Flowers for the Smartest Kid on Earth

Excepting perhaps those of Metallica and Ridley Scott, there are few career arcs in recent American popular culture (an association he would despise) whose plummets have felt as sickeningly steep as that of Chris Ware. Ware more so for me, as a proto-budding comics artist at one point in my life, because he is uniquely responsible for dramatically re-enchanting and subsequently de-enchanting my relationship to the comics medium. I am willing to own my sour grapes. But there is only one reasons, in my mind, to direct aesthetic bile, which is that there is a consensus in support of a creation that deserves but has not received critical questioning. A corollary justification, which applies in this case, is when different portions of an artist’s work are not executed at the same standard, with no apparent effect on his popularity or legacy. This kind of brand-deterioration (or “falling-off”) is familiar in its causes and effects, but bears some contemplation nonetheless.

Ware’s Acme Novelty Library #4 was the first comic book I bought in Chicago in 1996, at a justifiably renowned bookstore dubbed “Quimby’s” in honor of Ware’s mouse character. AN #4 had tiny comic strips within massive comic strips, full of morose, bitter gags without punchlines, conveying mute anguish and casual cruelty. It had backwards comics. It had absurd advertisements in absurdly minute print. It had cut-and-fold sculptures. It had microscopic comics that read like animation filmstrips, and big morphing panormas, and everything rendered in a McCay-esque style that, despite its schematic depthlessness, made a flat page seem like a transdimensional portal rather than a surface. A compact exemplar of Kant’s “mathematical sublime,” it seemed to uniquely exploit everything that made comics different from books, art, or moving pictures of any kind, historically as well as formally.
 

Clearly I love Acme Novelty Library #4 and Ware deserves to be fondly remembered for it, along with pretty much all of his ‘90s output. No one can take that away from him. The advertisements alone: “Make Mistakes, Get Children, And Forever Alter The Flavor of Life!;” “Large Negro Storage Boxes!” (this an advertisement for prisons); “Sexual Partner Sent To You Within Six to Ten Days!”;” “Irony!;” the list of bleak, brutally sharp promotions goes on and on (all exclamation points implied). Allow me to take one excerpt from a bit more detail, from the staggeringly tongue-in-cheek “Popular Television Programs on Cassette!,” describing the tapes’ content as provided by “your own personal video tutor:” “You’ll trace a summary of major themes, characters, plot lines, and the particular qualities that make each show so appealing to the average Amercan dumbfuck.”
 

Well put. And it’s not that I only appreciated his work when it was vulgar– it was rarely vulgar. But it was unrelentingly harsh. Compare this with the November 27, 2006 New Yorker cover that featured two Thanksgiving dinner tables in Ware’s trademark orthogonal perspective. One was from America’s temporally-indeterminate innocent past, and featured people having interactions (meaningful ones, to be sure), while, at the contemporary table, everyone was staring at the flatscreen TV. It’s like an edgy version of Norman Rockwell, except that Ware’s blunt nostalgia faithfully emulates Rockwell’s nadirs of treacle and falls short of his occasional glimpses of epic drama. The Thanksgiving scene echoes Ware’s equally drab, generic, competently banal depictions of people staring at cell phones. Instead of, you know, each other. Or, even better, authentically old-timey print media.
 

 
The series Ware worked on after the first Acme Novelty books– Jimmy Corrigan the Smartest Kid on Earth, Bramford the Best Bee in the World, Rusty Brown, Building Stories, — have gone from grim to dismal to dull. Originally anchoring his stories in surprising juxtapositions of style and content, forcing the reader’s eye to maneuver through dense, clamorous riots of clean, graphic Constructivism, florid Art Nouveau, and moments from throughout the history of humor and fantasy comics, not to mention experimental animation, his mash-up of high and low culture worked much like Beckett’s interpretation of vaudeville in Waiting for Godot. The snarky pathos fed a battery of nihilistic tension, to be released in the searing vitriol of the avant-garde, a pathway to creative freedom in defiance of convention. How did we end up with lame bubble people barely mustering the strength to rehearse thoroughly unfunny but earnestly poignant tropes of modern literary realism? As one might have once imagined Ware himself saying when comparing sensual Art Deco rococo to arid Miesian modernism, “this is progress?”

Ware wasn’t quite a self-made artist, and may not be entirely to blame for disintegrating; he received an early break in Raw from Art Spiegelman (whose dive is only less impressive because of starting lower), but, at the millennium, Ware began networking in earnest with the insufferably ironically sincere elite of the patronizingly-educated-middlebrow culture industry– Dave Eggers, Ira Glass, and Chip Kidd, for starters. His autistic antics in interviews and panels didn’t flag in their ostentatious displays of repression– and in fact, he may have started becoming more of a performance artist (as all celebrities must be) and less of an unequaled craftsman of sequential art. “Twee” describes a current in vulnerable jangly indie-pop music, first British and then American, but came to stand in for the preciousness of a generation that hit on someone by knitting a cozy for their portable toy record player. I think twee killed Chris Ware.

In twee there is neither humor nor horror, neither conviction nor swagger, just feelings. Feelings and nostalgia for feelings. Chris Ware was sucked into this vortex, streamlining himself into a reliable product for easy digestibility by self-styled “nerds” everywhere, and so we ended up with emo comics garbage overflowing the microcosm of craft-fair entrepreneurship and spilling into Michel Gondry, Death Cab for Cutie, and overdetermined bangs (all much to Chris Ware’s chagrin, if he has any left). True, this infantile regression might have happened anyway. Maybe it was September 11th that whetted the American appetite for saccharine melancholia, but I blame Chris Ware. What twee had to offer that was positive– androgyny, sloppiness, magic– was latent but present in his flamboyant early work. He could have made different choices, But it is lost now, lost irrevocably in the sterile, commercially lubricated navel into which his vision has apparently gone to die.
 

illustration by Bert Stabler

 
Click here for the Anniversary Index of Hate.

Oedipus Supes

So can you guess? Who drew that?

Probably many of you know the answer. The clean perfection of it is a giveaway — but the fantasy touch, the almost flamboyant horror of it could maybe throw you off. The evocation of a too-brilliant gothic under some strange sun — this looks like it should be Herge, perhaps, not Chris Ware.

But Ware it is, from way back in Acme Novelty Library #10, before Jimmy was Jimmy Corrigan and before Ware had quite, quite decided that he wanted to become the poet of antiseptic blocks and middle-american repression. Those proclivities are there, of course, in the elegaic emptiness of Jimmy’s room:

or of his town and world:

The cleanness here, though, is somewhat deceptive. It’s not the slack nothingness of ennui, but the overly perfect, charged landscape of surrealism. Ware’s later work often seems to fit most comfortably within literary fiction, but Acme #10 is closer to David Lynch…or even to Nightmare on Elm Street. Jimmy’s story is an Oedipal fever-dream; one of the few narratives to successfully meld superhero tropes with horror.

As in horror films, the plot is less a linear progression than a series of compulsive repetitions. Jimmy is repeatedly, sadistically betrayed and humiliated by father figures; his mother’s boyfriend, Nelson, and Superman. The reiteration of this trope starts out on a small scale — Nelson, playing with Jimmy, accidentally injures his arm. Soon, though, the pattern escalates:

Superman is both uberdad and castrating ogre; he’s the deranged and arbitrary law, sweating in his underwear, framed by ominous black clouds. The superhero is the monster; they’re not mirror images, but the same guy, the only father you get. Jimmy’s function, then, is to fail and be punished, over and over, for failing to live up to expectations and for trying to live up to them.

Ware’s even lines and bright colors, even the repetition of his perfect blocks, flatten anxiety and reality into a single seamless nightmare.

In this page, Ware starts out with a fun boy’s activity sequence. Jimmy’s head switches places with his mothers and then back again as Nelson describes the fisherman’s knot — starting with the three basic parts of the rope, a tripartite Oedipal snarl. Jimmy, goaded beyond endurance by Nelson’s condescension (forcing Jimmy in the fourth panel into a panel within a panel, dwindling into nothing) — does his Oedipal thing, and kills his (step father with the same rope. Punishment follows immediately; killing Nelson makes Jimmy an outcast, floating in nowhere, calling for the mother he was supposed to win and has instead lost. And then Superman appears to make everything better, or, rather worse. Again, the whole sequence — lesson, murder, punishment, Superman — slides one panel into another. I’m fairly sure Jimmy isn’t really supposed to have killed Nelson, and Superman does really show up, but the diegetic “reality” is less important than the fact that it all feels like it has the same oppressive weight. Symbols and dreams don’t so much blur together at sit up next to each other, each as hyper-real as the next, all pointing to the same overdetermined outcome:

The first sequence there is a “dream” in which Jimmy imagines himself sucking on the hair of his (non-existent) sister. The second occurs a couple of pages later, when Jimmy is forced to watch through a slit in a cave wall as his boat (named Mom) sails away from the island on which Superman has left him. Shortly thereafter, Superman returns and reveals that the movie machine that Jimmy has spent his days and nights dreaming about, waiting for the moment when he might use his sole penny to watch it and relieve his boredom — that movie machine shows a pornographic film strip of Jimmy’s mother.

Jimmy is being punished, in other words, for the his desire, even if he won’t let himself know what that desire is. He wanted to see what was in that machine; he wants to reach through that slit in the wall, or suck his sister’s hair. He deserves what he gets; Superman is dispensing justice, just as he is supposed to.

The book, then, is shot through with compulsive sadism and perhaps even more compulsive masochism. It’s difficult even to know how the two could be separated. The whole point of the Oedipal triangle is that the son replaces the father, which means the son is the father, and so the castration of the son is ultimately performed by the son himself. Here, too, Superman is the father, but he’s also Jimmy — the childhood power fantasy. Superman sweating and declaring “we’re adults after all” — you don’t say that if you’re actually an adult and confident of it. Superman is Jimmy’s imaginary friend come to life, which means he’s Jimmy. And if he tortures Jimmy, it’s in part because Jimmy wants to be tortured — because he deserves to be punished, and because his torture is the way we (reader, author) identify with him and so enter the story.

Thus, the bitter pleasure when the comic’s narrative taunts Jimmy at various points:

That’s perhaps the most claustrophobic moment of this entire claustrophobic comic. The power fantasy becomes a fantasy of utter disempowerment; the adventure book expectations nail home the impotence.

This sequence, in particular, reminded me on this time through of Michael Haneke’s “Funny Games.” As with Ware, Haneke stacks the deck against his characters; his torturer is able to speak directly to the audience, somewhat as Ware’s (apparently complicit) narrator does. Like Ware, too, Haneke’s world is one of antiseptic bleakness. Particularly the scene immediately after the couple’s son has been killed, when the murderers leave the husband and wife alone in the empty house with the TV blaring — there’s a blank beauty there, an absolute devastation as the emptiness of the room becomes an unendurable weight.

Surely that’s what Ware is reaching for too in those sparse panels where Jimmy is isolated on one side, as if shoved to one side of the world.

“Funny Games”, though, compromises these moments precisely because they are moments. The perfect stillness should be there forever, but “Funny Games” has to go on, revving up its plot again and its series of more or less entertaining, and more or less tiresome, reversals. “Funny Games” is clever, but that cleverness often seems at war with the most striking aspects of his vision. (I think this is part of what Charles Reece is saying in this review.)

Ware is clever too. Consider, for example, this sequence again:

Notice we have Nelson stating “Every last penny!” two panels before we see Jimmy’s mom in what seems to be a state of semi-nudity, with Nelson waiting outside the door. On the island, Jimmy’s holds onto a sole penny in anticipation of looking in the movie machine…where, if he only knew, he could see his mother naked. The flickering recurrence of penny’s and nudity — or of father’s and arms…or indeed, the sadistic invention of Superman’s movie machine revelation — I’m sure Haneke would have liked to have come up with any of those.

The difference, though, I think, is precisely the way Ware divorces cause and effect. “Funny Games” is a game; it fits together like a puzzle. Acme #10 has puzzle-like aspects, but the pieces don’t actually go together — or at least not one after the other, in a sequence. Obviously you can read it straight through and you get a story of sorts. But there’s no satisfying resolution like, “everyone’s dead, start over.” Instead you’re left with images, themes, repetitions, blank spaces. Acme #10’s lack of narrative bloody-mindedness, the fact that Jimmy isn’t finished off, is why this isn’t really horror — and at the same time, perhaps, it’s the reason that it functions as a kind of distillation of horror. There’s no resolution here, no escape. He’s in hell — and not hell as metaphorical meaninglessness, but hell as intolerable meaning. Jimmy is always being punished, always deserving of punishment. He’s always on that island looking into that vulture’s beautiful, terrible maw.

___________________________

A couple days ago, Matthias Wivel said this in his reevaluation of Chris Ware’s Jimmy Corrigan.

There is a narcissistic aspect to it; the archetypical distillation of certain emotions inflicts the story with a crippling myopia that has consequences for its believability as a realistic narrative.

I would say that that’s right. And I would further say, in Acme #10, Ware got around this problem not by jettisoning the myopia, but rather by avoiding the realistic narrative. Acme #10 is narcissistic and monomaniacal as anything Ware has ever written. But that’s a strength, not a weakness, when you go for a cloistered dreamscape rather than for humanistic insight with occasional epiphany. Ware understands the inside of his own neurotic skull and he’s able, like Kafka, to give that interior the dread (and very funny) force of universal truth. Ware’s efforts to imagine real characters and real relationships, however, seem to me much less successful — and, ironically, much more solipsistic. I don’t follow Wareclosely anymore, but when I do check in, I only end up more convinced that Acme #10 will always be my favorite of his comics.

DWYCK: Jimmy Corrigan’s Spectacular Reality

It has now been over a decade since Chris Ware’s Jimmy Corrigan – The Smartest Kid on Earth was published in collected form, and almost two since he first drew the character in a number of short strips in the Chicago weekly New City. Through the nineties, as it was being republished for the first time in his ongoing serial the ACME Novelty Library, it was for many consistently the most anticipated serialized comic around; an indication that comics were experiencing an artistic renaissance and a harbinger of great things to come for the medium.

Its release in book form in 2000 has now come to be seen as an emblematic event in what certain commentators, such as yours truly, have termed the international “new wave” of comics, which has since only gained in force and momentum. And Chris Ware is still working somewhere at is center, simultaneously expanding and refining his approach to comics, most recently with ACME #20, or “Lint”, which provides as good a touchstone as any to chart his development since Jimmy Corrigan. The following is a re-examination of Ware’s seminal book, made with the benefit of a decade plus of hindsight, with attention paid to how it has contributed to the evolution of the art form of comics and how we think about them. Continue reading