 4. In the original Watchmen, Sally describes their reunion like this: “I shouted at him. He looked surprised, couldn’t image why I’d bear a grudge …. I just couldn’t sustain it, the anger” (IX.7). This suggests among other things that Eddie is a man so morally deficient that he felt no qualms about casually dropping by to woo a woman he has bashed and tried to rape. Instead, Cooke whitewashes their reunion by placing them in a completely honorable setting: at the graveside of the martyred Ursula. Dressed in a nice clean suit to pay his respects to his fallen comrade (those “bunch of fags” Nelson and Hooded are the only ones who didn’t show up), Eddie indeed “ma[kes] it up” to Sally. He taps her gently on the shoulder. She, not he, looks “surprised”. There is no shouting, no attempt to sustain her anger, and her uneasiness is easily quelled by his manly reassurance of his good will. Cooke then treats us to an extended flashback to Eddie’s participation in the Pacific War, which becomes a retcon version of the later Eddie in Vietnam.

In contrast to Moore’s hyper-masculine psychopath who found his true element in the killing fields of wars, Cooke’s Eddie is portrayed as an innocent soldier poignantly losing his innocence in a contrived scenario worthy of any military tearjerkers. Injured on the battlefield, Eddie was rescued by a kind-hearted Solomon woman and her little boy (Figure B7).

B7.Eddie-Solomon woman

Despite their cultural and linguistic differences, he bonded with the pair because this was the first time anyone had treated him with kindness. He was devastated when his nasty commander gave orders to bomb the natives’ village and he could do nothing to save their lives. So, Eddie once again learned that life is a bitch and one must play hard to survive: he killed the nasty commander that killed the woman and boy. Apparently, the war also brought out something of the poet-philosopher in the uncouth Eddie, and he teaches Sal a lesson from the school of hard-knocks: “You have to be able to look it in the face for what it is and forgive yourself.” (Figure B8)

B8.Eddie-philosopher

Sally reacts by looking away demurely like a little girl, acknowledging the potency of Eddie’s manly eloquence. So Moore’s and Gibbons’ morally bankrupt aggressor has morphed into a salt-of-the-earth gentle giant spouting pearls of wisdom to purify a woman’s soul. Presumably, the shooting of the pregnant Vietnamese woman thing (Figure B9) is just an isolated incident that happens along with all the other shits that happen by the time Eddie gets to ‘Nam.

B9.Eddie-Vietnamese girl

And because Eddie is such a rough diamond, macho badass and poet-philosopher, Sally naturally falls in love with him and offers him her body and soul. Their reunion is no longer “just an afternoon, in summer. He stopped by. I tried to be angry …. I just felt ashamed” (XII.29). It is now retconned into a serious relationship which she wholeheartedly embraces and passionately enjoys. In contrast to Dr Manhattan’s epiphany that Sally “loves a man she has reasons to hate” (IX.26), Cooke’s version of Sally really has no reasons to hate Eddie except that their consensual relationship didn’t work out the way she wanted. So, trauma, anger, shame, guilt and emotional dependency which are the complex symptoms of an abuse victim are reduced to stereotypical female neurosis and jealousy that Eddie is just too much of a stud to settle down with her. And what Moore and Gibbons had the good sense to leave out, Cooke exhibits in full chauvinistic detail: he not only depicts Laurie’s conception as the result of a quick shag between Eddie and Sally in the lavatory on Sally’s wedding day, he also depicts it as a facetious homage to the famous Tijuana bible image in the original Watchmen (Figures B10-11).

B10.Laurie-Sally

B11.Sally-Eddie

The contrast in concept and execution is stark. In Moore’s and Gibbons’ depiction, the three panel sequence offers an incisive critique of gender violence in comics:

 

  • Panel 1: A confronting image of sexualized violence is presented. Sally is on her hands and knees, spewing blood while exposing her cleavage to the readers. Sally’s “rescuer” Hooded Justice stands over her. He is unsympathetic to her plight and tells her to cover up, insinuating that she is partly to blame for Eddie’s violation of her.

 

  • Panel 2: The scene abruptly changes to a page from a Tijuana bible. The crudely drawn porno cartoon reiterates the misogynistic stereotype that women invite rape and enjoy “rough” sex. But the comic-within-a comic device makes the readers self-conscious that they are reading a comic book, and reminds them of the genre’s tendency to eroticize sexual violence. Covering the most explicit part of the porno cartoon and frustrating the (male) readers’ gaze is a woman’s red-varnished fingernail and the libido-dampening caption: “Mother, this is vile!”

 

  • Panel 3: The image zooms out and we see that the speaker is Laurie, who tosses the porno comic aside in disgust and scolds Sally for accepting this kind of degrading treatment of women. The comic book tradition of eroticizing sexual violence is undercut by a woman’s angry, accusatory voice.

 

In Cooke’s depiction, the three panel sequence is all about celebrating male sexual conquests and boosting male ego, and would not be out of place in any seedy frat boy sex comedy:

  • Panel 1: A tawdry image of frivolous sex is presented. Eddie is seen screwing Sally in the lavatory. Good old Eddie has finally vindicated his manhood by knocking up the girl who thought she could say “no” to him.

 

  • Panel 2: Larry Schexnayder, the bumbling beta male, anxiously asks his bride why she is taking so long. He is stupidly imperceptive that he has been cuckolded by a real man.

 

  • Panel 3: The image zooms in on Sally’s face. With a dazed expression, she fobs off Larry while enjoying being banged by Eddie. Significantly, the readers’ perspective corresponds to Eddie’s: they are positioned as Eddie giving it to Sally. Her line “Done in a minute” is sexually suggestive and anticipates the come-shot that happens off panel.

 

Thus a subtle, incisive critique of sexual violence is transformed into a moment of adolescent toilet humor and phallocentric double entendre in complete support of Eddie’s virility. This more or less summarizes the tenor of all six books of Minutemen. Cooke has ensured that just about anything Eddie does is given an explicit or implicit justification. Even the “twist” in Book 6, if one thinks about it, is really all about setting up a big finish to demonstrate what a cool badass Eddie is. In the original, Eddie’s suspected part in the murder of Hooded Justice was part and parcel of his nasty, vicious personality. Hooded Justice was completely right to interrupt the attempted rape, yet Eddie not only wouldn’t admit that rape is wrong but also wouldn’t allow the perceived blemish to his manhood to go unrevenged. And rather than confronting Hooded upfront, he likely resorted to a secret assassination: a bullet to the head, J.F.K.-style.[xiv]

In Cooke’s version, everything comes together to vindicate Eddie. Hooded Justice is a sick bastard who is far sicker than Eddie. Eddie can effortlessly defeat him in head-to-head combat. Eddie’s “attack” on Sally is a harmless misunderstanding rather than a brutal rape attempt. Sally’s reunion with Eddie is a heart-warming romance rather than evidence of her vulnerability, confusion and psychological damage. And Eddie doesn’t even want to kill Hooded—he only wishes to “humiliate” him. The killer turns out to be the unwitting Hollis Mason, who publishes a sanitized version of Under the Hood as a cover to “protect” himself and those dearest to him.[xv] Eddie retains the ability to outsmart and outplay everyone even as his moral culpability is drastically reduced. His sage advice to Hollis: “there are only truths” (Figure B12) becomes the de facto “vision” of the series: it takes a real man to make lesser men see what they don’t want to see.

B12.Eddie-Truths

Eddie is now a macho antihero akin to Frank Miller’s version of Batman, a master tactician who follows his own code of morality and dispenses his own brand of badass justice, a man whose heroism lies in his manly indifference as to whether the world sees him as a hero. Moore and Gibbons’ deconstruction of a macho antihero has been fully reconstructed by Cooke into a traditional macho antihero.



[i] Some critics (e.g. Hughes) have accused Moore of hypocrisy for wanting to stop other people from revisiting Watchmen when so many of his own books are based on other people’s works. While I don’t have any strong objections to the idea of the Watchmen prequels per se, I don’t think the charge of hypocrisy against Moore is really tenable. There is surely a big difference between a writer borrowing elements from public domain classics to create original fictions in a different medium and a large corporation wielding copyright laws to develop a franchise explicitly marketed as being continuous with the most celebrated work of a disenfranchised writer.

[ii] As of 19 May 2013, Minutemen and Silk Spectre are the most favourably reviewed Before Watchmen titles on Comic Book Roundup: Minutemen scores 8.4; Silk Spectre scores 7.9. Scores for the other books are: Dr Manhattan 7.9; Ozymandias 7.0; Rorschach 6.9; Nite Owl 6.1; Moloch 5.7; Comedian 5.4; Dollar Bill 5.3.

[iii] E.g. MTV Geek: [Minutemen] honestly felt like a book I’ll be able to put on my shelf right next to Watchmen. It’s not the original work, but it’s also not, like everyone feared, detracting from Moore and Gibbons’ book… It’s enhancing it” (Zalben); Newsarama: “For the first time since reading the Before Watchmen prequels, I feel like the authors have actually added something to Alan Moore’s seminal work” (Pepose par.1); Superherohype: “Cooke has created back stories that not only don’t negate the original text but make it richer” (Perry, Minutemen par.4); “What [Cooke and Conner] have created is a good story that not only fits well into the Watchmen mythos, but could be removed from the lens of Watchmen and would still hold up” (Perry, Silk Spectre par.2).

[iv] See, e.g. Moore’s interview with Pindling: “I wanted to … make [Rorschach] as like, ‘this is what Batman would be in the real world’. But I have forgotten that actually to a lot of comic fans, ‘smelling’, ‘not having a girlfriend’, these are actually kind of heroic! So Rorschach became the most popular character in Watchmen. I made him to be a bad example. But I have people come up to me in the street and saying: ‘I AM Rorschach. That is MY story’. And I’d be thinking: ‘Yeah, great. Could you just, like, keep away from me, never come anywhere near me again as long as I live?’” (4.42-5.28).

[v] For an essay propounding the ingenious theory that these diners are actually Hooded Justice and Captain Metropolis, see Gifford.

[vi] This overarching vision is expressed by Jon in his conversation with Laurie on Mars. At this epiphanic moment, the most powerful being in the universe is humbled by the realization that the existence of human lives is already a “thermodynamic miracle”; a person doesn’t need to be a “hero” to be important. Something of this vision is also expressed by V in V for Vendetta: “Everybody is special. Everybody. Everybody is a hero, a loner, a fool, a villain, everybody. Everybody has their story to tell” (Chp 3).

[vii] In Watchmen, Hooded Justice is said to harbor neo-Nazi sympathies (II.30) and has roughed up several of his former boyfriends (IX.31). Nelson has made racist remarks about African and Hispanic Americans (II.30), and his ulterior motive in forming the Minutemen is explored in Dan Greenberg’s and Ray Winniger’s non-canonical role-playing games (see Callahan). Yet, even with these precedents in mind, Cooke’s portrayal still comes across as relentless in its negativity. Cooke isn’t the only Before Watchmen writer to try to hetero-normalize the Watchmen universe. In Len Wein’s Ozymandias, the “possibl[y] homosexual” Adrian Veidt is also “outed” as a heterosexual.

[viii] I suspect Cooke might plead that Bill’s attitude is “historically accurate” here (to make a Mad Men analogy: Don Draper is sexist, but that doesn’t make Matthew Weiner so), but the tenor of Cooke’s writing goes beyond historical accuracy. On Bill’s death, Hollis is unreserved about Bill’s integrity: “Bill was a good man and a good friend. I miss him.” (IV.5) The problem is that Cooke has done nothing in all six books to establish Bill’s goodness and friendliness except through his male-bonding scenes with Eddie and Hollis over their righteous disgust at Nelson and Hooded. This makes it hard not to infer that Bill’s homophobia is presented as being completely consistent with his goodness and friendliness.

[ix] The Bluecoat and Scout sequence is a good example of Cooke’s inability to transcend banal heroic antics even in a moment that is supposed to offer meaningful historical insights. The duo is obviously Cooke‘s attempt to comment on US treatment of Japanese-Americans during World War II. However, the duo comes across not as real people but as moralistic tools. If we compare Cooke’s cloyingly sanctimonious Scout to Moore’s refreshingly normal African-American boy Bernie, who doesn’t need to do anything heroic to convince us of his humanity and make us think deeply about the cultural construction of heroism—Bernie’s position as reader of the Tales of the Black Freighter makes him an “everyman” reader of Ur-heroic narratives—we have a decisive demonstration of what makes Cooke a mediocre writer and Moore a great one.

[x] Cooke’s moralistic pitting of the “best buddies” Hollis-Byron against the “degenerate lovers” Nelson-Hooded establishes a good-vs-bad dichotomy that the original Watchmen doesn’t support. In the reunion party at Sally’s house in Book IX, Nelson’s words clearly indicate that he has kept in touch with the mentally ill Byron: “I’d better go check outside. He should arrive soon, and I promised I’d meet him ….” (IX.11)

[xi] E.g. in the Sin City story “The Hard Goodbye”, Marv chivalrically knocks Wendy out to spare her witnessing his brutal revenge on Kevin. Rape as an act of honor is probably less common in mainstream US comics than in Japanese manga. E.g. in Kazuo Koike’s and Ryoichi Ikegami’s outrageously compelling The Injured Man (Kizuoibito), the alpha male hero’s violent sexual antics (which include the rape of a young teenage girl) are presented as unambiguously heroic. Moore’s essay “Invisible Girls and Phantom Ladies” demonstrates that he is well aware of the problems with the genre’s depiction of women.

[xii] Moore is unequivocal about this point: “He raped her. He raped her and she still had Laurie with him some years later … she had consensual sex with him some years later. And I was trying to think, is this psychologically credible? And I could see that it was—I certainly didn’t want to say: ‘Ah, she secretly enjoyed being raped,’ or something like that. But I wanted to say that it might be more complex than that …. That there might have been, despite his behavior, there might have been some part of her that responded or that she felt guilty about the response…. I’m not saying that it makes it right for him to do those things or that she is right to return to an abusive partner; but I’m saying that it happens, that it’s a real part of how humans fit together” (Khoury 117-118).

[xiii] On the whole, the portrayal of Eddie is so favorable in the franchise that one wonders if DC had given an editorial mandate to redeem his character. The whitewashing is equally evident in Brian Azzarello’s six-issue Comedian, which elevates Eddie almost to a symbol of America’s troubled conscience by charting his Kurtzian descent into the heart of darkness. Significantly, none of the books mentions the rape of Sally or the murder of the Vietnamese woman—surely a glaring omission considering that Eddie’s yearning for Laurie is psychologically explainable as an outcome of his guilt about murdering his unborn child in Vietnam. In the original, Laurie’s throwing a glass of scotch into his face (IX.21) mirrors the Vietnamese girl cutting his face with glass (II.14).

[xiv] This point is offered as a speculation rather than as a fact in Watchmen. It is based on four pieces of information: (i) Eddie warns Hooded before he leaves: “I got your number … [O]ne of these days, the joke’s gonna be on you’ (II.7); (ii) Hollis conjectures that Hooded Justice’s real identity is circus strongman Rolf Müller, whose “badly decomposed body” was found “shot through the head” (III.30); (iii) Adrian asks: “Had Blake found Hooded Justice, killed him, reporting failure? I can prove nothing” (XI.18); (iv) at the white house cocktail party, Eddie jokes: “Just don’t ask where I was when I heard about J.F.K.” (IX.20)

[xv] I have trouble following Cooke’s reasoning in this episode. The facts are simple enough: Eddie wants to get back at Hooded Justice. He disguises himself as Hooded and tricks Hollis into believing that Hooded is the paedophile Ursula was looking for. This leads Hollis to hunt down the real Hooded and kill him in a scuffle. Years later, Hollis prepares to tell all in his book Under the Hood. Before the book’s publication, he receives a midnight visit from Eddie. Eddie shocks him with an account of what really happened, and advises him that “Mr Hoover and other interested parties” would prefer a “light-hearted”, “sunny reminiscence” of the truth. Out of a desire to “protect” his friends, Hollis agrees to rewrite the book, and the version of the book excerpted in Watchmen is a “sanitized” account of the truth. I have at least two problems with this revisionist history: (i) I fail to see how the pages from Under the Hood as they appear in Watchmen would have been acceptable to “Mr Hoover and other interested parties,” given Hollis’ explicit critique of the government’s role in manipulating the phenomenon of the masked avengers; (ii) given that Cooke has already established in Book 5 that Sally is strongly against the publication of Under the Hood (Moore’s Sally also angrily reprimands Hollis for mentioning the book to Laurie at the reunion party in Book IX.12), why doesn’t Hollis “protect” Sally’s privacy by censoring the parts relating to her? If the “truth” was as Cooke had painted them, I suggest the most plausible and sensible action for Hollis would have been to abandon publishing Under the Hood altogether. My impression is that Cooke is so determined to create a cool “gotcha” moment for badass Eddie that he is willing to ride roughshod over realism, plot logic and character consistency in order to achieve this sensational effect.

 
Read Part 2 here.

“That Damn Mob of Scribbling Women!” — An Interview With Bee Ridgway

imageBee Ridgway is the author of The River of No Return, a romance/fantasy/time-travel/historical fiction adventure hybrid which has gotten lovely reviews in places like The Washington Post.

Bee Ridgeway also happens to be the pen name of Bethany Schneider, an English professor at Bryn Mawr and an old, old friend of mine from way back when we were both in creative writing courses at Oberlin. Bethany agreed to do an interview with me about her book and genre and romance and queerness and history and whatever else crossed our minds.
___________

Noah Berlatsky: You’ve said that this book, which is a time-travel adventure romance, is inspired in part by 18th/19th century adventure narratives, which you said had a lot of genre mixing. Could you talk about what books you’re or stories you’re thinking about specifically?

Bee Ridgeway: Genre is, of course, historical – what we think of as the genres haven’t always existed. Romance, mystery, etc. And when you look back at the invention of genres, you’re looking at moments where literature has been policed, where rules have been enforced. Often these are about who gets to write and read what. So one famous moment is when Hawthorne gets really mad about women readers and writers who are cornering the market in the mid 19th century in America. He has a hissy fit about it and he says something like, “oh that damn mob of scribbling women!” He is condemning women’s reading and writing practices as a kind of fictional style that he wants to distinguish from his own. And so he throws down a gauntlet in the history of English literature, one that helps invent and enforce the idea of “women’s fiction” as a genre.

N: So was Hawthorne complaining about people like the Brontes?

B: He’s complaining about what’s happening in American literature. He’s complaining about people like Harriet Beecher Stowe. American literature is busting at the seams at that point in the 19th century – it’s a very exciting time. He wants more readers, he wants more money – which is fair enough. And don’t get me wrong – Hawthorne is amazing. But it’s not so cool to blame women – for whom writing was one of the only ways they could make respectable money. But when I say that I learned about genre from fiction I teach in the 18th and 19th century, I mean that you can really see in those novels – Hawthorne’s and Stowe’s and all of them – the tangled roots of what for us is a much more divided world of literature. We think we really know what a romance novel is. But that’s only because of the history of publishing and because of how that category has been policed. Back in the day, it’s not so much that novelists were genre mixing, as that they were writing out of a much more fluid set of possibilities. So Hawthorne’s writing romance, he’s writing sentiment. It was much less obvious what’s verboten for the so-called “literary.” They were fighting over what was great literature and what wasn’t. And one of the big battlegrounds they were fighting over was gender. I think it’s actually all much more firmly gendered now. More restrictive.

When you go back to those novels, what’s curious is that from a distance they look a lot more alike to us than they did to readers back them. Crazy-assed shit happens in Hawthorne, and crazy-assed shit happens in E.D.E.N. Southworth – but teaching them side by side, you’re pitting what history has deemed “high” against what it has deemed “low.”

N: Who is E.D.E.N. Southworth? I don’t even know who that is?

B: Oh, E.D.E.N. Southworth, she is amazing. You should read her. She wrote this novel called The Hidden Hand and it was the Harry Potter of its day. It was a blockbuster beyond all blockbusters. People in France were naming their children after Capitola, its main character. It’s a completely balls-out adventure, it’s insane. And awesome, and terrible. The Hidden Hand is a really good example of how mixed up genre could be — it has a love story, it has a war story, it has a transgender heroine, it has horrifying racist caricatures, it has sentiment, it has Gothic madwomen locked up in attics, it has homoeroticism dripping from every page, it has everything. It’s all tossed in there together. You would find it hard today to say which genre it belongs to. And I think publishing right now is dealing with the fact that people want that, they don’t want to have these completely separated genres. They’re trying to undo some of the policing they’ve done across the last century.

N: Yeah, one of the things about genres it seems like is that genres always mean genre mixing. Because I know a lot of romance novels today are mysteries. People love to have both. Like Janet Evanovich.

B: Sure. And they always have been, but only in small doses. Agatha Christie always has a romance in her novels, but it’s probably five sentences worth of the prose. Because there was a real desire on the part of publishing to understand the audience and divide and conquer it.

N: Right.

So, I’ve talked to you before a bit about the fact that the academy can be
leery of romance novels, or unsupportive of scholarship about romance
novels. I’m wondering if you might talk about that a little? How did
your academic interests and position play into writing the book, or
alternately how did they hinder writing the book? And was the
academic/romance tension part of the reason you’ve chosen to write
under a pseudonym?

B: The pseudonym is kind of hard to understand for me too. I had just finished up a really intense writing project – I was writing an essay on Abraham Lincoln and the Black Hawk War that had been very difficult to write, and led me down various wormholes. I really enjoy my academic writing and I think I’m good at it. I like to build these very complicated readings where everything has to bind together for it to work. Which is obviously how everybody does it, but it’s a very acrobatic writing style — you have to keep everything balanced, and the Lincoln piece left me really exhausted. I found myself wanting to do something completely different, to get my mojo back. What I didn’t know was that I had this huge adventure novel trapped in there, just waiting to come out. I didn’t understand that about myself.

N: Have you written fiction since college?

B: I hadn’t done it since. So it had been 20 years.

Academia is a really privileged world. I’m so lucky to have a job where I have tenure and I teach a relatively light teaching load, and I teach what I want to teach — I teach directly out of my research, it’s amazing. Bryn Mawr is great that way, wonderful to teach there. It’s incredibly generous and upholding of an intellectual life. But there’s no doubt that academia polices the boundaries, it’s about policing the boundaries of what is culturally acceptable. So when I started writing this novel I opened a weird trapdoor in my head and fell into it. It was only when I’d finished the first draft and gotten an agent that I really started thinking that I was going to have to account for what I had done, and that it was going to change my academic life.

N: People have written scholarly book about romance fiction, right?

B: Yes, but there’s a difference between writing a scholarly book about romance fiction and writing the fiction itself. Anything can come under the lens of the scholar and be halfway acceptable as an object of study. But writing the books . . . that’s a bit different. There’s the issue of getting respect from the academy, but more importantly for me is the question of where the two types of writing come from, internally. Because the experience of being a critic distances you from the pleasures of creating the thing that you study. I love criticism, I love academic writing and thinking. This isn’t some sort of salvation narrative where I’m like “oh, now I get to do the thing I love and not the thing I hate.” Not at all. But they are very, very different. So the first thing I did was I wrote the pseudonym before I wrote the first sentence, and then I wrote the novel really quickly, and I sent it to an agent, and her first question was “Tell me about the pseudonym.” And I said, “Well, I don’t really know. It was the first thing I wrote …” And she said, “Well if you did that, then you needed the pseudonym to write the book.” Apparently that’s really common. It’s not about shame, it’s not about trying to hide anything, it’s just that I needed a different personality for writing the book. A personality, a self, that was different than my academic self.

N: I know that your scholarly writing is focused in part on queer
issues. There’s a mention of a lesbian relationship in passing, if I
remember right, but for the most part, the book is focused on the
heterosexual romance between Nick and Julia. Still…the book is also
about people who discover that despite appearing normal, they’re
different than those around them — and with Julia especially, much of
the action in her plotline involves her concealing her difference from
her threatening relations. So I guess the question is — were you
thinking in part of the romance as in some ways a queer romance? And
if so, why not just have a queer romance at the center of the novel,
rather than a displaced one?

B: The novel is a straight romance novel. So the simple answer to that question is, why shouldn’t it be that? Because I’m gay? Your homosexuals have written your straight romances for thousands of years. Maybe we’re better at it than straight people! (laughs)

But to answer you seriously, yes, the novel is enormously influenced by my scholarship – not just the gender scholarship, but all of it. It’s all in there, just dressed up in fancy clothes and having fun. The thing that’s most influenced in the novel by gender and sexuality studies, is actually the concepts of time and emotion. There’s been this movement in queer studies away from an identitarian model of who’s having sex with whom, and more towards the ways in which queer relations mess with forward-moving teleologies. The traditional family produces time as a progressive – “straight” – narrative, but queer theory has done a lot of work to torque our understanding of temporality. A lot of my thinking about the movement through time and emotion comes out of queer affect studies. I’m thinking of books like Beth Freeman’s Time Binds and Jack Halberstam’s In a Queer Time and Place.

N: Does Heather Love talk about that as well?

B: Yeah, she blurbs the book, actually! Her book Feeling Backward is very important to me…I mean, I make a lot of jokes about “feeling backward” in the book – specially for her!

N: Could you just state quickly what her thesis is?

B: That book is about how so much of queer studies has been about a drive towards us feeling better; like the “It Gets Better” campaign, for example. And Heather’s saying instead of “moving forward,” there might be a lot to say for feeling backward — and of course that’s a play on both feeling backward in time and feeling backwardly, or feeling wrong and feeling bad. It’s a beautiful book.

N: I was wondering if there’s something campy about romance novels.

B: (laughs) It’s certainly true that romance-reading – or my romance-reading, anyway – is a secret pleasure, a perverse joy, which lends it a campy quality. And the community of romance readers is built around the idea that you’ll seek out your pleasure no matter what. That you will even overlook whether a book is good or bad. I mean, obviously everyone loves a really well-written romance novel. And like in any other literary form, some are better than others. But because you love it, because you love the story, you will search far and wide for it. It’s like any other fan culture. And I love that about it. I love people’s passion for it.

N: So it’s fan culture as queer culture, or as an alternate queer culture, arguably.

B: Sure. And also, you know, there’s a really interesting essay by Jayne Anne Krentz – it’s an introduction to an anthology called Dangerous Men and Adventurous Women – it’s an essay about romance readers, and she says that a lot of women come to the romance genre when they hit the glass ceiling. They’re professional women – and they hit or recognize the limits of what they will be allowed to achieve, and that’s when they start reading romance. There’s a stereotype of the romance reader as a woman without professional aspirations who sits at home reading. But the truth is that a lot of people, across a huge spectrum of readership, men and women, read romance. And Krentz was saying it’s often a kind of feminist awakening which brings women to romance. This is something that’s really misunderstood among people who don’t read romance or who revile it. But the romance genre imagines an alternate universe of relations between men and women that are tender and are, on some level, equitable. Romance is speculative feminist fiction.

N: Do you feel that that was the case…I mean it sounds like you were at a moment of professional…

B: Yes, absolutely. My romance novel reading began in just exactly such a moment in graduate school, where I was in a class that was really complicated and bad in a lot of ways, and everyone in the class was sort of losing their minds, and I was thinking, why am I in this profession, what is this choice I have made? I was feeling really stuck. And a friend of mine brought over a copy of a Georgette Heyer novel, who I had never heard of before, and I read it and I was instantly hooked. It was completely weird, because I’m a 19th century Americanist with a focus in Native American studies, and here I was suddenly obsessed with Regency Romance.

But again, this is why your question has to be, not “why didn’t you put a gay couple in your book?” but rather, “what is your sideways pleasure in these stories that are patently not about you?” I mean, you could say, “I’m not a time traveler and I don’t live in the 19th century” — these kinds of affiliations between reader and genre are not always obvious….

N: Yeah, I think that’s really interesting. The question of why stories about lesbians are so appealing to straight men. Cross identification is pretty interesting, to me.

B: It’s so against the notion that memoir is the only way to talk about the self. When we start asking what are our pleasures in romance, and how they map back onto the way we live our lives, you’re always going to be looking in a bit of a funhouse mirror. I think that’s really cool, and it brings us back again to the question of camp or drag. These kinds of performances free us. Why would a woman who feels stuck professionally feel a balm from reading historical romances about women who don’t even have to have professions? There are ways of thinking about that as something other than a retrograde wish to not have to work.

N: I mean, a wish to not work seems very reasonable to me.

B: (laughs) Yeah.

N: Not retrograde at all.

So obviously you’ve been talking about being a fan of Regency romances and historical romances. So I’m curious; why not just write a historical romance rather than a time travel novel? And how does being self-reflective about that affect the novel?

B: I guess the simple answer is that it was always what the story wanted to be about. The first scene that came to me was about this man who is dislocated in time, and how he negotiates that. The character just arrived in my head with his problem fully developed. But I think time-travel interests me in part because I am a scholar of 18th and 19th century literature. My job is to inveigle students into reading it and finding it interesting. I’m pretty good at it. And I really enjoy teaching students about this moment in history because I’m asking students to think about the emotional history of their national feeling. And to inhabit it in a self-conscious way, stories that are trying to make you feel emotional. The sentimental tradition is all about trying to make you cry. So how do you get a bunch of 21st century young women (I teach at a women’s college) to go back to the literature of 1850’s young women and feel it?

Of course you can’t actually do that, thank God — it would be a little disturbing if you could. You know, one book I teach is…I teach a class called “American Girl,” and I teach the novel Little Women. And that book really pisses me off, it’s such a pain in the ass. But it is also a really good book. It’s really well built. And it makes students have feelings that aren’t necessarily the ones Alcott wanted them to have, but they still stir the emotions — the hooks are still there.

N: My mom says…I haven’t read it…but my Mom says, “Beth always dies, and I always cry.”

B: I challenge you to read it and not cry when Beth dies.

N: I’m easy to make cry.

B: Alcott really is good at making you cry.

But I guess what I’m saying is that I orchestrate the kind of time travel I describe in the book all the time. Of using feeling to reach out and touch the past, to get a sense of the weirdness of both the disjunction between now and then, and also the connective tissue between now and then. And because I’m teaching fiction, I think it would be disingenuous of me to deny that it’s an affective connection. Knowing the past is not just all about rational, historical knowledge.

One thing I did in the text that I thought was kind of cool is that it’s absolutely stuffed to the gills with crazy citations of other literature. Some of them are really obvious, like when people are quoting stuff. Most of them are obscure, or pretty buried and I don’t particularly even want readers to notice them. But it’s just a fun way to try to build in echoes of the past. To make textural to the reading experience what I was trying to think about in terms of time travel and reading.

N: So when you’re talking in the book about how people travel backwards on feeling, it’s something of a meta…it’s a description of the readers’ experience of the book to some degree.

B: Yeah, it definitely comes out of my experience of reading and of teaching literature that’s several hundred years old. And I also think that it’s about why do we want to read books from the past if we do want to read them, and why do we consistently reinvent them for the present. And if you’re going to consistently reinvent them for the present, what is your duty to the past in doing that?

So my characters are all torn up about ethical relations to now and then, and they change depending on which era they’re in. And it’s a kind of meta-commentary on reading.

N: Nick, who’s the main character, when he’s in the 21st century he’s a 21st century guy, sleeping around and making cheeses. But when he goes back to the past he becomes more like himself, or like he used to be — he’s arrogant and sexist and classist. You’re talking about a meta-commentary on the experience of reading, but it’s also talking about how people are of their time and don’t have a choice about the matter in some ways. Is that what you’re getting at?

B: Well, I didn’t want Nick to be fully in control of things. I wanted him to be a slightly lazy kind of character. He wants to think of himself as a nice guy, and he is a nice guy. He’s not particularly intellectual about his place in time. He has to go to future school to learn how to be a contemporary dude. Which he does, and he does it fairly well. Then when he returns to his old era he doesn’t expect to be blindsided by the old emotions. But he is blindsided; he finds those emotions are waiting for him as if he had just taken his hat off. And he doesn’t know how to deal with that. He doesn’t know what that means about selfhood.

Basically I really want this novel series (I’m thinking it’s going to be 3 or 4 novels long) to be ultimately a kind of story of collectivity vs. individuality. So when Nick moves about in time, it’s his idea that he’s a sovereign self that comes under attack. It’s as if the feelings and emotions of the era are in the air he breathes. And they’re very contingent on his race privilege and his class privilege; he has certain feelings that uphold who he is in his moment. And I think it’s partly a commentary on his character that he’s not more resistant to it. But I also didn’t want him to come back as some sort of enlightened subject from the future. I really didn’t want to say, oh, in the 21st century we know what’s up and back then they were benighted and ignorant. I wanted it to be more a portrait of two different ways of being that are in conversation, that one mode of being grew into the other across several generations. It’s definitely not a progress narrative.