Supergirl vs. the Marvel Cinematic Universe

 
I grew up thinking of DC and Marvel as rival teams in a vast, superpowered Olympics. Who’s stronger, Superman or Thor? Who’s faster, Quicksilver or Flash? Every spin of the comics rack was a new exhibition in their never-ending face-off.

That’s why new Supergirl show is such a game-changer. Sure, the character has been around since 1949 (though that “Supergirl” was Queen Lucy from the Latin American kingdom of Borgonia, not Kara Zor-El, Superman’s cousin). Melissa Benoist’s Supergirl looks perfectly fun too. I’m even happy to see CBS back in the superheroine business. They rescued Wonder Woman from cancellation in 1976, before introducing the first live-action incarnations of the very male Marvel pantheon: Spider-Man, Captain America, Doctor Strange, Daredevil, and, one of the most successful superhero shows ever, The Incredible Hulk. We’ll see if Supergirl survives five seasons too.
 

 
But aside from its team-switching network, it’s the show’s timeslot that throws the biggest red flag on the DC-Marvel playing field. Mondays at 8:00? That’s when the pre-Batman series Gotham airs. I would shout FOUL! But can you foul your own teammate? Supergirl and Batman, they’re both DC regulars. So it must be an off-sides penalty? One of them should be lining up Tuesdays at 9:00 to go head-to-head with Marvel’s Agents of S.H.I.E.L.D., right?

Actually, no. Supergirl is CBS, Gotham is Fox. Neither networks cares about comic book rivalries. Their playing field is primetime. The CW airs a pair of Justice League characters too, Flash and Arrow, plus soon Atom, Hawkgirl and a few other second-stringers in their third DC-licensed show, Legends of Tomorrow. If CBS preferred any of those time slots, they’d land Supergirl there instead. Worse, Warner Brothers has a Flash film scheduled for a 2018 release—but it will be staring Ezra Miller, not CW actor Grant Gustin. If Green Arrow makes into 2019’s Justice League Part Two, Stephen Amell can expect to be benched too.

These aren’t  just facelifts. The TV and film versions of DC superheroes are different people living in different worlds. Christopher Nolan had barely completed his Batman trilogy in 2012 when Warner Brothers started their Ben Affleck reboot. Supergirl earned her pilot because of her cousin’s box office success in 2013’s Man of Steel. But that’s not the same Superman. Look at Jimmy Olsen. The difference is literally black and white. He’s played by Mehcad Brooks on TV, and Rebecca Buller in the film (okay, they changed the female Jimmy to Lana Lang, but still).

Compare that no-rules rulebook to Marvel’s team-player strategy. In addition to the Avengers, the Marvel Cinematic Universe includes five solo franchises (Ant-Man, Thor, Captain America, Iron Man, Hulk), four Netflix shows (Daredevil, Jessica Jones, Iron Fist, Luke Cage), and two ABC shows (Agents of S.H.I.E.L.D., Agent Carter). And they’re all jigsaws pieces in a single, unified puzzle.

When the Netflix Matt Murdock talks about uptown superheroes, he doesn’t just mean Thor, Iron Man and Captain America; he means the Chris Hemsworth, Robert Downey Jr., and Chris Evans incarnations of Thor, Iron Man and Captain America. Peggy Carter began in the first Captain American film in 2011, before spun-off in her own TV show last year, and she appeared in the first scene of this summer’s Ant-Man, and she’ll appear again for her own funeral in Captain America 3 next spring.

Imagine the galaxy-sized migraines involved in keeping all those planets spinning in the same solar system. No wonder DC and Warner Brothers happily hand-over creative control for each of their independent universes. When asked about Supergirl, Nina Tassler, President of CBS Entertainment, said “we’ve been given license and latitude to make some changes.” In other words, forget continuity, our Supergirl flies solo. That might sound less impressive—hell, it is less impressive—but orbiting inside the Marvel Cinematic Universe carries its own penalties.

Witness director Edgar Wright. The hilariously idiosyncratic British film-maker approached Marvel about Ant-Man back in 2004. The then-fledgling studio was delighted. But when production finally rolled around a decade later, the Marvel blockbuster mill wasn’t so keen on Wright’s personal take on a potential franchise. Avengers director Joss Whedon adored the script, but Marvel scrapped it, handed the rewrite pen to Paul Rudd, and subbed out Wright for the lesser known but far more malleable Peyton Reed. Granted, Reed’s miniature battle scene shot on a Thomas the Tank Engine train track was genius, but the rest of the film was by-the-Marvel-numbers.

There’s at least one potential reason for that all-controlling gravity. At the center of the Marvel Cinematic Universe spins a supermassive black hole named Disney. It also owns ABC, home of Carter and S.H.I.E.L.D. It was also the TV home for Superman in the 50s, Batman in the 60s, and—for a season at least—Wonder Woman in the 70s. But the Mickey Mouse subsidiary isn’t interested in promoting Warner Brothers property anymore.

The megalomaniacal one-puzzle policy has even taken root in Marvel Entertainment’s root company, Marvel Comics. Its continuity used to include thousands of free-wheeling universes. On Earth-1610, Spider-Man is black and Hispanic; on Earth-2149, superheroes are zombies; on Earth-8311, Peter Parker is a pig named Peter Porker. There was even an Earth-616, where we all read Marvel Comics, and Earth-199999, home of the Evans, Downey Jr., and Hemsworth Avengers, who apparently are completely unaware that Marvel Studios is watching and recording them.

That all changed last summer. With its mini-series Secret Wars, Marvel Comics destroyed its fifty-year-old universe, and rebooted its most beloved characters into a single, one-size-fits-all reality (All-New All-Different Marvel!), in which its writers and artists must toil in perfect, lock-step synchronization.

Meanwhile, DC is following Supergirl in the opposite direction. After their own recent, reality-transforming maxi-series Convergence, every character, storyline, and alternate world that’s ever appeared in any DC comic book is officially back on the playing field. Apparently the writers were envious of their TV and screenplay counterparts and wanted the same unfettered free-for-all. And now they got it.

So when you tune in to Supergirl Monday nights, enjoy the metaphysical implications of your viewing choice. That’s a whole new world blinking on your screen.

“We Are Who We Choose To Be”: Sadistic Choices, Forking Paths, and the Rejection of Social and Narrative Progress in Superhero Comics and Films

The idea for this paper began when I noticed a pattern in a series of superhero films that I was showing to a recent class devoted to the genre. Whether it was the 1978 Richard Donner Superman film, the pilot of the 1970s Wonder Woman television show, the 2002 Sam Raimi Spider-Man, or the 2008 Christopher Nolan Dark Knight, superheroes are repeatedly asked to make a “sadistic choice” (to quote the Green Goblin) between two equally unpalatable options. In the case of Spider-Man, he must choose to either save Mary Jane Watson from being dropped off of a New York City Bridge, or to save a tram-car full of children from the same fate. Superman must save Lois Lane or Hackensack NJ from being obliterated by a cruise missile. Wonder Woman must save either Steve Trevor or Washington DC from death-by-Nazi, and Batman must save either Harvey Dent or Rachel Dawes from the Joker’s explosives. As the Goblin notes, these choices seem designed to define the heroes, and heroism itself. Will they make the “selfish” choice that benefits them directly, or the more “selfless” choice that benefits the greater good.

These choices seem to advance the familiar superheroic dictum, “with great power comes great responsibility,” suggesting that super powers make people necessarily more responsible to others and that “heroes” must abandon their own selfish interests for the good of the many. In fact, however, these scenarios most often emphasize not the burden of great power, but the ways in which great power alleviates the hero from responsibility. In almost all of the examples mentioned above the hero is never actually forced to make a choice. Rather, Spider-Man, Superman, and Wonder Woman are all able to triumph over time itself and save both parties. It is my goal in this paper to indicate the ways in which this exercise in simultaneity provides a useful metaphor for the ways in which superhero comics, particularly those by mainstream publishers, treat matters of diversity. Rather than shouldering the ethical burden of social, political, and temporal “progress,” Marvel and DC more often attempt to have things “both ways,” retaining a troubling embrace of white male hegemony, while simultaneously introducing more diverse characters and storylines, without ever admitting that these two ends may be mutually exclusive. These companies, like their heroes, seem unwilling to “progress” temporally, or ethically, particularly in terms of race, class, and gender equality, despite initial appearances to the contrary.

Part and parcel of this problematic, as mentioned, is the fact that the scenes described deny temporal progress in multiple ways. First, each scenario presents a fundamental spatiotemporal impossibility, the idea of being in two places at the same time. The Superman film acknowledges this most clearly when Lois is initially killed by the missile, prompting Superman to reverse the Earth’s rotation, improbably turning back time and saving her life. More metaphorically, the Spider-Man film also “turns back the clock” and brings the hero’s lover back from the dead by restaging the comic-book death of Gwen Stacy, which occurred some thirty years previous in Amazing Spider-Man #121 (1973). In the comic, as in the film, the Green Goblin hurls Peter Parker’s love interest from a NYC bridge. In the comic, however, Spider-Man is too late to save her. The film Spider-Man, then, succeeds not only in saving Mary Jane and the children, but also in metaphorically traveling through time to save Gwen Stacy. The fantasy of power in play in this alternate continuity, or “forking path,” is a fantasy of overcoming the progression of time and therefore overcoming mortality itself. Concomitantly, it is a fantasy in which ethics are not asserted, but abandoned.
 

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As Jean-Paul Sartre, in particular, and existentialist philosophy in general, remind us, our identity and our ethics are only a compilation of the choices we freely make dynamically in time. If we do not have choices, we have no ethics. Indeed, near the outset of “Existentialism is a Humanism,” Sartre also discusses a “sadistic choice.” He tells of a “boy” he knew, who “was faced with the choice of leaving for England and joining the Free French Forces…or remaining with his mother and helping her to carry on” after the death of her other son (24). Sartre uses the example to explain the ways in which “we are condemned to be free” (27) and to insist that our choices will define us. We do not make our choices on the basis of a ready-made system of ethics, argues Sartre. Rather, ethics are made only through choices. “In creating the man that we want to be, there is not a single one of our acts which does not at the same time create an image of man as we think he ought to be” (17). Similarly, the film Green Goblin functions as a surprising Existentialist when he tells Spider-Man, “We are who we choose to be,” emphasizing the ways in which heroism, ethics, and identity are a matter of choice. In my initial examples, however, and quite frequently, superheroic power involves not the power to make choices, but the power to avoid them. Here, Superman and Spider-Man need not choose between their love interest and a broader catastrophe. They instead save everyone involved, denying the basic relationship of cause and effect, and therefore of ethical responsibility.
 

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In the 1962 essay “The Myth of Superman,” Umberto Eco articulates the ways in which mid-century Superman comics operate in an “oneiric climate” that involves a basic denial of temporal progression, and therefore of mortality, and of ethics, citing Existentialist thinkers like Heidegger to make the link. Like Sartre, Eco notes that the “existence of freedom, the possibility of planning….[and] the responsibility it implies” all depend upon temporality (156).   However, subsequent critics like Charles Hatfield and Henry Jenkins have argued that the introduction of “continuity” particularly to Marvel in the 1960s served as a rebuttal to Eco, pointing to the ways in which events in continuity did have consequences and therefore could serve as a meditation on ethics, morality, and social progress. Indeed, Gwen Stacy’s death is one of the most obvious examples of “events with consequences,” and therefore, as Ben Saunders illustrates brilliantly in his book Do the Gods Wear Capes? it serves as an event that can teach both Peter Parker and his readers important truths about ethics, about cause and effect, and about the real possibility that we will never be powerful enough to overcome mortality, nor good enough to avoid tragedy.

Certainly, continuity, and even death, remain, even now, as central components of the Marvel and DC universes. Events do occur month after month, and these events do seem to have consequences, resulting in the births, deaths, marriages, and separations of heroes and/or their enemies, companions, lovers, and acquaintances. It is worth noting, however, as Marc Singer does, that rarely, if ever, are these consequences permanent. Superman, after all, has died and come back to life, as have Green Lantern, Green Arrow, Phoenix, Batman, Captain America, and a slew of others, helpfully chronicled by Wikipedia’s extensive chart of dead and resurrected characters. Superman and Spider-Man have both been married and now are not (though neither has been divorced). Spider-Man has graduated high school and been returned to it in at least three different alternative realities. These events happen both “in the continuity” of the basic Marvel or DC universes and in “alternative continuities” in the comics and other media like video games, television shows, and movies, all of which continually elaborate new paths forking outward from the temporal “nodal point,” what David Bordwell calls an “intersection,” from which they begin. The “Imaginary Stories” of the 50s and 60s cited by Eco have been superseded by Marvel’s “What If” tales, DC’s Elseworlds, periodic reboots of standard continuity, the Ultimate Universe, and etc. There is no fan of superhero comics and/or films that is not versed in the idea of multiple realities, and, indeed, Henry Jenkins notes that the age of strict continuity was very brief, if it ever truly existed. He argues that there has been “a shift away from focusing primarily on building up continuity within the fictional universe and towards the development of multiple and contradictory versions of the same characters functioning as it were in parallel universes” (“Just Men”). As a result, like their own characters, the editorial staff of Marvel and DC never have to live with the ethical and material consequences of decisions they make about characters and worlds. Instead, time can be rewound, universes rebooted, and/or alternatives created, allowing mutually contradictory outcomes to coexist, just as they do when Superman both fails to save Lois and rescues her.
 

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In this way, contemporary comics resemble a series of thought experiments of the “What If” variety. “What if” Superman died? (an eventuality played out both in a 1950s “Imaginary Story” and in the 1992 in-continuity comic adventure)? What if he didn’t? What if Aunt May died? What if the woman who died was just an actress playing Aunt May? What if Gwen Stacy came back as a clone? While these perpetual reboots and alternative explorations are both frustrating and delightful to fans, the provisional nature of all superhero adventures denies any kind of permanent consequences.

What then, if anything, does this have to do with questions of diversity? Though Marvel and DC have been introducing racially diverse characters to their superhero universes since the 1960s, in the past few years, such efforts have increased dramatically, and have been widely celebrated in the popular media. Certainly, this increase in attempts at diversity is preferable to the alternative. But the reliance on the structure of multiplicity as opposed to continuity limits the impact and suggests the ways in which comic book companies (and perhaps their primary fan base) are willing to accept diversity only up to a point, as long as it requires no sacrifice of privilege on the part of hegemonic interests.

It is worth recalling, in this regard, that the superhero idea is a variation on the notion of the übermensch, popularized by Nietzsche in Thus Spake Zarathustra. The übermensch itself is tied to the idea of racial Eugenics, a discourse that imagines an ideal human being as a blond-haired, blue-eyed hyperintelligent white man to be achieved through selective breeding. Early proponents of Eugenics opposed immigration by “lesser races” and were, not surprisingly, anti-miscegenation. The quest to become “ideal” or “super” was then, in many cases, the quest to become “whiter.” As critics as diverse as Gershon Legman and Chris Gavaler have noted, the Ku Klux Klan is not far removed from the idea of superheroes, masked men embodying and protecting white male privilege by rooting out the alternative through violence. A true transformation, then, of the superhero concept along the lines of racial, gendered, or sexual egalitarianism would need not only to introduce characters and heroes of different backgrounds, but to challenge the notion of white male heterosexist supremacy. It would have to make a choice between white patriarchal heterosexual privilege and actual equality.

Unfortunately, as I have articulated above, contemporary comics are not designed or inclined to pursue this kind of choice. As in other matters, diversity is almost always presented in the form of a “What if” question. What if, for instance, Spider-Man were black? This thought experiment is explored through the character of Miles Morales in the Ultimate universe. Interestingly, in this timeline Peter Parker dies in order to pave the way for Miles’ ascension to superhero status. In a vacuum, of course, this turn of events seems to dynamically symbolize the exact scenario I suggest. If Peter Parker is a symbol of white privilege, then perhaps his death is a symbol of the sacrifice of the privilege that must occur if true equality is to be achieved. However, “Ultimate” Peter Parker is only one “forking path” and, in fact white, straight, male Peter Parker remains as Spider-Man in the primary Marvel Universe. In truth, Marvel is not willing to sacrifice white male power and privilege for the sake of diversity. Instead, diversity here becomes a consumer option that requires no sacrifice of another more common to the superhero idea, that of white supremacy.
 

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Similarly, “Wwhat if Superman were black” has been answered in multiple contexts, none of them challenging the primacy of white male Clark Kent. In 1992, John Henry Irons was introduced as Steel, briefly replacing Superman while he was dead. When white Superman returns, however, Steel becomes a secondary or supporting character, indicating the ways in which DC, like Marvel, is unwilling to entertain the notion of the sacrifice of white power and privilege for the sake of diversity.   Another black Superman, Calvin Ellis, is President of the United States in an alternate, secondary continuity. Again, what exists here is not temporal, social, or political “progress” in time, but the willingness to view space-time as a series of forking paths, where any spatiotemporal “intersection” can be revisited and followed without sacrificing any other path, regardless of its troublesome politics. Likewise, John Stewart, James Rhodes, and Sam Wilson are introduced to answer the question, “What if Green Lantern, or Iron Man, or Captain America were black?” In all cases, however, even though these shifts have occurred “in continuity,” the emblems of white power and privilege that are Hal Jordan, Tony Stark, and Steve Rogers return to their original roles (or will), displacing their African-American counterparts into subsidiary ones.
 

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Woman superheroes often undergo similar fates, as the dual questions of “What if Gwen Stacy had lived?” and “What if she were bitten by a radioactive spider?” can both be explored in the alternate universe Spider-Gwen. Likewise, the recent turn to the idea of “Thor as Woman” will seem progressive until Thor the man returns to the role (likely keeping the female Thor as an alternate or subsidiary character). In this, as in the above examples, the typical strategy, is to create separate but “unequal” universes, timelines, or comics magazines, just as separate but unequal schools, bathrooms, hotels, and drinking fountains were created in the aftermath of Plessy vs. Ferguson and in the Jim Crow south. Obviously, the results are far less important in the world of formulaic genre fiction than they were in real historical circumstances, but it is worth noting the ways in which “progress” here is rejected in favor of marketing “alternatives.”

In his reading of “multiple draft” or “forking path” films like Sliding Doors, Run Lola Run, and Groundhog Day, David Bordwell notes that in almost all such films, though multiple alternative narratives are presented as emerging from one spatiotemporal “intersection,” (“What If”) the director is careful to “mark” one narrative as the correct, “real,” or “authentic” path. For a conventional single narrative, Bordwell, argues, it is always the final path that “we take…as the correct one” (“What If”). In serialized and multiple narratives wherein there is no “final” version, it would seem, as Karin Kukkonen posits, that there would to need be no “baseline reality” or preferred version. In truth, however, and particularly in regard to diversity, there is, as Marc (qtd. in Duncan, Smith, and Levitz 214) has argued, a preferred “state of grace” for iconic characters, a constellation of historical, physical, and personality attributes that are deemed authentic by creators and fans, even if no currently functioning “version” of the character fulfills them all. In the case of the heroic pillars that mint cash for Marvel/Disney and DC/WB, part of the superheroic “state of grace” seems to be, in most cases, whiteness, masculinity, and heterosexuality. Certainly, there are characters whose “authentic” identity is black, or female, or even gay (or all three), but the economic and symbolic flagship heroes of Marvel and DC are white men who still serve the symbolic function of the übermensch, an ideal founded on notions of white power and privilege that are diametrically opposed to ideals of diversity and equality.

While Steel exists as an independent character, he was also introduced as a decidedly “inauthentic” Superman to be shoved aside upon Clark Kent’s inevitable return. While John Stewart has played the role of Green Lantern for years at a time, both in the comics and on an animated television series, Hal Jordan repeatedly returns as the “one true Green Lantern” (despite his death) both in the comics and in a failed blockbuster Hollywood film. Tony Stark/Robert Downey is the white hero who fights brown terrorists in the Iron Man film franchise, while Rhodes is a faithful friend and sidekick. Blond-haired blue-eyed Steve Rogers roams the movie screens even as he has been momentarily displaced/replaced by Sam Wilson in the current comic book series. In the Marvel Universe, it is always Rogers who is the “authentic” Captain America, the perfect representative of the white male heterosexual privilege that is America, whether we like it or not.

On one hand, it might be seen as laudable that comics companies, like their heroes, wish to “save all parties,” refusing to sacrifice their iconic heroes even as they attempt to introduce alternatives. At the same time, ethical decisions are predicated on sacrifice and difficult choices. Alternative continuities and reversible temporalities allow comics companies to avoid those choices. In fact, in clutching so tightly to nostalgia for the middle part of the twentieth century, when most of their heroes were created, they, like Superman, show a perhaps buried desire to spin the Earth backward upon its axis to a time when Jim Crow ensured the white power and privilege that superheroes exemplify. Likewise, it takes us to a time before second-wave feminism or the gay rights movement. While it is perhaps understandable that Superman does not wish to sacrifice Lois in order to save strangers, at long last white male America should be willing to sacrifice our own power and privilege, rather than constantly revisiting and rebooting it, while retaining more diverse alternatives only provisionally and without any permanence. As the Green Goblin says, “We are who we choose to be,” and as long as we choose to privilege white power, and to refuse temporal, social, and political progress, we should not be congratulating ourselves on a provisional, temporary, and, yes, marginalized, turn to diversity that functions primarily as niche marketing. Perhaps questions like “What if Ms. Marvel were a Muslim” and “What if Batwoman were a lesbian” are the beginning of a more egalitarian comic book world, but it can only be a beginning if we are willing to progress forward in time from there.
 

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Bordwell, David. “What-If Movies: Forking Paths in the Drawing Room.” Observations on Film Art. http://www.davidbordwell.net/blog.

___. “Film Futures.” Observations on Film Art. http://www.davidbordwell.net/books/poetics_06filmfutures.pdf

Duncan, Randy, Matthew J. Smith and Paul Levitz. The Power of Comics: History, Form and Culture. 2nd edition. London: Bloomsbury, 2015.

Eco, Umberto. “The Myth of Superman.” Trans. Natalie Chilton. 1962/1972. Arguing Comics: Literary Masters on A Popular Medium. Eds. Jeet Heer and Kent Worcester. Jackson: UP of Mississippi, 2004. 146-64.

Gavaler, Chris. “The Ku Klux Clan and the Birth of the Superhero.” Journal of Graphic Novels and Comics. 4.2 (2103): 191-208.

Hatfield, Charles. Hand of Fire: The Comics Art of Jack Kirby. Jackson: UP of Mississippi, 2012.

Jenkins, Henry. “Just Men In Capes.” Confessions of An Aca-Fan: The Official Weblog of Henry Jenkins. http://henryjenkins.org/2007/03/just_men_in_capes.html.

___. “ ‘Just Men In Tights’: Rewriting Silver Age Comics In An Era of Multiplicity.” The Contemporary Comic Book Superhero. Ed. Angela Ndalianis. New York: Routledge, 16-43.

Kukkonen, Karin. “Navigating Infinite Earths.” The Superhero Reader. Eds. Charles Hatfield, Jeet Heer, and Kent Worcester. Jackson: UP of Mississippi, 2013. 155-69.

Lee, Stan and Gerry Conway, writers, Gil Kane, penciler, John Romita, Sr., penciler and inker, Jim Mooney and Tony Mortellaro, inkers. Amazing Spider-Man: Death of the Stacys. New York: Marvel Worldwide, Inc., 2012. Originally published as Amazing Spider-Man #88-92 and #121-22, 1970-73.

Legman, Gershon. Love and Death: A Study in Censorship. 2nd edition. New York: Hacker Art Books, 1949/1963.

Sartre, Jean-Paul. Existentialism and Human Emotions (often published as Existentialism is a Humanism.) 1957. Trans. Hazel Barnes. New York: Carol Publishing Group, 1990.

Saunders, Ben. Do The Gods Wear Capes?: Spirituality, Fantasy, and Superheroes. London: Continuum, 2011.

Singer, Marc. “The Myth of Eco: Cultural Populism and Comics Studies.” Studies in Comics 4.2 (2013): 355-366.

Spider-Man. Dir. Sam Raimi. Perf. Tobey Maguire, Kirsten Dunst, Willem Dafoe. Sony, 2002.

Dan Slott’s She-Hulk: Derivative Character as Meta-Comic

Marvel Comics’ She-Hulk is perhaps the most high-profile of their many female characters that are derivative of successful pre-existing male characters.  However, three decades since she first appeared in Savage She-Hulk #1, writers (especially John Byrne) have worked to develop the character into someone who is not merely a shadow of a male character with no defining personality or history of her own in titles like The Avengers, Fantastic Four and eventually her second solo book, The Sensational She-Hulk.  In fact, by the time Dan Slott got around to writing her solo title in 2005, the character’s winking reference to her own status as a comic book character became one of her defining features, and Slott developed this into a knowing and charming run, that while not free of problems, represents some of Marvel’s best output in the 21st century.

shehulk_20_largeAt the heart of Dan Slott’s run on what are referred to as She-Hulk volumes 1 & 2 (despite being the 3rd and 4th volumes of She-Hulk titles) is an alternately critical and nostalgic concern with the subjects of continuity and rupture in serialized superhero comic book narratives.  Slott uses the space of a marginal title that probably never sold very well to undertake a meta-narrative project that is as much enmeshed in the insularity of the mainstream comics world (what many people refer to as “continuity porn”) as it is a critique of such obsessions.

There is a sense of adult whimsy that really helps to keep this run afloat.  Some comics critics, like Jeet Heer, may claim that “superheroes for adults is like porn for kids” (in other words, a bad idea) or that it is time to abandon superheroes altogether, but I think Slott’s work here proves that wrong, as it eschews the self-serious attitude of typical post-Watchmen/Dark Knight “adult” superhero comics in favor of embracing the ridiculousness of the genre that is best appreciated by long-time fans who have learned to have a sense of humor about their beloved Marvel comics stories.  Aiding She-Hulk in this meta-project is Stu Cicero, who often seems to be a mouthpiece for Slott himself, though that kind of problematic direct voicing of the author’s position on the tradition of superhero comics is often skewered by the series’ afore-mentioned sense of humor.

Stu works in the law library at Goodman, Lieber, Kurtzberg & Holliway, where the majority of the action in Slott’s two She-Hulk runs occurs.  Jennifer Walters aka She-Hulk begins working at this firm that specializes in “super-human law” after losing her job as an assistant D.A. (all the times she helped to save the world left all the cases she tried susceptible to appeal as owing her their lives effectively prejudices all juries) and then being kicked out of Avengers’ Mansion for her irresponsible hard-partying ways. Her new boss’s insistence that she work in her civilian guise of Jennifer Walters means her identity as She-Hulk won’t compromise her cases.  Furthermore, her connections to the superhero community would be helpful in drawing new clients.

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As a law firm that specializes in trying cases involving superhumans, one of its greatest assets is the comic book section of its law library. The conceit in these series is that Marvel Comics exist within the Marvel Universe (something that has been established since the very early days­—Johnny Storm is shown reading a Hulk comic back in Fantastic Four #5 and the Marvel Bullpen has been depicted in various titles countless times), telling the “true” stories of the adventures of Marvel superheroes. Stamped by the Comics Code Authority, “a Federal Agency,” they are admissible as evidence in court.   Now, this is of course ridiculous.  The Comics Code Authority was never a federal agency, but even more absurd is the idea that comic books would ever be taken so seriously.  How could anyone expect the stuff depicted in comics between 1961 and 2002 to be internally consistent? How can anyone expect that everything printed in a Marvel Comic, down to the most obscure detail be made to jive with every other thing as to be of value in a trial or lawsuit?  But therein lies what makes this run of She-Hulk so great. The comic has a lot of respect and attention to the minute convolutions of Marvel Comic history—one might even go so far to say it has a reverence for them—while never forgetting they are just funny books.  The fun is in engaging with the stories to find ways as fans to make sense of it all (or just make fun of the fact that it doesn’t make sense), but not to take it all so seriously that you come off as if trying to argue a federal case from comic books.

bobillo-shulkieIt is with this conceit, tongue planted firmly in cheek and the ability to comment on the very kind of comics that She-Hulk is an example of firmly enmeshed into its narratives, that Slott is able to get away with a lot.  Foremost, among these things is to examine the role of sex and She-Hulk’s sexuality in her past and the way it has shaped views of her character. This is not free of problems and I am conflicted about how it is depicted, but it does not wholly undermine the project. While I appreciate the frank discussion of She-Hulk’s sexual appetites and the effort later to directly address and rehabilitate the adolescent approach to sex common to this whole genre of comics, there is a bit of slut-shaming going on and more than one gratuitous scene that is in line with the sexualized objectification of the She-Hulk character and her Amazonian voluptuousness. In other words, like many attempts at satire, this comic sometimes crosses the line into being what it seems to want to be commenting on. (But this is not just a problem with mainstream superhero comics—as much as I love Love and Rockets, I sometimes get the same feeling from Gilbert Hernandez’s work). It is for this reason that Juan Bobillo’s pencils seems to serve Slott’s series the best. It has a kind of soft rounded cartoony look that makes She-Hulk look a little chubby and cute in both her incarnations (more Maggie Chascarillo than Penny Century) and that gives the series’ whimsy a visual resonance. The rest of the artists on the series vary in their skill and appropriateness to the material and sometimes fall into the questionable range of Heavy Metal-like cheesecake.

275-fantastic-fourThe meta-fictional aspect of this She-Hulk run is one that has its origins in the first printing of her story, as the only reason she even exists is that Stan Lee, worried that CBS would use the success of The Incredible Hulk TV show to create a female version of the character, rushed one to print first in order to claim the trademark on her.  From her first appearance, she served a meta-purpose—not the purpose of a story that needed telling or that was even necessarily worth telling, but the purpose of protecting control of a brand. That first series—Savage She-Hulk (1980-82)demonstrates that in its weakness.  The Sensational She-Hulk, (1989-94) written and drawn in part by John Byrne is by most accounts a lot better. I have only ever read a handful of its issues (they are on what I call my “all-time pull list”), but one of the things that is notable about the series is She-Hulk’s tendency to directly address the reader, breaking the fourth wall, so to speak. She often acts as if she knows she is in a comic—but even more often than that she is frequently depicted in various forms of wardrobe distress. There is also a whole issue of Fantastic Four (#275—also written by Byrne) that centers around her efforts to stop a tabloid publisher (depicted, not coincidentally, to look like Stan Lee) from going to print with nude photos of the emerald giantess, taken from helicopter as she sunbathed on the roof of the Baxter Building.

While not part of her original conception, unlike her cousin Bruce Banner/The Hulk, Jennifer Walters/She-Hulk’s transformation seems to have a lot more to do with uninhibited sexuality and sexual appetite than with anger.  Sure, She-Hulk gets mad and smashes stuff, but since for the most part she can control her transformation and even prefers her She-Hulk identity and remains in it most of the time (for months or years at a time), anger has less to do with it than her desire.  Slott’s run on the title explores a key part of that desire—Jennifer Walters’s desire to escape her petite less assertive human form.   Jennifer Walters has the typical social inhibitions, especially ones that are used to deny ourselves pleasure and immediate gratification (for good or ill), while for the most part, She-Hulk has no such compunctions.

As such, the fact that She-Hulk engages in lots of casual sex becomes a defining part of her character and a conflict within the comic (her bringing home a string of men without proper security clearance to the Avenger Mansion for one-night stands is part of what gets her kicked out).  It is a problematic, but fascinating aspect—on the one hand, explicitly addressing sex and sexuality is something Marvel comics hardly ever do in a way that could be considered mature (and by mature, I don’t mean humorless—sex can and often is funny, absurd, irrational), but as I mentioned before it also falls into the trap letting sexuality overly define her character. At one point, she forced under oath to list all the people she’s slept with as She-Hulk (too many to actually list in the comic, instead the panels transition to the court reporter reading back a scrolling list) as opposed to how many she has slept with in her normal human identity (around three). It is this kind of stuff that undermines Slott’s work to establish her character as a formidable lawyer—not because we don’t see her solving cases and doing research, all the things trial lawyers do, but because her sexualization is always at the forefront no matter what else she is doing.

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Yet, despite this short-coming, Slott’s She-Hulk series tells some interesting stories and uses its self-awareness to explore some of the very troubling notions of sex and sexuality in Marvel comics that plague the title.  Foremost among these is a story revolving around a sexual assault case against the former Avenger, Starfox (not to be confused with the anthropomorphic fox video game character).

Even though Starfox was first introduced in the 1970s, he is definitely a character often associated with the 1980s.  In addition to his super strength and vitality and his ability to fly, his main power makes him, in the words of Stu Cicero, “a walking roofie.”  He has the power to calm people down, make them open to suggestion, “stimulate their pleasure centers” (whatever that means) and make them infatuated with him.  Starfox is a character, at least in his hey-day as an Avenger, who was often played for a laugh.  He was a libidinous lothario that the ladies drooled over and/or who constantly pursued them.  However, the nature of his power puts his appeal into a questionable zone.  What does it mean when your power influences people to want to sleep with you?  How is that really different from a roofie or being a mind control rapist like the Purple Man?  As a kid I never thought about it, but the adults who were writing the Avengers back in the mid-80s should have known better.

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Slott clearly does know better and uses the plot arc of Starfox being accused of abusing his power to put this explanation into the mouth of Stu Cicero.  Stu uses an example even folks not familiar with superhero comics should be able to understand: Pepe LePew—the horny skunk who is the Warner Bros. cartoon poster child for normalizing sexual assault through comedy.

Starfox’s dismissive attitudes to the allegation and his apparent lack of regret serves as a kind of stand-in for the stereotypical superhero comics reader, biding his time through “the boring parts” (women complaining about harassment and assault) and awaiting his eventual exoneration and/or escape to go on more salacious intergalactic adventures.  The victim’s testimony, however, leads to She-Hulk realizing that her own past tryst with Starfox may have been influenced by his power.  She tracks him down, and he gets his “exciting part”—a fight with She-Hulk wherein she kicks him in the nuts, but he is transported off-planet and out of reach by his influential and cosmically powered father (Mentor of the Titan Eternals – more ridiculous obscure continuity stuff).  It seems that even in the comic book world the powerful and well-connected can escape the consequences of their actions. But beyond that, the story works to underscore how superhero comics have a history of not following up with the actual consequences of the puerile sexual behaviors and attitudes that have long permeated the genre.  Later, it turns out that Starfox’s abuse of his power is a side effect of one of his evil brother Thanos’s schemes.  In that way, he is left off the hook for the ultimate consequences of his sexual violence.  He is allowed to remain “a hero” to be used by some future writer.  However, at the same time as a result of seeing the possible abuse of his powers first hand, he has Moondragon (a character with her own history of abusing her powers for sexual dominance) use her psychic powers to turn them off, so he could never do it again intentionally or inadvertently.

For some people, that last bit of retconning is what is wrong with superhero comes, but I love that kind of stuff.  There is a certain pleasure in reading a story that allows the actions of the past to stand, but recasts them in a way that takes into account a broader consciousness of the societal meaning of those actions.  In this way, those old Avengers issues with a skeevy Starfox still exist, but now we know that skeeviness was not “heroic.” It allows the reader to correct his or her interpretation of the past, not by convincing us that how he acted in the past was acceptable (or just part of the time in which it was produced and thus excusable), but by reinforcing that it wasn’t.  Sure, ideally I may have liked Starfox to have turned out to be the kind of douchebag that he seems to be without any caveats (I never liked the character), but at least now some writer who insists on using him has an excuse for his powers not working the same way anymore.

shulkie-7Of course, serialized superhero comics being what they are Starfox’s history remains in an ambiguous space.  Everything that happens in these She-Hulk issues could be ignored by a future writer, and Slott seems to have written the series with the knowledge that he was toiling in a sort of bubble within the Marvel Universe. He puts words to that effect into Jennifer Walters’s mouth (and there is a new She-Hulk series starting in February, so we’ll see if that’s the case).  But this willingness to grapple with comic book continuity (and an apparently frightening knowledge of it and its inconsistencies) is part of what makes the comic so compelling.  Yes, on one level it appears to be more of the insular continuity obsessed dreck that weights down too many titles and definitely Marvel’s big “event” series, but rather than take it seriously, Slott brings the discrepancies and ethical slips to the fore as a way to invigorate his stories with pleasing ambiguity. The inclusion of material comics within the comic narratives lets those ambiguities exist as the seeds of possibility rather than mistakes to be fixed.  Peter Parker profiting from his constant defrauding of Daily Bugle publisher, J. Jonah Jameson, the fact that half the beings in the universe were killed by Thanos (and later brought back), the existence of Duckworld, cosmic beings like the Living Tribunal, the contradictory fates of the Leader, and following up with undeveloped characters and stories that have their origins in crap like Jim Shooter’s Secret Wars—all of these things are explored in Slott’s She-Hulk series not with the pedantic obsession of the stereotypical comic nerd, but with good-natured humor and critical nostalgia.

Another aspect of the series that works in its favor (and that has often worked in the favor of some of the best superhero titles) is its strong supporting cast—fellow lawyers Augustus “Pug” Pugliese and Mallory Book, “Awesome Andy” (formerly the Mad Thinker’s Awesome Android) as a general office worker, Two-Gun Kid (the time-displaced former Avenger cowboy) as a form of bounty-hunter/bailiff, Ditto the shape-shifting gopher, comic book-obsessed law library interns, and Southpaw, the angsty teenaged super-villain granddaughter of one of the firm’s partners all serve as interesting companions and foils to She-Hulk. In addition there is a whole range of guest appearances ranging from Hercules to Damage Control to The Leader to a then dead (and later returned) Hawkeye.  She-Hulk seeks to embrace, rather than obfuscate, the over-the-top and often incoherent mess of the Marvel Universe.

It is impossible to put myself in a position of someone unfamiliar with the history of the Marvel Universe to know if She-Hulk is the kind of series you can enjoy without that deep knowledge, but I think you can even if you have just some knowledge—even just a passing familiarity with the tropes of the superhero genre would be sufficient (as it is sufficient for an appreciation of something like Alan Moore’s Top Ten). Like any other valuable work, from Shakespeare’s to Junot Diaz’s, knowledge of its many allusions and references improves and deepens comprehension, but is not wholly necessary. Ultimately, the crazy details, characters and events of past stories that Slott dredges up are so absurd and contradictory that for all we know as readers they could be made up on the spot.

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Whatever the case, Dan Slott’s She-Hulk is the kind of series that is probably best for long-time fans of Marvel Comics, who still look back fondly on its stories and characters, but have grown up enough to admit their absurdity and their reflection of problematic attitudes. Yes, She-Hulk exists within the skein of the Marvel Universe, and thus may be an example of what Lauren Berlant would call “cruel optimism.” This is when ”the object/scene of desire is itself an obstacle to fulfilling the very wants that bring people to it”—the “scene of desire” in this case being an entertaining and adult superhero comic book immersed in its convoluted continuity—as what there is to work with often recapitulates the very problems the reworking is trying to overcome. And yes, there is not much creators can do within that skein to make lasting change to an editorial approach and historical context that reinforces the social attitudes that makes She-Hulk “a skank” while Tony Stark is a “playboy.” But Slott’s work does work to question those attitudes in an explicit and entertaining way, even if when it comes time to answer them (like in the panels above)  suddenly Zzzax strikes again.