Starwars Land

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It’s difficult to believe that it’s already been a few years since Disney acquired Lucasfilm for $4 billion. The acquisition was about the biggest news one could possibly dream up for the entertainment industry and was quickly followed by the promise of a new Star Wars trilogy. It was an incredibly exciting development considering many fans of the iconic sci-fi franchise have clamored for a final trilogy for years. And once it was ultimately announced that widely respected director J.J. Abrams (who incidentally directed the recent reboot of Star Trek extremely successfully) was working on it, general excitement turned into eager anticipation.

The new trilogy is set to kick off later this year when Star Wars: The Force Awakens hits theaters as Episode VII of the saga. This is sure to become the biggest story in all of entertainment as the year goes on, but the truth is that the upcoming film is far from the only significant development since Disney officially took over Lucasfilm.

Perhaps most exciting for fans is the progress being made toward spin-off movies. Episode VII (and the VIII and IX to follow) is going to be the biggest and most important project in a new era of Star Wars. Yet, almost as soon as Disney gained control of the creative rights, there have been rumors of various side projects that will accompany the main saga. These rumors are ongoing, but throughout 2015 we’ve seen tangible progress made toward one in particular: Rogue One: A Star Wars Story is due out in 2016. Recently, the first cast photos were released, featuring the likes of Felicity Jones and Mads Mikkelsen, among other noteworthy actors. The film will tell the story of how a rebel squadron initially sought to steal plans for the Death Star.

But the introduction of new films isn’t the only way in which Disney has already asserted its firm control over the George Lucas empire. In fact, one of its first major moves actually resulted in less Star Wars-related entertainment for the public to enjoy. Following the purchase of Lucasfilm in 2012, Disney controlled various Star Wars-themed slot machines and casino games, which alongside those related to Marvel characters were popular among fans. However, in an effort to uphold its principles of providing family-friendly entertainment, Disney removed these machines from U.S. casinos in 2013, only about a year after the acquisition.

The decision drew the ire of some in the casino community, particularly Las Vegas Sands owner Michael A. Leven. He’s quoted in the aforementioned Guardian article as saying Disney’s opposition to resort expansion (with gaming integration) in Florida “demeans them significantly.” Leven’s opposition to Disney’s withdrawal from the casino industry makes perfect sense given that his casinos often rely upon diverse slot offerings for the bulk of their activity. The Venetian Palazzo, one of the Sands group’s most famous properties in Vegas, offers thousands of slot machines in a single venue, specifically arranged in a way that keeps gaming varied and entertaining. Losing popular licenses like those of Marvel and Star Wars characters naturally takes away from the variety in such slot machine banks.

Property owners aside, the decision was also a disappointment to a lot of fans; but a more recent decision made by Disney will further its Star Wars entertainment empire in a way that no casino game ever could have. In fact, the company might have just made a move that could be even more financially lucrative than carrying on the film saga. News broke earlier this month that Disney will actually be creating “Star Wars Lands” to add to its existing theme parks. Not unlike the introduction of the Wizarding World Of Harry Potter to Universal Studios several years ago, these new parks will invite droves of fans from all over the world as they bring George Lucas’s fiction to life in a way never before attempted.

It’s really starting to feel like there’s an exciting new Star Wars announcement coming out of Disney every month or so. One thing’s certain: the biggest name in entertainment is in full control of our favorite galaxy far, far away.

Atari Comes Back, Maybe Sort Of

Steve Heighway playing Pong, 26 September 1977.

Atari was once the most successful home video game companies in the world. That sounds impressive, but the fact that it was once one of the only home video game companies in the world is far more noteworthy. When a company leads the way like Atari did, it can be difficult for anyone else to gain traction as a worthwhile competitor. Unfortunately for Atari, that wasn’t the case in the video game industry.

While many of us hate to see something that holds such a sentimental value decaying because of its lack of monetary value, over the years we looked through our fingers and felt a twinge of guilt as the company was continuously overshadowed by other giants. Nintendo and other console/PC developers came onto the scene and, eventually, the name Atari was nothing more than a memory.

But Atari is more than a memory, and those who think otherwise may be surprised to hear that the company hasn’t disappeared over the years. As it turns out, they’ve just been waiting to make a comeback, albeit in a smaller fashion.

Most CEOs take on a failing company in hopes of bringing it back to its glory days, but Atari CEO Fred Chesnais isn’t one of them. In fact, he’s more than willing to leave those days in the past. Instead of setting Atari up for failure by trying to regain their share in the console market, the new executive is setting his sights on more realistic goals for the company’s future. And he’s starting by abandoning the branch that made them successful in the first place—consoles.

Earlier this year Chesnais told WIRED that he realized it’s time to “let other people be Atari.” Instead of trying to build the brand back to what it was, he’s allowing other studios who are already in touch with today’s audience to license the brand as a way of attracting more attention.

Instead of classic action or adventure games, Chesnais has chosen to steer the company down a new path in gaming. Earlier this year, they entered a partnership with FlowPlay, a social gaming studio that helped Atari create their own social casino gaming platform—Atari Casino. Set to launch next month, Atari Casino is reported to have one outlet for those looking to play with virtual money and another for those who wish to play with real money in states where the practice is allowed.

On paper, it’s a smart move for the company. Statista shows that the online gambling market has seen a steady rise in profits since 2003, a trend that they’ve predicted will continue into and beyond 2015.

However, that isn’t to say that they won’t face steep competition in their new market endeavors. Chesnais may be willing to let other gaming console companies “be Atari,” but there’s already an existing company that holds such a title for the online gaming community. Betfair, an online gaming group based out of the U.K., has already established itself as the world’s largest Internet betting exchange. It’s also currently available in U.S. states where gaming is legal. Thus, if Atari chooses to move forward in online gaming, they will soon find themselves going up against such industry giants.

Gaming isn’t the only market Atari has decided to dip its toes into. While working on targeting adults through their online gaming, the company is also in the process of making attempts to connect to a younger audience. This is, of course, an age group that the company initially attracted during their heyday with console games.

Chesnais believes that in today’s market, gaming companies are no longer competing against one another—they’re competing for the user’s time. And because two of the biggest time-pulls among the age group are social media and video-sharing sites, such as YouTube and Vine, Atari is looking to create their own, similar content through a project called Atari TV.

Established earlier this year, the first installments of the program feature a daily video blog called The Real Pele, which followed the soccer star throughout the World Cup in Brazil.

However, Atari’s ability to make a name for themselves in that market could prove to be just as difficult as their goal to enter online gaming. Each video that they’ve posted to their account only has a few thousand views, and subscriptions to the channel have remained in the low hundreds. With over 100 hours of content uploaded to their site every minute—that’s according to Expanded Ramblings— getting their share of the traffic could be harder than they anticipated.

It’s been challenging for Atari thus far to gain some headway, and it looks like it will continue to be so for some time while they press on and work in the shadows of their competitors. However, at least they won’t be in the shadow of their previous successes. It will be an uphill battle, but entering a new industry gives them an opportunity for a fresh start and, hopefully, a brighter outlook for the future.

There’s no denying that new projects from the company will likely lack the same enthralling aspect that the games of its past, but I can’t help but feel I owe them at least another look. It, if nothing else, will alleviate some of sympathy or pity I feel. They gave me Pong, so the least I can do is give them a little bit of my time. Who knows, maybe I’ll be pleasantly surprised.