Femininity is not frequently accorded respect. In gay culture, “femme” is still rarely an option associated with strength, meaning, knowledge, and freedom. At best, girliness may have a temporary strategic appeal, but it can’t be dissociated from values of impotence, consumption, and passivity, articulating itself only through cruel gossip and tacky melodrama. This may explain partly why the hyperfeminized scenes and characters of Japanese comics (manga) for adolescent girls (shojo) has had so little appeal to American fans of superhero comics, fine art, literary fiction, or their collective unholy offspring, alternative comics. And yet I insist that the art now on display in the group survey show Shojo Manga! Girl Power! at Columbia College’s modest C33 Gallery, is more worthwhile, on the whole, than the work on display in Los Angeles in the all-star Masters of American Comics show, soon to be coming to the Milwaukee Art Museum. The reason I find a collection of work by Japanese masters like Osamu Tezuka, Ryoko Ikeda, Moto Hagio, Masako Watanbe, and the female art and writing collective CLAMP so important is not only because the shojo manga form will continue to gain in influence in the U.S., but because it shows possibilities for comics that have been largely untested by Western creators.
Despite the show’s celebratory title, I would hardly make a claim that, if any form of pulpy pop culture is going to set young women free, shojo manga will be that emancipatory force. On the other hand, shojo manga exemplifies many of the seeming contradictions I often find moving in Japanese visual art. The page layout is utterly unlike the traditional ice-cube tray format of American comics, merging the elegant, startling shapes and juxtapositions of Russian Constructivism with the Eurotrash hair-model illustrations of Patrick Nagel and the enormous sparkling eyes of scruffy soulful orphans in thrift-store paintings. This sense of giddy, helium-sucking boundlessness applies generally to the storytelling in shojo manga as well. Distinctions blur between inner and outer states, waking and dreaming, past and future, male and female, gay and straight. Identities and realities swim in a candy-coated vision of romantic glory that, despite the petty objections of sundry aesthetes, hardly qualifies as disposable or superficial, particularly in comparison with the cartoony but macho post-Pop skater and graffiti art that has received undue respect in the art world for far too long.
Writers in the two sources I consulted, the Shojo Manga! Girl Power! catalog and the July 2005 edition of The Comics Journal, which was devoted exclusively to shojo manga, obsessively reiterate the immense popularity of the medium, both in the U.S. and east Asia. In Japan, comics conventions peopled almost entirely by women (as yet unheard of here), most of whom are allowed and encouraged to self-publish and sell their fan fiction (ditto), can pack in upwards of 500,000 attendees. In the U.S., the market for manga has recently topped $100 million yearly, the majority of those sales going to shojo manga titles, presumably being bought mostly by teen and pre-teen girls. As I’ve intimated, though, the content of shojo manga is what makes it extraordinary. Themes of abuse, suicide, sex, and changing family structures are dealt with in operatic and soap-operatic style. But perhaps the most provocative aspect is the resounding success of comics for girls that deal with homosexuality and highly unstable gender roles. Beginning with the unchallenged master of the media of manga and anime (animation), Osamu Tezuka, the 1953-56 story Ribbon no Kishi (The Knight of the Ribbon, or Princess Knight), featured the princess Sapphire, who carries within her the heart of a man and the heart of a woman. She is prevented from ascending the throne as a woman, and is raised as a boy, but then falls in love with a prince from a neighboring kingdom, and so re-feminizes herself with a flowing, flaxen-haired wig. Another major series, Ryoko Ikeda’s The Rose of Versailles (1972-73), focuses on Oscar, the daughter of a noble family who is raised as a boy and serves as a military commander under Marie Antoinette, falling in love with Andre, the son of her wet nurse. But cross-dressing suggestiveness, while its popularity endures, has since expanded into explicit homosexuality (primarily male), along with magical and futuristic gender-role chaos, as central features of top-selling comics for girls and women. While not featured in the exhibit, the SM! GP! catalog, as well as the Comics Journal special edition, discuss the established genre of explicit male homosexuality (aimed at female readers) known as yaoi, a term derived from the first syllables for the terms “no climax,” “no point,” and “no meaning” — though the acronym also serves for the phrase “Stop, my butt hurts!”
The show of 23 landmark shojo manga artists at C33 isn’t always easy to look at. The pieces are crowded together under plexiglass and mat board, and are confusingly organized with respect to titles and explanatory labels. Numerous pieces are hung facing the windows as a lure to passersby, which means you have to climb into the windows, putting yourself on display, in order to get a good look at some images. Artwork of such fine detail and vivid color suffers from the cramped conditions (though it’s nonetheless impressive that someone figured out how to get all the art to fit). This show in this space feels something like a high-end airbrush studio specializing in sadomasochistic sci-fi wedding portraits. However, the art is often beautiful, the historical sweep is edifying, and it’s hard not to enjoy many of the plot synopses, such as that for CLAMP’s 2003 Cardcaptor Sakura series “Tsubasa (Wings),” which includes the line: “One day, when Sakura touches some old ruins, she falls down, and her memory flies beyond time and space. To help Sakura, Yiao Lion visits a witch and begins the journey to find Sakura’s memory.” The show is additionally enhanced by a stack of free Shojo Beat magazines. This provides an important element by allowing viewers a chance to see mainstream shojo manga in its natural habitat, black-and-white panel narratives on newsprint, as opposed to the painted pin-up images that rarely appear in print, but dominate the exhibit. Seeing these soft watercolor washes, the collaged textures, and the immaculate lines up close is a viscerally dazzling experience that, in its aggressive perfection and macabre, sexually charged energy, succeeds in belying, if subtly, Western preconceptions of the feminine. At the same time, its idealized internality and open-ended imagining evokes what psychoanalyst Jacques Lacan termed “jouissance,” a state of bliss outside of language, accessible to only the female mind.
&nbps;
I just watched Meryl Streep’s portrayal of Margaret Thatcher in the recent biopic The Iron Lady on Netflix, and, as the writing was nowhere near equal to Streep’s uncanny performance, my favorite part was when the empowering patriotic-feminist flashbacks and poignant dementia hallucinations were finally over, so I could turn the sound down and play Morrissey’s “Margaret on the Guillotine” over the credits. There was left-wing populism then, populism of the nostalgic anarchist variety, not just peacefully occupying parks but burning tires on the street, fighting police, and occasionally blowing something up. It seems like a long time ago, because it was in fact a long time ago.
But going back much further, satire and revolution have a curious relationship. Comic theatre and then the first novels appeared in the wake of early-modern wars and catastrophes, mocking the presumed practical piety of those who would consider a proposal, as Thatcher might have had it crossed her desk, to simply eat the Irish. Later, Art Young’s stark cartoon allegories went well with contemporaneous German Expressionist grotesquerie and Brecht’s apocalyptic operettas. And later still, matching roughly the span of the Thatcher era, Berkeley Breathed’s Bloom County documented the denouement of the Cold War from the safe distance of the U.S. One book’s introduction details a Kubrick-esque fantasia when the distance of the Soviets from American soil (American soil in Alaska that is) leads to a national panic. And there is of course the prisoner swap of the re-educated Bill the Cat to the Soviets to get back Opus and Cutter John, along with the memorable inventions of a Basselope-based missile and an air defense shield composed of orbiting money.
The proud modern heritage of satire, whose flame in newspaper comics may have burned most brightly in Breathed, indeed often bases its gags on a safe distance, a safety that renders every attempt at drama absurd—perhaps never less dramatically than in the anxiety closet representing Binkley’s deepest terrors, from which springs forth the unutterable banality of debating economists. But whether it’s the presidential campaign of a catatonic cat, the hunting of a snake that turns out to be the battery cable of a ’73 Pinto, the prescient machinations of junior hacker Oliver Wendell Jones, or even the hijinks of a PMRC-baiting hair-metal band, the silence is deafening, broken up only, as in a spoof of bad stand-up, by the murmur of frogs and crickets.
Irony has become a bad word again. In spite of (or because of) the success of The Daily Show, Buzzfeed, etc., neither committed agitators nor edgy culture-makers want to have anything to do with “funny” art (Paul McCarthy and William Pope L being noteworthy exceptions). But in the 1980s, amidst a brief resurgence of politicized youthful intransigence, there were the Dead Milkmen, the Young Ones, Culturecide, the Crucifucks, Flaming Carrot, Spitting Image, David Wojnarowicz, and Mike Kelley. I had a cheap Casio keyboard and sundry found objects, and my high school friend and I had the temerity to call ourselves a band, and to call that band Nasal Plaque. We mocked the abortion debate, we mocked warmongering, we mocked protest songs, we mocked bluesy authenticity. The treacly hindsight is perhaps neck-deep at this point, but that there was a time when protest was endearingly mean and scruffy, at the same time it was bloody and destructive elsewhere, seems worth a look backward—especially now that the New Republic is claiming that the Onion is “America’s finest Marxist news source,” even while Jacobin is denouncing Adbusters’ crypto-fascist sympathies. Can punk rock, in the end, get over itself?
With full treacly apology, I claim that Bloom County may have been the last great realist comic strip, a salutary deflationary attempt to show the safety pins holding together the tattered corset hiding the hemorrhoids of society. Realists run the risk of being both dismal and arrogant in any such effort; the reluctant realist Ambrose Bierce defined realism in his 1911 Devil’s Dictionary as: “[t]he art of depicting nature as it is seen by toads. The charm suffusing a landscape painted by a mole, or a story written by a measuring-worm.” But in Bloom County of course such humble animals often have speaking roles, stripped of Disneyish innocence and cursed with the anxiety and frustration of a Philip Roth character. Case in point: Portnoy, a frequently angry and bigoted groundhog named after a Roth character, whom Binkley inadvertently clubs senseless in the pointedly unremarkable “Battle of Shady Creek.”
In realist novels, the romantic aspirations of a knight like Don Quixote or a bored housewife like Emma Bovary are revealed as self-destructive neurosis in dense, deadening, deadpan detail, ending inevitably in an arbitrary pathetic whimper rather than a decisive bang of closure, much like when Steve Dallas uses up all the hot shower water (and panel space) singing Julio Iglesias. The non-hero may uncertainly and ironically occupy a macho mise en abyme meta-narrative, as in Joseph Conrad’s mystical Heart of Darkness or Hemingway’s The Old Man and the Sea; Binkley’s anxiety closet is again Exhibit A, although there’s also the series where Milo is a comics artist being overseen by a hooded executioner, or the Lost and Found counter where Milo demands the return of his lost “youthful idealism” and his “sense of optimism,” ending with the frazzled attendant asking “Hasn’t anyone lost anything tangible?!”
Jane Austen’s characters manage to deflate romance without erasing the stability of social relationships, but social relationships are sometimes the cause of the story’s grim non-resolution in Thomas Hardy, Richard Wright, or The Wire, as in Oliver Wendell Jones’ inevitable confrontation by the authorities (that he sends to Steve Dallas’ house), or by the bugs in his inventions. In Bloom County, a Senator’s blatant corruption or Bill and Opus’ doomed campaign are as humorously bleak as a Sinclair Lewis novel.
When Roland Barthes writes in S/Z about Honore de Balzac’s story “Sarrasine,” he stresses the multivalences and enigmas in this realist tale of wealth and infatuation, and Breathed should similarly get credit for creating an open-ended, unstable stable of characters. Breathed is no royalist, a la Balzac, but neither is he a Theodore-Dreiser-esque socialist realist; his stalwart defenses of “liberals” and “secular humanists” are the subject of many Bloom County strips. Indeed, the political status of a realist art is a sticky matter; the Marxist critic Georg Lukacs stated that the alienation in realism was necessary, praising the effort to depict “totality,” but also that these novels were hardly revolutionary gauntlets. Fair enough. Jed Esty and Colleen Lye say of Mulk Raj Anand that his fiction about India’s poorer castes depicts a “collective subject whose gradual transformation is delineated through pragmatic modes rather than through metanarratives of emancipation.” This reference may seem a trifle high-flown, as well as remote in terms of culture and class, but the cautious optimism of Breathed’s politics certainly dispenses with grand ideals, in favor of a reassuring possibility, once sundry ludicrous delusions are dispensed with, that community might be found among the dandelions.
There may be an attempt underway to re-assert political truths in culture, the loss of which Frederic Jameson bemoans in the postmodern replacement of illuminating parodies (like, I claim, Bloom County) by empty pastiche. Recent writings on “speculative realist” philosophy, based in part on the work of one-time French Maoist Alain Badiou, posits an indeterminate infinity of objects beyond conceivability, though this has been critiqued by Alexander Galloway as complicit with the apolitical information infrastructure of late capitalism. I, for my part, appreciate the moment when Oliver Wendell Jones introduces Opus to his “Great Unification Theory,” which explains the entire universe, albeit with the exception of flightless waterfowl. Shouting in panic and clinging to his ice-cream cone, Opus starts to disappear, piece by piece, panel by panel, like Marty McFly in Back to the Future when his future parents are in danger of not falling in love. Finally in the end Oliver figures it out, explaining to the camera, “Forgot to carry the two,” as the reconstituted Opus splutters next to his collapsed dessert. The mathematical absolute itself is lampooned, illustrating that a culture that has sloughed off its illusions finds itself exposed to but perhaps intermittently redeemed by the deformations of a snarky perversity that refuses to die.
As the definitive ubiquitous stylized two-dimensional simplification of reality in the world since the advent of access to print and cinema images, cartoons, particularly comics, seem extremely promising to advocates of literacy and art education. There’s good reason for this enthusiasm, as many young people have a sufficiently strong interest in comics and animation to learn the rules and expend the labor needed to produce a “readable” work of art. But this is only the first step in beginning to envision a work that will interest and entertain strangers. Understanding Comics creator Scott McCloud, praised as the grand popular theoretician of the graphical user interface, relates this kind of vision to knowledge and tangibility: “a vision of something which can be, which may be,” he expounded (with the visual aid of PowerPoint) in his 2005 TED talk.
It should be frankly acknowledged, however, that the vast majority of young people, who might get a lot of pleasure from consuming cartoons, absolutely do not have the level of focus and discipline to even approach, let alone excel in this area of highly specialized practice. And for teachers trying to get students to that first step of readability, the challenge is to simultaneously foster artwork that is “expressive,” but at the same time a storyline which is in some measure coherent, as well as “appropriate” for school. It is likely that both the student and the teacher will fail. But after all, as queer theorist Judith Halberstam says, “…failure allows us to escape the punishing norms that discipline behavior and manage human development with the goal of delivering us from unruly childhoods to orderly and predictable adulthoods” (2011, p. 3). Drawing on my experience of 15 years teaching comics and animation in a wide variety of contexts in the Chicago area, I would like to think more about the fascinating nature of failed attempts at “sequential art.”
The last two decades, the ones in which I have been an adult teaching with cartoons (as opposed to a young person responding somewhat intuitively to cartoons) have seen the widening Western embrace of Japanese manga and anime, as well as the expansion of independently-produced animation on cable and online, not to mention a vast proliferation of print and online comics. I don’t consider myself a true aficionado of any particular era or genre of cartoons, but as an enthusiastic dilettante, it is my sense that popular cartoons now are less and less narrative, and more and more visual, than at any point in my lifetime. The problem for teachers who want to teach literacy, or relate the technical basics of producing cartoons systematically, is that the techno-primitivist works produced by young people are in many ways more relevant to cartoons being made now than is Scott McCloud’s rational visionary, questing after a “durable mutation,” yoked to a functional ideal of clear visual storytelling. Young people’s comics pages are dominated by unprovoked emotion or violence interspersed with hypnotic patterns of line, and animations dominated by shapeless images and choppy, chaotic repetition. Dialogue, if it exists, is in no particular order, as text or speech is generally sparse, garbled, or absent.
I want to make it clear that, while I am neither the most (nor the least) gifted art teacher in the world, I have always provided students with a great variety and quantity of examples, demonstrations, exercises, and preparatory steps, not to mention tireless encouragement. Many students may not be inordinately proud of their work, but this does not mean that students did not, in some sense, make the work they wanted to make. Elements of fantasy and pleasure, which dwell more in the implicit than the explicit schooling curriculum, flow throughout the transformations between the “input” of perception (to mangle Stuart Hall’s famed metaphor of cultural reproduction) and the “output” of participation. The deficits of my students’ comics and animations, their lack of smoothness in plot, rendering, or motion, can be seen as an incomplete effort, a first level of scaffolding, but it can also be seen as an unrefined but equally undiluted reflection of what moves these young people, and stays with them. They explicitly say a lot less than what highly realized cartoons have the ability to say, but they can express quite a bit about what we may not realize we all get from the experience of a cartoon.
It should be understood that cartoons have a distinguished history of blissful and brutal nonsensicality. Contemporary with the dawn of European Surrealism in the 1910s, Winsor McCay and George Herriman drew comic strips that made no more sense then than, I would argue, they do now. Max Fleischer and Lotte Reininger directed meandering somnambulistic animations that relied almost entirely on visual amazement rather than anything like a story. Even superheroes, like Captain Marvel, Wonder Woman, the Flash, and Plastic-Man, contributed to the general fever-dream nature of “golden age” mass-media cartoons. In the world of Japanese cartoons, the aimlessly cavorting animals and monks of medieval scrolls have now given way to black-magic tech warfare and mystical post-gender romance, in stories created more for the beatifically glazed than the alertly attentive. The late-century boom of uplifting Disney movies, banal newspaper strips, and patriotic comic books was perhaps the anomaly. And even in those, the moments of absurdity and chaos were not entirely absent.
Actual plot lines did exist in many of my students’ comics—particularly the more “literate” ones. There were sumo-wrestling hamsters, croquet-mallet wielding heroines, time machine hijinks, animal zombies, friendships, romances, and disappointments, supernatural power struggles, practical jokes, and many basketball games and ninja/samurai battles. But in most comics I primarily see a visual density, an appreciation of certain shapes and atmospheres, reflecting a synthesis of what the artist is comfortable rendering and what she perceives as necessary for a complete comics page. In animation there is the challenge of simply executing a successful simulation of movement, which severely restricts the options available to the artist. But, in one of my earliest and most low-tech claymation classes, in which we simply recorded the camera fast-forwarding a series of still shots, one pair of students created an amazing vignette of a monster throwing a victim into a construction-paper lake, where he sank to his doom through the process of removing successive sections of the victim’s body. This is certainly a plot line, but this, among all the dancing words and shapes and balls of clay my students have animated, is perhaps the exception that proves the rule.
In many ways, the chaotic power struggles of dramatic play are a more social and kinetic version of the chaos of a cartoon. There is the sense that an ideal, unified world exists to be created by a story, but every element (every image in a cartoon or every player in a drama) is a misshapen contingent challenge to that world, in a way that words, written or spoken, or even audible sounds, which exist discretely in a temporal listening or reading experience, are not. In the case of a cartoon, however, the contents of the artist’s or artists’ idea of a stylized reality can be discerned—as when I, as a five-year-old who had never in my life seen explosions before, drew pictures of Star Wars scenes featuring, primarily, numerous clouds of flying debris. To correct this somehow (as I eventually did on my own), to bring my storytelling in line with the somewhat mundane plot of the film, was something of a pity—especially when, in Star Wars as in many cartoons, the visual world is what makes the experience worthwhile. Around the same time, I also drew dozens of biomorphic mazes, with a focus and glee that probably would have raised some autism-spectrum flags in this day and age.
What Gilles Deleuze said of Francis Bacon could be said (if immodestly) of my mazes and explosions, of Ben Strassman’s smudgy ninja story in my 2006 comics class at the School of the Art Institute of Chicago, Victoria Gooden’s graveyard scene from a 2005 SAIC comics class, Joshua Franco’s seismograph-esque shading in his piece for my 2002 co-curated (with David Heatley) anthology The New Graphics Revival, or Austin Traylor’s amazing animation of a flying ball from a 2007 class at SAIC: “What interests him is a violence that is involved only with color and line; the violence of a sensation (and not of a representation), a static or potential violence, a violence of reaction and expression.” (2003/1981, p. x). There are myriad forms of music, imagery, choreography (including fight choreography), stories, poetry (including lyrics), and other practices that mirror these vivid elements that draw young people to cartoons in ways they both fail to articulate, yet triumph in expressing.
Comic by Ben Strassman
Austin Traylor’s animation
This may be even more true with the use of pattern and superimposition in the romantic and reflective pages of students both Japanese and American, from a variety of backgrounds, but primarily female. On back to back pages in The New Graphics Revival, Yesenia Limon’s nostalgic lament for her Mexican homeland and the wordless illustration of a flute-player by Japanese high-schooler Juri Ishii both create, through inwardness and repetition, the sense of jouissance, an unbounded field of emanating love.
Yeseni Alimon, top; Juri Ishii, bottom
A similar impression is created in a hazy backlit stop-motion animation of paper heart shadows that two of my students at Bowen High School created last year. Again flirting with grandiloquence, these recall for me Julia Kristeva’s reverie in The Powers of Horror (1982, p.12):
When the starry sky, a vista of open seas, or a stained-glass window shedding purple beams fascinate me, there is a cluster of meaning, of colors, of words, of caresses, there are light touches, scents, sighs, cadences that arise, shroud me, carry me away, and sweep me beyond the things I see, hear, or think. The ‘sublime’ object dissolves in the raptures of a bottomless memory.
Certainly these students could be encouraged to expand their skill base and use these powerful images in the service of a conventional format and narrative, but they also could be exposed to works of visual culture, highbrow and otherwise, that share these qualities of ecstatic levitation.
This is not to denounce storytelling or literacy education in any way. But I would suggest that, in the attempt to include “youth culture” in teaching while encouraging a critical creativity, imagination (versus production) can be a useful place to spend some time. While language, numbers, and music can seem baffling, an image has a presence that, even speaking as someone with a visual handicap, doesn’t seem to demand comprehension; thus the appeal of picture books for young readers. There are no end of images that young people can use to make more images, through drawing, video, collage, assemblage, etc. If the images and the goals of the project can be made meaningful, a story can be generated. But beware demanding closure; encouragement is worthwhile, but when a student is done with an image, for the moment or for good, more than likely that student is done. Closure, like clarity, is only an issue if the teacher lets it be one.
And if she does make it an issue, there could be resentment, or it could potentially yield benefits to a student, both in terms of building discipline and in learning how to generate meaningful content. But my experience has been that only the most rudimentary comics, one to two pages in length, can be expected from an average student. Animations may reach ten seconds, but don’t expect to necessarily have a soundtrack, or any edits. Another interpretation of this problem, if it is a problem, is one of motivation. So a different pedagogical design might be proposed, as cultural-studies-inspired education scholars Henry Jenkins and Mimi Ito have proposed, in which peer-to-peer learning, driven by student interests, should ideally be taking place over diverse, flexible, productive networks (Jenkins et al. 2009, Ito et al. 2013). In one sense, of course it should, and it will, especially if teachers can facilitate student access to larger public learning spaces, online or physically. This could recall the “trans-local” preservation of culture through games that has been practiced by African-American girls for generations (Gaunt 2006), or any other tradition of informal learning. In another sense, though, this streamlining of education and culture into a rationalized mode of production is not necessarily a departure from McCloud’s idea of art as interface, form as content.
Georges Bataille opted for a third term, something without form or content, a concept he called informe, or “formless.” Instead of simply affirming the universe as knowable, infinitely visible as McCloud might propose, Bataille might counter that:
affirming that the universe resembles nothing and is only formless amounts to saying that the universe is something like a spider or spit. (p. 382)
Bataille did not expand much on this concept, but others have, including a creatively indexed 1997 catalog of art and writing entitled Formless: A User’s Guide by the art historians Rosalind Krauss and Yves-Alain Bois. To make the concept of informe part of an art lesson is not challenging, once the idea of a singular goal is put aside, perhaps to be returned to at a later time. The experimental animations of Ivan Maximov, the Brothers Quay, or Norman McLaren, illustrational oddities of Trenton Doyle Hancock, Remedios Varo, Clamp, or W. W. Denslow, the surprising collages of Arturo Herrera, Wangechi Mutu, or John Stezaker, or the montages of Christian Marclay, could provide great jumping-off points for exploration of the twilight area between narrative and bedazzlement.
Certainly every student should be encouraged to build skills and pursue projects that she sees as meaningful, but the use of communicative media, like cartoons, to transmit various forms of noise is not a potential that should be overlooked. As pointed out by Jacques Ranciere (2013), the aesthetic dimension of social revolutions in the modern era has made abundant use of the incomplete and unresolved, often more movingly than visions of the achieved ideal. In an instrumentalized economy of symbols, the possibility of lending focus to formlessness could be a worthwhile purpose for teaching about and with culture.
Works cited
Bataille, G. (1985/1929). “Formless.” A. Stoekl, Ed. Georges Bataille. Vision of Excess. Selected Writings, 1927-1939, A. Stoekl w/ C. R. Lovitt & D. M. Leslie Jr., transl. Minneapolis: University of Minnesota Press (p. 382).
Deleuze, G. (2003 (1981)). D.W. Smith, transl. Francis Bacon: The Logic of Sensation. New York: Continuum.
Gaunt, K. (2006). Games Black Girls Play: Learning the Ropes From Double-Dutch to Hip-Hop. New York: NYU Press.
Halberstam, J. (2011). The Queer Art of Failure. Durham, NC: Duke University Press.
Ito, M., Gutierrez, K., Livingstone, S., Penuel, B., Rhodes, J. Salen, K., Schor, J. Sefton-Green, J., & Watkins, S. C. (2013). Connected Learning: An Agenda for Research and Design. (PDF file). Retrieved from www.dmlhub.net, December 17, 2013.
Jenkins, H. w/ Purushitma, R., Weigel, M., Clinton, K., & Robinson, A. J. (2009). Confronting the Challenges of Participatory Culture: Media Education for the 21st Century. Cambridge, Massachusetts: MIT Press.
Kristeva, J. (1982). L. S. Roudiez, transl. The Powers of Horror: An Essay on Abjection. New York: Columbia University Press.
McCloud, S. (2005). “The visual magic of comics.” (video lecture). Retrieved from www.ted.com, December 14, 2013.
Ranciere, J. (2013). Aisthesis: Scenes from the Aesthetic Regime of Art, Z. Paul, transl. London: Verso.