Voices From the Archive: Steven Grant on Comics Writing and Fletcher Hanks

This seemed like a nice, non-confrontational way to finish off our Eddie Campbell inspired roundtable on comics and literariness. Below is a comment Steven Grant left on one of his own posts.

I would suggest the approach I describe is the unromantic one. The romantic notion is there are a million hidden geniuses out there who would’ve outflowered Shakespeare if only someone had given them a kind word. I’m not suggesting needless cruelty, & I am possibly romanticizing by assuming the critic in question knows the difference between bad writing & a radical but fruitful shift in approach, but there really is a difference between people who want to write & people who want to be writers. The latter are the ones who stop. It’s not that hard to tell bad writing, & even good writers are more than capable of it. Everyone gets feedback, & the only feedback that’s any good for you is honest feedback, positive or negative. You’re not under any obligation to accept any of it, but a writer doing something really wrong (by which I don’t mean wrong in a “mainstream writing” sense, but wrong in that it undercuts their purpose) will not be helped by someone being “nice” about the work. Being negative & being cruel are not the same thing, but if you can’t take being negative you’re probably better off doing something else anyway, because negative is largely what the world at large rains down on writers. Unless they happen to be at the rarefied heights where the slightest criticism unleashes a torrent of virulent defenders. And y’know what? That’s often not that good for one’s writing either.

It’s a strange, strange business.

Frankly, no matter how good your writing is, approbation is usually so hard to come by that anyone who writes for approbation is an idiot.

imagesAs for Hanks, Noah, we began this discussion on email. Leaving aside reservations about “outsider art” (having watched its inception/invention contemporaneously, it always struck me as more politically than artistically motivation, since it played on many political themes of the day) I question whether Hanks fits the category. Just because he was largely unknown to our generations doesn’t make him an outsider. A guy who worked steadily for several years (I’ve no idea of the circumstances of his departure from the field) at a circulation considerably larger than any I’ve ever enjoyed, in framework (artistically his style isn’t even all that different, though I’m more than happy to accept his art is better – prettier, certainly – than many of his contemporaries) essentially identical to what surrounded him. But it’s never been his art I quibbled with. It’s his writing that’s the house of cards. Yes, I understand the auteurial approach to Hanks’ work, & that’s fine, but imagine Hanks’ stories if they were drawn by, say, Paul Reinman. How fascinating would you find the writing then?

 

Steven Grant on The Crappification of Comics, and Why It Still Makes Sense to Work In Them

Steven Grant’s had a number of interesting thoughts in comments, so I thought I’d highlight them. One here.

Derik, I have to agree with Russ on the subject of crap. Maybe not in the ’40s when half a million publishers published & just getting bodies to fill the pages was a pain & a half, but by the ’60s, the field had shrunk pretty severely, & most of the companies left, while they were more than happy to publish crap & probably figured it was exactly what comics should be, on a craft level generally demanded a certain level of quality in their crap. Basic things, like reasonably good anatomy in the art. Sure, there were REALLY crappy exceptions (ibid) but in general there were at least minimal demands of quality put on even crap.

In the ’80s, particularly as a result of the b&w balloon, though it was trending that way by then already, & due to the influx of a number of distributors looking for ANYTHING at all to sell, a gazillion new publishers & self-publishers came into the field, with the result that the main standard for comics stories was that they filled a sufficient number of pages. Due to rampant speculation by hordes of people not wanting to miss out on being able to cash in on the next Teenage Mutant Ninja Turtles, a lot of that really bad work sold really well, for awhile, with the notion getting in the heads of even Marvel & DC that nobody really much gave a rat’s ass about quality so there was less pressure on them to worry about it. Plus those books created a whole new peninsula of writers, artists & editors who called themselves “professionals” & they migrated to other companies as well, with the marketplace lessons they’d learned. Sure, there was as great a ratio of crap published in the ’60s as in the ’80s, maybe a greater ratio as the really good stuff in the ’60s was arguably not as good or at least as numerous as the really good stuff in the ’80s, but the general quality level of crap in the ’60s was, as I’m sure Russ meant, enforced at a much higher level than it was in the ’80s.

Or maybe I was just more forgiving of comics in the ’60s, when I was much younger. I concede that’s always a possibility.

 
And more here.

As far as having skills & wanting to work in a commercial field, there are good reasons to prefer working in comics to other fields, whether you’re a writer or an artist. Money is generally not one of them, but on purely aesthetic & emotional grounds, comics can be considerably more rewarding, personal & far less pressure & demand than, say, advertising, or television, or writing novels, or commercial photography, etc. I wouldn’t argue against doing comics if you like doing comics. I would argue against it if you don’t care about comics but want lots of money, or fame, or whatever else. I would probably argue against being exclusive to comics, as it’s always safer to keep your fingers in various pies, esp. if you’re a freelancer. Working in several fields isn’t exactly having a safety net, but working in only one – unless you’re very, very lucky – can be like not even having a tightrope.

 

An image from “Space Man,” by Jack Sparling, the merits of whose art are debated in the thread from which I’ve pulled Steven’s quotes. HT Mike Hunter for the image.

In Search of Bad Comics

Whisper by Steven Grant and Rich Larsen

Far too long ago now, in the early ’90s when the comics business was fat & I worked on all sorts of books for all sorts of companies, I was a guest at a convention in Michigan. In a highly unorthodox move, the convention organized a “writing comics” panel & filled it with every comics writer in attendance, an approach that packed the stage with some 14 or 15 writers. The panel had no specific agenda, and when the introductions were over we threw it open to questions.

Inevitably, up piped someone – there’s always someone – who asked in a voice deeply embittered by the world’s failure to acknowledge his genius why, since so many comics are clearly crap, was he unable to get any editor anywhere interested in buying his stories instead of using the worthless shlubs they regularly used?

Obviously, none on the panel numbered among the tired, unimaginative, untalented hacks he was referring to. Obviously. (I should mention the non-exclusive emphasis of the panel, the show and his question was on work-for-hire superhero comics. Full disclosure and all that.) As it happened, we were running a system where the first person to answer one question became the last to answer the next. I’d answered first the previous question. With that many people on the panel, it was a long time coming back to me. I was a bit numb by the time it did.

My fellow panelists rambled through the standard answers. The “for public consumption” ones. Pleasant, inoffensive if occasionally stern platitudes with which everyone replies to questions like that, responses designed to gently shuffle the querant out the metaphoric door while maintaining the delusion of hope and allowing the respondents to feel as though they haven’t been total rat bastards. Above all, don’t offend the fans, since your livelihood depends on them. It’s not like the panelists were trying to con anyone, it’s just you stick around a business, any business, long enough, you pick up the pleasant lies they feed the customers and on some level it’s often easier to tap into those lies than to come up with something else. You believe them, at least for as long as you need to believe them. It’s a survival reflex.

All in all, I also prefer not to crap on other people’s dreams. But if a dream’s strong enough there’s no way to adequately crap on it. In college, I had a fiction writing course where we critiqued each other’s stories weekly, and the teacher repeatedly asked that we should be gentle and positive because the writer’s ego is a fragile thing and it would be terrible to drive someone away from writing with harsh criticism. I always thought that was a terribly wrong approach. Anyone who wants to write will do it regardless of what anyone else says. Sooner or later they may – may! – end up with something someone besides their mother or their best friend likes. (Bias puts blinders on us all.) Anyway, to get back to the panel, I’d just about gone comatose when whoever sat next to me said, “Steve probably has something to add” and shoved the mike in front of me.

I didn’t have anything to add.

Punisher by Steven Grant and Mike Zeck

Then, just like that, I did. I was bored, I was tired of hearing the same old crap, figured sooner or later someone ought to lay the facts out, and was acutely aware I was the end of that particular road. I took a deep breath, and launched into the following tirade:

Why won’t an editor consider your work instead of the crap he accepts?

1) Your work may not be as good as you think it is.

2) It’s not actually an editor’s job to find new talent. It’s the editor’s job to get his books out. While most editors do try to look for new talent, that’s something that gets relegated to after all the required work is done, and the required work is never done.

3) Because editors have to get their books out, they usually prefer to work with talent they know can get the job done, professionally and on time. Professionally doesn’t necessarily mean great. It means publishable. New talent always represents a risk.

4) Every editor has parameters for the material his office produces. You may not understand those parameters. Just because you want to do something doesn’t mean what you want to do fits editorial needs.

5) Everyone’s taste is different, and any editor may actually like the books he’s producing, and he may think they’re good comics. Even if you don’t. He may think the talent producing them is top notch talent. Even if you don’t.

Finally:

6) Even bad work is harder than it looks.

Let me repeat that now: even bad work is harder than it looks.

I know. I’ve produced a lot of bad work. I hope I’ve produced some good work, I produced projects I think are good work, but – and far too many people in comics can’t get this simple concept through their heads – I’m not the one who gets to decide these things. Unfortunately, I also can’t afford to pay attention to anyone else’s assessment. There are projects I’ve written that I thought – in some cases, still think – were very, very good that were almost universally vilified, when anyone bothered to pay attention to them at all. I’ve done projects that got raves that I thought, still think, were just utter crap. Then again, I knew what I intended, and, generally, how short I fell. Readers/critics knew what they wanted. The problem is the two sets of criteria don’t necessarily, maybe even rarely, match up.

The fact is that what I consider the bad work was never easier than the good. In my experience, good work takes much less effort to produce than bad. It requires less forced focus, usually builds more organically. But that’s deceptive. If you go by those criteria, you can easily trick yourself into believing that effortless work is good work and that’s nothing like a universal principle either. From a creative standpoint, any rigid criterion for distinguishing good or bad is both handicap and crutch. Creating comics is less a question of good and bad than a question of success and failure. Failing to produce good work isn’t hackwork. Hedging your bets is. Counterproductively, hedged bets are frequently what readers and critics respond best to.

Distinguishing good comics from bad is something of a fool’s errand, partly because they remain mostly a commercial enterprise (it’s around this point in these discussions that art/alt comics fans write me off as “a superhero guy” and that’s supposed to invalidate my arguments, but, trust me, I’ve been around this insanity we call comics enough to know that a) if you ain’t self-publishing, you ain’t the person who ultimately decides whether your work is publishable, and whatever market your publisher is targeting is still intended to be a commercial market, and b) if you don’t know the ratio of sharp-to-crap is roughly the same in art/alt comics as in “genre” comics, you haven’t been paying attention) and commerce is always something of a distorting force on creativity, kind of the way gravity naturally distorts spacetime in Einsteinian physics, and partly because so very few people are able to differentiate what they like from what’s good. There’s an embarrassment factor there; nobody wants to believe they like crap. Let me put it bluntly: there’s nothing wrong with liking crap. Everybody does, hopefully not exclusively. What’s wrong is declaring crap to be good because you like it. That’s how you end up with the recent spectacle of Fletcher Hanks and his incoherent inanity being dug up from its grave after 65 years and marketed as surrealistic genius, or Jerry Siegel & Paul Reinman’s ugly, clumsy Mighty Comics misreproductions of Stan Lee & Jack Kirby’s pivotal Marvel work recategorized as “camp.”

Then again, I had a TV production professor in college who refused to allow anyone to discuss television in terms of good and bad. He had a term for it: buttermilk. He liked buttermilk. But some people like buttermilk and some people don’t. Does that make buttermilk good or bad? It’s not a question with an answer.

I grew up reading bad comics. What choice did I have? It was the ’60s. The early ’60s. Until underground comix got widespread later on (and, man, did I devour them when I found them) it was a rigged game. Someone recently asked me if I started out as a Marvel or DC fan. DC, no question. Marvel wasn’t even around then. But y’know what? If you were a 7 year old in the vanilla Midwest in the early ’60s, less a new decade than a drab runoff from the gray ’50s, DC Comics, specifically the superhero comics edited by Julie Schwartz, were it, man. There was nothing better anywhere that a kid my age back then could get their hands on that similarly promised, even at their most insipid, that things might possibly someday be more than the, as GK Chesterton put it, “cold mechanic happenings” the world back then seemed to be made of. A few years on, that wouldn’t be the case, but then The Flash, Green Lantern, The Atom, the Justice League, they were the closest you could come to the strange. They were pretty much the only door to genuine excitement available in the day, and walking through that door eventually got me here.

But good? I liked them, so, sure. I’d have said good. I’d have insisted. Look back now, what you’ll likely see is character-thin and plot heavy, straitjacketed into structures developed and preferred by Julie in the science fiction comics he edited. For all his reputation for infiltrating scientific fact into his comics, and he did, he cheated. A lot. Deathtrap escapes hinge on semantics, heroes miraculously develop exactly the (temporary) power needed to stop the threat du jour. In maybe the most egregious bit of stupidity in all Julie’s titles, world-hopping quasi-astronaut Adam Strange, collaborating with the Justice League, reasons that if kryptonite, a piece of Superman’s homeworld, will stop Superman, then a piece of a super-powered alien’s homeworld will lay the alien low. What the hell?

Mystery in Space #75 by Gardner Fox, Carmine Infantino and Murphy Anderson

It’s easily the worst Adam Strange story in the run. Fans of the day declared it the finest Adam Strange story ever. (If you reasoned out “Justice League!” the odds are with you.) Hell, the whole of comics history is punctuated with widely praised material that wasn’t very good. Comics fandom itself is built on twin delusions that ’40s comics represented a “golden age” and ’50s comics (aside from EC Comics) a Carthagenated wasteland only marginally redeemed by the late return of superhero comics. Neither is remotely accurate. While hardly devoid of good comics, the “golden age,” once the cherrypicking stopped and much material became available, turned out to be a vast dumping ground of utter swill, while ’50s comics are a gold field for those willing to go panning for it.

Green Lantern/Green Arrow #87 by Denny O’Neil and Neal Adams

As mainstream comics go, the most influential of the late ’60s may be Denny O’Neil & Neal Adams’ Green Lantern-Green Arrow, which briefly staved off cancellation in a decaying market by launching a short-lived move toward “relevant comics.” This was pretty quickly crushed by the urge to “make comics fun again” (i.e. avoid controversy) but it came back with a vengeance in the ’80s as GL-GA fans broke into the business and launched their own variants. Not too long ago, out of morbid curiosity, I asked various contemporaries in comics if there were any comics they loved when younger that they find embarrassing to read now. Almost without fail: Green Lantern-Green Arrow. Yet it was still a huge breakthrough in its day and its influence continues to ripple through the medium.

Killing Joke by Alan Moore and Brian Bolland

The list of highly touted bad comics go on and on. Few stories, even Batman stories, are as bad as Alan Moore’s The Killing Joke, an empty exercise in cruelty that depends on sleight-of-hand, Alan’s always splendid use of language and Brian Bolland’s phenomenal art to keep audiences from seeing the joke not only doesn’t have a punchline, it doesn’t even have a joke. That didn’t stop it from becoming, with The Dark Knight Returns, one of the two lynchpins of virtually all subsequent Batman interpretations. Neil Gaiman’s The Sandman is among the most lionized series in comics history, but its champions conveniently overlook the almost literal deus ex machina endings diminishing many early arcs, with hero Morpheus appearing from left field at the climax to terminate all storylines with languid boredom and a wave of his hand. That’s not a quality you traditionally find in good endings, in any medium. (Ever see that SCTV fake ’40s crime film that features a crusading DA trying to take down a mob boss that ends with a courtroom-standoff-at-gunpoint abruptly broken up by news “the Japs” have attacked Pearl Harbor, whereon all players throw down their weapons and rush out together arm in arm to sign up for military duty as Patriotic Americans? Same principle.) On the alt side, I’ve always wondered if fans of Craig Thompson’s breakthrough graphic novel Good-Bye Chunky Rice, which helped trigger mainstream publisher interest in alt comics, were unaware it was sentimentalized treacle, were willing to ignore it, or if that’s where its main appeal lay.

I cite these as bad comics not only because they all changed the course of comics in some way, but also because they were each, in their way, quite good. (With Sandman, it fully merited its reputation the moment Neil dropped that annoying gimmick.) If this seems a contradiction, welcome to comics. I’m not suggesting they shouldn’t be read, or enjoyed. I’m not even suggesting badness is an especially good reason to not read a comic book. There are worse things for a comic book to be than bad. A problem with discussing bad comics is that while there are a few really bad enough to be memorable, there are very few really bad enough to be memorable. Many are good enough to be momentarily enjoyable, like eating a Twinkie. Some, like those mentioned in the previous paragraph, are good enough to have altered the business.

Most bad comics are simply forgettable, and it’s more trouble to try to remember then than they’re worth.

As we grow up reading comics, we end up expecting maybe a little too much from them, or end up expecting things the medium maybe just isn’t built for. It’s a medium of shorthand, of tricky balance. As much as many have wanted comics to take their place among the literature of our time – some have even tried making “comics literature” an accepted term – it’s not really a literary medium. It’s not movies either. It’s that words and pictures thing that confuses everyone. It’s a pop medium, a commercial medium, a strangely hermetic medium, where, sure, we may adore Will Eisner and Harvey Kurtzman and Jack Kirby and whoever else someone has put forth at one point or another as developing the “rules” of comics, but, really, it’s a medium without rules, where no theory ultimately holds sway. It has boundaries – no sound, no real movement, space limitations – but no orthodoxies, no matter how many publishers, editors, critics, readers, artists and writers have tried inflicting them. No matter what theory, what orthodoxy anyone produces about what comics should or shouldn’t be, someone else produces a comic that shatters it. A lot has changed in comics since I began reading them, but, as they were long before I began reading them and despite all the many, many efforts to gain respect for comics and have them declared “legitimate,” we remain an outlaw medium. Virtually anything goes here. This is the wild west.

In that context, terms like good and bad have considerably less resonance, given there’s no authority of any merit and “badness” has never been much of an impediment to sales, popularity or, frequently, enjoyability of a comic. What does it really matter if a comic is ultimately good or bad, by which we really mean, let’s face it, appealing or disappointing? Allow me to suggest we replace thinking in terms of good or bad altogether with a different and arguably more useful (if equally subjective) yardstick:

Is the comic/graphic novel in question interesting?

That’s what we all really want from comics, right? That what I wanted when I was 7, certainly, it’s what many comics I read delivered whether I ended up deciding I liked them or not, and it’s what I look for today, along with (I suspect) everyone else who still reads comics.

Anything else, however welcome, is gravy.

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Click here for the Anniversary Index of Hate.

Circle of Blood

This originally ran on Comixology.
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“Super-hero” backwards is “noir.” The opposite of the upright avatar of justice with entirely sublimated sexual urges is the morally ambiguous anti-hero driven by money-lust and just plain old lust. The super-hero wears his underwear on the outside and saves the universe; the noir hero curses the universe and is pulled around by what’s inside his underwear. Noir is about shadows and helplessness and the best-laid illicit plans ending up in ruins; super-heroes are about light and empowerment and the best-laid illicit plans ending up in ruins.

Which is to say that, while super-heroes and noir appear at first to be irreconcilable, on closer look they do have a fair bit in common. They’re both male genre literature. They both have a strong moral code enforced by corporal punishment. And they both have, shall we say, ambivalent feelings about women. It makes sense, then, that there’s a long tradition of combining the two, starting at least with the first Batman stories, reaching its high point, I firmly believe, with Bob Haney’s goofily brilliant Batman/Deadman team up in Brave and Bold #101, and continuing on to this day with anything Frank Miller has ever touched (including, of course, Batman.)

One of the most interesting super-hero/noir mashups I’ve seen is the 1986 Punisher mini-series Circle of Blood by Steven Grant and Mike Zeck. The Punisher has always been only sort-of/kind-of a super-hero. He wears tights, but merely, you sense, because that’s the best way to stay inconspicuous in the hero-ridden Marvel multiverse. He fights for truth and justice, but he does it by shooting people.

Steven Grant is well known for his writing about comics as well as for his comics themselves (he did some guest-writing on my blog not too long ago), and you can see his critical acumen in his script. Basically, where Frank Miller tends to use noir to make his heroes seem even more bad-ass, Grant uses it to question and ultimately undermine the moral certainties on which the super-hero genre is based.

Zeck draws the Punisher as a pumped-up manly-man whose bobble-head is dwarfed by acres of steroidal flesh, and this is a good metaphor for the way Grant writes the character. From the neck down, the Punisher is a super-hero juggernaut, hyper-competently disposing of roomfuls of thugs in classic Bat-mode, or bashing his way through a prison in a fashion reminiscent of the contemporaneous Rorschach.

From the neck up, though, the Punisher isn’t hyper-competent at all. Instead, he’s more like the classic noir dupe. Though he has a certain tactical animal cunning, his inner monologue is obsessively repetitive in a way that suggests borderline idiocy — where Batman’s traumatic backstory has, supposedly, made him smarter, the Punisher’s has left him, in Grant’s writing, a monomaniacal mental and emotional basket-case. The Punisher is, like most noir men, childishly easy to fool. He stumbles into traps, is bamboozled by a shady conglomerate called the Trust, and, inevitably, betrayed by a woman. His solve-it-by-shooting-it approach to every problem results in heaps of dead bodies, including that of one child. Said child’s death sends our hero into a self-pitying funk, complete with flashbacks and profound utterances (“It’s got to stop. The poor children.”) which, at least from my perspective, makes him appear more damaged, dangerous, unsympathetic, and unheroic than ever.

The Punisher’s final act in the comic is to allow the woman who betrayed him (Angela) to fall off a cliff. His motivation seems less abstract justice than simple spite, and one has to wonder, as he limps off into the sunset, whether the world wouldn’t maybe be a safer place if the bad guys had won and offed this dangerously imbecilic killing machine. The use of noir here actually, and I think intentionally, calls the whole concept of super-heroics into question. The hired thugs in the series are dressed in the Punisher outfit and actually believe themselves to be the Punisher — and the parallel is quite clear. The Punisher himself, after all, seems like a brainwashed sleepwalker, not to mention a criminal. In the not-light of noir, the super-heroic law-and-order certainties become naïve, dangerous idiocy, while righteous vengeance turns into a flimsy excuse for self-aggrandizing fascistic violence.

Of course, you can turn this around and argue that the super-hero genre actually validates noir’s amorality. Just because Grant portrays the Punisher as a dangerous numbskull doesn’t mean that readers will stop identifying with him. He’s the hero, after all, and when, in his quasi-sentient way, he lets Angela fall to her death, you can certainly hear a chorus of “yeah, kill the bitch!” echoing from the peanut gallery. Does breaking a man’s little finger make Rorschach a monster, or does it make snapping people’s fingers seem kind of cool?

Probably both. Super-heroes and noir are polar opposites — but on a magnet, the poles are, of course, closely attached. Like Westerns, spy thrillers, and most male genre literature, both super-hero and noir are built around an exciting frisson of justified violence — a circle of blood. If you want to break out of that circle, you probably need to reach for a less closely-allied genre, or else try to dispense with genre altogether. Once you do that, of course, you’re talking to a much smaller audience, and not writing for a mainstream comics publisher. The irony is that by creating a thoughtful, popular comic questioning the Punisher’s war on crime, Grant probably helped to make that kind of war — with its more explicit blood, sex, and amorality — a mainstream staple.