Jog on Late Ditko

Jog had a great comment on Jacob Canfield’s recent Ditko post, so I thought I’d highlight it. It’s below:

I enjoyed this, although I must confess some amusement with your identification of Ditko’s “worrying and depressing trend” – if anything, Ditko has eased up since the ’70s, when he was making polemical comics about (in one instance) a kidnapped doctor heroically refusing medical care to a Che-like revolutionary before striding away into the sunrise as milquetoast, compromise-prone bystanders are torn to shreds by crossfire: a fitting end for their kind! Also, the final panel is occupied almost entirely by a large word balloon. I’ve really come to prefer his abridged style of… dialogue (which makes no effort to accurately copy speech patterns, instead functioning as graphic flourish that ‘works’ to impart basic motivation; this strikes me as an effort to evade the clutter he rails against in the Public Service Package, which has to be understood in the context of an industry that used to lean very very heavily on words reiterating the content of pictures).

The Public Service Package is a weird book in general, in that Ditko adopts a burn-it-all attitude that allows for remarkably little satiric grounding; when *everyone’s* a moron (I’d question whether Ditko even likes the good old days all that much), it’s difficult to discern the advocacy behind the lampoon… and Ditko is ALL about advocacy. I don’t think Jack T. Chick comparisons are out of line; I’ve made them myself, several times. The trick is, to Ditko, MAN is GOD, and hell is less a tangible place than the state of surrendering one’s self to the neuroses and guilt relentlessly promoted by the fallen world which we inhabit. Mr. A. passes judgment, yes, but you’re not supposed to worship him: you were not made in His image, but you can make yourself INTO him.

(By far the most Jack T. Chick story of Ditko’s is in his & Snyder’s recent Mr. A. reprint book, wherein a convicted thug struggles to reform his life, effectively putting Mr. A. into the role of a tough-talking preacher ministering to the city… except, there’s no God. Ditko uses religious devices as prompts for self-betterment, and query whether there’s any substantive difference…)

Another good Ditko comparison is the movie critic Armond White, who sometimes errs on the side of assuming the reader has been following his (often counter-intuitive) arguments for months and months, resorting to a shorthand of self-reference that baffles new and curious readers. I don’t actually think Ditko is nearly so bad — that Earth cartoon you’ve posted seems clear enough to me; as you indicate elsewhere, Ditko spells out what he means in plain fragments, i.e. that the Earth is troubled by excessive regulation, though it probably helps to have previously read some his opinions on property rights, which abhor basically any restriction on use — insofar as his art tends to be compelling enough that understanding rapidly accumulates.

That said, I do think you misunderstand Ditko’s point about gender representation. It’s not that women don’t have a place in comics, it’s that lobbying for gender-based representation is a sop to abstract, collectivist concepts that demean the observable solidity of the individual human’s experience. It’s not an atypically right-wing view: individual excellence providing a cure-all to systemic injustices. Indeed, if you’re nonetheless trampled by the system, it doesn’t matter, because material gain and social standing are irrelevant in the face of Ideals, of self-satisfaction: not so different from Christian suffering in the hopes of a paradise to come, though with Ditko ‘paradise’ is in knowing you’ll never have to remember anything because you’ve never told a lie…

 

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Steve Ditko Oddity

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The above bit of ribaldry may disconcert certain comics fans. Its style of drawing evokes that of Steve Ditko, the creator of Spider-Man and of Dr Strange — wholesome comic-book superheroes for kids. Is there a secret side of Sturdy Steve we don’t know about?

Yes and no.

Ditko attended the School of Visual Arts in Manhattan, where he made friends with another budding cartoonist, Eric Stanton (1926– 1999). He and Ditko shared a studio on 8th Avenue from 1958 to 1966.
 

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Stanton had a specialty, though — kinky sado-maso bondage comics– his “stantoons”. Legal dynamite in the ’50s, they look oddly innocent in our current porn-saturated times.
 

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Steve Ditko, at the same period

 
The two cartoonists had superficially similar styles, and were given to helping each other out with deadlines. So the above strip has, at the least, Ditko inks in the equation; the next one seems to have been laid out by him, as well.
 

 
Ditko never made a secret of his association with Stanton. With his reputation as a stern moralist, though, he seems open to a charge of hypocrisy.

But Ditko is a conservative of the Libertarian kind, and as such would have a keep-the-damn-government-out-of-the-bedroom attitude.
 

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As for Stanton’s assists to Ditko, it’s long been rumored that he’d contributed to the first Spider-Man story. Stanton does claim to have come up with the idea of webs shooting from the character’s hands. When asked by Greg Theakston about the extent of his contribution to Spider-Man, Stanton replied:

“Almost nil…. I think I added the business about the webs coming out of his hands.”

He elsewhere makes the intriguing claim, though, that he helped Ditko out with “storyboards”.

By that word, did he mean storyboards in the usual sense — for TV or movies? New York was, and remains, a major center for the audiovisual industry, and certainly many cartoonists based in the area, such as Lou Fine and Bill Everett, produced storyboards for TV advertising. Ditko and Stanton might well have done a job or two for the screen.

Or did he use the term “storyboards” to mean comic book layouts? Ditko, at the time, was an astonishingly productive artist, not just for Marvel but also for Charlton and Warren comics. And he certainly wasn’t averse to artistic collaboration: he was sometimes inked by Dick Ayers or Mike Esposito, among others, and he himself often inked Jack Kirby ( a wonderfully quirky pairing.)

Here’s a casual claim by Stanton that seems plausible, in connection with a bondage comic:

“I made ‘Sweeter Gwen’ from John Willie’s ‘Gwendoline.’ I roughed out (penciled) 30 pages and took them over to Burtman and he said ‘great … but then I got another commission and I had to stop on ‘Sweeter Gwen.’ I asked Steve Ditko to ink it for me and we’d split the money 50% / 50%. So then we story boarded like we used to do for Spider-Man. We gave ideas to each other. We came up with a very beautiful story and we finished it and took it over….”

We’ll never know for sure. Stanton is dead, and Ditko is famously adamant in refusing to speak about his career.
 

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Why did the pair break up? According to Stanton’s daughter Amber, her father announced to Ditko he was getting married. Ditko took this as a betrayal of Stanton’s principles… and the partnership, and friendship, were over.

One last sample, and you be the judge: how much is Stanton’s, and how much — if any– is Ditko’s?
 

 
(Nota Bene: the comics in this post were researched for reasons of scholarship ONLY.)

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Dr. Strange! Explained by a Nine-Year-Old

My son has been really into the Lee/Ditko Dr. Strange recently. So I thought I’d ask him what he liked about it. Here’s what he said.

I like the art because it’s really colorful and I like how he gets different cloaks through the series. I like the plot too. I like how Dr. Strange runs around and does things and goes into different dimensions a bunch. I like how everybody talks to themselves a lot because it’s funny when they’re just saying things to themselves. I like the way they talk about the writers. For example, “written at twilight by Stan Lee.”

That’s kind of all I have to say.

And here’s a drawing of Dr. Strange he did.
 

Dr. Strange

The Erasure of Steve Ditko

I think I first read Stan Lee and Steve Ditko’s story “The Challenge of Loki” in a black and white reprint edition when I was around 8 or so. It’s originally from Strange Tales #123, August 1964.
 

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It’s not exactly right to say that it hasn’t held up — I wasn’t necessarily all that into it even as a kid, though it does have its virtues. Chief among them is a kind of self-contained inevitability; plotting that opens and closes with a satisfying “click.” In the story, Loki decides to use Dr. Strange to destroy his old enemy, Thor. He convinces Strange to cast a spell to rob Thor of his hammer while Thor is in flight. Without the hammer, Thor starts to fall to his death. Dr. Strange realizes he’s been tricked, and he and Loki battle. Strange is losing, but manages to reverse his spell, winding time backwards and returning the hammer to Thor. His life and hammer restored, Thor sets out in search of Loki, arriving at Dr. Strange’s sanctum just in time to scare Loki off and save Strange. The end.

I guess it sounds convoluted in the telling, but, again, the thing I sort of liked about it, and still sort of like about it, is the neatness of it — the way the story so swiftly and so unapologetically sets itself in motion, and then resets, or erases itself. Loki has an evil plot; it is discovered; everything goes back to normal. It’s transparently unmotivated, and then gratuitously rubbed out — pulp piffle which revels in its own greasepaint-daubed inconsequence. The gaudiness of the lack of pretense is refreshing — though also, admittedly, a little unsettling.

That hint of wrongness, might, perhaps, be tied to some of the characteristic tensions in Ditko’s work. Specifically, Craig Fischer argues in this lovely essay, in which he connects Ditko’s obsession with eloquently gesturing hands to the anxiety and unease which pervades the artist’s oeuvre — and then (obliquely) connects both the hands and the anxieties to repressed themes of abuse.

Certainly, hands are very important in “The Challenge of Loki.” Dr. Strange steals Thor’s hammer from him by generating a giant, blue/black hand.
 

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In part, the hand can be seen as pointing directly to Ditko himself; the elaborate motion lines an excuse to show the squiggle of the pen line — the diegetic hand as artist’s hand drawing the diegetic hand. The comic is showing you its own grinding mechanisms; it’s showing you the man (and the hand) behind the curtain.

What the man behind the curtain is doing, of course, is wreaking havoc. Thor is sadistically thrown to his death by the mystic hand — or, if you’d prefer, by the hand of the artist. There’s no motivation, other than Loki’s almost pure malevolence — which both is a plot device, and can be seen as characterizing pulp plot itself. The narrative almost figures artist as supervillain.

But then, of course, the artist relents.

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It’s interesting that the hand does not return the hammer, but instead fades away. Time is wound backwards (though, again curiously, this is not really visualized). Thor’s hammer is returned to him; the supervillain artist erases his own work. Not only is recompense made, but, apparently, the evil was never done. It effervesces, like a dream — or an instantly forgettable chunk of pulp detritus. There’s almost a wistfulness there — a fantasy that those hands (my hands? whose hands?) had never been or done; that they could just vanish with a wave of (the same?) hand.

I’m sure some folks will say that it’s a stretch to read into this story trauma or guilt or a confused identification/repudiation of an abuser. And I’d actually agree with that. “The Challenge of Loki” isn’t about abuse. It’s not about anything. It’s a stupid little story about Dr. Strange fighting Loki, with Thor thrown in for cross-promotional purposes. It’s well-constructed, and mildly entertaining, and that’s all that can be said for it, really. It’s inconsequential genre product. If there was ever anything more there, it has been scoured out by some violent or gentle hand.

Spider-Dove

This first appeared on Comixology
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Spider-Man’s origin story, as most everybody knows, hinges on a moment of moral turpitude. In Amazing Fantasy #15 by Stan Lee and Steve Ditko, nerdy, put upon Peter Parker, having been bitten by that pesky radioactive spider, gains (dum ta da!) super powers, and starts a successful career as a professional wrestler. Basking in his newfound fame and bucks, Peter (in Spidey costume) is standing in some random corridor when he sees some random schmo fleeing from a cop. Cop yells to Peter to stop schmo, but Peter refuses ; schmo gets onto high-speed elevator and escapes.

The cop chews Peter out, “All you hadda do was trip him”! Peter, though, is unrepentant: “Sorry, Pal! That’s your job! I’m through being pushed around!” Peter walks off and then on the next page his uncle is murdered! And two pages later, Peter learns that the guy who shot his uncle is the same guy he allowed to escape! Oh, the irony! Peter has learned too late that “with great power there must also come — great responsibility!”

Anyway, back to that moment of moral turpitude. What exactly is Peter’s failure here? The cop says that Peter should have tripped the guy or stopped him somehow. He even threatens to arrest Peter for failing to help. But… arrest him for what? Do citizens really have a legal obligation to throw themselves in the way of fleeing criminals? Do cops even really want citizens to throw themselves in the way of fleeing criminals?

On the contrary, if you’re a cop chasing a perp, the last thing you want is for some civilian in goofy red tights to get in the way. What if the perp has a concealed weapon (and in this case, we know that the villain did have a gun by the next page)? What if the civilian tackles the perp and then gets shot? What if the civilian tackles the perp and somebody else gets shot? At the very, very least, from a police perspective, that’s an exponential increase in paperwork.

Of course, we know that Spidey could have taken down the baddy without anyone getting killed or even hurt. We know this in part because he’s got super powers. Mostly though, we know it because — Duh! — he’s a super-hero, or even just a hero. Heroes like Spider-man or Batman or Dirty Harry leap into action and save people. That’s what they do. And if they didn’t do that, there wouldn’t be much of a story, would there?

Indeed, Spiderman’s real sin here is not against morality or society, but against the tropes that keep the genre afloat. Super-heroes have to act. They’ve got to fight crime. If they don’t, you don’ t have a narrative. Super-heroes have “great responsibility,” but it’s always the responsibility to do something. You could conceivably have an origin story in which Wombat-Man decked a baddy, the gun went off, Cousin Joe got shot, and the hero decided “With great power comes great responsibility!” And so Wombat-Man decides never to mess with crime again, and instead uses his phenomenal digging powers solely to aid with infrastructure projects! Again, you could have such an origin – but what you’d end up with would not exactly be a super-hero comic.

In real life, of course, and as this suggests, the responsible, way to use your “great power” might conceivably in many circumstances be to sit on your ass and do nothing in particular. Certainly, if George W. Bush had done that in 2003, America and Iraq would both be a good bit better off today.

What I’m talking about here is essentially pacifism. Pacifism is about as massively discredited as a major philosophy can be. Pacifism is appeasement, or it’s treason, or, (more kindly) it’s a nice idea but not really practicable. You can’t just sit by and watch that guy escape, Spidey! Hit him! He’s got weapons of mass destruction!

I can’t say that I’m a pacifist myself, exactly. But I think that people can be way too quick to dismiss it, essentially because reality is rigged just like that Spidey origin story. For whatever reason, probably having to do with our reptile hind-brains and/or a steady consumption of revenge narratives, the negative consequences of inaction tend to seem to us infinitely more insupportable than the negative consequences of action. If we step aside and something bad happens, we say, “Oh no! I should have done more!” On the other hand, if you wade in and things get completely fucked up, you often feel like, “Well, at least I tried. And think how bad it would have been if we’d done nothing!”

Which brings me to Amazing Spider-Man #184, published way back there in September 1978. My friendly neighborhood Internet tells me this was written by Marv Wolfman and drawn by Ross Andru. I must have read this when I was 8 or so; and I don’t think I even liked it all that much at the time. But I’ve remembered it all this time, in part because it is, rather bizarrely, one of the only super-hero comics I’ve ever seen that makes any effort to address either pacifism or the anti-pacifist assumptions at the core of super-hero comics. (The alternate-world Amish Superman in The Nail does not count. We will not speak of him again.)
 

 
Anyway, I haven’t seen ASM#184 in probably twenty years, but if memory (and a Web capsule summary) serves, the plot was a Bruce Lee rip off. Phil Chang is an awesome martial arts master, but he’s taken a vow of non-violence. Inevitably the evil Chinese gang wants him to join them. Their leader is the White Dragon, who is not only a martial artist extraordinaire, but also wears a white (natch) costume with a Chinese dragon style mask that looks staggeringly impractical, even by super-hero costume standards. Despite said mask, though, the Dragon is fully able to beat the tar out of the non-resisting Chang, and so he does – until Spidey comes to the rescue. Thank God someone is willing to fight, huh kiddies?!

That’s what you’d think the message would be anyway. In fact, though, Marv Wolfman’s script is surprisingly subtle. One exchange in particular has really stuck with me. I can’t quote exactly, alas, but to paraphrase, it went something like this:

Spidey: What in tarnation are you doing, anyway? The White Dragon is beating you to a pulp! He’s going to kill your family, you dope! Show me some of that kung-fu everyone’s been on about, won’t you? Are you a man or an amoeba? Come on, Phil! With great power comes great responsibility!

Phil: (and this I remember much better) There are failures in non-violence just as there are failures in violence.

I think that’s pretty profound. Yes, pacifism won’t necessarily solve all your problems. But then, fighting often doesn’t solve your problems either. Indeed, fighting can quite easily make things worse. You wouldn’t know that necessarily from reading super-hero comic books, of course — nor, perhaps, from public discourse in general. Which is why it might be worthwhile, sometimes, to remember that the power to right the world’s wrongs is given to neither man nor spider, and that we are all every bit as responsible for what we do as for what we don’t.
 

So what is pacifism? It is the uncompromising realization that we as humans are incapable of bringing about justice through violent retaliation. Hence, we relinquish all such acts to God in his sovereign and eschatological plan of judgment, justice, and mercy. Indeed, God have mercy on us.
—Mark Moore

A Ditko Is Born

This review first ran at The Comics Journal.
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Steve Ditko
Strange Suspense: The Steve Ditko Archives volume 1
Fantagraphics

This is a collection of comics great Steve Ditko’s first published stories, mostly pulp horror from the early 1950s. I found it literally unreadable.

Usually when I write a review, I try to put in an honest effort to actually read every word. I gave it a go here and…well, this is what I found myself trudging through in the second story in the volume, “Paper Romance.”

It was too late for me to back down now! So I wrote the letter as soon as I got home. A letter that had been in my mind for years…telling everything about myself and hinting at what I was looking for in a man…the rest was to come if and when somebody answered my letter! The next few days dragged by with leaden feet and after a while I forgot completely about my letter…well not completely! But then…

Did you read that whole thing? If you did and you enjoyed it, you’re a hardier soul than I. “I got my letter and then I thought about my letter and then I thought about my letter some more and then I used a metaphor: ‘leaden feet’!” That’s just dreadful. And, yes, that’s the one romance story in the book, but the horror and adventure comics are not appreciably better; there’s still the numbing repetition, the tin ear, and the infuriating refusal to finesse said tin ear by leaving the damn pictures alone to tell their own story.

Whether this is Ditko’s fault entirely is unclear. Fantagraphics doesn’t give writer’s credits for the volume, which may mean that Ditko wrote the stories himself or, alternately, that the scripters are anonymous. Even if I don’t know who to blame, though, I sure as hell am blaming somebody for the fact that when the goblins surround Avery, we have text telling us “They decided it was time to surround Avery” so that Ditko has to squeeze the actual picture of the goblins surrounding Avery into an even smaller space. And even when the text boxes fall silent, we have the endless nattering of the dialogue balloons. If the haunted sailor says he hears a wild laugh once, he’s got to say it five times. It’s like having your tale of suspense shouted at you by your elderly deaf uncle . Who is stupid.

Even putting aside the writing, in terms of visual flow and storytelling, Ditko, at least at this point in his career, varies between mediocre and downright bad. He’s got some entertainingly loopy ideas, but he’s constantly burying his punchlines — in his riff on Cinderella, for example, the final panel is supposed to show you the good prince changing into a vampire and the three sisters with their legs ripped off so they fit the slippers. But it’s done so small I had to stare at it for a good 15 seconds before I could make head or tail of it, and then all I could think was — why do you need to pull a leg off to fit into a shoe? Wouldn’t you want to cut the foot instead?

But the solution to all of these problems is easy. Just sell your soul to the devil for the power to create an invulnerable super-worm with poison lipstick who will tear out your uncle’s eyes and replace them with wax. Or something like that. I’m not really sure of the exact plot ins and outs, because I just skimmed the whole damn thing, thank you very much, which was a much, much more pleasurable experience than reading those first couple of stories. Because, whatever Ditko’s limitations, even at this early stage in his career, he’s a fascinating artist with a bizarre and entirely idiosyncratic visual imagination. Eerily writhing smoke, expressive hands twisted into unlikely or even impossible positions, angled shots from up in the skylight — none of this will surprise anyone familiar with Ditko’s work, but it’s all as tasty as ever. In this volume I noticed especially his faces. Everyone in Ditko has these strong lined physiognomies that hover on the verge of caricature. The result in these horror titles is that humans and monsters aren’t so much opposed as they are on a continuum of potential deformity. Even Ditko’s hot dames have features which are too heavy, too malleable — they look like female impersonators, or like they’re wearing masks.

My favorite image in the book wasn’t typical Ditko at all, though. Instead it was this.

Usually Ditko’s drawings are crowded, even cluttered. This panel, though, uses negative space like a Japanese print. It’s an intriguing reminder that, along with the inevitable stumbles, apprentice work can also result in the occasional uncharacteristic, and surprisingly graceful, experiment.

Spider-Man: Wordless Destiny

There were a lot of great story arcs written during the Silver Age of Comics, which most comics historians agree spanned the years 1956-1970. But the best one, in my opinion, “If This Be My Destiny,” was published as a three-part story in “Amazing Spider-Man” issues 31-33, cover-dated December 1965 through February 1966.

But before we can analyze exactly why the story was so special, we first need to identify who the key player was in its creation, layout, pacing and overall story.

Stan Lee was attributed as the “writer” of the story in the credits, but he, as I discuss below, had nothing to do with the story arc’s creation. For while he wrote the dialogue after the pages were laid out and drawn, he did none of the plotting, and had zero input on the pacing, basic character interaction, mood, and story direction. All of that was done by artist Steve Ditko.

The “Marvel Method” of creating comics during this period was peculiar in that regards, especially for Lee’s top bullpen artists Ditko and Jack Kirby. When the process was first implemented by Lee in the early 1960s – ostensibly to save him the time of writing a full-blown script – he and the artist of a particular comic book would have a story conference, work out a plot, and the artist would go home and draw out the entire issue. The finished pages would then be given to Lee, who proceeded to add the dialogue.

But by the mid-1960s, Kirby and Ditko were so good at creating and plotting stories that Lee himself admitted in a number of interviews that he often had little or no input for story arcs. In fact, he often would have no idea what the story for a particular issue was going to be about until after the pages were delivered by the artist.

Lee himself details this Marvel Method process in an unusually candid interview he did for “Castle of Frankenstein” #12 (1968), a magazine that covered popular culture from that era:

“Some artists, of course, need a more detailed plot than others. Some artists, such as Jack Kirby, need no plot at all. I mean I’ll just say to Jack, ‘Let’s make the next villain be Dr. Doom’… or I may not even say that. He may tell me. And then he goes home and does it. He’s good at plots. I’m sure he’s a thousand times better than I. He just about makes up the plots for these stories. All I do is a little editing… I may tell him he’s gone too far in one direction or another. Of course, occasionally I’ll give him a plot, but we’re practically both the writers on the things.”

This was also true with Ditko and his early Marvel Method process on “Amazing Spider-Man.” He and Lee would have a story discussion, after which Ditko would leave, pencil out the story and then, inside the panels, write in a “panel script” (suggested dialogue and narration). He would then bring the pages back to Lee and they’d discuss the story from start to finish. Ditko would annotate any changes outside of the panels, and then he’d leave the penciled pages with Lee. Lee would then write in the final dialogue and the book would be lettered. Ditko then picked up the lettered pages, and made any of the annotated changes during the inking process.

But Lee really had no long-term vision for Spider-Man. He never thought about what he would do with the characters from one issue to the next. He’d just say, “Let’s make Attuma the villain,” and Ditko would have to talk him out of it. The glue that really held the Spider-Man direction and continuity together in those early days of the character was Ditko.

Over time, Ditko received more and more story autonomy and character development latitude that by about issue #18, he was doing the sole plotting chores with no input from Lee. But it took time for Lee to give Ditko what was then unprecedented plotting credit, beginning with “Amazing Spider-Man” #26 (July 1965), and ending with Ditko’s last issue, #38 (July 1966).

As with many aspects of those murky creative days at Marvel, Ditko’s credits raise questions. For example, why did Lee agree to give Ditko plotting credit, but not Kirby, whose “Fantastic Four” and “Thor” plotting autonomy was apparently quite similar? And why did Lee, when he finally did start giving artist and plotting credit to Ditko, suddenly, after one issue, expand his own credits from “writer” (his standard credit line for the first 26 issues of “Amazing Spider-Man”) to both “editor and writer”?

Around the time Ditko began receiving plotting credit, a rift between the two arose and, according to several Marvel staffers, was so acute, Lee would not speak to Ditko. It was during this year-long communication blackout period that Ditko wrote his Spider-Man magnum opus, “If This Be My Destiny.”

Additional evidence that Lee had no story input during this period can be found in “Amazing Spider-Man” #30, which set the stage for Ditko’s historic three-issue story arc. In that issue, the villain is a thief named The Cat, but Ditko also introduced, in two different parts of the story, henchmen for The Master Planner – the surprise villain for the “Destiny” story arc that was to start in issue #31. Yet because communication between Lee and Ditko had ceased, Lee had no idea who the costumed criminals were and misidentified them as The Cat’s henchmen – which, upon close examination of the story, makes no sense. It’s not until the next issue that the error becomes obvious to Lee and he gets a better grasp of Ditko’s storyline.

So, now that we have a better understanding about who created what for this historic story arc, exactly what is it that makes Ditko’s “Destiny” so great from both a literary and artistic standpoint?

How does one go about measuring greatness? After all, there are no established standards for greatness in comics, or, for that matter, the two creative disciplines that are merged to create them: art and literature.

Some argue that great art or literature is timeless, and that it appeals to our emotions in a compelling and riveting way. Others argue that it is something that breaks new ground.

Ditko’s three-issue story arc easily accomplishes all three, and a lot more.

We can glimpse Ditko’s personal, objective views about what constitutes art from his recorded statements for the 1989 video, “Masters of Comic Book Art.” Ditko said that based on Aristotle’s Law of Identity, “Art is philosophically more important than history. History tells how men did act; art shows how men could, and should act. Art creates a model – an ideal man as a measuring standard. Without a measuring standard, nothing can be identified or judged.”

It’s clear to me that Ditko, through his stories and art in “Amazing Spider-Man,” was striving to do just that: mold Peter Parker/Spider-Man into a positive heroic model.

Throughout his career, Ditko has always been a creative, experimental, thinking-man’s innovator. It was evident in his costume designs, character portrayals, settings, lighting, poses, choreography, etc. – literally every aspect of the comic book creative process. For example, no one before or since has created anything like Ditko’s multi-dimensional worlds for his Doctor Strange character. And his creative depictions of Spider-Man’s costume, devices, movement through space, and overall look set the standard for every single Spider-Man artist who has followed. I’ve been a fan of his work for 45 years, and to this day, I still marvel at how Ditko was able to take the totally fantastic and make it seem like it could actually be real.

Ditko was innovative in other ways as well. Unlike many of his contemporaries back then, Ditko had an eye on continuity, and started meticulously planning story arcs and sub-plots many months or even years in advance. Such was the case with his slow and methodical development of the Green Goblin‘s secret identity over a multi-year period, and his tantalizingly slow introduction of Mary Jane.

Ditko’s development of his “Destiny” story arc in “Amazing Spider-Man” #31-33 was no different. Ditko planted the initial seed for the arc way back in issue #10, when Peter Parker provided blood during a transfusion of his seriously ill Aunt May. As regular readers eventually found out, Parker’s selfless act of kindness turned out to be a ticking time bomb for his frail aunt, who began suffering ominous fainting spells in issue #29, and again in issue #30.

As I mentioned above, the mature, heroic side of Peter Parker and Spider-Man had been building for many months before the “Destiny” story arc kicked in – a steady drumbeat that would soon reach a deafening crescendo. At the same time, Parker was enduring important emotional lows and highs. For example, his long relationship with Betty Brant had been pulled wire taut in the months preceding “Destiny,” and was at the breaking point. Likewise, Parker graduated high school in issue #28, and was about to go off to college and enter what he hoped was a new and exciting chapter of his life. But despite his emotional roller-coaster rides, it was clear to the regular reader that Parker was growing more mature, determined and focused both as a normal person and as Spider-Man. He was no longer the silent doormat for his boss, J. Jonah Jameson, his high school nemesis Flash Thompson, or any other negative influence in his life.

It was at this convergence of events where “Destiny” began, and the reader soon found out just how mature, determined and focused Parker and his alter ego would be under the most harrowing of circumstances – circumstances that would have the highest emotional stakes imaginable for the character.

As the three-issue story arc opened with issue #31, the stage is set for what’s to come when Spider-Man stumbles across the Master Planner’s men fleeing, via helicopter, a location where they have just stolen some radioactive atomic devices. A battle ensues, but they escape. It is during this escape that the Master Planner’s underwater refuge – a key location later in the story – is revealed.

The scene shifts to Peter Parker’s home, where he waves goodbye to his Aunt May before heading off to his first day of college. The reader can see that she is gravely ill, but she’s doing her utmost to hide it from her nephew so he doesn’t worry. When Peter returns later that day, she can hide it no longer and collapses in his arms. Her illness is so serious, their family doctor admits her to a hospital. Peter is by her side until she falls asleep, and heads for home. Here the emotional roller-coaster starts its journey again as Peter tries to juggle college, lack of sleep, mounting bills, and Aunt May’s illness all at the same time. But Aunt May’s illness overshadows everything else and his new classmates find him aloof and distant.

As his money pressures mount, Peter changes to Spider-Man so he can look for news photo opportunities around the city – as taking news photos for “The Daily Bugle” is his only source of income. He gets a tip that a robbery will be taking place at the docks that evening, and when he arrives, he once more finds the Master Planner’s men attempting to steal a ship’s radiation-related cargo. Another battle ensues, and they escape again – this time into the water using scuba gear. As the issue comes to a close, an unseen Master Planner, in his underwater lair, mulls how Spider-Man is thwarting his attempt to use radiation secrets for nefarious purpose. But the final three panels are far more ominous: the doctors caring for Aunt May have finished their tests, and conclude that she is dying.

Issue #32, “Man on a Rampage,” opens in the Master Planner’s underwater hideout, and we quickly find out that he is actually none other than Dr. Octopus, one of Spider-Man’s most dangerous foes. The scene then shifts to Peter, whose relationship and money problems keep mounting. But things get even worse when he visits the hospital and the physician attending to Aunt May informs him that her terminal illness is being caused by an unknown source of radioactivity in her blood. Peter immediately realizes that the radioactivity must have come from his contaminated donor blood which Aunt May received during a transfusion many months earlier for a different illness.

And while the radioactivity is harmless to him, it is having a devastating effect on Aunt May. So not only was young Parker responsible for the death of his Uncle Ben when he first became Spider-Man, he may soon be responsible for the death of Aunt May. This emotional realization is perfectly portrayed by Ditko, along with Peter’s vow that he will not fail at saving a loved one again.

Parker then gets an idea. He tracks down Dr. Curtis Connors (aka The Lizard) – a blood specialist who he hasn’t seen since issue #6 – and, as Spider-Man, gives him a stolen vial of Aunt May’s blood, and begs him to see if he can discover a cure for his “friend.” Connors agrees and after some tests says that an experimental serum called ISO-36 might help – but it will cost money. Parker leaves, hocks all of his personal laboratory equipment, gets the money, and returns to Connors’ lab as Spider-Man. While they wait for every available bit of the rare serum to be express-delivered from across the country, Parker, a budding scientist in his own right, helps Connors with some preliminary lab research. Suddenly, Connors gets a phone call informing him that the ISO-36 was stolen by the Master Planner’s henchmen, and Spider-Man explodes into action.

In an effort to find the precious stolen serum, Spider-Man literally does go on a rampage, snatching up criminals and stoolpigeons, smashing down doors and rooting through every underworld nook and cranny across the city for any possible leads. As the clock ticks, we see Aunt May slip into a coma, Dr. Connors patiently waiting, and a desperate Spider-Man becoming more and more frantic.

Suddenly, after swinging into a blind alley, his Spider-Sense points him to a hidden trapdoor leading to the underground tunnel entrance for the Master Planner’s underwater hideout. Battling through dozens of henchmen, he slips through a sliding doorway into the tunnel. Alerted by one of his men that Spider-Man is searching for the stolen ISO-36, Dr. Octopus decides to use it as bait so he can kill Spider-Man, once and for all.

He places the serum in the middle of the cavernous domed main room of his underwater lair, and waits. Spider-Man enters, and despite a last-second warning by his Spider-Sense, the trap is sprung and a raging battle ensues. But Dr. Octopus soon finds out something is different this time, as Spider-Man is fighting like a man possessed. Startled, Dr. Octopus quickly shifts from offense to defense, and within minutes is no longer fighting, but trying to find a way to escape the madman he is facing. A main support beam is shattered during the fight, and as the machinery inside the dome begins collapsing, Dr. Octopus slips away. But Spider-Man is trapped.

For the last three pages of issue #32 and the first five pages of issue #33, Ditko creates the most masterful bit of sequential art of the Silver Age, and possibly ANY age. It is an artistic tour de force that needs no words to convey the story. The drama, stakes and emotional tension of the main character could not possibly have been wound any higher as issue #32 came to a close. And I don’t think there was a sentient reader alive back then who wasn’t gnawing his/her fingernails to the bone waiting to find out what was going to happen in issue #33.

As issue #33, “The Final Chapter,” opens, the powerful visual sequence begun in the previous issue continues. After a four-panel recap, we see a hopelessly-trapped Spider-Man buried under the weight of an enormous mass of machinery as the main room of the underwater hideout of Dr. Octopus begins to flood. Aunt May is dying, and the serum he needs to save her lies on the floor in front of him, just out of reach.

And just when you think it’s over for Spider-Man, and that he’s doomed to die, he once more thinks of Uncle Ben and Aunt May, taps a latent reservoir of sheer will and determination from his innermost being, and attempts one last time to break free. Ditko captures the agonizing struggle pitch perfectly, with sequential pacing that rivals that of the best comic book or film. And with one last mighty heave, he’s free (See Figures 7, 8, 9, 10 and 11).

But Ditko’s not finished. During the next 15 pages, Spider-Man must overcome even more physical and emotional adversity to save his aunt. But I’m not going to spoil the entire story arc. Grab a reprint of issue #33 and finish it yourself. You won’t regret it.

A few final points about the “Destiny” story arc and Ditko’s often underappreciated creativity.

First, the reason I showed wordless versions of the story’s pages was two-fold: to show how visually powerful Ditko’s storytelling abilities were, and to highlight just how crucial artists like Ditko and Kirby were to creating stories using the Marvel Method during the Silver Age.

Second, I want to make sure everyone understands just how much responsibility the artist had back then. In cinematic terms, Ditko not only co-wrote the screenplay, he was the storyboard artist, director, film editor, casting director, cameraman, cinematographer, production designer, costume designer, art director, stunt director, and set designer. Lee, on the other hand, co-wrote the screenplay, and did the “sound” editing.

So, while Lee’s dialogue certainly enhanced the story, Ditko was the creative force behind almost everything else. In that regards, if the story were a Corvette, Lee applied the paint job, pinstripes and some of the detailing, but Ditko designed the car, crafted all the parts, and assembled it.

‘Nuff said!