Phantom Music

The index to the Comics and Music roundtable is here.
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Forgive me– as if to make this piece as dilettantish as possible, I am going to bring film into a discussion of comics and music.

New Treasure Island Page 1 

The first pages of New Treasure Island by Sakai Shichima and Tezuka Osamu, much praised for its cinematic quality

It’s seems to me that when a comic’s flow of panels and pages works ‘musically,’ it also behaves cinematically. The artist’s shifting of perspective and the rhythm of the ‘cuts’ echo filmic sequences that are usually accompanied by a score. Sometimes, when I come across these sequences, it feels like phantom music– like a phantom limb– underscores the comic. It’s a struggle to read along to, or to figure out how the melody goes. Going back to re-read or dwelling on an image too long disrupts the phantom score irrevocably, and forfeits some of the emotional impact of reading the comic. As a teenager, I tried unsuccessfully to hum along or deejay background music while I read comics, hoping to discover total emotional absorption.

Today I better appreciate comic’s more complicated relationship with time and space. I believe I was stupidly hoping to watch– or listen– to comics as opposed to reading them. I wanted to be passively taken in, when I had to stake my own way through a comic book. If watching a film is like having a dream, reading comics is like lucidly dreaming– there’s an exchange of vibrancy and intensity for control and self-awareness.

Cinematic pacing still confuses me. It’s found a natural home in many comics, yet it is a very anti-Greenbergian hold-over from another medium.  Cinematic pacing does not accentuate the qualities that are most fundamental to comics, and instead channels comics’ unique handling of time, space and design into straightforward, uncomplicated narrativity. That’s not to say some overlap hasn’t occurred– cartoonists often work as storyboard artists. I don’t think cinematic pacing should be avoided, or that it poses a threat to ‘native’ comic pacing. But I do feel that the relationship of comics and film is worth examining, especially as the value of comics is increasingly understood in terms of their adaptation into film– where the story is finally told with real-life music.

I’ll clarify what I mean by cinematic comics. Comics are cinematic when they follow established film and cinematographic formulas of conveying time and space in a dramatic, rhythmic, and unambiguously linear fashion.  I am also tempted to add ‘decompressed,’ yet some film conventions are highly compressed, (montages without establishing shots, for example.)

Not all films follow the same cinematographic formulas, and the great ones complicate or invent them. Some formulas are grammatical, like how a bird’s eye view/pan/combination is used to introduce a story, as in American Beauty or Blade Runner. An easily identifiable variation, like Citizen Kane’s No Trespassing sign, is copied intentionally through homages and parodies, and if it becomes prevalent enough, it’s recycled unintentionally.  Another example are the fantasy battleground scenes that flooded theaters  after the run of Lord of the Rings. These formulas are most often accompanied by music to heighten the emotional effect, and the style of the music is included in the formula.

There are many stirring music-less film sequences, yet the connection between music and emotion in narrative is pretty well established, (and necessarily predates the term melo-drama.) To keep things as simply and as overly-generalized as possible, I will vaguely refer to commercial moviemaking scores from the last fifty or so years– think John Williams, Thoman Newman, Elmer Burnstein, Joe Hisaishi and Howard Shore.

Cinematic comics isn’t a discreet category as much as a collection of traits. Very cinematic comics will more frequently carry more of these traits. Panel proportions offer one example. A panel’s size usually determines the time a reader will stare at it. In cinematic sequences, the panel size will echo the legnth of a cut. Smaller panels dispaly a smaller fraction of time, which is not always the case in comics where the page’s design, or other criteria, are more important than the linearity or pacing of the reading. Small-size, low-content panels allow the eye to ‘bounce’ across the gutter, like a script’s ‘beat,’ without twisting the amount of time the panel naturally represents.

Duncan the Wonder Dog, noncinematic

Non Cinematic– Panel size determined by design, not by the length of the time it represents. From Adam Hine’s Duncan the Wonder Dog: Show One

 

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Non Cinematic– The third panel is small, but designed to be dwelled upon for some time. From Invisible Hinge by Jim Woodring

 

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Cinematic — Panels represent one cut, and small wordless panels work like ‘beats’
From
Bodyworld, by Dash Shaw

 

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Cinematic — Panels represent one cut, the size suggests the length of time represented, and small wordless panels work like ‘beats’ From Scott Pilgrim Gets It Together by Bryan Lee O’Malley 

 

In a cinematic comic, a panel’s text to image ratio is usually small, and corresponds to how much dialogue belongs inside one ‘cut,’ or between moments of physical acting. Reading the panel aloud, this is often under thirty seconds. A preponderance of textless panels showcase ‘beats’ of the character’s wordless performances, and occasionally more panographic panels and splash pages demonstrate setting or spectacle. These are sometimes an exception to the rule: splash panels and pages can be three to twelve times larger than an average panel, yet unless there is text they don’t necessarily take that much longer to read. Nevertheless, the moment depicted is mentally understood to last longer, and that it eludes to a build-up and follow-through that wasn’t drawn. Larger, more detailed panels with multiple speech bubbles work like a ‘pan,’ where the camera scrolls across a larger field of vision.

The cartoonist’s perspective choices share commercial filmmaking’s desire for clear communication. If the character is about to step on a rake, a successful cartoonist will most often show the ‘build-up’ and ‘event’(approaching and stepping on the rake,) within the larger environment, and only afterwards show a close-up of the character’s reaction, etc.

The cinematic comic’s cuts are determined largely by dialogue, and by fight-scene and slapstick choreography, and when there is neither, by the comic’s internal rhythm. In film, this rhythm is determined by the score, which needs to match, the pacing of the talking/fighting/comedy scenes as well. As long as the cartoonist obeys cinematic conventions, the more rigorously rhythmic the pacing, the more strongly a phantom score can adhere to it.

Certain comics rhythms/formulas recall certain filmic rhythms/formulas, and by association, inadvertently acquire phantom film scores. Cartoonists are a little helpless– while a filmmaker could pick an iconic or untraditional song to accompany a sequence, a cinematic comic only triggers a super-conventional-hodgepodge-memory of what song ‘should’ go there. Friends hanging out on a summer afternoon demands calls for a low-key, chirpy groove. A troop’s noble suicide mission demands the Lord of the Rings bombast. A sad remembrance cues violins. And if the comic’s pacing is cinematic enough to strongly suggest a score, its absence is distracting. The tingling of a phantom limb is most often painful.

In conclusion, a meandering examination of some cinematic comics:

Scott Pilgrim!

Music plays an even larger role in videogames than it does in film. And when I think of a ‘cinematically paced’ comic, Bryan Lee O’Malley’s videogame-infused Scott Pilgrim series immediately comes to mind. Coincidentally, the characters play, discuss and listen to a lot of music. What does Sex Bob-omb  sound like?

 

scottpilgrim_boombs

 

The books toggle with several cinematic genres and conventions. O’Malley showcases a playful mastery of anime and martial-arts cinematoraphic formulas. At two points the comic frames itself with a few vox pops, but I guess that could be as much of a homage to Dan Clowe’s Deathray as  Boondock Saints or Monty Python’s Flying Circus.

Most impressively, Scott Pilgrim uses hyper-condensed styles of cinematic storytelling, as when a whole relationship is traced over a series of pages. As long as filmmakers establish iconic characters and settings, audiences can easily follow a scattered montage. In comics, the specificity of the background often sacrifices the clarity of the characters, and a drawn interpretations of places are often unfamiliar and stylized. It’s a testament to O’Malley’s craft that this scene (below) is so effortless to follow. O’Malley uses this technique at several points in the series– pointedly never for athletic training ala Rocky, but always for relationships.


Scott Pilgrim 1scottpilgrim2scottpilgrim3scottpilgrim4

 From Scott Pilgrim Versus The Infinite Sadness

Reading comics, I’ve often felt that manga reads more cinematically than American comics, because of the smaller text to panel ratio. I don’t have any hard evidence for this, but manga is thought to be a major influence on the development of decompressed and widescreen comics.

Read Right to Left:

 

ranma_breaksice

From Rumiko Takahashi’s Ranma 1/2: Volume 3

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From Daisuke Igarashi’s Children of the Sea #8

Akira, (the quintessential decompressed comic,) and Nausicaa of the Valley of the Wind are slightly higher brow (and arguably Westernized) examples, and coincidentally are better known for their film adaptations. As comics, both read like gorgeously realized, meticulous storyboards. Reading Nausicaa, I found myself mentally humming pieces of classic Hollywood war and western scores, and occasionally, (appropriately,) a little Hisashi. Yet I’ve never seen the film adaptation with his score.

Read Right to Left:

 

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From Nausicaa of The Valley of the Wind, Book 3

 

I’ve written a bit about the cinematic quality of Jason Lute’s Berlin: City of Stones here. Lutes comes as close as Miyazaki to making a ‘movie in a book.’ He doesn’t push the boundaries of comics narrativity, and focuses on virtuosically recreating the mis en scene, pacing, and character management of films like Wings of Desire. I’ve complained that Berlin’s ironies alienate readers from the characters, and perhaps a little background music could have sweetened the deal.

berlinhoudini

Skim by Jillian and Mariko Tamaki is an intersting example. While sometimes (unintentionally) dismissed as a teen comic, it is temperamentally aligned with the quieter side of Hollywood epics-  adult coming-of-age dramas like American Beauty, The Shawshank Redemption, A River Runs Through It, and The Cider House Rules, (which are often literary adaptations.) The wikipedia page for The Shawshank Redepemtion contains a great note on Thomas Newman’s score:

…the main theme (“End Titles” on the soundtrack album) is perhaps best known to modern audiences as the inspirational sounding music from many movie trailers dealing with inspirational, dramatic, or romantic films in much the same way that James Horner’s driving music from the end of Aliens is used in many movie trailers for action films.

“End Titles” is probably a good candidate for Skim’s phantom score. Unfortunately, this makes Skim sound heavy-handed, and I’m relieved that “End Titles” doesn’t accompany the book’s heartbreaking, graceful layering of voice and images. Not to say that they don’t sometimes suggest it.

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The following pages are in sequence:

skim_buildup

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Comics like Tintin are a little more complicated. Herge’s ligne clair extends to the pacing of the comic, and complicated action sequences are detailed moment by moment, like key frames in a storyboard. Yet Herge is so ungratuitous that when he get’s the chance to skip a few key frames, he does.

tintin_blackisland

From TinTin: The Black Island

The phantom score between the last two panels experiences skips like a warped record. Otherwise, I’m not sure why I don’t find Tintin very cinematic– I guess I want to blame the page size. You can pack a lot of panels and text onto an album page, as opposed to the small leaves of most manga books. By the virtue of their size, manga pages automatically resemble dramatic splash pages, and the act of constantly turning pages creates a breathless momentum that exaggerates the cinematic pacing. Tintin is literally less of a page turner.

animalman_1

animalman2
from Morrison, Truog, Hazelwood, Costanza and Wood’s Animal Man #5 

My piece is sorely missing examples from mainstream superhero comics. I’ve spent hundreds of hours scanning, assembling and digitally correcting them at Marvel, and have read a decent amount of them myself… but I don’t own any, and I don’t consider myself well-read in them. I’ve enjoyed Alan Moore and Grant Morrison’s work, but I get the feeling that they encourage cinematic pacing more often than other writers. I remember putting pages together on a stunning Hulk comic– it was printed sometime in the fall of 2009, and it opened with panel after panel of the Hulk charging at the viewer in darkness. When I saw the finished book, the whole thing had been slathered with first person captions. I couldn’t bear to keep it. Perhaps I’m being unfair; heavy-handed voice-over is also cinematic in its own special way.

 

 

 

City of Irony: Jason Lute’s Berlin Book One

Jason Lutes’ Berlin: City of Stones is illustrated within an inch of its life. Painstakingly researched and precisely drawn, its pictures work overtime to breathe life into history and the fictional persons of its sprawling, yet relatively schematic narrative. The story opens with the arrival of Marthe Muller, an upper class, unmarried woman, who plans to take art classes in Berlin and escape the spectre of an arranged marriage. On the train, she encounters Kurt Severing, a jaded journalist who is struck by her innocence and her self-taught drawing skill, (and presumably how these inform each other.) The book orbits around their transforming relationship, while hopping through the private lives, memories and dreams of disparate citizens scattered throughout the city. Sometimes these characters are revisited, sometimes not. Some lives intertwine in mundane coincidences, others in large fateful clashes, like the violently suppressed Communist march on May Day 1929.

City of Stones attempts a faithful visual portrayal of post WWI Berlin in all its tumult, but misses the mark in spirit. Lutes rewards his characters for their impartiality, ignorance and doubt, and punishes those who embrace the frenzy of ideologies that was its zeitgeist. Marthe drops out of art school, declaring, “there’s a lot for me to learn, but I don’t want to know any of it… I can’t reconcile these things with what I see…. more what I feel. But for me [seeing and feeling] are not so far apart,” and this is treated like a heroic act. Her unfamiliarity with the figures of Trotsky and Stalin, while fascists and communists battle around her, is treated by Kurt as both revelatory and charming. But rather than remain two perspectives among many, Marthe and Kurt’s diaries become the book’s most authoritative voices, giving City of Stones its title and articulating its major themes. The only major character seduced by the communists, a weary and sensitive mother, is shot to death during the march that closes the book, while her husband is progressively vilified as a Nazi.  Oftentimes, Lutes’ breathtaking mastery of expression and body language is of more interest than the stock protagonists themselves. 

berlinmartheandkurt

More powerful than the characters is Lutes’ recreation of the city in ink. When people walk, they pass through the city, individual block by individual block. Figures are rarely shown apart from their environment, which is rendered with startling specificity and care. Lutes makes good on his characters’ claims that the city envelops them; he often drafts the foreground and background with equal line-weight, which feels like a deliberate philosophical decision.

berlin_train

 On one hand, Lutes’ treatment of Berlin celebrates a crucial freedom the comic medium affords its creators; aside from time and training, everything is as equally ‘expensive’ to draw. Lutes is able to realize visuals that would have required a mammoth budget and manpower in any other medium. City of Stones is also less ‘comic-y’ than many books, as it doesn’t immediately participate in the ‘genre’ of comics or its concerns. (However, the romantic union of a drawer and a writer, and their self-exile from art-school and the rest of Berlin, suggests that City of Stones could secretly be about comics after all.)  Lutes doesn’t push the envelope on what comics can do, although he achieves some great effects, often in pursuit of cinematic pacing. It begs the question whether Lutes draws comics in order make something similar to film, while retaining ultimate control. This also leaves him with the responsibility to know and accurately represent the story world he has chosen, which in the case of Berlin, exists outside of Lutes. This ‘auterism’ is far from a bad thing: imagine the variety and ambition of comics produced, if more creators made comics for this reason. Its fair to assume many already do.

Yet Lutes’ choice neglects, or even rejects, another freedom of comics– the ability to select what is represented. While a camera necessarily records all it can within range, a cartoonist can obliviate a background, stylize its objects, and can render objects into icons or types. Comics resembles memory, where only the essential elements are remembered, or rendered. The act of rendering itself makes what is drawn relevant to the ‘telling.’ For example, in Paul Hornschmeier’s book Mother Come Home, a child builds a snowfort out of flat, immaculate snowbricks.

snowfort

Hornschemeier doesn’t describe the snowbricks, (crumbling, melting or made in various sizes,) and he barely describes the fort or the activity of building it, in favor of simply depicting the concept of ‘making a snowfort.’ Compared to speed lines, sweat bubbles, and the hundreds of symbols that have been developed in diverse comics traditions, this is a very minor shorthand– Hornschemeier is telling the reader that the child is making a snowfort, without going into detail of what that experience is like. This is left up to the reader, should he or she choose to dwell on it.

Alternatively, this freedom of selection resembles prose writing, where the  descriptions add to the fabric, effect and significance of the story, and where a gratuity of description is not appreciated. City of Stones avoids seeming overindulgent because the drawings don’t have to be actively read. They can be visually absorbed (or passed over, unnoticed). At these times, the comic acts more like a film than like a novel. Lutes commits himself to draw like a camera. There’s a tragic nobility here;  as a ‘rememberer’ of his narrative, it’s as if Lutes is trying to restore or break through to  the world outside of the plot, while working in a medium where this is impossible. By choosing a historical period, Lutes appears to reach for a place independent of his imagination, or the reader’s. Yet the more he reaches and renders, the less room he leaves for his reader to imagine a world outside of Lutes– or late 20s Berlin via Lutes. The act of reading switches over from an active reading to a passive reading, where his audience is not responsible for assembling a sense of the world themselves. This is facilitated by Lute’s tight reign over the pacing.

berlinhoudini

This core irony is joined by two others. While City of Stones frequently criticizes the cult of “New Objectivity” which beset post-WWI Germany, Lutes works to draw as objectively and as similarly to a camera as possible. Lutes draws with anatomical and perspectival precision, yet he heroicizes a character who refuses to learn to draw this way. Judging only from the first volume, it’s up in the air as to whether Lutes crafted Berlin so as to criticize this visual oppression, to showcase its inescapability, or to capitilize on it.

This review was written without reference to Lute’s interviews or other writing about Lutes, and without reading the following issues or second compilation of Berlin, which the New York Public Library has so far not made readily available. Its possible that the story’s development will make some of these critiques pointless– perhaps Marthe will get a massive comeuppance for her solipsism. More likely she will lose her innocence. The most tantalizing thread is whether Kurt’s noble political non-commitment will spill over into an ambivalence about Marthe, something City of Stones confronts with subtlety and bite. If only more of the narrative threads carried this sense of mystery. The reader watches so many characters think and do so many private things, in such specific streets and houses, yet the book never achieves real, raw intimacy. Perhaps Lutes tries to show too much for a book that is ironic at its core. Which would be a sad conclusion, because his quest to truly, earnestly represent Berlin is the book’s most remarkable quality.

 

 

In Offense of Wonder/In Advance of Discrete Funk

“The man who has no sense of history, is like a man who has no ears or eyes” -Hitler

I hate Berlin by Jason Lutes, but I feel bad.

I feel bad for singling out Lutes (as opposed to other more successful folks I hate like Brandon Graham or Frank Quitely), some poor dude who is just working hard doing something he loves. Something decidedly uncool. With little hope of any reward. I feel bad for the version of myself (the idealistic, formalist one) who grew up in the nineties, but I hate him too.

And let’s just get it out of the way that I haven’t read Berlin – only early chapters of it many years ago.

[pic of my copy – er, um, sold it – imagine a space on the shelf big enough for a “graphic novel”]

But I don’t think my lack of familiarity with the book makes much difference because I’m well enough acquainted with it (I’ve read/listened to interviews with Herr Lutes, in fact) to know that it’s what I find quintessentially boring, concerned with the past as parts, with correctness and historical accuracy, with piecing together a clockwork apparatus that utilizes the “comics medium” properly. parts is parts…

 

 
I have these two competing metaphorical agents operating inside my brain: the quick, spontaneous, associative agent and the slower, more organized analytical agent.  The analytical agent seeks order, control – building systems that are self-contained and complete.  The unresolved nature of the work produced by the quick, spontaneous part of my brain is more interesting, though, to me because its success or failure just seems to happen – I can’t unpack the way it functions.

So, yeah, here’s what I hate: when cartoonists give themselves over completely to their fascistic, organizational side, when the design of the system they’re building is the goal, when the components of the work are these discrete, mechanical operators that are masterfully controlled to achieve a particular end.  I can appreciate the craft (and, really, the nineties college kid in me would love to be this sort of craftsman, where deeds would get him into heaven), but the work itself eschews excitement and delight in favor of propriety and cleverness.

It is creative process as control fetish, reducing life to pedantry and toil, cutting out the weirdness, the unexpected beauty that keeps me going.
 

Nuff said!

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