Ancillary Imperialism

Screen Shot 2016-05-22 at 10.00.12 PMI’m currently whipping through Ann Lecki’s Ancillary series. It’s great fun; page turning space opera adventure with twisty plots and thoughtful meditations on justice, identity and gender along the way. I love the LeGuin/Butler/Russ/etc. tradition of feminist sci-fi, and Leckie does too, so that makes me happy.

I can’t really recommend this as highly as LeGuin/Butler/Russ, though, nor with the enthusiasm I have for more contemporary writers like N.K. Jemisin and Gwyneth Jones. Leckie has plenty of smarts, and she writes well, but she’s just too…cheerful.

Some might be taken aback at the idea that the Ancillary series is cheerful. The central event of the books is when the main character—a spaceship, with connected ancillary human bodies—is forced to kill its captain, the love of its life. The ship is then dismantled, and one escaped ancillary body, now calling itself Breq, fless across the universe, consumed with sorrow.

That sorrow never goes away, nor really gets revenged (at least not after the first two volumes) which is why some folks might not immediately see the books as particularly happy. In fact, though, Breq’s personal pain becomes a kind of guarantor of a broader, more thoroughgoing justice. Breq in fact functions as a kind of superhero. She (most people in the novel default to the pronoun “she”), as a former ship’s ancillary, is incredibly physically adept, ancient and knowledgeable, and, as a former slave-body, uniquely attuned to the trials of the marginalized and oppressed.

In the second book, Ancillary Sword, especially, Breq’s unique qualifications and sympathies become a literal social justice deus ex machina. Dispatched as a powerful commander to Atoehk Station in the wake of a chaotic breakdown of the empire, where Breq encounters fairly transparent analogues of earth prejudice, ghettoes, and slave plantations. With vast political and personal abilities and an infallible sense of morality, Breq swoops in to show the locals the error of their ways. She orders repairs to the ghettoes, sparks wage negotiations on the plantations, and forces the recalcitrant citizens to confront their unjust preconceptions every one.

Part of the problem is that, as ship’s captain, Breq has access to instantaneous information from her ship which allows her to function as a semi-omniscient narrator; she knows what other characters are doing, and, often even what they are thinking and feeling. With this kind of panoramic view, Breq and the voice of the novel become almost simultaneous; Breq might as well be the author, which means that the book feels like Leckie setting up the other characters as problems to be solved by Breq. “Everything necessitates its opposite,” Breq says. “How can you be civilized if there is no uncivilized?” She’s reprimanding the Radchaai for their imperial ways…but she could be talking about the structure of the book itself, in which a plentful of foils are presented as less civilized so that Breq can show them the way.

There’s an instructive parallel here with the Octavia Butler’s Xenogenesis trilogy, in which creepy tentacled alien things descend from the sky after earth has destroyed itself to heal the humans and show them the path to happiness, great sex, and the acceptance of difference. The thing is, though, that Butler’s Oankali have their own selfish motivations—and also don’t exactly have the readers sympathies. The aliens are more noble and smarter than the humans—but they’re also imperial invaders, and since the reader is human, this imperial conquest comes across in sharp relief, even though in other respects the Oankali are clearly superior (morally and in other ways) to the folks they conquer.

Imperialism in, say, Afghanistan is often launched in the name of justice and mercy. If the imperialists impose women’s rights, is the imperialism justified? Isn’t there a problem with even phrasing the question that way? Butler’s novels are about this…but the Ancillary series is not, really. Leckie deals with many issues of injustice and marginalization, but she never really confronts the imperial implications of an outsider swooshing in to solve all of some backwards planet’s problems. Breq sees the problems with other power disparities, but her power as an occupier is never effectively interrogated or questioned. As a result, the problems the novel raises are resolved with an unconvincing neatness. The emperor is just a little too wise, a little too strong, and a little too good to be true.

Utilitarian Review 5/20/15

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On HU

Featured Archive Post: Consuela Francis on teaching race in the comics classroom. Conseula died earlier this month. We’ll really miss her.

Ng Suat Tong on Jacen Burrows’ art in Providence.

Tom Head on imperfection and activism.

Chris Gavaler on how Daredevil is like a weakly electric fish.

Me on failing to write that back to the future thinkpiece.

Jimmy Johnson on the worst television show ever.
 
Utilitarians Everywhere

At the Chronicle of Higher Ed I wrote about how even people who don’t know anything about Wonder Woman can write about Wonder Woman.

At the Establishment I wrote about how everyone has embodied sexual fantasies, but only trans women are shamed for them.

On Splice Today I wrote about

—how people who hate identity politics should hate Trump’s white identity politics first.

—the Dracula Hammer film Dracula Rises from the Grave, and how vampires bite through your continuity.

—how I am more rational than all the rationalists.

At the Chicago Reader I wrote about the lovely indie folk band Mutual Benefit. (yes, the name is no good, alas.)

 
Other Links

Ryan Cooper on Barack Obama’s failures in the foreclosure crisis.

Maggie McNeil on rape fantasies.

Adrienne Keene on that Washington Post R*dskins survey.

A Sickening Shit Blizzard aka; The Latest Episode of Criminal Minds: Beyond Borders

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In a fierce rebuke to the arts of storytelling and television, CBS decided to renew Criminal Minds: Beyonds Borders, one of the worst shows – both ethically and artistically – in recent memory. CM:BB is a spin-off from the veteran Criminal Minds franchise. Except instead of the F.B.I. doing psychological profiling (and, like most psychologists, getting involved in tons of shootouts) inside the U.S., CM:BB looses the F.B.I. profilers upon the world.

In a previous post I examined the show’s first two episodes and the fundamental problem with the idea that the U.S.’s sovereign violence – its monopoly on legitimate force as embodied in this instance by the F.B.I. – should follow U.S. citizens into other sovereignties. Already evidenced in the first episodes were the baselines of the parent franchise, ableism and pathologizing neuroatypicality. CM:BB adds to this by projecting these onto Othered populations. It takes a colonial anthropological look at exotified populations with a proclaimed Cultural Expert (Alana de la Garza) who mostly stands in for ‘native informants’ (which in this series has two meanings, the anthropological and the turning of snitches, though these are not necessarily distinct positions). The othering is accomplished in part through recurring native incompetence where all things procedural and properly logical must be explained by the F.B.I. to native investigators and where native cultural practice has boundaries of propriety also defined by the F.B.I. All of this is offered through a cast with middling chemistry and scripts so bad as to be unintentionally comedic at times, leading to impressive guffaws-per-minute rates.

Between the first two episodes and now CM:BB has shown the following:

Egyptian terrorist uses a cobra to attack gay Americans.

Justice against an Afrikaner torturer from the juridical apartheid era is achieved through proving he killed a white cop while the ‘truth and reconciliation’ program forgives his actual apartheid crimes.

A stand-in for ISIS seduces a white U.S. teenager into traveling to Turkey where they kidnap and brainwash her into carrying out a suicide bombing.

A French serial killer is murderously romantic while smoking cigarettes and drinking wine.

The latest episode, “The Ballad of Nick and Nat”, is arguably the worst. The episode opens with some stock salsa music playing in a bar where a non-Cuban white American girl meets a non-white Cuban-American guy whom she seduces then kills. The F.B.I. is called in to investigate the guy’s death.

They identify problems before even arriving as Simmons (Daniel Henney) lets the teams know that Cuba’s “technology is at least fifty years behind”. This leads into a brief discussion of the old cars prevalent on Cuban streets, what Jarvis (Annie Funke) calls one of “Cuba’s biggest natural resources”. Team leader Garret (Gary Sinise) chimes in saying, “So, our [suspect] is on the move in a country that can’t keep up”. Cue the white U.S. suspect seeing a U.S. flag on the wall of a shop where she has gone to buy a Che Guevara tank top. She kills the storeowner for having a U.S. flag.

The F.B.I. is frustrated at first by – as with all episodes to date – native incompetence. They eventually figure out that the killers are following a route made famous by El Che and staging symbolic representations of Che quotes. I wrote that sentence coherently. How it is done in the show is totally incoherent and extremely funny. For folks who have even a very basic grasp on the Cuban Revolution it will be funnier still.

The show then moves into a discussion of communism and Che Guevara that has all the nuance of a House of Unamerican Activities Committee hearing. Garret says about views of Che as heroic and revolutionary, “That’s one of the great propaganda campaigns of all time, turning Castro’s thug into a hero. The man responsible for torturing and killing thousands of innocent civilians under the cover of, ‘the revolution.’ Cubans are still terrified to speak out against them.” Cultural Expert responds knowingly, “The Butcher of La Cabaña [pronounced in the show ‘Cabana’], and our [suspect’s] inspiration.”

The suspect keeps quoting Che in ways intended to tie her to a madness that is also Che’s, and to prsent both her and him as irrationally violent. For example, some U.S. dude calls Che a “narcissistic psychopath” and tells his buddy, “Let’s get a mojito.” The killer looks into her partner’s eyes with divine inspiration and quotes Che, “If you tremble with indignation at every injustice, then you are a comrade of mine.” Dude becomes a corpse shortly thereafter.

At this point the comedy is set aside so the show can get on with its primary purpose, which is to define women exclusively through gendered violence. The police find out that the killer was raped as a child and then again shortly before she started killing. The killer alternates between screaming Che quotes and nonsensical utterances intended to illustrate her victimization. The woman’s political critique is presented as a symptom of her rape. Her love for Che and concern about U.S. imperialism are all because her step-father raped her and nobody listened, not because U.S. imperialism is a bad thing—and of course no stable person would be moved to question imperailism. The F.B.I. shows up and tells the killer that they’re “listening to her” which solves everything for her and she’s ready to stop killing but her partner isn’t so they both die anyway.

Everything about this is wrong and vile. It takes the actual fact that raped victims are ignored and establishes them as violent actors rather than people upon whom violence is enacted. The killer embraces Che not because she is working class and so has legitimate grievances with the status quo, but because she was raped twice and is therefore, necessarily, by the show’s logic, insane. The killer has no politics nor identity, she is a purely physical being comprised of reactions to rape trauma. Victims of sexual violence and victims of U.S. imperialism are alike incomprehensible, dangerous and erratic. It’s up to the F.B.I. to impose order, reason, and the justice of death.

Missing the Stupid Future

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This first ran on Splice Today. Travel back with me to that time.
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Back to the Future II. I logged into social media, and suddenly, Back to the Future II. Everywhere.

There was no warning. There was only the vaguest gesture at a reason; October 21, 2015 featured in the movie, I guess. Yet on that slim thread of relevance, , here it was, returned out of the past. USA Today ran a mockup of the future October 21, 2015 front page from the film. The Guardian had an all-day Back to the Future feature. And I had only one, single, anguished thought.

Why didn’t someone tell me this was coming so I could pitch a hot take think piece?

Not that I have any particular emotional connection with Back to the Future II. I can say with absolute sincerity that I have not thought about Back to the Future II at all since I saw it in theaters way back in 1989. I didn’t even think about it while I was in the theater watching it.

There was nothing to think about. It was one of those Hollywood blockbuster sequel which seemed to have been created by a committee of monkeys randomly assembling tropes. The original film was an exercise in pallid 50s nostalgia, and an excuse to watch Crispin Glover. The second was a shambling cash grab with neither heart nor brain. It sat on the screen and twitched. Without Crispin Glover.

And, apparently, though I don’t remember this, the film made supposedly funny predictions about October, 21, 2015. Most of which didn’t come true, but some sort of did. Hah!

There is nothing interesting, or charming, or worthwhile about Back to the Future II. It’s sudden ubiquitous presence is the sort of pop culture hive mind brain fart that suggests our civilization has turned into a giant marketing endeavor designed to repackage our own smelly end products. We aren’t a democracy; we’re a coprophagy.

But if we’re in a coprophagy, then it’s every individual’s job to be the best coprophagist they can. And in the competitive coprophagy, I flagrantly failed, because I didn’t know that Back to the Future II was coming back.

As a freelance writer, my whole job is to write hot takes on the same thing everyone else is writing hot takes about. When the Avengers film comes out, you write about the Avengers. When Beyoncé releases an album, you write about Beyoncé. You’re supposed to coordinate your own brainstem with the herd, so that you begin to lumber even before the mass of ungulates realize that they’re stampeding. To be more ungulate than the other ungulates; to chew the cud first, but not too first. That is the noble goal of cultural journalism.

And I failed. I had no idea Back to the Future was suddenly going to come zipping out of the past bearing the smug visage of Michael J. Fox and dripping forced and feeble irony. I had failed to check the super-secret zeitgeist listserve for shameless freelancers; I had not followed the right trendsetters on twitter. If only I could go back three weeks and tell my former self to pitch, pitch, for the love of god pitch. “Write about how Marty McFly inventing Johnny B. Goode in the original film is a travesty,” I would have told my former self. Relevant! A chance to talk about Chuck Berry! Hurry, do it now, before the future catches up to you!

But there is no time machine that can reverse my woe to “eow!” and bring back the Chuck Berry Back to the Future thinkpiece that never was. All I’ve got is this belated lament mourning my own catastrophic out-of-dateness. I missed my ride in the Delorean, and I can’t even feel superior to all the people who vacantly jumped aboard. I would have joined them, if somebody has only pointed me to the right timeline. I’m not smarter than everyone else; I’m just worse at predicting the stupid, entirely predictable, future.

Re: Superheroes and the curse of superpowers

Dear Professor Gavaler,

I am a biologist at the University of Oklahoma, currently writing a review paper about our research on sensory processing by weakly electric fish in South America and Africa (a major focus of my research program).  In this review, I have drawn an analogy between the electrosensory abilities of weakly electric fish and X-ray vision in superheroes like Superman.  One of the points that I am trying to make is that extraordinary sensory capabilities also carry high liabilities.  In the case of electric fish, the metabolic demands of generating electric fields leaves them extremely vulnerable to low oxygen and low food availability.

I would like to complete the analogy by referring to the costs/curses that usually come with the superpowers possessed by superhero characters, but I need a scholarly source(s) to back up this claim.  My initial literature review has turned you up as the leading expert on superheroes in literature and pop culture.  So, I’m writing to ask it you could refer me to any work of your own or work by others that discusses the sometimes costly tradeoffs that come with superpowers.

You can find more about electric fish and our research at my lab website if you are interested.

Thanks in advance for any help you can offer.  I was fascinated by the reading I did from your most recent book!

Sincerely,

Michael

Michael,

You have an interesting project, and your analogy is apt. The notion that a superhero’s powers are also a curse has been a standard of the genre since the early 60s. I don’t believe it applies to Superman or most other WWII-era heroes, but Marvel Comics popularized the idea with characters like the Fantastic Four, Spider-Man, and the X-Men. Often the curse is more psychological–the moral obligation that, as Stan Lee phrased it, “with great power there must also come–great responsibility!” The self-sacrificing curse comes in other forms too. The Thing, for example, routinely saves the world, but his powers also make him look like a grotesque monster.

Since your analogy is biological, Daredevil may be a better example. In the 1964 premiere, Matt Murdock saves a pedestrian from being struck by a truck carrying radioactive material. As a result of the exposure, Murdock gains bat-like radar but he’s also blind. He can’t have one trait without the other. In some sense, this does apply to Superman then–if you think of kryptonite as his liability. Being from Krypton gives him a range of extraordinary powers, but it also means he’s extremely vulnerable in this one area, while normal humans are unaffected by kryptonite. The film Unbreakable does the same thing with Bruce Willis’ character, who is invulnerable–except he can easily drown.

If you need a citable source, I touch on this briefly in On the Origin of Superheroes. On page 38: “And the whole tragic  twist of Marvel’s Silver Age heroes–that superpowers are both blessing and a curse–comes down to one word, “barak,” from Job 1:5. It means both ‘bless’ and ‘curse.'” I also spoke a year ago with journalist Jim Rendon about a similar idea for his book on post-traumatic growth syndrome. I don’t know if his book is published yet, but I wrote about it in more detail here.

Let me know if any of that helps.

Best,

Chris

Hi Chris,

This is very helpful.  Thanks so much for sharing your perspective on this issue.  I think you’re right that Daredevil is probably a better example (I just started mass-consuming the Netflix version a couple weeks ago).  But, I think we will still stick with Superman just because he is an example more familiar to a general audience.  Your pinpointing of the tradeoff for Superman is spot on.

I ordered a copy of your book (it was released too recently for our library to have a copy) and I look forward to reading it.  We will probably cite it as a reference for our paper, and may include a personal communication reference based on your email (I will get your permission first if that is the case).   I will definitely send you a copy of our paper when we have it completed.

Thanks again for your help!  Much appreciated.

Best,

Michael

Glad I could help, Michael. And, yes, you have my permission to quote our email correspondence too. And would you mind if I included our correspondence in a blog post?

Btw, the Netflix Jessica Jones is even better than the Daredevil (and her powers create some major liabilities).

Chris

Hi Chris,

It would be absolutely fine to include our correspondence in your blog.  I will follow up in a couple weeks when we finish the paper we are currently writing.  This project has me intrigued by the parallels between superheroes and animals with extreme adaptations in biology.  A core principle in evolutionary biology is the notion of the adaptive tradeoff – traits that carry a large adaptive advantage in one capacity also come at high costs (e.g., metabolic, reproductive, or survival).

Best,

Michael

On Imperfection and Activism

One thing I’ve very slowly learned about activism is that it attracts a lot of good, strong-willed people with a lot of contradictory opinions who have a powerful internal drive to do, or at least seem like they’re doing, the right thing. This means that activism itself is driven by tensions and contradictions.

You can’t ask for permission to do activism. Back in 2007 or 2008, I put together and bulk-printed legislative fact sheet for people who wanted to organize against bad bills. A longtime lobbyist and dear friend chewed me out for it, citing important context I’d failed to mention, and basically told me to leave this stuff to the professionals. I did, and then I felt bad about that.

You can’t work without an accountability structure. Your numerous conflicts of interest (and everyone has them) will derail you.

Organize in public if you want, but be ready to be told it’s just self-promotion.

Organize in private if you want, but be ready to be told you’re not actually doing anything.

Organize online if you want, but be ready to be told it’s just slacktivism.

Organize offline if you want, but be ready to be told you’re inefficient.

Organize on the neighborhood level if you want, but be ready to be told it’s just a coffee klatch.

Organize on a larger scale if you want, but be ready to be told it’s just advocacy.

Organize with funders if you want, but be ready to be told you’re an establishment sellout.

Organize without funds if you want, but be ready to be told you’re irrelevant.

There is no right way to do *any of this*. We must all work out our salvation, as it were, with fear and trembling. And we will all be wrong enough, in the eyes of at least half of the people doing the work, to burn most of us out.

That’s why activism rewards resilience more than it rewards talent. A good burglar isn’t somebody who steals with exceptional grace or talent; a good burglar is someone who doesn’t get caught. Don’t let your activism get caught. Practice self-care. Take breaks. Don’t surround yourself with people who hate your guts, no matter how much you agree with them. Give yourself room to grow and make mistakes. And if you can—and I fail at this more often than most—be gentle with the people trying, with characteristically human imperfection, to do the work.
 

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Jacen Burrows and the Mystery of Providence

Alan Moore’s Providence has been well served by the online community of researchers and critics over the past year. Of greatest note, perhaps, are the detailed annotations at the Facts-Providence blog. It would also be remiss of me not to mention Craig Fischer’s long overview of Alan Moore and Jacen Burrows’ Lovecraft cycle at The Comics Journal.

For once the backcover blurbs accompanying Providence have been largely correct. The work is easily Moore’s most heavily researched and intricately devised comic in years. Yet of the many mysteries of Providence, there remains one which has sternly defied explanation.

Why did Alan Moore choose Jacen Burrows to draw Providence?

Was it a true appreciation of Burrows’ art, a choice made for the sake of consistency (since Burrows worked on The Courtyard and Neonomicon), some connection on the personal level, the path of least resistance (Burrows being Avatar Press’ best artist), or some combination of all these (and more)? Whatever the reasons, I think there is little doubt that the choice was fully within Moore’s hands.

Some perspective on this issue might be gained by listing out a few of the artists who have worked with Moore on his long form works over the years: Stephen Bissette, Brian Bolland, Eddie Campbell, Alan Davis, Melinda Gebbie, Dave Gibbons, Ian Gibson, Gary Leach, David Lloyd, Kevin O’Neill, Bill Sienkiewicz, Curt Swan, John Totleben, Rick Veitch, J.H. Williams III, and Oscar Zarate.

Some might argue that the work of Jacen Burrows exceeds one or two of these artists, but I think it’s safe to say that many more would consider his contribution to Providence to be somewhat indifferent and strangely out of place among these illustrious names. Certainly, on a purely technical level, it is very hard to place Burrows ahead of most of these cartoonists but this also assumes that this was Moore’s primary consideration in choosing Burrows to be his partner on Providence.

If Moore’s contributions are generally always visible in his careful structure at the level of both page and book, his obsessive research, and his sometimes baroque dialogue and themes; then the contribution of his collaborators is even more apparent. Eddie Campbell’s contribution to From Hell is an unrelenting crepuscular inking, the rush of lines swiftly scratched across the page suggesting something indistinct, something hidden; the figures in deep black coats suffocating entire panels in impenetrable night. When William Gull does his work, he is the darkest point in the room, his tunic bleeding into the stains hemorrhaging from his victims; the rest is a kind of rolled-on hatch work candlelight.

A quick flip through the scripts of From Hell at hand suggest that Moore was capable of giving Campbell free reign to exercise his imagination (and research) in a number of scenes, while Campbell himself felt free to change Moore’ suggested panel progressions and compositions across entire tiers of panels.

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By comparison, J. H. Williams’ work on Promethea is almost lightness personified; the manifestations of the comic’s matriarchal thaumaturgy might be colorful, labyrinthine, and decadent but it rarely seems truly frightening. Which is a roundabout way of saying that Moore seems to choose his partners with great intent (more so as his reputation has grown), seemingly tailoring his scripts to their abilities. Which makes the choice of Burrows all the more puzzling.

There is of course the simple matter of reliability and temperament with Moore’s experience on Big Numbers being the main point of provocation (Bill Sienkiewicz having shown a distinct distaste for working on Moore’s detailed scripts). This is perhaps one of Burrows’ main selling points—his willingness to subsume much of his own artistic vision to that of Moore’s; you can almost sense his desire to pay obsessive attention and deference to the details of the script. The plainsong delivery of Providence seems to provide us with an almost unfiltered expression of Moore’s writing (which is arguably not the point of a collaborative piece where we want both distinct voices to be heard).

The clarity of Burrows’ expression is such that almost every element depicted has the impression of being placed in space under the direction of Moore (with a modicum of artistic direction by Burrows). What I am describing is the effect of Burrows’ drawing style and it may be something very far from the truth—its scrubbed cleanliness, its theatrical violence, its precision if not in draftsmanship, then in obsessive depiction and placement. Consider Providence #5 where Robert Black and Hekeziah Massey ascend and descend the same set of steps on different pages, the disparity in their heights across two different pages presumably accounted by the height of the steps they are traversing.

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Such is Burrows’ attention to detail that the reader is left to wonder if the height of the steps is sufficient to account for the difference in their heights as seen from the exterior of the house (Massey is considerably shorter than Black as is). The house is based on that in Lovecraft’s The Dreams in the Witch House;  an abode existing in indeterminate time and space. The branches which cast their shadows across the facade of Massey’s house were first seen on the cover to issue one of Providence (depicting the site of Lovecraft’s story, Cool Air) suggesting an arcane connection. In this and other scenes, Burrows seems almost mathematical in transcribing Moore’s script.

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In this sense, Burrows is the artist who most resembles Dave Gibbons as far as Moore’s oeuvre is concerned. That earlier pairing appears to have been a bit more collaborative in nature; more taken with the squalor and boisterousness of life and drawing. Whatever your opinion about Gibbons’ work, there is something to be said for the way he managed to work around Moore’s voluminous scripts despite the constrictions of the nine-panel grid—a format which forced him to engage in a series of medium shots and close-ups for much of Watchmen.

This is not to minimize Burrows’ own contributions if Dave Gibbons’ experience on Watchmen is anything to go by. Here’s a typical interview by Gibbons explaining his contributions just before the launch of the Watchmen movie.

“…people unacquainted with graphic novels, including journalists, tend to think of Watchmen as a book by Alan Moore that happens to have some illustrations. And that does a disservice to the entire form, because comics are stories in words and pictures.”

“…like the notes where I plot the rotation of a perfume bottle through the air — might not be particularly obvious to anyone who reads it. But those who do will note the consistency, the reality behind it all that exists in great depth. It gives it a more magical quality…”

Burrows describes a somewhat similar experience for his work on Moore’s scripts in various interviews. At the very least, the reader will find a substantial amount of his contributions in the character designs, the style of dress, and the everyday objects which populate Providence—the kinds of things which people only notice when they go horribly wrong. Burrow’s greatest contribution appears to be in the recreation and reimagining of various outdoor locales. While he is not an architectural maestro of the level of a François Schuiten (or even a Dave Gibbons), he seems most comfortable when dealing with the facades of buildings (his interior spaces are another matter; see below). Perhaps the photo referencing helps in many of these instances.

An uncredited writer at Facts-Providence is one of the rare unadulterated defenders of Burrow’s work and suggests other aspects of his art which might be due some appreciation:

“As far as gore and grue goes, it can be honestly said that few artists in the industry get quite the mileage out of their anatomical studies as Burrows does—both in terms of making sure every organ and muscle is in its correct place, and for not shying away from the nipples and genitalia.”

“…the sense of space. Some of the subtle but effective visuals and layout choices focus on shifting perspectives in the same space, with visual cues directing the readers’ attention rather than dialogue, forming an effective visual rhetoric.”

In any case, Moore has persisted with Burrows and his faith in the artist has paid off in a way. Providence is undoubtedly Burrows best comics work to date, and it is done with a level of confidence and brio which suggests a greater sense of mission brought on by the new script. The oft cited stiffness has been reduced in severity throughout. Much of this has to with a better grasp of proportion, a more naturalistic placement of figures within each panel, and a greater variety in his panel compositions.

Having said this, some awkward foreshortening still rears its head at times and there are other more significant difficulties.

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The scene above comes from a less than successful sequence in Providence #5 where Robert Black talks to Frank Stubbs at a meteorite crash site. Like many other parts of Providence, there is lengthy exposition through dialogue here with two figures talking and striding across a barren landscape, almost always equidistant from each other with the occasional reverse shot.

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The foliage, background and foreground are unremarkable, the figures seem to pace forward like graceless stick figures wearing whalebone corsets, hands largely in their pockets and at their sides except for the odd stray cigarette hand; and it just seems like a very tired exercise in drawing, perhaps a combination of fatigue, boredom, and time pressure. We can see what a relatively old hand like Vittorio Giardino does with a similarly unremarkable sequence set in a barren landscape in the page below.71oqeiiAjyL

An unfair comparison perhaps because of the lack of expository dialogue (and the demands of the script) but also a useful one because of Giardino’s passion for naturalistic clean-clear lines. You might have qualms about the art, but at the very least, these people seem like human beings and their clothes lived in

Burrows’ failure at such pedestrian scenes of everyday dialogue is in sharp contrast to an episode later in the same issue where a placid, bulbous hag sits comfortably breast feeding her familiar (Jenkins).

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This almost seems to be drawn from nature when compared to many of the somewhat staid and geometric beings who otherwise inhabit Providence. Yes, the protagonist (Robert Black) doesn’t seem especially distressed as he puts on his clothes in a situation which would have most wetting themselves; he could just as easily be speaking to his wife after breakfast in bed. But Burrows’ feeling for the grotesque helps obscure his deficiencies in depicting the commonplace. One could almost make a case that the sheer tedium and falsity of the everyday images throughout Providence is exactly the point—the real world is the one we should be rejecting.

The six page sequence where Black encounters the ghoul King George shows a similar limitation in facial expression. The postures are once again unnatural and repetitive and the reactions of the protagonist fall far short of the requirements. For an encounter of such psychological terror, Black seems almost sphinx-like in parts.

Providence 07-18Providence 07-19

 

 

 

 

 

 

 

 

 

 

 

 

 

The repetition in the perspective and background highlights a sort of anergia in Burrows’ line, a kind of disinterest in the psychological effects of lighting; the terror in this underworld is imperceptible and almost fully to be imagined by the reader.

Readers will also need to use their imaginations to determine what could have been in the alternative lives of a comic named Providence—the possibilities as you would expect are endless. In just the last month, a young artist by the name of Ian Bertram has shown what can be done to elevate a relatively sedate horror script in House of Penance.

House of Penance 1-23

But would the lack of photorealistic architecture affect our appreciation of Moore’s script and displace us from its everyday possibilities and ever present terrors? By the same token, would the dreams, fantasies, and terrors which haunt Providence’s North American underworld have been brought that much closer to us if we had someone other than Burrows to chart our course?

In the final analysis, it seems unlikely that Providence as a whole will attain the kind of status it probably deserves because of this weak link. If comics are to be seen as a truly collaborative process, then the wide disparity in achievement in Providence (between script and drawing) can often be ruinous if not quite tragic—a conductor and composer can only achieve so much with a tolerable orchestra. We can read the music and imagine its aborted pleasures but in comics, there will almost never be a second performance.

 

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Addendum – Different Perspectives

(1)  Craig Fischer writing at The Comics Journal has a few short thoughts on Burrows’ work:

“I’ve talked up Providence among other comics fans, their opinions of Jacen Burrows have been wildly different, with some liking his cool, architectural approach, and others sorry that his art lacks gonzo energy. (One friend wishes that the splash page of Leticia’s rape had looked more “like a mind-blowing combo of Steve Ditko, Rory Hayes, and Henry Darger” and less like an airline safety brochure.)”

(2)  In the same vein, I asked a few of my own friends about Burrows art. First up is Domingos Isabelinho.

“…the art is stiff and the characters are lifeless, but what I can’t bear looking at is the computer coloring. It’s the worst thing that happened to comics ever, apart from the stupid stories, of course, but Alan Moore is never stupid. On the contrary, sometimes he’s too intelligent for his own good.”

(3)  I also had an email exchange with a working cartoonist (henceforth known as Cartoonist Z) and here are a sampling of his remarks:

“Jacen’s style reminds me of Steve Dillon’s work. I think because his faces and expressions are reminiscent of Dillon, and with him also being tied to Garth Ennis (like Dillon) on whatever slightly grotesque stories come out of Avatar. For me, Dillon is the standard for ‘good’ comic book art in America (clear storytelling/consistent art) and I feel Jacen’s works falls just short of that Dillon quality.

What I particularly like about his work is it’s completely realized. Meaning it’s not phototraced or pulling inspiration from conflicting voices. It’s drawn in his hand, in his own voice. If you showed me a few images of this I’d know it instantly as “that guy who works for Avatar.” What I think he has improved on is at times his work can be stiff, but here I’m impressed with things like his hands, some lively expressions, and of course a gross lumpy body or two.

One thing that sometimes bothers me about his art, and I think holds him back as a clean line style/detail guy, is that his backgrounds can tend to be off. Not in reference and detail, but sometimes in the basic use of perspective. Clean line style doesn’t let you get away with those minor hiccups. Whereas someone working in a bit more ‘artsy’ style (think Sienkiewicz) can use suggested brush marks, artistic fades, crosshatching, splatter, and spot blacks for quicker backgrounds that are impressionistic (and have a lot of wiggle room to be technically off but still work in the context of their respective styles).

With Jacen’s clean line style, his use of perspective could stand to be tightened up. Examples of the very best working in this fashion are Moebius, Darrow, and Quitely. I can look at their work and use a ruler too learn perspective by finding the vanishing points and figuring out what they were thinking. Or simply just be mesmerized at their use of perspective, and how easily things exist and move within their environments. Jacen’s work isn’t at that level of skill yet.

Here’s some organic stuff I love, stuff that lets me know he has the potential to be really good. But for me right now his work feels like its good in spots.

Great face, eyes are alive.

NuclearNation_Header

 

Excellent expression for a small female figure.

NuclearNation_Header

Nice hands. His work tends to be a bit stiff (and hands are particularly difficult for all artists), so you’d expect his hands to be as such, but they are pretty organic and expressive.

Burrows Hands 02

Burrows Hands 01

 

 

 

 

Terrible. I know this is supposed to be a painting or whatever in the comic but it breaks the one big thing Jacen has going for his art—that consistent voice. I talk about this a lot with comic book making. You can read a great comic with stick figures as long as it’s drawn honestly and in the same voice.

NuclearNation_Header

It’s why a little kid’s drawing can resonate with you. It’s honest. Not in the romantic sense but in the mechanical sense. This painting in the middle of the comic is just an absolute turd. Terrible drawing. Terrible Photoshop coloring. It doesn’t fit in with the art whatsoever. As such, all of his flaws are amplified and made apparent. It just doesn’t work. I’d much rather Jacen draw the painting in his current style and just have the colorist color it slightly different. Or even color the same and color hold (lighten) the line art.

Notice how Moebius handles paintings and posters in environments. It’s all the same voice.

NuclearNation_Header

To better get across my point of his backgrounds being close but not exact. I picked a few things out to draw over.

Neonomicon 01

On this page here, let’s look at panel four. I like the concept of the cuffed hands being in the foreground, but the figures in the background aren’t engaged in the scene. As of now they are too far back from the inmate (based on the established distance in panels 2 and 3). So to make the drawing ‘right’ (referring back to my earlier point that clean line style perspective needs to be exact), you’d have to put the inmate back into the shot (version A); or keep the great concept of the hands in the foreground, but actually move the camera down to the hands, moving the vanishing point lower and allowing the vanishing point to guide the rest of the drawing. The lowered vanishing point would mean more of an upshot on the officers in the mid ground (version B).

This allows for a much more engaging shot, really establishing a foreground, mid-ground and background, and creates all kinds of nice overlaps which creates the perception of depth. I also think, storytelling wise, the reader would feel the investigators urgency and get sucked to a greater extent into the story. I feel that Jacen’s work while clearly thought out in a storyboard type of way, can sometimes fall flat in the finish and not engage up to its full potential. In this sense, every so often an environment while referenced and detailed accurately can just feel ‘there’, and doesn’t feel 100% lived in. I hope this over draw brings a little bit of clarity to that point.”

 

Let’s look at panel one of this page.

Providence Well 01

Mechanically speaking the perspective is off. The figures have a different vanishing point than the well. You would either have to pick the vanishing point for the well or for the figures, and that vanishing point must dictate all objects in the environment.

Here the well perspective is corrected to align with the figures.

Providence Well 02

It’d be tougher to align the figures with the well perspective at this point. A quick rough if we did correct it that way.

Providence Well 03

To correct what Jacen already has down I’d choose to handle it as such.

Providence Well 04

I believe with a little more care when it comes to the mechanical workings of perspective and environment drawing, Jacen would level up as an artist. I hope these over draws help clarify my perspective.”

(4)  Jacen Burrows on his first experience working on an Alan Moore script (Neonomicon):

Bleeding Cool: Well, Alan’s famous for long involved script descriptions that at the end say “but if you have a better way, do that instead”. What changes, if any, did you make while working on the book?

JB: I haven’t made any that I can think of off hand. I pride myself on trying to get as close as I can to the writer’s vision. It’s kind of a game for me. I think I must have a little OCD buried in the back of my mind somewhere that this kind of thing triggers.

 

(5)  Mahendra Singh on Jacen Burrows (added 27th May 2016)

Jacen’s Providence work is pretty much the current American corporate comix house-style for realism. He’s a younger artist and his draftsmanship and cropping (the latter is very important in his style) are indicative of this. They will improve over time although there is a potential to devolve into a slick, hack-style if he’s not self-aware. In short, he is a competent artist with a full set of competent skills but is still going through an apprentice phase. The flow of his panels and the on-off draftsmanship need improving but I suspect that he knows this. The worst thing he could do, if he wishes to do seriously good work, is continue drawing for fanboyish tastes. The inherent limitations and demands of this material are going to wreck him.

It’s the same old story: do work that pays and also destroys your talent or do work that no one cares about and that will allow you to become a real artist. Jacen is on the cusp of that decision. He can draw and he can tell a story, he needs to pull it all together by throwing off the shackles of this corporate style.