The Devil You Thought You Knew, The Devil You Wish You Didn’t

Hating comics is a strage business for me. I’m not against it – I’m not a Team Comics guy, worried about hurting Brian Bendis’ feelings. I’m a big Comics of the Weak fan, and I’m writing for the Hooded Utilitarian. I’m down with hate. But I find it unexpectedly difficult to hate comics.

Most comics, even some corporate ones, are the product of one or two idiosyncratic minds putting pen directly to paper. Even if I don’t particularly care for them, they tend to fascinate me as art objects. And the truly focus-grouped editorially-driven corporate comics? I’m frankly not invested enough in most of them to care if they’re all that bad. A bad comic of that sort is far more likely to inspire mere apathy. It takes something more than poor quality to drive me to hate.

To hate a work of art, I have to feel trapped or confronted by it in some way. Popularity will do it, sometimes. I almost wrote this essay about 100 Bullets, and then almost again about The Walking Dead. Neither of those books are the worst things I’ve ever read, but I also don’t find much to value in them, and their various levels of critical and commercial success serve to turn my general distinterest into a sneer of disgust. (You might think that sounds petty, and at one point I would have agreed with you. But I’m more inclined these days to see the general public reaction to a work as a legitimate part of that work’s existence, and worth reacting to in its own right. Plus, frankly, it’s just sickening to hear constant praise of work you consider undeserving.)

But most comics aren’t really that popular or that talked about. And unlike a movie, for which you sit passively in a dark room for a predetermined amount of time with nothing to focus on but Bradley Cooper’s “punch me” face, reading a comic at all requires active participation. If I’m not enjoying a comic, my energy for that participation just slides away, and I toss the book aside. I’m not trapped in it.

I can’t even fall back on old, reliable superhero nerd rage. Up until embarrassingly recently, I could become greatly offended by terrible superhero comics that violated my vague platonic ideal of what a superhero comic should be. A few years ago, I might have found it in me to write this entire essay on Identity Crisis, or a Mark Millar comic. But now, I try, but it fizzles. Superhero comics were never the most relevant things to begin with, and for me they’ve now spiralled off into utter inconsequence.  (Superhero movies, on the other hand, are a constant presence in the cultural conversation, as well as being formally dominating experiences, and I have little to no problem hating THOSE. I hate that new Batman movie and I haven’t even seen it yet.)

So to write about a comic that I truly hate, I have to pick one that affected me on a personal level. I’ve picked a comic that, although it isn’t particularly important, let me down tremendously, and that I came to hate through sheer disappointment. That comic is Matt Wagner’s Batman/Grendel II.

I wonder for how many people Matt Wagner’s name still resonates. Briefly glancing over a chronology of his work, most of his output over the last decade-and-a-half seems to be scattered projects from DC or Dynamite, mostly writing franchised characters like Zorro or Madame Xanadu; some short work writing his own characters, some work drawing Batman. But nothing much to suggest that, for a time in the late eighties and early nineties, Wagner was one of the most consistently interesting and experimental of mainstream-minded American cartoonists. His was a mixture of complex but balanced geometric page layouts, high fashion and art deco-influenced design, a deliciously cartoonish line embellished with painterly colors, all mixed with a strong, semi-modernist writing style.

His earliest major work, Mage, a traditional fantasy quest recast to then-current ’80s urban America and strained through a cheeseclotch of comic book iconography, was the kind of thrilling learn-on-the-job opus that only a young cartoonist can deliver – from page to page and chapter to chapter you can see Wagner gaining confidence and competence in equal measure, his skill rapidly catching up to his ambition. In the middle of Mage, Wagner began his other major early work, Grendel: Devil by the Deed, a re-make of his first comics series, a crude but vibrant entry into the ’80s black-and-white boom called Grendel, about a young, wealthy sociopath named Hunter Rose who becomes the world’s greatest criminal mastermind out of want for a challenge. Foregoing the previous work’s lightly-manga-influenced adventure comics style, and having substantially improved as a draughstman, Wagner re-told (and expanded) the entire Grendel story in a series of tableaus and captions, the panels of the comics page divided up to somewhat resemble the composition of a stained-glass window. It was an experiment that earned high praise from then-fresh superstar Alan Moore in his introduction to the collected edition, and arriving as it did simultaneously with the virtuoso final issues of Mage, together they announced Wagner as most definitely someone to watch.

Wagner’s career post-arrival followed what now seems like something of a familiar path for eye-catching independent artists working in a mainstream idiom. He only occasionally drew his own characters again in comics form, instead making the likely economically expedient (as well as, admittedly, often aesthetically interesting) choice of writing a long run of Grendel stories for other artists to interpret, and plying his drawing skills on various franchise characters (including a Terminator comic that was actually fairly excellent, if memory serves) and many, many cover art jobs. Through the ’90s he did draw several short Grendel stories (the character of Grendel long-since transformed into a sort of freefloating symbol of the evils of mankind, with many different characters through time and space taking on the persona of the devil), and delivered a long-awaited sequel to his Mage series. The latter, though, is best discussed through the prism of the twin projects that are my true, belated subject today: 1993’s Batman/Grendel and 1996’s Batman/Grendel II, or rather, the aesthetic distance between these two works, both written and drawn by Wagner himself.

 

The Aesthetic Distance.  (Left, Batman/Grendel.  Right, Batman/Grendel II.) 

 

Batman/Grendel is far from the best comic ever made, but it does happen to be one of my personal favorites. Wagner, operating at his most formally innovative — with page layouts to die for, and the most elegant linework of his career (not to mention beautiful coloring by Joe Matt) — delivers a comic that on the surface purports to be about an epic battle between two wealthy playboys who enjoy violence on rooftops while wearing masks, Wagner’s own perverted inverse of Bruce Wayne versus the genuine article. The heart of the comic is actually, however, the story of two women, Hillary Ferrington and Rachel King.

The narrative consistently paints both Grendel and Batman as obsessive, destructive, meticulous, and both more than a little inhuman, both callous to the emotional realities of human life, the only difference being that one is callous out of sadism and the other out of expediency. And in the vein of the best of Will Eisner’s work on The Spirit, their entire superheroic clash of wills is constructed largely as backdrop to the story of Hillie and Rachel’s friendship, their tortured pasts, and their struggles against an increasingly hostile world filled with terrors such as wealthy playboys who enjoy violence on rooftops while wearing masks.

 

Wagner still fulfills the genre demands of a Batman story – there’s plenty of Batman puzzling things out at a computer, or thinking terse caption thoughts about how the weights in his cape are perfectly suited for urban combat – but he structures the big emotional beats of the story all around Hillie and Rachel. It’s a comic that uses the superhero setting to tell a human story, and unlike 99 percent of the stories that try that trick, it unembarrasingly succeeds.

Again, it’s still a Batman comic, still an inter-company superhero crossover, and still indebted to genre and melodrama in ways that could be argued to work to its detriment as a piece of art for the ages. It isn’t the best comic ever made. But I think that its formal mastery, compelling story, and welcome attention to gender politics and genre critique make it something kind of special. I love it a lot.

Batman/Grendel II, released three years later, takes a huge shit on everything that made Batman/Grendel even a little bit special.


The sequel finds Wagner in a different mode of storytelling. Gone are the tightly constructed and narratively functional layouts. In their place are splash pages crowded with unmoored smaller panels that often lead your eye in the wrong direction, to no good aesthetic effect. The most functional visual device is a re-hash of Frank Miller’s already decade-old television narration from The Dark Knight Returns. Gone, too, is the elegant linework. In 1996, Wagner had begun to loosen up his art, freeing himself from his devotion to the angles and fashions of 1980s illustration. The result is art that may very well have been more fun and personally fulfilling for Wagner to draw, but which looks clumsy and ugly on the page when compared to his previous style.

Most importantly, gone is any thematic or narrative resemblance to what made Batman/Grendel a minor miracle. This is not a story about any kind of human experience. This is a story about Batman fighting a cyborg from the future. Overwrought captions describe in agonizing detail how each of them feel about every moment of the story, endless verbiage that unironically calls Batman “The Dark Knight” and Grendel “The Devil” as it painstakingly narrates their utterly pointless and generally uninteresting fight to a stalemate that Wagner pompously postures as enigmatic and ambiguous in a desperate attempt for any kind of meaningful resonance.

Batman/Grendel II‘s thorough betrayal of everything Batman/Grendel did right can be summed up by its very first page, in which Hillary Ferrington, the narrative and emotional heart of the former work, makes a cameo appearance that is used for exactly three purposes: (1) to display via her close-shaved head and multiple piercings that Wagner has ditched the elegant art deco stylings of old, (2) to lay exposition regarding the book’s fatuous internal free speech debate, and (3) to talk about how awesome Batman is. That Wagner is seemingly fine with disrespecting one of his best characters in this way speaks to the loss of something in him. And it is a loss that can be seen in his work through to the present.

After Batman/Grendel II, Wagner delivered his aforementioned Mage sequel, which displayed a similarly loose pencil and disinterest in the formal rigors of his previous work. It also, like Batman/Grendel II, displayed a much less nuanced sense of irony in regards to its straight-ahead mythic-adventure story. Where once Wagner used fantasy tropes to explore human situations, now the tropes themselves had become the focus. The same can be said of his post-’96 corporate superhero work (which makes up the bulk of his post-’96 work, in toto), at least that which I’ve read. Even the latter-day Grendel stories that he still occasionally writes for other artists are laden down with all the self-importance and forced darkness of a goth teen. Where once he used genre trappings as a delivery system for something bigger, he seems dedicated now to wallowing in those trappings for their own sake.

There’s a large degree of unfairness to what I’m saying. A perfectly valid view of all of this would be that I’ve merely gotten older, and my tastes have changed, while Wagner too has matured, and his art has shifted gears, just in a different direction. In some ways, his looser artwork may speak to Wagner achieving a more direct and free form of expression on the page. That I’m frustrated at the lack of particular thematic or formal tics in his current work is perhaps as much to do with my own nostalgia as any artistic lack on Wagner’s part. And like I said up top, Batman/Grendel II isn’t the worst comic in the world. If what you want is Batman fighting a murderous cyborg from the future, it might even be a pretty good one. But I can’t tell. I’m too sad at the loss of a cartooning voice I cherished, and too angry at the imposter that strolled in and tried to take his place. It’s an irrational feeling, but then again, so is hate.
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Click here for the Anniversary Index of Hate.

Disjointed Glimpses, or The Wrong Way to Read Locas


I started ingesting Jaime’s work through osmosis when I was a little kid hanging out in the back of my father’s comic book store — images in ads, articles, seeing the covers of his books on shelves, hearing conversations about Maggie and Hopey. Love and Rockets was an aesthetic space that existed for me in the abstract long before I ever read the comics themselves. (In one sense, that adds a layer of truth to Noah’s assertions re: nostalgia, in that the Locas stories all bring me a nostalgia for the mysterious allure they exerted on my young mind before I’d read them. I get wistful just looking at their cover fonts!)

Despite being around Love and Rockets comics since an early age, I didn’t read any of it until much, much later, and I didn’t start at the beginning. The first comic by Jaime Hernandez I ever read was “Flies on the Ceiling,” which still ranks among the most astonishing comics works I’ve ever laid eyes on.

Most of the elements that make Jaime one of my favorite cartoonists are present in “Flies on the Ceiling”:

– the achingly beautiful drawings that find the perfect mixture of realism and cartooniness, seemingly effortless in pulling from the best of both worlds

– the breathtakingly controlled compositions, with their deep blacks and bright whites, attention to both diegetic space and abstract negative space to create enviromental
verisimilitude and broad visual dialectics at the same time

– the ability to draw the most nuanced facial expressions in the history of comics, and to know exactly when to give them up for broad caricature

And, above all: the gaps.

Reading a Jaime comic brings to mind the old cliche about listening to Jazz – “It’s not about the notes they play, it’s about the notes they DON’T play.” Jaime’s work is full of sudden narrative gaps – abrupt jump cuts and unexplained transitions that, for me, are the most exciting element of the reading experience. I get a rush whenever my brain has to reconcile two disparate moments next to each other on the page. This page from “Flies on the Ceiling” is one my favorite comics pages of all time:

There’s another kind of exciting narrative gap in Jaime’s work, which has most recently been cited as the cartoonist’s greatest flaw by Robert Stanley Martin in his essay for the roundtable: the persistent referencing of past or future events between Locas stories.

As I said, my first Locas story was “Flies on the Ceiling,” which coincidentally Martin uses as his prime example of what he thinks doesn’t work in Hernandez’s stuff. Rather witheringly, he writes, “as anyone who’s been around a Trekkie knows, fannish types place particular value on details and resonances that casual audiences either miss or don’t understand. It’s sad that Hernandez, with all his talent, undercuts his work by catering to this proclivity at a larger readership’s expense.”

Now, I don’t know that I’m a casual audience (though my gut suggests I may qualify as a large readership), but I do know this: when I first read “Flies,” I could absolutely tell that there were details and resonances that I wasn’t fully understanding – and I considered that a feature, rather than a bug. There was already so much to tease out of the dense and fragmented structure of the story that it made perfect sense to me to also have to ponder after unexplained history. I enjoyed the friction of the unknown.

Similarly, and maybe more pertinent to the Locas stories as a whole (“Flies on the Ceiling” being in many ways a stylistic outlier), I read “Ninety-Three Million Miles from the Sun” with only a cursory non-textual idea of who Maggie and Hopey were, and no familiarity with any of the other characters aside from seeing the covers to some of the Penny Century comics. And I loved it – maybe as much for what I was missing as for what was there. The vibrancy of the characters and the visual mastery of the art was complemented by the vast ocean of story that appeared to float just beyond my reach, hinted at throughout but never fully explained.

And let me be clear: I’m not saying that I was excited because I knew there was a huge backstory that I could eventually catch up on. I was excited by the suggested existence of backstory that as far as I was concerned may or may not actually exist as drawn stories. What I respond to the most in Jaime’s work is the gap between the captured moment and the suggested context. This sequence from “Ninety-Three Million Miles” (this is the entire sequence, by the way – an example of Jaime’s abrupt cutting) encapsulates everything I love about Jaime’s work not already on display in the earlier page from “Flies.” The mixture of realism and cartoon tropes, the chaotic, fun, and funny relationships between characters, and the embedding of this moment in an unseen narrative context.

Even now, having read most of his work, there are still beautiful absences in the narrative understanding Jaime offers. One is the strange genre territory the Locas universe sits in, where someone like H.R. Costigan can exist alongside Ray Dominguez, where there can be rocket ships and super heroes and a mansion with 1000 rooms, and also the streets of Hoppers. Another is that, despite a voluminous body of work, Jaime has yet to exhaust the pasts or futures of his characters – witness the pairing of “Browntown” and “The Love Bunglers,” or the Lil’ Hopey sections embedded in “The Education of Hopey Glass” (the next book I read after “Ninety-Three Million Miles,” if you want to further chart the perversity of my Hernandez timeline). There are still things we can wonder after.

In theory, I understand that the continuity and references might keep some people from enjoying the work because they think that they’re missing something. But in practice, I have a hard time really accepting that as a legitimate complaint about LOCAS. For me, Jaime’s work isn’t a continuous narrative to be ingested in order and “properly understood.” It’s a web of moments, interconnected but not interdependent. Noah’s right in his article on nostalgia that “simply knowing there’s a whole is itself a delight,” but I think he misses (or simply disagrees) that the moments themselves are also a delight, and that the moments exist in a constant tension with the unseen whole that provides something more than merely nostalgia.

I think part of the reason Jaime’s work functions this way for me is the much-ballyhooed “realism” of his characters. I’ve lost track of what everyone means by “real” or “authentic” in these discussions, so to clarify: I mean that the characters in LOCAS exhibit an emotional verisimilitude that convinces me above and beyond suspension of disbelief for the purposes of a story that they “exist” in some way. Jaime’s mastery of body language and facial expression is part of it, as is his finding that sweet spot between specific realistic draftsmanship and universal cartoonish simplicity. But it’s also in the way his characters act towards one another, the way they speak in the sometimes-clunky but always genuine dialogue. There’s no good way to put it that doesn’t sound fannish or essentialist, but Jaime’s characters just convince me. So much so that in any given moment of a Hernandez comic, I feel as if I’m stealing a glimpse of a fully formed reality, the rest of which is just concealed from view.

(I know Caro has asked, rhetorically, why “real” should count as an inherent positive quality of a fictional character when we are all surrounded by actually real people who would be more deserving of our attention if what we’re looking for is emotional verisimilitude. To me, this is a false equivalency. A person is a person and a character is a character. I don’t watch my friends and family with an omnipotent eye for my own entertainment. There are inherent responsibilities and detachments, different empathies that come into play, interacting with a fellow real human being. The purpose of a “real” character isn’t to supplant real life, but to reflect it, offering you a way of experiencing and thinking about people that actual people can’t ever supply. Conversely, real people offer experiences that fiction can never supply. That’s why we need BOTH.)

(I also don’t quite understand or believe Caro’s comment that “Emotional verisimilitude and compelling characters and being real are just the bare minimum I expect of competent fiction. It’s not what gets you praised; it’s what gets you published.” There’s a difference between a character being well realized enough for you to go along with a story; another for you to be truly convinced of the character’s inner life. If the latter is really as ubiquitous as she seems to imply, then she exists in a literary universe I am unfamiliar with.)

Lastly (and this is a point too important to bury at the end of an overly long and discombobulated essay, but here I go anyway) Jaime’s work sends me because I have an inherent love for the aesthetic of comics themselves, and his comics exalt those aesthetics. This is a position our host tends to disagree with – it seems (and Noah, please correct me) that he places more value on plot and character choices independent of form than on the ways in which formal choices craft plot and character. I camp out on the opposite side of that formulation. For example, in his Jaime essay, Noah called attention to this two-panel sequence in order to say of it, “You see Maggie from a distance, and then in close up. It’s not an especially interesting or involving visual sequence…”

Whereas, to me, there’s a wealth of information in these two panels. In the first panel, Calvin is standing between the young kids and the young adults. He’s clearly apart from both, but he’s turning away from youth and facing a sexually fraught tableau – his blossoming older sister flirting with his rapist. The dark shadows on the underside of the tree make the scene in the distance forbidding but also contrasts with and then highlights the two figures below. The second panel is dramatic not for its shifting perspective, and not for the readers seeing Maggie as post-pubescent for the first time (as Noah posits), but for Calvin seeing his sister as a complex and somewhat frightening part of a world he doesn’t understand but which causes him pain and humiliation. It’s Calvin seeing the laughter in her eyes next to the older boy, and it’s the dismissiveness of her words cast against Calvin’s confused feelings of jealousy and protectiveness towards her. These are all present in the form itself, and are inseperable from the content.

The greatness of Jaime’s characters and storytelling has as much to do with the way his drawings exist on the page as with the particulars of his plots. To me, there is joyful aesthetic purpose in characters existing inside stark black-and-white fields, in characters existing simultaneously as realistic and cartoonish, and in the composition and arrangement of images on a page to create a sense of movement and life. These elements are just as much a part of “who” these characters “are” as their actions within the plots they inhabit. Just spending time with these drawings – with these characters (same thing) – is enough for me to say that Jaime is one of the best.
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The index to the Locas Roundtable is here.

The Wire Roundtable: Getting Away From It All

The roundtable isn’t over for another day or so, but let’s go ahead and talk about endings.

Watching The Wire the first time through, I came away with the belief that it had ended on a suitably even-handed emotional note.  The systemic problems in Baltimore were far from fixed, but most of the main characters had personal happy endings.  McNulty may have lost his job, but he got a heartfelt speech from Landsman, he’s back to sobriety, and he’s salvaging his relationship with Beadie.  Pearlman is a judge and Daniels is a practicing attorney and they’re just so cute together.  Lester’s retired and making doll furniture with Shardene.  Carver, Kima, and The Bunk are all comporting themselves expertly and ethically in their successful professional lives.  The heartbreak of Duquan becoming a junkie is counter-balanced by Bubbles pulling himself out of the same hole — sure, it could be read as “for everyone who’s saved, there’s more heading down the same road,” but it also implies that Duquan might someday come out the other side, just like Bubbles.  The tragedy of Randy in the group home is counterbalanced by Namon becoming a success under the care of Mr. and Mrs. Bunny Colvin.  And even though Michael is surely doomed to a short life of violence and pain much like Omar’s, for the time being his final scene is as badass as any of Omar’s first scenes, and Omar was always everyone’s favorite character.

The final montage round-up of everyone’s status, bookended by McNulty on the overpass, is wistful but celebratory.  The audience is invited to their own sort of detective’s wake, where instead of another round of “Body of an American” we all join in the chorus of “Way Down in the Hole,” the “original” version from the opening of the first season (though the actual original recording is used for the second season) for maximum nostalgic value.  It’s a gesture for the people who stuck with the show for the entire run, and as one of those people, I actually appreciate the gesture.  While I could criticize it for self-satisfaction or something similar, I think it’s actually one of the nice things about serial television that you can take an audience through so much with a number of characters that a montage of “where are they now?” is more than just informative closure.  I like a certain amount of ritual and observance, cheesy or conventional as it may be, and so the ending of The Wire left me feeling satisfied and pleased.

The ending(s) of The Wire are actually much more depressing, and since I’m a little bit stupid, I didn’t key into that until the second go-round with the series.  All of the happy endings are, actually, escapes.  Every character that we see smiling in the ending montage has gotten the fuck out of the drug war in Baltimore (or, in the case of Herc, decided to profit unethically from it).  McNulty, Lester, Daniels, Prezbo, all of them have left the police force to happier lives.  Bunk and Kima are minding business as usual in the Homicide unit, working their cases and not fighting to try and tackle the bigger problems.  Bubbles has escaped in a literal and immediate way.  And Pearlman may still technically be in the system, but as a judge, she sits apart from the fray.  Every single one of the beloved characters we’ve followed since the beginning have abandoned the mission, because that’s the only way they can achieve fulfilling, happy lives as people.

The importance of this is compounded by the fact that David Simon did the same thing.  “I got out of journalism because some sons of bitches bought my newspaper and it stopped being fun.”  That’s a quote from Simon that tends to make the rounds (I found it on Wikipedia, but it’s orginally from an interview in the Baltimore City Paper).  Simon was once a part of the system, working as a reporter for The Baltimore Sun, someone in a position to strive and fail to change things just like all the characters on The Wire. Simon got his own happy ending, though: he escaped reporting to become a book author and TV creator.  In a way, the entirety of The Wire is David Simon reveling in his escape, and showing us what he escaped from.  Not the streets, or the day-to-day of the drug trade, but the system as a whole.  He’s now outside of it, looking back in.  And while The Wire may be a multi-faceted, complex show full of characters and viewpoints that contradict one another, the end of the show and the life of its creator point to a single, unmistakable message:  You better get while the getting’s good.

I’m not sure if it’s a compliment or criticism of the show, but I can’t think of a more depressing or terrifyingly bleak moral than that.  It might be the truest sentiment ever expressed on television — but I don’t like to think about that any more than I absolutely have to.  I’d much rather escape.

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Update by Noah: The entire Wire roundtable is here.

The Roundtable Has Pants: Is That a Brick In Your Roundtable or Are You Just Happy To See Me?

Forgive me if this seems a little dashed off.  I joined the roundtable late and have worked this up fairly quickly.  I’ll stick around in the comments to flesh out or fight on any points not fully explored in the blog post proper.

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Can’t Fail. Can’t Die. Balding. Can Dance a Little. (The Pointless Inevitability of Hero Fiction)

Hi, everyone, I’m Jason Michelitch, a semi-regular contributor over at Comics Alliance and a longtime-reader/sometime-commenter here at Hooded Utilitarian.   Noah kindly invited me to write this guest post for HU, which I’m going to kick off by admitting openly how many times I’ve watched the movie Face/Off, inviting the scorn and dismissal of you fine, educated people.  Let’s boogie!

I was watching Face/Off the other day, for maybe the baker’s dozenth time since catching it first run in the theater in ’97, and in the middle of the film, I began to wonder, “Why am I watching this?”  I mean, the broad answer was obvious:  I love Face/Off.  I would watch it anytime.  I would watch it right now.  But why?

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