Peter Sattler on How Comics Can’t Escape Formal Definitions

Roy T. Cook wrote a recent post trying to define comics, those tricksy critters. There’s a fun comments thread; I thought I’d highlight one comment from Peter Sattler.

Hi Roy,

I appreciate your interest in defining comics in part by “how” we read and interact with these texts. I’ve thrown around my own definition of this type in various conference talks: “COMICS ARE WHAT HAPPENS WHEN TEXTUAL READING HABITS ARE ACTIVATED IN A VISUAL (IMAGE-CENTERED) FIELD.”

[Please feel free, everyone, to let this go viral.]

But I also tend to think that all our definitions — yours, mine, institutional, genre- or reader-based, Wittgensteinian, deflationary — are fundamentally FORMAL in the the end.

Your definition and mine, for example, are still trying to capture something about sequence — the juxtaposition of images to be read in a certain order. People who try to formulate definitions based on what either general users of the term or experts in the field think, they still always seem to come down to aspects of the medium that can be described formally. Wittgensteinian “family resemblances” — at least when it comes to this term, comics — seem to resemble each other in formal features. Even people who want to say that comics didn’t exist until there was an institutional matrix for the medium ultimately have to develop new terms to talk about what links post-institutional comics from pre-institutional proto-comics, and those inter- and supra-institutional forms of analysis tend to be formal.

Of course, it didn’t have to be this way. But it is. Or rather, I’ve yet to see that any other definition of comics has any level of usage, pull, institutional support, or analytic heft as formalism. And definitions that try to account for other aspects, for interactive practices, for unavoidable vagueness, and for historical contingency still seem to be tacking their new ideas onto the old formalist structure.

Perhaps, in this case (for now), there is no “outside” or “after” formalism. And that’s okay.

My Definition of Comics

EisnerCSAIn my last post, Why Is Comics Studies So Predictable, I considered a number of approaches to defining the concept comic, and found them wanting. In particular, I looked at four sorts of approach, which can be summed up (with some simplification) as:

  • Formal: Something is a comic if it has the right formal properties.
  • Moral: Something is a comic if it tells the right sort of story.
  • Historical: Something is a comic if it has the right sort of causal or historical pedigree.
  • Institutional: Something is a comic if it is accepted as such by the art world.

I also considered approaches (Delany, Wolk, Hatfield) that reject either the possibility, or the usefulness, of a definition in the first place. A predictably lively and helpful conversation ensued – one that ended with Jones, one of the Jones boys, writing this:

…that said, could you at least gesture in the direction of a sketch of a promissory note for what a better strategy for characterizing comics might look like? Do you have anything particular in mind?

Almost immediately after this, I was visiting the comic studies program at the University of Wisconsin, and Adam Kern (director of the program, comics scholar extraordinaire, and professor of East Asian Languages and Literature) similarly pressed me for a definition, or at least account of the nature of comics.
GraffitiArt

Now, I should begin by pointing out that I am not convinced that a completely correct, precise set of necessary and sufficient conditions is even possible. But I do think that, even if we had good reasons for thinking such a perfect, precise definition is impossible, it would still be worthwhile to think about initially promising-looking definitions. Why? Because we are likely to learn a lot about the nature of comics, and how comics work, by carefully determining why carefully formulated, plausible-looking definitions fail. For example, discussion of the anachronistic objects that get characterized (incorrectly) as comics by McCloud’s formal definition of comics, such as the Bayeaux tapestry and ancient Egyptian carvings, helped to foreground the important role that institutions and history have in grounding our judgements that particular objects are or are not comics (even if later historical or historical attempts at definition failed equally spectacularly, in part due to ignoring the formal aspects of comics).

So, I began to think about how I would define comics, if I had to give a definition. What is the best such definition I can think of? This is what I came up with, in its initial short, snappy form:

Comics are narratives that we look at, and do so at our own pace.

The basic idea meant to be captured here is one that can be traced back to Will Eisner when he writes that, in comics, “Text reads as image!”(Comics and Sequential Art, 1985). In more detail, the thought is this: typically, we experience text and pictorial images differently – we read text, but we look at images. In comics, however, even if we read some parts of the work (such as the squiggles typically found in thought balloons), we look at all of the parts. This is Eisner’s insight: we look at the text in comics in the same way that we look at a painting, which is not the same way that we experience text in, say, standard novels (where the visual characteristics of the font used typically doesn’t matter so long as it isn’t strange enough to detract from our experience of reading). The final bit about looking at our own pace is to distinguish comics from animation, where the pace of experience (of looking) is controlled by the author and/or projector (and this also emphasized what I take to be a critical difference between comics and animation – it’s not so much the movement, but the fact that the viewer doesn’t control the pace of the movement).

There are, of course, some additional kinks to work out. The first has to do with the fact that we can look at anything, in the relevant sense of “look at”. I can look, and admire the visual characteristics, of the font in which this post is typeset. That doesn’t mean that this post is a comic (even if we grant that this post is a narrative in the relevant sense). So it must be the case that comics are narratives that we are meant to look at. But even this is a bit ambiguous – meant to by whom? Here I am just going to bite the bullet and invoke authorial intention in a manner I am comfortable with, but other “Death-of-the-author” types might not be.

AbstMoloSecond, the above simple version implies that any comic involves a coherent narrative of some sort. Andre Molotiu, editor of the amazing Abstract Comics volume, would be very displeased! So I am going to insert some academic-sounding gobbledygook about some kind of “meaningful agglomeration” to cover this case.

Finally, we need to make sure that everyday paintings and photographs don’t count as comics. So we will invoke a formal constraint – one that doesn’t invalidate the idea that the practice of “looking at” is what is of central importance. A comic has to involve two or more distinct parts that we look at separately. Importantly, however, these parts could be (1) an image and (2) a caption below it, or (1) an image and (2) a speech balloon laid over it, or (1) an image and (2) another image, etc. Basically, it need not be a sequence of two images, but must be a fusion of two distinct visual foci of some sort.

Hence, we arrive at something like this: A work is a comic if and only if:

  1. It is a narrative (or other meaningful agglomeration) composed of two or more visually distinct parts.
  2. Each of the parts is intended by the author to be looked at (i.e. experienced, interpreted, and evaluated in the way we experience, interpret, and evaluate images, rather than text), and looked at separately from the other parts.
  3. The audience is able to control the pace at which they look at each of the parts.

So that’s what makes something a comic.

Voices from the Archive: Caroline Small on Delany, Definitions, and Comics

DelanyKC
 
Caroline Small wrote an interesting commenton Samuel Delany’s view of comics and Scott McCloud; thought I’d reproduce it here.

Jeet and Noah: I guess I am still deeply skeptical about the assertion that Alan Moore and Neil Gaiman represent “Delany’s taste” in comics, rather than a strategic choice of writers to call attention to. I guess I just disagree that “taste” is what’s at stake here at all, or even that “taste” is a particularly useful category for understanding the role that Gaiman and Moore play in what Delany has to say about comics. (I realize I’m making a big deal out of something that I’m sure Jeet said casually, but it seems to me a particularly fecund slip…)

It’s not that I don’t agree to some extent: I find it deeply unpalatable when Delany uses words like “powerful, insightful and brilliant” to describe Scott McCloud. McCloud is the epitome of “middle-of-the-road” as far as I’m concerned. But I tend to read Delany’s praise as strategic rather than sycophantic.

I’m not sure what else from comics Delany could engage OTHER than Gaiman and Moore, given his project of deconstructing the binary between art and genre: despite those writers being palpably middlebrow (and with that I certainly agree), comics just doesn’t have a Marge Piercy or even a Sam Delany of its own that he could grapple with instead. And Gaiman/Moore have the strategic advantage, even over Piercy and Delany himself, of being very familiar to a great many people and therefore valuable as illustration. Jeet, are there comics creators/writers whom you think he should write about instead, that would be less disappointing, but still effectively work for his project?

I think the way I phrased my initial comment led to this notion that Delany exhibits some “highbrow” taste in literature, and that he hasn’t shown as sensitive an “ear” for comics. But — to use Jeet’s examples — Nabokov and Updike are really no less middlebrow than Gaiman and Moore. Delany’s fiction leaves no doubt that he reads and engages writers much much much more ambitious than Nabokov and Updike. But his project (and possibly but not necessarily his taste) dictates that he not privilege the highbrow at the expense of the lowbrow. I prefer to view him as capable of such great appreciation of human creativity that he privileges instead a synthesis of the entire spectrum: low, high, and middlebrow. There’s a “hippie appreciation” to his writing about art that I think has to be recognized and taken in context rather than at face value.

So for me the “disappointing” thing here is not that Delany has less sophisticated taste in comics than he does in literature: I don’t think we have access at all to his taste through his criticism, because he is far too fine a critic to be concerned with matters of taste.

What’s disappointing — although, really, it’s not so much disappointing as fascinating — is that as a writer he wasn’t able to make as much hay out of his perspective in comics as he was in fiction. Sam Delany’s prose SF really does participate in and advance his project of challenging the ways in which we presume genre cannot be art: Dhalgren is an essential, if not the essential, text for re-examining the conventional wisdom about how the strictures of genre characteristics preclude literary experimentation. But you both pointed out that his comics do not challenge the binary between genre and art in the same way. That’s interesting. Saying that he has middlebrow taste in comics is not sufficient to account for the fact that what Sam Delany has to offer can’t complicate and “elevate” graphic genre fiction in in the same way that it did prose genre fiction…

It’s a fun thread in general; Caro has some more thoughts, as do Robert Stanley Martin, Jeet Heer, and others.

Why is Comic Studies So Predictable?

Defining the concept COMIC has, perhaps, been the cause of more ink spillage and deforestation than any other single theoretical topic in comics studies. Interestingly (and rather predictably), work on this topic has loosely followed the same trajectory as earlier attempts to define the concept ART.

McCloudDefFirst, we have formal, aesthetic, and/or moral definitions of comics roughly paralleling traditional, pre-twentieth century definitions of art. Nontable examples include David Kunzle (The Early Comic Strip: Narrative Strips and Picture Stories in the European Broadsheet from c. 1450 to 1825, 1973), Will Eisner (Comics and Sequential Art, 1985), Scott McCloud (Understanding Comics: The Invisible Art, 1993), David Carrier (The Aesthetics of Comics, 2000), and Thierry Groensteen (The System of Comics, 1999/2007). Comparisons are easily made to Plato, Kant, and even John Dewey’s accounts of the nature of art. But, just as the second-half of the twentieth century saw a widespread rejection of any such account of the nature of art that entails that an object is an artwork solely in terms of some properties (whether formal, aesthetic, or moral) that inhere in the object itself, during the early twenty-first century comic studies has seen a similar turn away from formal definitions in favor of other approaches. Interestingly, the three main alternative approaches to defining comics match almost exactly the three main approaches found in earlier, twentieth century work on defining art.

SimplyDefineFirst, there is the outright rejection of either the necessity of, or even the possibility of, a definition of the concept at all. Notable examples of such an approach in comic studies include Samuel Delaney (“The Politics of Paraliterary Criticism”, 1996), Douglas Wolk (Reading Comics: How Graphic Novels Work and What They Mean, 2007), and Charles Hatfield (“Defining Comics in the Classroom, or the Pros and Cons of  Unfixability”, 2009). The connection to Morris Weitz’s (and others’) Wittgensteinian rejection of definitions of art, and his embrace of the “open-endedness” of art, is obvious.

HistoryNext we have historical definitions – those accounts that locate the “comicness” of comics in the historical role played by particular comics, and in the history that led to their production (and, perhaps, in intentions, on the part of either creators or consumers, that a particular object play a historically appropriate role). One notable example of an historically-oriented approach to the definition of comics is to be found in Aaron Meskin’s work (in particular, in the concluding remarks to “Defining Comics” 2007, which is otherwise rather hostile to the definitional project). Meskin’s comments (and likely any other account along these lines, although this seems to be the least developed of the options) owes much to Jerrold Levinson’s historical definition of art, whereby an object is an artwork if and only if its creator intends it to be appreciated in ways previous (actual) artworks have been appreciated.

BeatyCoverFinally, we have institutional definitions, which take something to be an comic if it is taken to be such by the comics world. The primary proponent of something like an institutional view within comic studies is Bart Beaty (Comics versus Art, 2012). Such views obviously owe much to similar, earlier approaches to the nature of art due to Arthur Danto, George Dickie, and others. Of course, one of the primary challenges here is to determine what counts as the “comics world” in a way that is informative and not viciously circular (i.e., an account where the comics world is not defined merely as those of us who take comics seriously).

ConanThus, the work on defining comics has closely mimicked earlier debates about the definition of, and nature of, the larger category of art (presumably, all, most, or at least typical comics are artworks – even if possibly bad artworks – solely in virtue of being comics). This much seems undeniable, but it also seems somewhat problematic. After all, sticking solely to approaches and strategies that appeared plausible when used to define art is only a wise strategy if we have some sort of prior conviction that the properties and relations that make an object an artwork (i.e. that explain the artwork/non-artwork distinction) are the same properties and relations (or at the very least, the same kind of properties and relations) that make an object a comic (i.e. that explain the comic/non-comic distinction). And to my knowledge no argument has been given that this is the case. As a result, it behooves us to ask if comic studies has been too traditional, and too unimaginative, in this regard. Isn’t it possible that we could be convinced that there is an adequate definition of comics, but also convinced that such a definition should look very different from extant attempts at defining art (i.e. it would take very different kinds of factors into consideration)? And, more to the point, isn’t it possible that such an attitude could be correct? If so, then the close parallel between work on the definition of comics and work on the definition of art seems unfortunate, since it seems to ignore this possibility in favor of recapitulation of past history.

Comics Scholars are Defined by Definitions. Also Idiocy.

I’m reading Bart Beaty’s Comics Vs. Art. Kailyn already provided a review, but I thought I’d do a number of short posts on it as I went through.

Beaty’s first discussion (in Chapter 2; Chapter 1 is an introduction) focuses on the efforts to define comics over the years. These efforts are…um. I’m a little speechless, actually.

No doubt I’m overly harsh, but Christ, virtually everybody Beaty quotes in the chapter sounds about as sharp as a decapitated pig carcass. I’d always thought that McCloud’s sequential-art (so no single panel comics) formal effort to define comics was a kind of quintessence of stupidity, but compared to his predecessors, McCloud actually comes off looking pretty good. Colton Waugh, for example, says that comics have to have continuing characters and speech bubbles. M. Thomas Inge and Bill Blackbeard — two of the most respected comics critics — also argued that recurrent characters were essential to the definition of comics, even though, as Beaty dryly remarks, “Definitions of comics that privilege content over form have numerous significant logical problems.”

Beaty suggests that Blackbeard may have been motivated less by incompetence than by chauvinism; his definitions were designed to show that the Yellow Kid was the first comic, carefully excising European precursors so that comics could be seen as a quintessential American art form (like jazz without the African Americans, I guess.) Art Spiegelman, to his shame, has also dabbled in this sort of nativist nonsense.

Other writers, though, have embraced comics’ non-American history — by insisting that the Bayeux Tapestry and even cave paintings constitute comics. Then there’s David Kunzle — again, a much respected scholar — who insists that comics must be sequences (no Dennis the Menace) that there must be a preponderance of image over text (whatever that means) that the original purpose must be reproductive (so your kid drawing a comic isn’t your kid drawing a comic) and that the story must be both moral and topical, which doesn’t even merit parenthetical refutation.

Of course, there are reasons that so many respected scholars in this field have so determinedly spouted nonsensical gibberish. Mostly, as Beaty argues, it has to do with status anxiety; the hope is always that the next definition will make comics worthwhile, either by emphasizing their quintessential American vitality or by showing that they have been art since the first wooly mammoth drew the first hominid on the cave wall. Still, it’s hard to escape the sensation, reading through this chapter, that comics scholars today stand on the shoulders not of giants, but of infants. Beaty doesn’t quite come out and say so, but such ineffectual flailing disguised as scholarship seems like it has to have been deligitimizing rather than ennobling. If comics can’t generate more thoughtful criticism than this, then maybe it really is a debased form best ignored.

At least Les Daniels, whose Wonder Woman scholarship I admire, comes off looking good. Beaty quotes him as acidly commenting, “defenders of the comics medium have a tendency to rummage through recognized remnants of mankind’s vast history to pluck forth sanctioned symbols which might create among the cognoscenti the desired shock of recognition.” Nice prose too, damn it.

Even so, we love you!

In last week’s thread on definitions in comics, DerikB posed the question whether print advertisements count as comics. Sam Delany makes a convincing case that the question itself is impossible and probably shouldn’t even be asked, but he makes an exception for specific functional contexts where the project of definition works primarily to describe. On a case-by-case basis, examining whether or not a given definition describes a particular print advertisement (or anything else) can illuminate the strengths and weaknesses of the definition as well as the advertisement.

I responded to Derik’s comment by saying that I had a print advertisement I thought should count as comics. I called it a “found comic.” Wikipedia, not nearly as averse as Delany to defining things, observes that “the term found art…describes art created from the undisguised, but often modified, use of objects that are not normally considered art, often because they already have a non-art function.”

My usage recasts this definition for the present context: “found comics describes comics that emerge out of the juxtaposition of elements familiar from comics into material forms and contexts not normally considered comics, often because they have a non-comics function.”

Of course, the two definitions are not truly parallel: a definition of found comics that fully corresponded to found art would require that the elements of the comic be “readymade,” pulled from another context and different use, retaining the traces of that use, and making meaning through the resonance and/or contrast between the original and the artistic use. Found art depends upon that trace of the original context remaining, because the impact of found art is in the dissonant resonance between the original context and the art context.

Found art exposes the ways in which context – not form, not content, but the wall of the museum and the association with the artist – transforms a thing from an object into an art object. The sense of this depends on a cult of “the original” that is very powerful in visual fine art and less so in comics art.

Comics and literature are arts where reproductions retain the artistic value of the original (although not the historical value). They thus depend less on physical materiality and more on the creative generation and juxtaposition of ideas and images. Bricolage in comics, as in literature, pulls “objects” out of their original context and recasts them, and the act of recasting is so powerful that it transforms the meaning.

We don’t really have a concept of “found literature” because literature depends upon the context and presentation to a far smaller extent than visual art. The cut-ups of William Burroughs could be shoehorned into some definition of found literature – but it is essential to note that the conceptual signification of a cut-up novel is very different from that of found art. For this reason, although comics can certainly be made with readymade images using techniques of assemblage and collage and bricolage, I don’t see any particular analytic value in thinking of such comics as found comics.

Comics that can properly be called “found comics,” like found art, are objects whose very existence forces us to re-imagine the varied critical and cultural narratives that demarcate and generate the boundaries of what we think of when we think of comics. In that respect, they gesture toward critical positions and practices that are increasingly more and more inclusive of a broader artistic conversation, more engaged with liminal and marginal comics, more engaged with the normative critical practices of other art forms, while simultaneously allowing us, through comparison, to more finely tune our awareness and understanding of the comics at the center (a center that includes both conventionally defined art comics as well as “mainstream” comics, but not print ads).

Here’s that advertisement I think qualifies as a found comic. (To read, click and zoom in.)

This advertisement appeared in the rear section of the 1950 New York Art Directors’ Annual of Advertising and Editorial Art. The last section of each year’s annual was a showcase for the trade: everything from ad agencies to typographers to paper companies took the opportunity to link their name and an impressive image in the consciousness of the most savvy and successful advertising and publishing professionals.

The agencies surely put their best foot forward in these ads, but as they were also selling a product, the work represented in that context necessarily reflected the company’s overall brand image. So to no small extent this ad represents the level of craft expected from a major advertising house, and it’s a pretty high level of craft. The faces are cubism in the guise of ‘50s flat-affect; the captions make the art director into a sort of “bogeyman wizard,” equal parts magic and intimidation. Representing the litany of criticisms and complaints the artist hears from the art director every day, each “panel” is so unique that it becomes easy for the viewer to imagine, to narrate, the day-to-day struggles of professional interaction and office life (this even without the suggestive resonance with Mad Men).

So this particular professional context certainly passes the criteria of “not usually thought of as comics.” I think I’m safe calling it “found.”

But does the ad fit any definition of comics previously advanced?
It would certainly be easy to think of it as a “single-panel cartoon.” But Scott McCloud tells us in Understanding Comics that single-panel cartoons don’t count as comics because they aren’t sequential. McCloud’s definition, building on Will Eisner’s simple “sequential art,” is “juxtaposed pictorial and other images in deliberate sequence intended to convey information and/or to produce an aesthetic response in the viewer.” Does my “found comic” fit that?

I think I’d say the intended response is not so much aesthetic as meta-aesthetic, but that could arguably count. It’s definitely not in deliberate sequence. It does, however, in contrast to McCloud’s example of Family Circus, have some of the narratological elements usually associated with sequence.

RC Harvey gives us a slightly more fitting definition (copied from Wikipedia for expedience): “Comics consist of pictorial narratives or expositions in which words (often lettered into the picture area within speech balloons) usually contribute to the meaning of the pictures and vice versa.” But it still doesn’t quite work. In my advertisement, the narrative emerges as a resonance, but it’s not IN the comic, explicitly. There’s no direct reference to it. The advertisement is allusive rather than illustrative.

Both words and pictures contribute to this resonant allusive meaning, which is other than both. So the meaning is not cycling in between the words and the pictures in some interdependent “vice versa” relationship described above; instead it’s located in this third term (which I’m sure narratology has a word for that I don’t know). The text in the ad functions less to “contribute to the meaning of the pictures” as it does to anchor and restrict the meaning of the pictures, preventing a completely visceral resonance with the drawn faces –the simplistic “identification” with cartoons that McCloud talks about – and instead directing the reader to interpret the face, not only as a specific, identifiable expression but also as a moment in a narrative that the reader can fill in from general knowledge. These are clearly cartoons, but they are not “stripped down to their essential meaning” (McCloud, Understanding Comics, p. 30.)

I don’t think this is really a problem with my print ad being considered comics. I think it’s pretty obviously comics. I think this is just a problem with the definitions – they are not functional descriptions of this thing. Yet it’s not news that resonant, allusive meaning is part of comics, or that not all characterization in the cartoon form works via a very personal “identification” with an abstract face. Meaning in The Bun Field for example is located entirely in metaphor and resonance.

If you’re “in the know,” if you’re already a comics reader, it’s clear that Harvey’s definition refers to, well, things that meet Noah’s criteria of “things we all agree are comics.” But if you’d never seen a comic, what does that definition make you imagine? What do you imagine reading Scott McCloud’s definition – or at least, what would you imagine if you encountered the text pulled out of Understanding Comics without the pictures to clarify? Is it possible that comics can only be defined by showing a picture of them? And if that’s the case, why is McCloud’s definitional project so entirely unsatisfying?

Personally, I think that McCloud’s definition is perfectly suitable for describing the interior design of the hotel restaurant where I ate at on my last business trip:

Remember the definition was “juxtaposed pictorial and other images in deliberate sequence intended to convey information and/or to produce an aesthetic response in the viewer.” I realize the obvious response is that the definition doesn’t fit because sculpture – in this case vases, mosaic, and a light differential – are not pictorial or images. But sculpture is visual art, so there is no real reason why someone who wasn’t already familiar with comics would immediately understand this distinction. And that objection becomes irrelevant once the design is photographed. Even if the design doesn’t strictly meet the definition, the photograph does.

Both the design and its photograph are sequential because of the light differential, getting brighter moving to the right in the vases and to the left on the blue lap. There are gutters and panels. You could argue that the sequence is not “deliberate” – but there’s also no way to determine conclusively that the effect wasn’t intentional. And it certainly provokes an aesthetic response.

I’m not implying that this hotel display is comics, or even found comics, necessarily. I feel certain that McCloud didn’t really intend for his definition to include it. Definitions that emphasize the print medium certainly exclude this design outright – but I nonetheless think it’s perfectly illustrative of the inadequacies of McCloud’s definition, and surely of many others.

To come up with a definition that actually fits my “found comic” advertisement, I have to go to the barest pared-down definition: Wikipedia’s page on comics uses the phrase “interdependence of image and text” to describe comics. (Their actual definition replays the “sequential art” line.) But honestly, that’s so vague that it’s not really functionally useful for understanding anything — it’s obvious just from looking at the page, so it doesn’t add any understanding to comics, and a illustrated newspaper article technically fits.

Yet, my advertisement really does look and feel like comics. I’m sure it’s some subset, like the single-panel cartoon, but it surely belongs in the comics universe. There’s definitely something else, something not captured in any of these definitions, that makes comics comics.

If You Don’t Know, I Can’t Tell You

I’ve been flipping through Jeet Heer and Kent Worcester’s Comics Studies Reader, and have been struck again by how much energy folks spend in trying to define comics, and at how pointless such efforts seem. In this volume, R.C. Harvey’s essay “How Comics Came to Be” is devoted to arguing that the heart of comics is the “‘blending’ [of] verbal and visual content”, and that therefore, contra Scott McCloud, editorial cartoons are too comics (though Owly is not). On the other hand, Thierry Groensteen argues in “The Impossible Definition” that defining comics is impossible — and then he goes on to state that “The necessary, if not sufficient, condition required to speak of comics is that the images will be multiple and correlated in some fashion,” — which puts us back in McCloud territory, with editorial cartoons out and Owly and Egyptian hieroglyphs in.

Neither Groensteen nor Harvey are especially militant about their positions; I’m sure Harvey would grant Owly its comicness (claiming its the exception that proves the rule) while Groensteen specifically states that he wants to “spare my reflections from any normative character.” Such Catholicism is certainly admirable, but it does raise the question: if you’re basically willing to admit that your definition is incoherent, why bother offering it in the first place?

As it happens, I have a fairly iron-clad definition of comics, which I offer with no diffidence. If you don’t agree with me, you’re wrong.

That definition is:

“Comics are those things which are accepted as comics.”

This definition has the virtue of including both Owly and editorial cartoons, excluding Egyptian hieroglyphs, and more or less ushering in things like photonovels and perhaps abstract comics. In fact, it fits perfectly the world of comics as we actually tend to define and experience it — and it has the added benefit of being both intuitive and perfectly understandable to all.

The main objection to my definition, of course, is that it’s tautological. But the thing is…the construction of aesthetic mediums as formal structures is tautological. How do you define poetry, for example? Rhyme? Rhythm? Short? Heightened language? You can find not one, not two, but numerous exceptions to all of these general rules of thumb.

Because, you know, aesthetics isn’t math. It’s not a deductive or even an inductive process. It’s a social and historical construction. And when I say “historical” I don’t just mean looking to origins and saying, “well, you can see how editorial cartoons developed so that they relied on both words and pictures blended, so blending is important to the form,” which is more or less what R.C. Harvey does in his article. Rather, I mean that we understand what comics are through a whole slew of markers, including style, history, individual creators, distribution methods, format, and on and on. If Dave Sim writes a work of prose, puts it in a pamphlet, and distributes it through the direct market, it can make sense to think of that as a comic; if Mo Willems uses a cartoony style and word balloons and sells it as a children’s book, it can make sense to think of that as a comic too. Egyptian hieroglyphs are simply not an important influence on most (any?) comics creators — suggesting that they are part of comics history therefore seems willfully obtuse. Ukiyo-e prints, on the other hand, have a significant influence on various manga-ka; it therefore makes sense to think of them as proto-comics, even though they don’t normally utilize sequence or blend words and images in the way that R.C. Harvey suggests that gag cartoons do.

The issue here isn’t, as Groensteen argues, that each comic “only actualizes certain potentialities of the medium” — rather the issue is that the “medium” that Groensteen writes about doesn’t exist as a static or formal structure at all. Comics — like literature, or art — is what people say it is. To define it is to try to reduce it to the whim of a single person — to replace a messy consensus with a cleaner, more unitary dictat.

Doing that is both futile and silly — but perhaps necessary for tactical reasons. Terry Eagleton in his “Introduction to Literary Theory” notes that literature professors were long at pains to define literature clearly not because such a definition was in any way tenable, but simply because it was hard to get your colleagues to take you seriously if you didn’t have a concrete object that you could say you were studying. Despite some advances, comics scholars are still definitively second-class academic citizens, most of whom tend to be moonlighting post-tenure from the English department. The effort to firm up this thing called comics is, therefore, no doubt helpful in the ongoing effort to secure funding and/or some modicum of respect for those in the academy — and presumably for those outside it as well (I don’t actually know whether Harvey or Groensteen have any university connections.)

It’s actually fine with me if folks with an institutional or personal stake in comics try to shore up thier positions; people have to earn a living, and nattering on about the elements which characterize comics hardly seems like even a venial sin. But I think it’s worth pointing out that, whatever its strategic benefits, the whole “how do you formally define comics?” debate is, from any other perspective, almost completely irrelevant.

Update: Slightly edited….