Muck-Encrusted Mockery of a Roundtable: Liberty, Fecundity, Perversity

My friend Chris loaned me his beloved, carefully encased in plastic, original issues of the full Alan Moore run of The Saga of the Swamp Thing for this roundtable. We’ve been talking about it off and on for the last couple weeks. This post is compiled from the highlights of our conversations.

Chris: Well, they weren’t carefully encased in plastic.

Caroline: No? You couldn’t prove it from how hard they were to get out.

Chris: I really do hate plastic bags. I typed a mini-rant that was totally off-topic, but you know, I’m not that much of a geek.

Caroline: You couldn’t prove it from this blog post.

Chris: Ha ha ha. Very funny.

Caroline: Well, I haven’t gotten them back in the plastic yet, but thanks for loaning me your Swamp Things.

Chris: You’re welcome. Did you like them?

Caroline: I did!

Chris: Really? I didn’t expect that. I never once thought about trying to hand you any Alan Moore other than From Hell.

Caroline: How come?

Chris: Well, they’re just pretty much straight-up genre work for the most part, albeit a kind of elevated version of it.

Caroline: Hey, I like genre!

Chris: You like SF.

Caroline: And romance!

Chris: OK, yeah, but you hate fantasy, and I’ve never heard you say anything about horror.

Caroline: Well, ok. That’s true. Sort of. I don’t absolutely hate fantasy and horror; it’s just that I don’t much like their post 19th-century incarnations, except when they’re really intended for kids. I like them fine in mythology or actual Arthurian legend, or Mary Shelley.

Chris: When I’ve steered you toward stuff, I’ve gravitated more toward the art than the genre side. Genre comics are books where the whole point is “this book exists to be liked,” and you tend to want more than that.

Caroline: Well it’s no secret how much I love art fiction. But I just read genre fiction differently from how I read art fiction. I’m less intellectually interested in it but it’s still pleasurable.

Chris: I guess I’m surprised you liked Swamp Thing because a) I didn’t think you were interested in genre fiction more than historically, and b) I think the problematic thing about SotST is that it kind of smacks of trying to redeem genre. You know: “World’s Best Swamp Creature Comic.” Everybody seems to struggle with “b”, and I didn’t think you would be any exception. But I didn’t think you’d get past “a.”

Caroline: Well, here’s the thing. I’m sure one of the reasons I was able to like this one is that the activation energy was very low, largely due to the prose doing the heavy lifting on the story. I could skim it. I can’t skim an art comic. I’m not sure anybody can really skim an art comic, at least not while actually “reading” it.

When I read genre, it’s for relaxation and the point is just to get swept along and enjoy it, not to really wallow in the details. I guess I read it like most people watch tv. Remember that reading for details is my job. So when I read for entertainment the whole point is not to worry as much about details, except the ones that I need to understand what’s going on.

So I especially like genre fiction that really wallows in familiar tropes. If it gets experimental or tricky, I want it to be something with a lot of metaphorical sophistication, really more art fiction that’s playing with genre tropes than “well-done genre.” I don’t have the energy for some really thick plot-heavy worldbuilding thing, because then I have to pay a lot of attention for a payoff that essentially is only a decent story. And mostly I’m not interested in thinking very hard about stories. I kind of expect a story to resonate enough that I don’t have to.

Chris: Hm. I can see that.

Caroline: And hell, this Swamp Thing is the uber-incarnation of “wallowing in familiar tropes.”

Chris: I was just going to say…

Caroline: I could read through it pretty quickly, enjoy the atmosphere and feel grounded enough to know what the story was, but not really be obligated to dig into the details.

Chris: Although, “wallowing in tropes” applies mostly toward American Gothic, which has this artificial structure imposed on it…

Caroline: I don’t know about that. I think Moore takes tropes from different genres throughout. The romantic triangle with the jerky husband is very much a trope, then Abby falling in love with her best friend. There are science fiction tropes throughout, and some elements from noir interspersed, especially in Constantine. Everything was quickly recognizable. I didn’t feel like anything was particularly new.

Chris: Let me talk to your prose observation…You like it because it’s prose for all intents and purposes, but you said you did like the art, yes?

Caroline: Absolutely. It’s very lush and atmospheric. I love the colors.

Chris: Does the art just provide atmosphere? Does it contribute in any meaningful way, or is it just a substrate for Moore’s prose?

Caroline: Well, atmosphere is a big part of genre isn’t it?

Chris: Yeah.

Caroline: I think it mostly provides atmosphere and texture, but I think that’s essential to good genre. It happens to be the part that’s often not very effectively conveyed in prose, and art gets at it very efficiently. I thought this art was smart and mostly very consistent at a high-level with Moore’s aggregation of tropes. I’d probably even say the art overall was better quality than the writing; it was a huge part of the impact of the book.

Chris: I think one of the interesting things about Swamp Thing in this respect is that it is a collaboration. Bissette-Veitch-Totleben were pals and studiomates, so there was a more seamless union than you usually get. Generally penciller/ inker breakdown is just assembly line to grind out more product faster. This team, all of them were pretty simpatico.

Caroline: That makes sense. There was a tremendous difference in the issues that had a different art team: they weren’t nearly as alive. They really didn’t have anything like the same emotional texture. But I guess what I’m saying is that I wasn’t really relying on the art at all to make sense of the book.

From my perspective, as a very skilled fiction reader almost entirely unfamiliar with mainstream comics, the division of labor here – meaning the narrative labor, not the collaborative work of creating the book – is very sensible and practical: the words did the narration and dialogue, the stuff words are really good at, and the pictures set the atmosphere and the tone and the mood, created the emotional texture. And the prose is just really competent: the prose techniques and tropes were very recognizable, and that was a really easy way into the story.

And an easy way in was really essential for me as a first-time reader. The few times I’ve picked up mainstream comics before, I’ve immediately had a very strong sense of “this was not written for me.” There’s a hint of “go read these other things and get a grounding in this tradition, then come back and read this,” which requires a commitment to genre comics that I don’t have. That wasn’t here at all in this book, despite the strong genre tropes, because they were so immediately and totally recognizable from their fiction counterparts.

Chris: I think the art really does contribute maybe more than you’re implying, because the team was so sympathetic, both to what Moore was doing, and to the genre in general. I think Bissette was overjoyed to be associated with “Best Swamp Creature Comic Ever,” without irony or embarassment.

So if SotST had been drawn by whomever was just hanging around the DC offices looking for work, I don’t think it would have been the same, no matter what the caliber of writing. Steve Bissette in particular is BIG into horror, and I think his enthusiasm was kind of a driving force in a lot of ways.

Caroline: I don’t disagree with that. I’m not so much trying to downplay the art as explain how the prose worked for me. My point is just that I didn’t really find myself reading the art much. And really, my overall response to the comic wasn’t that the horror genre was so dominant.

Chris: Even in the art?

Caroline: I saw a lot of visual tropes from horror in the art, but there were so many other genres mixed in there that no single one ever rose to the surface. Constantine’s clothes: so noir. I recognize that the horror genre was the one they riffed on most explicitly in the American Gothic section, but the atmosphere, almost entirely coming from the art, really didn’t feel like a Friday the 13th movie or even horror from the 50s/60s like The Blob.

Chris: I think that effect – so much genre there’s a lack of genre – is Moore’s big contribution. American Gothic was probably a self-conscious attempt to “redeem” horror tropes, and I think it generally reads like a creative writing assignment (except for the zombie bits that I really love and we can talk about later…) Before that, I think the horror was more interesting, more organic, more free floating… it could seep into the story as needed.

Caroline: Exactly; it’s organic in form and content – which I really dug because it was so thematic.

Chris: Yeah, me too. I think that was on purpose: fecundity as motif…

Caroline: No doubt. I loved the way the idea of organicism was this overarching conceit for the first part, in the imagery, in the storyline, and then also in the way the different story elements were integrated together. In many ways it’s a very non-linear tale – at least, for mainstream genre.

Chris: Sure. And, you know, why shouldn’t a Swamp Creature comic demonstrate a high level of craft?

Caroline: This makes me think of Noah’s comment from early on, and I think Suat’s too, that they’re “massively massively overwritten.” That sort of implies a lack of craft, doesn’t it?

Chris: I suppose so…

Caroline: I guess, like I was saying at the beginning, I didn’t carefully read and commit to memory every textbox, so I’m sure there were particularly purple passages that I completely skimmed over. But I don’t think I’ve ever read a true work of genre fiction with that careful close reading. I’m not sure what the payoff of spending my time that way would be. I read Zizek that way, but not Heinlein.

Chris: There were passages and lines here and there that made me cringe… but overall, I thought he had a good batting average.

Caroline: Flipping back through it and looking at people’s examples, there are definitely purple passages, but they just didn’t bug me because I wasn’t reading at that grain. I was trying to hold on only as tightly as it took to stay on the ride.

Most just didn’t strike me as overwritten, although the example Noah comes up with really is pretty egregious:

“the interminable, tortuous extended metaphor comparing the emergency care ward of a hospital to a forest is probably the absolute low point of this volume— “in casualty reception, poppies grow upon gauze, first blooms of a catastrophic spring…a chloroform-scented breeze moves through the formaldehyde trees…”

What do you think, can we defend that on the “fecundity as motif” grounds?

Chris: I would say yes.

Caroline: OK. But it probably works because of the tightness of that fecundity/organicism metaphor. I’d say the whole thing may be a little overgrown, but that’s kind of the point…

Chris: I’ll offer an example of a kind of overwriting that I think would irritate you: Hellblazer, the John Constantine spin-off. I haven’t re-read it in a long time, but it also used a very florid prose style. But to me, it seemed more like a coat of paint slathered over the story.

Caroline: That’s a good way to describe what I felt about this one. There was definitely purple prose in places, but it was like a bad paint job, not a rotten board.

Chris: I don’t think that’s quite what I mean. With Jamie Delano, who wrote Hellblazer, the purple stuff is all on the surface, it really detracts from the overall effect. Even when Moore’s at his most purple, I don’t think you’re intended to take the overwriting seriously: it all just seems very playful. Delano was (in my hazy memory) utterly humorless, and that made his writing really insufferable to me.

Caroline: I see where you’re going – with Delano, there’s an earnestness to the purple prose that makes you sort of laugh at him. With Moore, it’s like a Magic Kingdom ride through genre fiction with a somewhat outlandish character on the loudspeaker. Set in a swamp.

Chris: Talk about purple prose.

Caroline: I try.

Chris: But yeah, Delano struck me as “earnest angry young man in coffeehouse.” (I don’t want to rag on him totally. Hellblazer did have some good long term character development in it, but man, was it a slog to get through…) But Moore is very freewheeling, libertine. A little like Sam Delany.

Caroline: I’ve been on this Delany kick lately.

Chris: Yes, I know.

Caroline: Pfft.

Chris: It reminds me of that sequence I keep pointing out in Motion of Light in Water. I should maybe pull the quote, but basically, Delany talks about the ‘60s, and how the era crystallized for him as he listened to a Motown song: The song – with all the typically slick Motown production – was just full of callouts and references to all kinds of other things in music and in culture; it was kind of a smorgasbord of stuff from the larger world just distilled into 3 minutes of pleasureable pop. And Delany noticed from there that that was happening all over the place at the time. “Nothing was forbidden,” so to speak. It informed his writing and his life.

Caroline: Right, Moore is working with what is really not a single genre, but ALL the major pop genres in aggregate. But do you think he’s imposing this ‘60s sensibility onto the book?

Chris: I don’t know if it’s specifically ‘60s; Delany perceived it as ‘60s. I don’t know that Moore necessarily did/does. But a similar sensibility, yes.

Caroline: The yams are pretty psychedelic – and the yam sex sequence is very psychedelic, visually and conceptually. But the book is, of course, from the 1980s. I guess I think that in some ways, there’s a “visual history as trope” in the book. The colors are very ‘70s; the horror images do have a little bit of a ‘50s feel to them, the teenagers in the car especially; the ‘60s psychedelia. The scene in #20 with the gunmen standing around the shot-up Swamp Thing looks a little like 1940s-era military images. There’s nothing I’d really identify as ‘80s but it was early in the decade…

Chris: Well, Constantine is Sting…

Caroline: There ya go.

Chris: There were punk vampires and some side characters, too. The spirit is hippie-era, but I guess it’s a bit punk-era too. That sort of “try anything” ethos…

Caroline: The hippie feel definitely dominates the punk feel to me. The art doesn’t feel punk.

Chris: You don’t think so? Well, I guess not like Gary Panter or anything like that.

Caroline: This is some seriously skilled art. Bissette is not the Sid Vicious of cartooning.

Chris: True.

Caroline: Constantine is really Sting?

Chris: Supposedly. Bissette was a fan and just liked drawing him. It fell by the wayside by the time he got his own book.

Caroline: So he wasn’t doing anything with the fact that it was Sting. Sting was just the model for the physical character.

Chris: Yeah. I’ve always loved the way Constantine sort of knows everybody, from bikers to nuns to boho NYC artists to geeks to friggin’ Mento from Teen Titans. The way he sort of flits from world to world is very much in that Moore-Delany cosmopolitan spirit.

Caroline: Right. “Libertine” applies to Constantine in a slightly more conventional sense. But it’s all held together by this notion of being unrestrained. I suppose that’s ironic, but it’s a very playful irony. Worlds in this comic are very permeable, boundaries are very fluid and overlapping. Nothing’s discrete.

Chris: Characters, history, geography, genre. I’m impressed by Moore’s willingness to play genre mash-up. The most significant example of this is horror + heroics. I confess I’m not a horror guy, so I’ll cheerfully be corrected by someone who knows better, but it strikes me that horror protagonists tend to be victims, passive characters. Moore’s reimagining of Swamp Thing, post-Anatomy Lesson, casts him as an active hero. While the JLA commiserate up in their satellite HQ on how useless they are against Woodrue, who is down on earth (get it?) plowing through the muck (get it?) getting things done? Moore’s Swamp Thing is active, but he’s not the bad guy. He’s defined as a hero and an individual: “This is what I can do. This is how I am unique and where I can make a difference.” Or to use a direct quote: “I am in my place of power… and you should not have come here.” I must confess, I hadn’t reread these for some time, and while I vaguely remembered that Swampy-Arcane battle that included that line, I’d forgotten just what a can of whup-ass Swamp Thing unloaded there. It was awesome, and I mean that seriously. It’s heroics and horror… shouldn’t awe be a basic ingredient? I think it should, but, say, in a typical Justice League comic – it’s just not there. Moore gets it. He remembers to put it in.

Caroline: So this sense that things are libertine and unrestrained works from the perspective of someone coming into the book from the comics tradition as well as for someone like me, coming in via more general genre fiction. The expectations of people familiar with comics are equally muddied up.

Chris: Absolutely. You know, I think the perfect illustration of Moore’s take on genre appears in the Voodoo/Zombie 2-parter. I think some of the most perfect moments in Moore’s run are in that episode. The zombie bits really sing (for me, at least), and I really love the little moments that play against genre expectation in touching and logical ways.

Caroline: I was particularly keen on the first page of that, where he’s detailing the claustrophobia and tedium of “life” in the grave.

Chris: Yeah, you can argue that it’s Moore showing off his prose for its own sake…

Caroline: Wait, you really think it’s particularly prosaic? I didn’t really get that.

Chris: Well, it’s mostly prose. The pictures are just there for the punch line, when he rolls over onto his side: “He couldn’t sleep.”

Caroline: True.

Chris: But I think this imagining of the zombie POV pays off nicely down the road. When the dead father appears before his (now) middle aged daughter, we don’t get the standard “I will eat your brain” sequence, just a father-daughter reunion that is genuinely touching.

Caroline: Yeah, “touching” usually isn’t an emotion that shows up in zombie stories.

Chris: And when the walking dead is still walking by the end of the book and has to get a job, our hero gravitates back toward enclosure, and takes tickets at the local movie house (where the horror movie posters all look absurd in comparison). Come on! That’s funny!

Caroline: It’s that unrestrained permeability again. The undead are usually pretty non-human, but he humanizes them to great comic and emotional effect.

Chris: That’s what works for me: Moore inhabits the horror. He imagines himself as the zombie. The pathos is earned, the emotion is real, the absurdity wittily acknowledged. It’s drama and humor both. Straight-up horror would have bored me. It kind of did, in much of the rest of Gothic. (And generally, only during Gothic, and its plastic conception; not so much pre-Gothic). But Moore’s zombie arc is a sort of mini-masterpiece of sympathetic writing and willingness to dance outside the grave. It’s very polymorphously perverse…

Caroline: That’s such a great phrase. The polymorphism is a huge theme in this book and it’s present at every single level. That’s extremely satisfying to me, even from the “art reading” perspective.

There’s a couple of ways to think about it, I guess: you can think of mainstream comics as their own subgenre of genre fiction, like science fiction or romance or horror, with their own tradition and their own tropes. Or you can think of them as expressions of the same genres that you have in fiction, so that science fiction comics and science fiction novels and science fiction short stories are all instances of science fiction. I think Moore definitely went for the latter approach in this book, although he apparently also paid attention to the comic book tradition and tropes.

So the book is polymorphic in relation to these two ways of situating itself – I gotta say that even though I don’t think Moore was really showing off his smarts here, it really is smart how even at that very topmost almost meta-writerly level, he’s still consistent with his surface-level content and themes.

Chris: Moore recognizes that it’s all story: horror into superheroes into romance into comedy into “mainstream fiction.” He respects them all and, at his best, promiscuously blends them into one another with a true libertine spirit. The Swamp Thing–Abby romance is appropriate: breaking taboos and cross-kingdom pollenization – because why not?

Muck Encrusted Mockery of a Roundtable: Yellow and Blue Make Green, a light first read

Unlike many readers here, I haven’t read much Moore.  I started with Voodoo, which I  hated utterly, tried something else, and never went back.

I was looking forward to Swamp Thing, because so many people recommended it and thought I would enjoy it.  And I’m sorry to say that I think, well, I think I may not be the right reader for this series.  I did my best.  Honest.  And I don’t dislike it.  I just don’t have the right emotional responses.  By which I mean the writer, artists, and colorists intended (I think) for me to have certain emotional reactions (like fear, or loathing, or being creeped out), and instead I felt differently (was cheered, rolled my eyes, or became confused).

Last week’s discussion about Ware’s work included some talk about the different levels of reading–close readings, shallow readings, and so on.  Personally, I think they all have their place.

In this case, I’m making what I would consider a fairly shallow reading.  These are my gut responses, my initial reactions, my petty self.  I think that’s a perfectly valid critical reading of a genre work, especially pulpy genre work, which Swamp Thing so clearly is.    Now, maybe the beauty of Swamp Thing was something that you had to get at the right time in your life.  It’s not my intent to harsh anybody’s squee.  But you know, this comic just plain didn’t do it for me.  And before I can muster up the effort to minutely examine the intimate details of the words and the scenes and the art, I have to have a strong emotional reaction (good or bad).

This comic has, as its fundamental premise, the idea of a plant monster.  As an avid gardener, maybe I just don’t find plants scary enough, because darned if I could work up any fear in the swamp bits.  I saw the first page of Book 2 and thought, “Oooh, what cute little lizards!”

I just don’t think that’s what they were going for, somehow.

There’s that whole first chapter/book of Saga of the Swamp Thing that starts with Dr Woodrue’s little daydream scenario and I spent the entire time eagerly looking forward to finding out what actually happened, versus what he daydreamed would happen.  Then we get to the cheerful lizards and it turns out that no, that whole sequence was what happened, and it was some kind of framing technique, yada yada.

And yet Dr Woodrue was so obviously mad as a hatter.  What gives, I asked myself.  Wouldn’t he be an unreliable narrator?  Wasn’t that the point?

But no.  So we move on.  “Clouds like plugs of bloodied cotton wool dab ineffectually at the slashed wrists of the sky.”  Plugs of bloodied cotton wool?  Plugs of bloodied cotton wool?  Fellas, the sky is neon orange and the clouds are pink.  It looks like a clown threw up.

Don’t get me wrong.  I liked parts of it.  There was a lot of stunning art.  The plants especially are wonderfully drawn and cleverly inked.  I loved the raccoons and the frogs and the lizards and the bugs and the flowers.  I even cooed “Raccoon!” out loud, causing my dog, who knows that word, to look around hopefully for a bandit faced critter.  And of course, I liked Abby Cable a lot, and I thought she and Swamp Thing should hook up and live in the swamp among the happy bugs and orchids forevermore.

But I kept running into these problems.  There’s a Very Serious Moment with the Justice League, who are informing us, as outside plot devices of authority are supposed to do, of the Dire Nature of the National Tragedy.  Superman says, “Insane’s the word…He’s suffered a massive psychological breakdown since the last time we encountered him.”  Italics not mine.  The dialog is above a wanted poster for Jason Woodrue.  And I’m thinking: The man is a plant monster and you only now realize he’s caaaaraaaaaaaaaazy?

I laughed myself silly.  And then the Justice League basically say they’re going to lose.  Against a man who thinks he’s a plant.  I don’t even know.  I just…  I mean.  I know people enjoy this comic, but–

The villain thinks he’s a plant!  He’s wearing chia-pet underpants!  A couple pages after Swamp Thing tells him the green doesn’t love him anymore he runs into a pink sunset so that he can squirt flesh-toned cheeze-whiz on himself.

I don’t know.  I just don’t.   I’m sorry, but that’s the best I can do.  I tried to keep going, but there was a soon to be death by swordfish (neat, I thought to myself) and then an autistic kid, and I just can’t face autistic kids or any child victims, actually, unless they’re done well.  Which I could tell this wouldn’t be.

Kind of a pity,  I guess, because I sort of wanted to know whether the yam-tubers he developed when he was dreaming of his dead wife were any kind of feminine symbolism or if I’m just being too much of a gardener again.   Oh well.  I suppose I can live just fine without knowing.

Muck Encrusted Mockery of a Roundtable: Swamp Fear

(Part 1 of the Swamp Thing roundtable can be found here and Part 2 can be found here).

In addition to being part 3 of the Swamp Thing roundtable, this post is also a follow-up to last week’s post where I questioned whether comics could ever be scary.

To recap, I asserted that horror comics could never incite the intense, visceral fear that horror movies so easily manage. Horror comics would be better off if they had more in common with horror novels, which generally have slow-burn stories that exploit common fears and social anxieties. There were a lot of great comments to the post, and I want to go through a couple of them before I get to Alan Moore’s Swamp Thing.

While I argued that the static nature of the comic page undermined any attempt at being scary, Michael DaForge offered a different take:

“Comics can use their “static-ness” to their advantage, I think.
I’m jumpy and easily manipulated by music or loud noises in
a movie. In Anti Christ, the genital mutilation startled me (or
grossed me out or whatever it was supposed to do?) But it didn’t
stay with me the way the scene with the stillborn fawn did from
earlier in the film. Or this sequence did from Uzumaki:

… [W]hen it’s 5 am and I’m having a hard time getting to sleep,
I’ll remember stuff like that.”

That’s a good counterpoint, and Uzumaki demonstrates why having the right kind of art is essential for a horror comic. Unfortunately, the art in most mainstream horror comics is simply too indifferent to tone and mood to instill any feelings of fear in the reader.

Aaron Ber commented later that there should be a distinction between “creepy” and “actual fear”. He went on to say:

“Not to keep making this a comics vs. film thing, but horror is one
of the most demonstrable ways I can think of to show how effecting
film can be. People experiencing fear in a film can have physical
reactions on an involuntary level, as if their safety is actually being
threatened. I just don’t think comics can work that directly – to the
point where on some level you are no longer conscious of the fact
that what you are experiencing isn’t actually happening to you.”

I think Aaron Ber is right to the extent we’re discussing heart-racing, hands-over-your-eyes scary. Comics will never be able to provoke that kind of reaction from the reader. However, I don’t think there’s an clear distinction between what people find creepy and what they “actually” fear. Fear encompasses a broad range of emotional responses: sometimes it’s an immediate physical reaction, as when something startles you, but other times it can be a lingering sense of unease or a recurrent anxiety. A comic with a creepy story and disturbing imagery can potentially stay with the reader longer than a movie about a chainsaw-wielding psycho. So perhaps comics can’t be “scary” as the term is commonly understood, but creepy is a good alternative.

And now I’ll finally start discussing the actual topic of this roundtable. Not every issue of Swamp Thing is a gem. Not every issue is creepy (nor were they all intended to be). But Alan Moore could write an unsettling story when he wanted to, and he collaborated with a team of fantastic artists, particularly Stephen Bissette and John Totleben. And one of the best stories during their run on Swamp Thing also happened to be one of the creepiest.

The vampire storyline in issues 38 and 39 was part of a larger arc where Swamp Thing had to run errands for John Constantine (of Hellblazer fame). One such errand took Swamp Thing to Rosewood, Illinois, an entire town submerged beneath a lake. And the only residents of this underwater hamlet were vampires. In Alan Moore lore, running water is lethal to vamps, but the stagnant water of the lake provided the perfect environment to avoid the sun while still hunting dumb teenagers who went for a swim.

It’s a simple, pulp monster story, but Moore was absolutely committed to making it as creepy as possible. He accomplished this partly through some plot details that were equal parts eerie and gross. The one that immediately springs to mind is the morbidly obese vampire bride.

There’s just something so repulsive about a fat monster that spends her day wallowing in the filth of an abandoned movie theater.

Another way to make a monster story creepy is to be as ruthless as possible. In other words, anyone can die in any number of awful ways. But in an ongoing series like Swamp Thing, it’s nearly impossible to convince readers that the titular character is in any real danger. Moore wisely evaded this problem by introducing lots of supporting characters that could be offed in short order. He had no reservations about killing a teenage boy at the beginning of the story. And it only got worse from there, especially when the undead boy was reunited with his mother.

While Moore may be a great pulp writer, in the hands of a different art team his script would have come across as a nothing more than cheesy monster plot with overripe narration. As the above panels make clear, the unsung heroes behind Swamp Thing‘s success are Bissette and Totleben. Along with Stan Woch in issue 38, they gave the comic a brooding tone with their heavy use of hatching and black space. And the colorist, Tatjana Wood, enhanced Bissette’s and Totleben’s work with murky greens and blues for the underwater scenes.

The above page is a great example of how their work set the mood of the comic. Plot-wise, this page is nothing more than the vampires descending into their hidden city, but the depiction of the city is terrific. Readers can recognize the details of any American street, but those details are only partially drawn or deliberately obscured by hatching as well as black and near-black colors. It’s an ugly, lurid mockery of a small town, where light from the surface can only barely penetrate the foul water. And the dead fish designs in the gutters add to the sense of muck and decay. It’s easy to see why young readers in the 80’s found Swamp Thing so affecting.

Even when Moore’s scripts aren’t very good, Bissette and Totleben are there to elevate the material. Suat and Noah beat me to the punch with their debate over issue 40, a.k.a. the PMSing-werewolf issue. It’s easily one of the silliest issues in Moore’s run, but it has one of the nastiest werewolf transformations that I’ve ever seen in any media.

To borrow a point from Michael DaForge, the static nature of comics, along with the ability of readers to linger on each panel, actually makes the scene much more effective than a similar transformation in a movie. The intensity and horror of the moment are emphasized by the stillness of each image. And I agree with Noah that Bissette and Totleben draw a great-looking werewolf.

Swamp Thing is never scary in the way a great horror movie is scary, but it doesn’t need to be. Instead, Moore, Bissette, and Totelben created a few short stories with creepy plots and nightmarish imagery. And those stories were, at least for me, far more memorable and affecting than the last few zombie/slasher/haunted house movies that I’ve seen.

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Update by Noah: The whole Swamp Thing roundtable is here.

Muck Encrusted Mockery of a Roundtable: I…Won’t…Stop…Talking

Suat notes acidly that any discussion of Swamp Thing is likely to be mired in nostalgia. I think we’ve actually got a couple of folks on the roundtable reading them for the first time…but Suat’s certainly got me pegged. In high school, I read and reread and rereread all the issues of Alan Moore’s run on more times than I can probably count. However, when we went off to college, it was my brother who got most of the issues (I got Watchmen) and, since I knew them so well already, I never did get the trades. As a result, it’s probably been 15 years since I’ve read last part of Moore’s run; issues #57 to #64, from way back in 1987.

So…contra Suat, are they as good as I remember? Well…no and yes. It’s certainly true that, as Suat suggests, they’re, massively, massively overwritten. I think as a kid I just skipped over most of the giant glaring gobs of text boxes. As an adult I’m more conscientious, or stupid, or some combination of both, and I actually tried to read them all — and, yeah, that really doesn’t benefit anyone. I think the interminable, tortuous extended metaphor comparing the emergency care ward of a hospital to a forest is probably the absolute low point of this volume— “in casualty reception, poppies grow upon gauze, first blooms of a catastrophic spring…a chloroform-scented breeze moves through the formaldehyde trees…” yeah, yeah, we get it already, you’re a poet, now would you mind shutting the fuck up?

The painful thing is that one or two of the images might actually work — “his body’s the grave of his mind” is nice; the idea of the EEG screen as “steep green hills”. But Moore’s entranced with the fertility of his own pomp; why stop with one sharp image when you can carry the thing through from too much to toweringly tedious to self-parodic and beyond. Moore’s road to hell is paved, not with good intentions, but with loose-bowelled facility. Rereading this, it becomes clear that Promethea’s self-absorbed cleverness isn’t a decadent falling off, but an unfortunate potential that Moore indulged, to some extent, throughout his career.

Still…Moore’s language certainly has an upside as well. He lets his sentences take over and run amok because he loves them; his self-indulgence is really in a lot of ways an indulgence of words, which he likes to stroke, and cuddle and giggle with in the back of the car seat. The first (two-part) story in this volume, for example, opens with a pound and a half of completely gratuitous Aussie dialogue, tossed in, it feels like, just because Moore couldn’t resist once the idea had popped into his head.

“bleedin’ peroxie pooftah” “ponder on the porcelain” — that’s enough goofy alliteration to make Bob Haney blush.

Once he gets started, of course, Moore just can’t stop…which is why, a couple of pages later, he just goes ahead and literally invents his own language:

When you first look at this, it feels like a tour de force. Moore doesn’t just throw in a few words of dialogue; he keeps going for page after page in a consistent, invented language. You can understand just enough of it to tell that the language does work; Moore actually knows what these people are saying — and you could figure it out too, if you had just a little more information.

That’s Adam Strange talking to his wife Alanna. For those not in the know, these are both old, old dc space opera characters. Adam Strange is this random earth guy who gets hit by a “zeta beam” which transfers him across billions of light years to Rann, where he becomes a hero. But the beam wears off over time, so he’s always getting dumped back on earth, and having to run all over the planet to find the next zeta beam (they come with some frequency) to zap him off to the stars again.

Anyway, in Moore’s story Adam knocked up against swamp thing (whose consciousness has been forced off earth — long story) in the zeta beam and was injured, and has now recovered. That’s where we are with the panel above. And after a reread or two, you can translate that first sentence at least; Alanna is saying, “Adam, what happened?” And Adam I think answers, “Uh…I’m not sure exactly what happened,” or something like that. I especially like the “Uh…” there — I think Adam is pausing in order to shift into thinking in another language — these are the first words he’s spoken that aren’t in English (he says his wife’s name a couple panels up, but that doesn’t really count.)

So, again, the effect initially is dazzling. But…think about it a second, and the whole thing seems more than a little ridiculous. This isn’t Tolkein spending a lifetime or thereabouts creating another tongue. This is Alan Moore pulling a language out of his ass…and that’s exactly what it looks like. It’s not Japanese, !Kung speech, or even German. Really, it’s not another language at all; barely more alien than the Aussie dialect we started with. It’s really just a kind of code. Moore seems to have written out his text and then substituted made-up words on a more or less one to one basis. In some sense, even more embarrassing than just having all your spacepeople talk English. Why try at all if you’re going to do a half-assed job?

And the answer to that, as Moore shows, is that sometimes, if the job is big enough, or original enough, or cool enough, it is in fact worth doing a half-assed job just to see where you end up. The language is nonsense — but then, this is a pulp space story, which means the whole thing is nonesense. After all, we’re in the middle of trackless space; why on earth (as it were) does everybody look human?

Besides, and what is the main point, having these silly out-of-place humans speak in silly out-of-place code allows Moore to do some things that he couldn’t have gotten any other way.

I think this page just brilliantly evokes the strangeness…not of another world or planet, necessarily, but of being far away, in a different culture. The best touch is that, after a couple panels of alien speech, Moore has Adam speak in English. Because at first you’re trying to figure out the alien dialogue, the moment when Adam talks “normal” comes as a small shock. For a second you get to see him, oddly, as the alien, the one out of place. It reminds me of a scene in C.S. Lewis’ space trilogy where Ransome, after spending some months with aliens, sees a bizarre creature and then a second later realizes that it’s himself in a mirror — he’s had the “privilege” (I think he uses that word) of seeing himself as the Malacandrians see him.

The way Moore uses his “language” in the sequence below is great too:

Again, the juxtaposition of the Rannian and English is basically the whole point of the page. “You speak English!” “So..do…you.” It’s such a hyperbolic ex-pat moment…and again, there’s that weird disjunction as you go from trying to follow the Rannian dialogue to realizing that everybody is suddenly speaking English. And then Moore switches the character’s positions, as Adam and Swamp Thing talk to each other, and Alanna is the odd one out:

I find that whole bit really charming. In the first place, I like the ex-pat camaraderie; Adam Strange wouldn’t necessarily have palled around with Swamp Thing on earth, but here they are infinite miles away, and suddenly (once they’ve stopped killing each other) they’re friends.

The other thing that’s hard to resist about the use of the Rannian language here is how much faith Moore puts, not so much in his reader, as in himself and in the comics form. Moore isn’t a high modernist here; he’s not Joyce or even Joanna Russ — he’s telling a pulp adventure story and he wants his audience to follow a pulp adventure story. But he’s still willing to write large swathes of his narrative in untranslated code, because he just thinks he’s bad ass enough to do it. And…hey, presto, he can.

Again, one of the best parts is that you can almost parse what they’re saying, even though, thanks to the clarity of the drawing and the clarity of the pulp tropes, you don’t really need to. In fact, one of the things the comic allows you to do that you might not be able to do as easily in a movie is teach yourself the language. The ability to stop and go back and reread means that you can recapitulate Adam’s immersion in Rann, and learn the language just as he did. Cross-cultural understanding becomes a kind of puzzle (though certainly an artificially easy one.)

I go back and forth on how much I like Rick Veitch and Alfredo Alcala…they don’t tend to send me, but they are certainly professional, and fully up to conveying action and even nuances of emotion without the help of dialogue:

That may be my favorite panel in the comic; it’s total cheesecake for girls, and Alanna’s half-proud, half-I’m-going-to-get-that-shortly expression is just priceless. It’s a pretty great thing to have in a comic aimed primarily at guys; you get to look at the main character form the perspective of his wife. It’s analagous (and somewhat deliberately so, I think) to seeing yourself as the alien sees you — the distance Moore talks about in the story is not just of place, but of gender and love.

That’s Swamp Thing’s narrative too; his separation from earth, like Adam’s sporadic separation from Rann, is more about being removed from his wife than about being away from a particular place. Language is wrapped up in love and identity; when Swamp Thing finds Adam Strange’s bag on Rann and sees the word “Seattle,” we know that part of the impact is that the word to him reads “Abby.” Words are how we know each each other…and yet, at the same time, as Alanna’s expression above tells us, theyr’e kind of not, or at least not solely. That’s a very appropriate ambivalence for comics to have, it seems like — to see words as the metaphor for our lives and loves while simultaneously drawing a bubble around them.

In that vein, the last panel has some of Moore’s loveliest writing (as Adam contemplates his inevitably distant relationship with his newly conceived child) and its most doofy symbolism (as Alanna’s water pets form the shape of a heart.)

It’s certainly heavy-handed — but so is caring for your wife or for your kid, or, possibly, for your own chattering. Moore’s too in love with his own imagination to worry about looking dumb, which means that Swamp Thing is filled with dumbness, but also with love. It’s not a bad trade-off.

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You can read the entire roundtable thus far here.

For another take on the final volume in the Swamp Thing series, you can check out Robert Stanley Martin’s review.

Muck-Encrusted Mockery of a Roundtable Session 1: Preamble and Introduction

(The Swamp Thing Roundtable Part 1)

Context. It’s 1983 and you’ve just picked up the latest issue of your favorite monster magazine. You feel pretty stupid since Swamp Thing has sort of sucked since Bernie Wrightson stopped drawing it. That’s a nice cover by Thomas Yeates though.

Wasn’t he the guy who drew the first issue of Saga of the Swamp Thing a year back?

Remember. It is the age of innocence. The age of The Warlord and Arion. The age of stupidity. The age of bad taste.

Continue reading

Braindrip

I was on the phone with Fantagraphics an hour or so back and realized I sounded like I’d been released from an institution. Whoever answered the phone had to give me a couple of “All riiiiight”‘s or the equivalent. I mean the sort of thing you say when the other person in the conversation just won’t track.


I’ve been up for a while trying to finish a TCJ column and just sent it off. The thing went thru drafts and got bigger and smaller, just heaved around in different directions. I always do this, and most of the time I wind up the way I am now, feeling like I’ve been run over. What a lousy approach. How can I go thru the rest of my life thrashing about whenever I try to write an article? Also, it feels a bit shabby to keep people guessing about lengths and when you’re going to deliver.

A bright spot is that I just cut 1,400 words. I sent what I thought was the final draft on Monday, and then Michael Dean said space was tight and he gave me a couple of days to cut the article back from 5,000. For me that was like getting an extension, because the “final draft” needed a lot of focusing. Now it’s down to 3,600 and the points I really want to make have been spelled out more. 

The article is about the Watchmen movie and how it’s not so different from what I see as the dumber aspects of Alan Moore’s own post-’89 comics career.

Favorite phrase that I dropped:

He was just catching a ride on the collective unconscious’ public transit system of shared tropes and icons. 

That’s me being snotty about Moore’s use of Alice, Wendy and Dorothy in Lost Girls.

John Constantine obliquely described on a sitcom

I’m working on a piece about Alan Moore for TCJ and it’s driving me crazy. I finally backed away from the keyboard this evening and turned on the tv. A sitcom was going. I saw a bunch of spindly guys in a pretty realistic-looking comic book store (longboxes). Up at the counter a cute chick was asking what to get her 13-year-old nephew.

“How about Hellblazer?” the counter guy said. “It’s about a morally ambiguous confidence man who has cancer and traffics with the undead and the supernatural.” Or pretty much. He rattled the words off to get the pseudo-offhand effect sitcom characters strive for when voicing the elaborate and outrageous.

The woman, very perky, said something like “Sure, that’s bound to make me his favorite aunt.”

1) Pretty amazing odds: I’m done with Alan Moore for the day, and there’s one of his characters being described on CBS.

2) The joke seems more like it’s for the writers than the audience. “Confidence man” and “cancer” don’t resonate as absurd, over-the-top comic book qualities that you, as a civilian, will be floored with when you venture into a comic book store. The audience wouldn’t be thinking, “Yeah, typical crazy comic-book shit.” Whereas people who actually know about John Constantine would find it kind of amusing to think of him as gift material for a 13-year-old when his salient qualities were highlighted that way.

I looked the show up in the listings and it’s called The Big Bang Theory.

update But he isn’t really a confidence man, is he? More of a ghostbuster dressed like a private detective, or at least that’s my memory. It’s been a while.