Sarah Horrocks on Science-Fiction and Horror Comics

Sarah Horrocks had a great comment about sci-fi and horror in comics (and out. It’s reprinted below.

I’m miscommunicating if I’m putting across that I don’t think sci-fi genre work is as good as anything else.

I’m still reading Dune on the first go through, but there are lines in this book so magical that they are already amongst my favorite. Game of Thrones is an exceptional work. Prophet blows my mind every month. I obviously feel pretty passionate about Druillet’s work. I love Giger and Beksinski’s sci-fi/horror paintings.

And I say all of this as someone whose background in education IS the study of literature.

I think what upsets people about sci-fi is that they feel it’s “merely” escapism, and they’ve been taught to view anything remotely escapist as a pejorative. But it is these fantastic other worlds that most bend and expand your mind, and allow you to change expectations and ideas when you end the work and come back to reality. Sci-fi as a genre is a world shaper. We probably wouldn’t be having this conversation on this thing the internet without science-fiction and it’s mind altering qualities. Sci-fi is good drugs.

And Druillet and Moebius are for me masters of it. I find their works hugely inspirational, and full of ideas that are even today fresh and interesting. Even just technically what they were able to pull off was virtuoso work. There are certain mechanics within western comic art that they absolutely are the gold standard for.

Corben is I feel something of a different beast entirely. I see Corben more in the horror mold–though that’s shaped because most of the Corben I’ve read, and continue to read is horror. And I think horror operates with a completely different set of rules from any other genre but porn. I think great horror is not plot based at all, but rather about generating a particular mind state within the reader–like the example I always use is in the film Texas Chainsaw massacre–the original–there’s this section where he’s chasing the girl through the woods with his chainsaw, and the night is blue, and there’s almost an impossible amount of branches that keep getting in the girl’s way–and leatherface is always like just inches behind her no matter how fast she runs–and the forest actually morphs within this scene and elongates from how we had previously seen it in the film. Suddenly it changes into this seemingly neverending labryinth. She stars running across the screen in directions and at distances that should get her out of the forest–but don’t. In terms of realism it is a failure. But what the work is engaging with is that creepy dream logic that infuses all of the best nightmares.

Most horror work in film and comics of the last 20 years have been failures because they do not understand that this element is what makes horror work. The plot and the realism is what detracts you from the sublime horror moment where art melds with dream. Similar to the moment porn melds with fantasy.

Horror, particularly in comics I think, should be less interested in plot and story compared to any other genre of comics–and be interested in creating these nightmare images and scenarios that come off of the page. More horror comics creators need to be surrealist pornographers.

This got off track. But horror is I feel an instance where adherence to plot and characterization rules that work in other genres produces spectacular failures of horror. The only thing you are left with in a horror work whose focus are those elements is a gore-fest, and trying to out-shock the last person. But true horror is not just gore, or shock–it’s much more subversive than that. And so horror is a huge indictment as a genre of this particular approach.

For me an excellent work of true horror did come out in comics this year, and it was done by Richard Corben. It was called Ragemoor. I remember reading the opening pages of that book and that section where the castle history is being explained–gave me chills like a comic hadn’t in a long long time. I think Corben has always had the chops to do great horror, and sometimes he has–but when he has failed it has been because of writing which is overly concerned with itself. Which is why it is hard to explain to people Corben’s place in comics history–because he truly is one of the greats–but he has very few works that are masterworks–and if you don’t get Corben art, and can’t focus in on what he’s doing visually on the page–you won’t understand.

Druillet and Moebius are different in that I think both of them the writing is in concert with the art–probably because they are handling both functions.

 

Into the Inkwell

Mort Meskin: Out of the Shadows, edited by Steven Brower. Fantagraphics Books.

Mort Meskin’s studiomates in the bullpens of mid-20th century comics production remarked that he was a sensitive soul who was known to face a blank sheet with an artist’s block akin to sheer terror, until someone would scribble some random lines on the page, which he could then be sufficiently motivated to transform into his brilliant chiaroscuro images. Meskin’s best work was a powerful formative influence on other great comic book cartoonists such as Jack Kirby, Alex Toth, Steve Ditko and Jim Steranko. As the years passed, though, he became obscured in comics history. I was first made aware of him when he came up as I was interviewing Steranko. To identify the initiator of a comics storytelling technique, we consulted with the late, sorely-missed Dylan Williams, who had built a website about Meskin. Sure enough, MM turned out to have been the first to use the device in question, a Muybridge-like means of depicting rapid movement with multiple figures that Steranko called “strobing”. In more recent years, former Print magazine creative director Steven Brower has championed the artist, first with his 2010 Meskin biography Shadows to Light and now with a  career-spanning collection of complete stories.

Meskin’s drawings seem to emerge from blackness

Some of his greatest early work in Out of the Shadows like Fighting Yank and collaborations with Jerry Robinson such as The Black Terror display particularly dramatic drawing and effective storytelling. In some of the stories, the  color is unusually good; it is all wonderfully restored. Another highlight is that some of Meskin’s linework for Golden Lad is presented in incredibly crisp black and white. Sadly, there are no representations of Meskin’s work for his main client DC Comics on such inventive strips as Johnny Quick or even his later, apparently generic but no less animated and well-rendered short strips for their mystery and sci-fi titles, presumably because DC jealously protects its assets, even to the detriment of the legacies of its most innovative artists like Meskin and Toth. Still, it can be seen from Brower’s thoughtful selections that Meskin was a strong narrative draftsman and an architect of arresting images.

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The Shark King by R. Kikuo Johnson. Toon Books.

In this graphic novella produced under Francoise Mouly’s Toon imprint, Johnson appears as an heir apparent to Meskin and Toth. Adapted from a Hawaiian mythology, The Shark King reportedly truncates and makes more palatable its source story, but it is a sharply rendered and very effectively colored short children’s book that displays a tremendous amount of kinetic energy. The characters move around the pages in a manner which deliberately facilitates and enhances the reading experience. Johnson is a very clean and controlled artist who gives his book an almost “golden age” feel. His use of black and colors define the forms and spaces with a rare mastery.

Johnson’s color is apparently built from hand drawn separations.

I am a little unclear as to the value of the message the story sends boys regarding their relative relationships with their mothers and their willfully absent fathers, but still, I much prefer this book to Johnson’s earlier adult graphic novel effort, his beautifully brush-drawn but callow coming-of-age tale, The Night Fisher.

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Ragemoor #s 1-4 by Jan Strnad and Richard Corben. Dark Horse.

In an interview on TCJ last week, Rich Corben speaks of his upcoming Edgar Allen Poe adaptations and honestly, I wasn’t overly excited by the news; I have a pile of his previous Poe work and enlarging it seemed to me to be a redundant reworking of relatively quiet, morbid tales that do not show off the artist’s best abilities.  But maybe I should give him the benefit of the doubt. In recent years Corben has been doing a lot of work, some of the best of it in Mike Mignola-written Hellboy comics for Dark Horse. These have offered him ample opportunities to indulge in his trademark over-the-top horrific imagery, as well as the type of  inventively articulated, muscular fight scenes that he excels at. And, although I admit I’d prefer that Corben colors himself, the Hellboys have been very well colored by Dave Stewart. I also admire a few stories that writer Jan Strnad and Corben did together in the past, but as their new miniseries Ragemoor came out over the past few months, it was a little hard to love.

Perhaps the best art in the series, the cover to Ragemoor #2

For one thing, the art is black and white, not color and Corben does his own tones, but my initial impression was that the work here often looks a little awkward and rushed. His blacks are plenty juicy and his digital greys augment the maniacal depression that permeates the pages, but there is a chunkiness to the construction of the forms—a simplification of the drawing that often subverts Strnad’s scenario; it makes it quite difficult, for instance, to buy that the hero is smitten with the female character, who must be one of Corben’s least appealing ever for the pulpiness of her features…and that is saying something. He is known for constructing clay models to draw from, but here she seems smooshed by all thumbs. Yeesh!

The “splendorous angel” Anoria takes a dive in Ragemoor #3

However, it wasn’t until I had all four issues that I was able to truly appreciate this effort. In the end, Corben doesn’t disappoint….it works much better taken as a whole than it did as a serial. So buy them and read them all in one sitting. There are some genuinely frightening moments, not least what becomes of the hideous heroine.

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Prophet #22-26 by Brandon Graham, Simon Roy, Farel Dalrymple and Giannis Milonogiannis, with Fil Barlowe, Frank Teran, Emma Rios and others. Image Comics.

I have Brandon Graham’s thick King City book, although I haven’t yet had a moment to read the whole thing. I can say, though, that his solo comics strike me as one of the few times (Damion Scott is another) that I have seen a cartoonist whose work effectively evokes the imagery of Hip Hop,  which through aerosol innovators like Phase 2 evolved from the graphic forms of Vaughn Bodé and Philippe Druillet to become commercially appropriated by corporate America, but criminalized in its public art form.

Graham recently took over the Rob Liefeld vehicle Prophet and is using it as a collaborative engine to work with other artists and in so doing to reinvent the esoteric science fiction promise of France’s Metal Hurlant, that has informed the cinematic science fiction of the past few decades but whose power disintegrated in the comics medium because of the mainstream American banalization of bad translations and airbrushed van-artiness of Heavy Metal.

Graham and Dalrymple form a compelling argument for collaboration in Prophet #24

I have no idea what Leifeld did in his earlier issues of this title, but bless him for enabling us to jump in on Graham’s stories for Prophet, which are dark and forbidding but keyed to the unique properties of comics,  written as they are to accommodate many double page spreads depicting far-flung vistas of more than passing strangeness and with odd diagrammatic passages that explain technical details. These disturbing scenarios have been drawn by a range of inventive talent, from several issues of Simon Roy’s fluid linework, to one with Giannis Milanogiannis’ slashing penstrokes, to one with some of the best work I have seen from Farel Dalrymple and then, the most recent issue is sparely drawn by Graham himself with echoes of Kirby and Druillet. All of the issues are beautifully colored. As the series goes on, an unusual sense of excitement, of discovery is engendered, a feeling that I have rarely had since my first exposure to Les Humanoïdes.

Graham draws his own script for Prophet #26

In addition, Graham has solicited some very interesting backup stories: #22 sported a short piece by the Australian Fil Barlowe, whose Zooniverse was a singular exponent of intergalactic multiculturalism in the early 1980s; #s 23 and 25 boast two parts of a Frank Teran strip and #26 has a piece by Emma Rios with an absolutely extraordinary panel configuration.

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Spotting Deer and Lose #s 2-3 by Michael DeForge. Koyama Press.

I’m very encouraged when I see people such as Graham, Dalrymple and C.F. who seem to be influenced by sci-fi junk as much as anything and who are not afraid to work in genres that were formerly discredited by the alternative. Reality is fine as far as it goes, but comics also have potentials for world-building that aren’t scratched by stories about drinking coffee in cafes whilst bullshitting with one’s peers. Michael DeForge is another of the younger generation of cartoonists who uses sci-fi in his strips and this guy not only draws aliens, he draws LIKE an alien.

DeForge’s Spotting Deer: freaky deaky

His stuff reminds me a bit of my old friend Steven Cerio—-hmmmm…I wonder what happened to him?—like Steve, the work is bizarrely well-drawn while being frighteningly “othered” in conception. DeForge’s oddly shaped and thin but amazingly colored Spotting Deer book, for example, about a race of slug beings that mimic mammalian deer, is a real mindfuck prize and his erratic but engaging floppy comic Lose rewards examination, as well.

From Lose #3: nowhere to go but up

I don’t get why his main story in Lose #3  features an apocalyptic landscape with flying dogs who interact as if they are in a contemporary technological society, but it hardly matters; what counts is that DeForge uses the freedom of comics to make characters and places that follow his own rules. My favorite strip in this issue is “Manananggal”, a fearsome but indecipherable cinematic progression of otherworldly bioforms.

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Raw Power Annual by Josh Bayer. Retrofit Books.

It can be difficult to explain to anyone, let alone someone not versed in the language of comics, the appeal of a Meskin, a Corben or a DeForge.  I find it equally hard to describe Josh Bayer’s fierce comic Raw Power. I’ll try, though. I could say his massive figures bring to mind a sort of Kirby on amphetamines (and he milks and remilks a line from Jack’s “Street Code”), that the art seems sometimes as if it is drawn with a stick dipped in mud, but then, it also has some quite delicate passages and the entire thing reads with an invigorating, furious energy that is impossible to ignore. The story veers wildly; a description of Jimmy Carter’s war to suppress punk music  (that I find completely believable and which was apparently imparted to Bayer by Jello Biafra and Ray Pettibone) segues from the origin of Bayer’s ultraviolent superhero Catman to a version of Watergate sociopath G. Gordon Liddy with the aspect of a fiendish motivational speaker and then goes into a revisioning of an issue of one of Marvel’s cheesy 1980s comics, DP7  (a little like Jonathan Lethem and Dalrymple’s reworking of Omega the Unknown), which I am certain is far more interesting than the original comic could have been.

Josh Bayer’s Raw Power: faster, harder, WTF.

Comics like these are why I still love comics—-they are full of the odd things that artists do that are personal tics, that perhaps are mistakes or maybe they are done on purpose, but they are what makes the stuff memorable and make us think that we also could make comics—-and we can! We can make them and print them ourselves! They are why, as I have discovered,  the healthy part of comics is not in the pathetically over-edited and suicidal mainstream, but in the alternative where the artists, writers and readers are in charge. We can make lines coalesce on paper to form worlds in our own image and share them. We don’t have to answer to authority.

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Old Wine in New Wineskins: The House on the Borderland

Reprinted from text scans of The Comics Journal #234 (June 2001)

History appears to indicate that William Hope Hodgson was not a particularly lucky individual. Rejected hundreds of times during the course of his literary career and finally blown to bits in Belgium towards the close of World War I, he could not have hoped for more in death. As such, he has largely been forgotten: his books have long gone out of print and even his finest works have been edited to eliminate excessive sentimentality by his literary supporters. Poor precedents indeed for Richard Corben and Simon Revelstroke’s pioneering adaptation of one of his works.

Born in Essex, England, into a family with an Anglican clergyman at its head, it has oft been pointed out that Hodgson’s family was frequently transferred to various removed locations including that of Galway in Ireland where The House on the Borderland (1908) is set. At various times in his life a sailor, a body builder, a photographer and an author, Hodgson’s works include The Boats of the Glen Carrig (1907), Carnacki, The Ghostfinder (1913, originally published as short stories in various magazines), and The Night Land (1912).

That tower of the horror genre and bane of elitists everywhere, H. P. Lovecraft, is frequently quoted (in cover blurbs) in defense and praise of Hodgson’s most fatuous book. He called it “a classic of the first water” and “perhaps the greatest of all Mr. Hodgson’s works.” Further, with regard to its place in literary history, he considered the “wandering of the narrator’s spirit through limitless light-years of cosmic space and kalpas of eternity . . . something almost unique in standard literature.” Others, such as Clark Ashton Smith and C.S. Lewis, have followed suit with praise for the imaginative elements found in Hodgson’s other novels.

Reason enough, one might think, for an adapter to create an unsullied version of this seminal work. To no avail. On the contrary, Corben and Revelstroke have chosen to adapt Hodgson’s novel in a way that makes the editor’s decision to label such changes “an original framing sequence that taps a contemporary vein” nothing short of diabolically disingenuous.

Here are the facts of the novel which do remain intact. While on a trip to West Ireland, Messrs. Tonnison and Berreggnog discover a manuscript detailing the final days in the life of a recluse and his sister, Mary, in a large house with a reputation among the local villagers of having been built by the devil. Almost from the outset, the narrator is plagued by feverish dream-like states compelling him to drift in disembodied fashion to arcane locales, sometimes encountering dangers in the form of swine-like creatures and at other times traveling through the millennia to witness apocalyptic visions of the end of life on earth itself. And that’s about it. Apart from these bare facts, very little else remains intact.

Some of Corben and Revelstroke’s changes are easily explained, though perhaps not as easily countenanced—their substitution of the original narrator’s almost placid defense of his house and sister against the swine creatures with a 20-page hammer and tongs affair involving a slew of blunt weapons and firearms, for instance. The former account is suspenseful and full of pent up energy while the latter simply revels in violence, not an unfamiliar predilection in Corben’s other works.

Less explicable is the authors’ decision to slice off thc entire first section of Hodgson’s manuscript which sees the protagonist floating across a plain of desolate loneliness into a valley of murderous gods in half-slumber. Hodgson’s writing here is energetic and effective and the protagonist’s first encounter with the swine creatures in this section of the book, a most useful cap to the almost signature dreamscapes he creates. One can only guess at the reasons why such a key sequence was excised. It does allow for delay in the introduction of the swine creatures which grow to dominate the book and it might have been felt that the portrayal of such unearthly elements so early on would not have served the rhythmic crescendos of the comic. Yet these are sorry excuses for such vandalism.

Equally dissatisfying is the comic’s tendency toward logic and cozy explanations, features with no place in Hodgson’s novel, which revels in its utter obscurity, failing at every turn to apprise the reader of its true meaning. As it happens, the comic comes close to a complete rewriting of the text stopping only to preserve some of the main points of the novel, while adding elements with a rampant disregard for its sexually innocent strains. In relation to this point and as their centerpiece, the authors present us with a mildly perverted 20th century interpretation of Hodgson’s work: the swine beasts who hardly even touch Mary in the original, are now doing the needful and have procured an “intent which is hideously clear” (the panel in question shows Mary two legs thrust in the air and spread wide in deference to those readers who have not divined this clarity.)

These elements do not reside in Hodgson’s book but are a kind of freeform interpolation on the part of the adapters, taking the mysterious seclusion of the siblings and extrapolating this to its ultimate late 20th century conclusion. I can only surmise that they felt free to do so since any thinking reader glancing through Revelstroke and Corben’s adaptation would realize that Hodgson would probably have been pilloried and sent to Reading Gaol if he had undertaken such an offensive stance.

These sexual shenanigans may have their origins in some of the vague plotting Hodgson resorts to two thirds through his novel. Here he introduces the hitherto unknown aspect of the protagonist’s former fiancee. Hodgson’s protagonist writes in an elliptical way about his former love and his sister’s increasing withdrawal and distance from himself, almost as if she were possessed of greater apprehensions about her own brother than the swine creatures lurking outside the house. These enigmatic relationships are twisted into a secret lust for his own sister in the adaptation; the swine creatures now symbolic of the protagonist’s own fears.

The creatures take on the role of his sister’s manhandlers and rapists, opening her up (by means of a feral bite) to the carnal delights of incest. Later in the comic, she strips brazenly for him and caresses him in a most vile yet delectable manner. These sexual feats bring Mary to the forefront of a story in which she is curiously absent — and in which she was certainly not the deranged, gun-toting, buxom Rambette of the comic.

It might be best to see the comic not as an adaptation in the purest sense of the word but a combination of adaptation and homage comparable to the wealth of fan and professional fiction that has sprouted up around the Cthulhu Mythos (and to a considerably lesser extent the prose-form House on the Borderland). Nowhere is this better seen than in the final section of the book where there are musings on the nature of fear, wherein the author of the manuscript becomes a makeshift replacement for Hodgson himself speaking of the “Outer Dark,” “Watcher[s]” (references to Hodgson’s The Night Land) and the guarding of portals between unknown nightmarish lands and our own.

It is interpretive in a way that echoes Alan Moore’s musing upon the source of the novel’s magical qualities in his introduction to the comic adaptation: the Jungian landscape of the house and the porcine quality of the men Hodgson may have come across in his travels during his youth. The borderland is seen as a place between “waking thought and the night-land of the unconscious.” In this sense, Corben and Revelstroke’s idea of the shifting nature of the house, at once a gateway, an asylum, and a state of mind, is not without justification.

It is also possible to surmise that the adapters have combined the ideas found in Hodgson’s short story, “The Hog” (a story from the Carnacki, The Ghost Finder cycle of stories), with those in The House on the Borderland producing a fusion of forms. Various themes in the adaptation may be seen to have their genesis in concepts articulated by Hodgson in “The Hog.”: the notion of being transformed into something less than human by contact with the swine beasts; the heightened terror of the protagonist in the basement cellar of the house (which mirror those of the hapless Bastion and the pit); the concept of the Hog as a “cloud of nebulosity,” an “Outer Monster” residing in an outer psychic circle—these ideas do not have as firm a basis in the original novel as they do in Hodgson’s short story. It will also be evident to readers of Hodgson that the explanations foisted on the strange events in the comic are more in keeping with “The Hog,” in particular the motif of unearthly intrusions and the ravenous feeding of those alien creatures on the fears of mankind. This may be compared with Carnacki’s thoughts towards the close of Hodgson’s short story:

“They plunder and destroy to satisfy lusts and hungers as other forms of existence plunder and destroy to satisfy their lusts and hungers. And the desires of these monsters is chiefly, if not always, for the psychic entity of the human.”

Clearly the adapters have taken the author of Borderland at his word, for Hodgson himself exhorts his readers to uncover the “inner story” according to personal “ability and desire.”

Of course, horror and science-fiction adaptations of this ilk are nothing new to Corben. There is the reasonably faithful adaptation of Harlan Ellison’s “A Boy and His Dog” in Vic and Blood for example. More relevant is Corben’s reworking of The Fall of the House of Usher, which demonstrates many of the idiosyncrasies which mar the comic Borderland: the bosomy lady phantoms; Madeline Usher traipsing about half-naked; and the fervid sex betwixt Lady Usher and Poe. The current adaptation of The House on the Borderland seems almost restrained by comparison. If anything, middle-age, Revelstroke and perhaps the sheer “respectability” of the Vertigo line have resulted in some of the reining in we find in the new work.

There is no doubt that the hard money at Vertigo has done wonders for the reproduction of Corben’s artwork. The slightly muddy printing of some of the Fantagor color books have been replaced by sharp, clear reproductions. What is missing and has been missing since the late 1980s has been Corben’s beautiful palette, which has been historically varied, rich, and at times subtle. The color work which Corben produced in the early 1980s and which probably reached its final flowering in some sections of his Children of Fire series has been described by the artist as “time consuming” and “highly evolved,” words which have no place in an age of quick fixes. Corben commented on his difficulties in an interview with Heavy Metal magazine in 1997:

“My style, although I have several styles, I used to do a fully-rendered, in-color style, but everything has to be done too fast now, so I’m doing a line style and then it is colored in. My attitude is different. When I started doing comics, I did them because I wanted to and if I made money, that was good. If I didn’t, well, I did them anyway. Now, I feel like I have to meet a financial quota.”

I mention this not as a criticism of Corben but of an industry which virtually compels its best artists to produce less than their finest efforts if they are to find a reasonable living within the industry. Even so, it must be said that The House on the Borderland represents something of a high point in Corben’s art. It also demonstrates that he is still holding firmly to many of the old values of naked big-breasted ladies, balding men, and free-wheeling literary license. It is, in the final analysis, entertaining and remains a good if not wholly truthful advertisement for Hodgson’s famous novel.